Thaumaturgy (skill)
Skill | Rank | Percent | Description |
---|---|---|---|
Fulcrum | Inept | 0 % | Create and carefully tend a rift between planes. |
Echoes | Novice | 0 % | Draw a rippling echo through your fulcrum. |
Storage | Apprentice | 0 % | Hide your valuables from detection. |
Resonance | Capable | 0 % | Let your fulcrum resonate with elements you channel. |
Expand | Adept | 0 % | Expand your fulcrum. |
Interfuse | Adept | 0 % | Interfuse your fulcrum. |
Restore | Skilled | 0 % | Purge afflictions from your body. |
Push | Skilled | 50 % | Move your fulcrum to another. |
Planarlink | Gifted | 0 % | Speak with others across planes. |
Callback | Gifted | 50 % | Call back your fulcrum. |
Convergence | Expert | 0 % | Converge your fulcrum. |
Schism | Expert | 33 % | Cause a schism with your fulcrum. |
Detect | Expert | 66 % | Analyze those in your fulcrum's presence. |
Imbalance | Virtuoso | 0 % | Create an imbalance. |
Alterspell | Virtuoso | 33 % | Alter a cast phenomena. |
Degradation | Virtuoso | 66 % | Churn the spirit of your enemies. |
Branding | Fabled | 0 % | Brand them with the elements. |
Enrich | Fabled | 25 % | Draw latent planar energies to empower your fulcrum. |
Spiritrift | Fabled | 50 % | Slow their ability to heal themselves. |
Bind | Fabled | 75 % | Full control over your fulcrum from a distance. |
Shift | Mythical | 0 % | Shift your presence, protecting you from harm. |
Catalyst | Mythical | 20 % | Use your fulcrum to catalyze brands. |
Typhoon | Mythical | 40 % | A glimpse of Air, creating a catastrophic storm. |
Maelstrom | Mythical | 60 % | A glimpse of Water, capable of drowning your victims. |
Inferno | Mythical | 80 % | A glimpse of Fire that incinerates foes. |
Enrapture | Transcendent | 0 % | Send an affixed target beyond this realm. |
Fulcrum | Create and carefully tend a rift between planes | |
Syntax: | FULCRUM CONSTRUCT FULCRUM STATUS | |
Details: | Calling upon your knowledge of planar bonding, you can weave together threads of the
elemental planes under your control and bind them together through Spirit. Known as a fulcrum of power, this bridge between the planes can be used to bring about many feats of power. Your fulcrum will be constructed within your body, melded with your own spirit to begin with. As such, where you go, it will go. |
Echoes | Draw a rippling echo through your fulcrum | |
Syntax: | FULCRUM ECHOES <ON/OFF> | |
Details: | You may create a planar echo within your fulcrum, alerting you whenever anyone enters or
leaves the location with it active. The effect is temporary and will eventually end on its own in due time. |
Storage | Hide your valuables from detection | |
Syntax: | FULCRUM STORE <item> FULCRUM RETRIEVE <item> FULCRUM PROBE | |
Details: | You can now sustain a pocket of reality in your fulcrum, allowing you to store away up to
five items. These items will decay at half of the normal rate. It is impossible to force you to store or retrieve any items in this manner. |
Resonance | Let your fulcrum resonate with elements you channel | |
Syntax: | ||
Details: | This ability is passive.
Should you have your fulcrum with you, it will begin to accumulate latent elemental energy within it as you cast spells from Elemancy. After casting two spells in a row from the same element, it will fully resonate with the element in question. Once fully resonating with an element, some elemental spells with require it in order to be cast. Please see the AB help files in Elemancy to find out if it is a requirement to cast. Any elemental resonance within your fulcrum will eventually lose its potency if it isn't used shortly. |
Expand | Expand your fulcrum | |
Syntax: | FULCRUM EXPAND | |
Details: | Expand your fulcrum from within your body to encompass the physical space of your current
location, granting you access to certain abilities that require it. Not all abilities require you to expand your fulcrum, but more powerful abilities will. In addition, when you expand it, the following will happen once after a delay: All enemies still in the same location will take a pulse of damage, and then become irratiated with the etherflux affliction. The type of damage dealt depends on your elemental resonance, otherwise it is magical damage. This skill does not cost balance nor equilibrium to use. |
Interfuse | Interfuse your fulcrum | |
Syntax: | FULCRUM INTERFUSE | |
Details: | Requires your fulcrum to be expanded.
Draw your physical fulcrum back into your body at the cost of your equilibrium, providing it is in the same location as you. |
Restore | Purge afflictions from your body | |
Syntax: | FULCRUM RESTORE | |
Cooldown: | 20 seconds | |
Details: | By calling upon the healing powers of your fulcrum, you can restore yourself of two
afflictions. Should you have paresis or paralysis, then you will cure that first and nothing else. |
Push | Move your fulcrum to another | |
Syntax: | FULCRUM PUSH <target> | |
Details: | Requires your fulcrum to be expanded.
Concentration on the magics controlling your fulcrum's existence, and relocate it to the room of another in your local area. There is a short channel for this effect that is apparent to your target, and movement will disrupt it. |
Planarlink | Speak with others across planes | |
Syntax: | FULCRUM PLANARLINK <person> <message> | |
Details: | Your expertise with the planes has granted you the ability to communicate with others
across their vast reaches. By drawing your fulcrum into your body, you can use it to deliver a message of choice to another who is in the realm despite where they may currently reside. |
Callback | Call back your fulcrum | |
Syntax: | FULCRUM CALLBACK | |
Details: | Requires your fulcrum to be expanded.
With great focus, you can remotely draw your fulcrum back into your body should it be physically present in the world. This action requires you to remain within the same location you began this spell or it will fail. |
Convergence | Converge your fulcrum | |
Syntax: | FULCRUM CONVERGENCE | |
Details: | This will quickly drain small amounts of health from all enemies in the location of your
fulcrum and pass the health to you for a limited duration. |
Schism | Cause a schism with your fulcrum | |
Syntax: | FULCRUM SCHISM <ON/OFF> | |
Details: | Your fulcrim will passively emit a powerful magic pulses that will cause a schism through
the spirits of your enemies, afflicting them with one of a variety of maladies that will be difficult for them to discern. Schism will cause one of the following hidden afflictions: Misery, recklessness, masochism, stupidity, or impatience. |
Detect | Analyze those in your fulcrum's presence | |
Syntax: | FULCRUM DETECT <target> | |
Details: | Requires your fulcrum to be expanded.
Channel your spirit element through your fulcrum, and discern the state of any who stand in its presence. Your detection will reveal their health and mana levels, as well as any afflictions they're currently affected by. There is no balance or equilibrium cost associated with this ability, though there is a significant mana cost. |
Imbalance | Create an imbalance | |
Syntax: | FULCRUM IMBALANCE <ON/OFF> | |
Details: | Your fulcrum can now also cause an imbalance of elemental energy in your enemies that
reside in the same location as it is. At first, the imbalance will consume their arcane defence, stripping it from them. Then if they do not restore the defence, it will deal damage to them from all three elements - fire, cold, and electric. |
Alterspell | Alter a cast phenomena | |
Syntax: | ||
Details: | This ability is passive.
Providing that you have your fulcrum with you, you can morph the makeup of an elemental phenomena that was cast by you. All it requires is that you strike the phenomena with a damaging spell that uses the element you wish it turn it into. Using fire damage will turn it into a Blazewhirl. Using cold damage will turn it into a Glazeflow. Using electric damage will turn it into an Electrosphere. Any states or conditions associated with the phenomena will be carried over should you transform it back into that form, such as the bonus damage originally absorbed by a Blazewhirl, and similiar mechanics. Please see AB ELEMANCY <phenomena> for more information on the phenomena spells and what they do. |
Degradation | Churn the spirit of your enemies | |
Syntax: | FULCRUM DEGRADATION <ON/OFF> | |
Details: | Requires your fulcrum to be expanded.
This powerful ability will degrade the soul of your enemies when they leave the location of your fulcrum. This will cause them to take periodic spirit damage for a short while. This effect can stack with itself if triggered multiple times by the same person. |
Branding | Brand them with the elements | |
Syntax: | FULCRUM BRANDING <target> <EMBER/FROST/THUNDER> | |
Details: | Requires and consumes resonance of the matching element.
Cast one of three brands upon your target, by utilising the stored elemental power held within your fulcrum. The brands you can choose from are the Emberbrand, Frostbrand, and the Thunderbrand, and each brand offers different effects. Emberbrand (Fire): The Emberbrand will cause your fire spells to burn hotly. As such, each time you strike an opponent with the Emberbrand using fire damage from a spell in Elemancy, the heat emitted will cause them to become clumsy. If they are already clumsy, then they will become weary. Frostbrand (Water): The chilling bite of the Frostbrand will periodically chill your opponent, applying one level of chill to them. Should they be frozen already, then it will give them hypothermia. Thunderbrand (Air): The Thunderbrand crackles with electric force, interfering with their pill balance recovery by lengthening the duration before they can eat another. It will also cause Focusing to drain health equal to the initial mana cost on use. Each brand can stack with each other, and will last a limited amount of time before fading on its own. |
Enrich | Draw latent planar energies to empower your fulcrum | |
Syntax: | FULCRUM ENRICH <FIRE/WATER/AIR> FULCRUM EMPTY | |
Cooldown: | 30 seconds | |
Details: | By momentarily concentrating on your link with the elemental planes, you can infuse your
fulcrum with resonant fire, water, or air. |
Spiritrift | Slow their ability to heal themselves | |
Syntax: | FULCRUM SPIRITRIFT <ON/OFF> | |
Details: | Requires your fulcrum to be expanded.
Using your fulcrum, form a rift in the spirit of those standing in the presense of your fulcrum. This rift will change the way in which a healing elixir will restore health, delaying the heal over time rather then immediately. Keep in mind, this effect will also affect you. |
Bind | Full control over your fulcrum from a distance | |
Syntax: | ||
Details: | This ability is passive.
Your mastery of planar forces it holds has embolded you with heighted skill, binding your fulcrum to you through your will. As such, you can now control your expanded fulcrum from a distance with little more worry than a thought. A cube sigil placed in the same location as your fulcrum will interfere with your ability to command it remotely. |
Shift | Shift your presence, protecting you from harm | |
Syntax: | FULCRUM SHIFT | |
Cooldown: | 25 seconds | |
Details: | Requires your fulcrum to be expanded.
Should you be in grave danger, you may allow your fulcrum to temporarily and instantly shift your plane, making you untargetable for a short period of time. |
Catalyst | Use your fulcrum to catalyze brands | |
Syntax: | FULCRUM CATALYST <target> <EMBER/FROST/THUNDER> | |
Details: | Syntax: Should you have placed an elemental brand on your target, you can draw from these
magics to instantly bring forth a burst of elemental power related to that brand and consume it in the process. Ember will bring fire damage, frost will bring cold damage, and thunder will bring electric damage. This ability requires equilibrium and balance to use, but does not consume either. |
Typhoon | A glimpse of Air, creating a catastrophic storm | |
Syntax: | FULCRUM TYPHOON | |
Cooldown: | 30 seconds (on room) | |
Details: | Requires your fulcrum to be expanded.
A planar glimpse of Air is a destructive force to behold. By pulling a glimpse of it through your fulcrum, you can unleash a terrible storm upon the location of your fulcrum. Everyone caught within the thunderous typhoon will find that their mana will be drained, stripped of three random defences, and the air will be left with a static charge. Due to the powerful nature of this glimpse, there is a short delay before it can be fully opened after using this ability. |
Maelstrom | A glimpse of Water, capable of drowning your victims | |
Syntax: | FULCRUM MAELSTROM | |
Cooldown: | 30 seconds (on room) | |
Details: | Requires your fulcrum to be expanded.
By pulling forth a planar glimpse of Water through your fulcrum, this powerful effect will deluge your location and surroundings in a rush of rolling water that will carry away everyone around you in a random direction from your fulcrum. Adventurers will be pushed in that chosen direction until there is nowhere left to go, potentially moving them to multiple locations, and the waves will also push anyone else standing upon the path. It will also flood every location affected by this spell with water. Due to the powerful nature of this glimpse, there is a short delay before it can be fully opened after using this ability. |
Inferno | A glimpse of Fire that incinerates foes | |
Syntax: | FULCRUM INFERNO | |
Cooldown: | 30 seconds (on room) | |
Details: | Requires your fulcrum to be expanded.
There is no simplier way to incinerate your foes by simply bringing forth a planar glimpse of Fire through your fulcrum. Once cast, your fulcrum will begin to release flames from the Plane of Fire five times, burning everyone in the same location as your fulcrum and adjacent to it. Each time it releases flames, the strength of the flames will slightly grow and become more powerful, and will spread embers in the affected locations. Performing this ability will require your complete focus, as such, if you attempt any other action during its channel, the glimpse will lose its potence and come to an early end. |
Enrapture | Send an affixed target beyond this realm | |
Syntax: | FULCRUM ENRAPTURE <target> | |
Details: | This powerful ability allows you to tether your fulcrum directly to a target, allowing
you to directly pull them to one of the elemental planes - where no Prime life may exist. Your intended victim must be prone, and you may perform no other actions while the fulcrum seeks to enrapture them. Success will destroy your fulcrum in the process, however failure will only purge it of its resonance. If your enemy is affected by the brand associated with the currently enriched elemental plane, the prone requirement is waived and the enrapture will be hastened. |