Devotion (skill)

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Devotion is the core expression of a Luminary's devout faith, an art by which life essence is shaped through both worship and magical principle. Using this powerful force, the Luminary is capable of performing all manner of miraculous works: blessings, rites, and even terrible curses against the Darkness lie beneath its purview. The greatest of its feats - famously attested in the tale of Syvelium - is the resurrection of the dead.

Skill Rank Percent Description
Enlightenment Inept 0 % Look into the soul of someone.
Hands Inept 49 % Lay hands on a person to heal him.
Parting Novice 0 % Water will pull apart to make way for your blessed self.
Truth Novice 50 % Dispel illusions with the power of your devotion.
Rites Apprentice 0 % List what rites are active.
Sustenance Apprentice 50 % The Gods will provide for you.
Inspiration Capable 0 % Gain an infusion of divinely-inspired strength.
Bliss Capable 50 % Give a player a glimpse of paradise.
Pilgrimage Adept 0 % Travel to someone in a Rite of Pilgrimage.
Purity Adept 50 % Damage the Unholy.
Chaoscalm Skilled 0 % Attack the chaotic nature of a chaos entity, pacifying it.
Peace Skilled 33 % Impart new sensibilities into your foe.
Supplication Skilled 50 % Recover your devotional energies through prayer.
Focus Gifted 0 % Focus your energies to anchor yourself to the ground.
Hellsight Gifted 33 % Give a player a glimpse of Hell.
Dazzle Gifted 66 % Confuse and dazzle an opponent.
Demons Expert 0 % Summon demons to torment the unrighteous.
Severance Expert 33 % Sever the holy energies of your rites.
Constitution Expert 50 % Strengthen your constitution.
Allsight Expert 66 % Gain insight into all movement into and out of holy areas.
Force Virtuoso 0 % Make another follow your wishes.
Convocation Virtuoso 33 % Call to you someone in a Rite of Convocation.
Healing Virtuoso 66 % A powerful healing ability.
Deliverance Fabled 0 % Deliver a target unto you.
Prayer Fabled 33 % Pray for the salvation of your congregation.
Banishment Fabled 66 % Send the unholy Chaos entities back to their hell.
Resurrection Mythical 0 % Grant life anew to a slain believer.
Damnation Mythical 50 % A rite which ensures no safety in death.
Calling Mythical 75 % Bring your holy rites with you.
Piety Transcendent 0 % Bind those around you with the force of ultimate piety.

Enlightenment Look into the soul of someone
Syntax: PERFORM ENLIGHTENMENT [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion is a resource that will allow you to perform certain abilities within the

Devotion skillset. The Enlightenment ability will enable you to check your level of devotion, or another's if you provide a target.

Note: {{{note}}}

Hands Lay hands on a person to heal him
Syntax: PERFORM HANDS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 150

This ability will allow you to lay hands on another and heal them. If no target is supplied, then you will heal yourself. Your abililty to heal will get stronger the more you learn in Devotion, and will heal a random affliction as well if the target is not yourself.

Should your target have the Devotion skillset then they will gain more health. If they have Necromancy, then they will gain less. If they are undead, then this ability will have no effect.

Note: {{{note}}}

Parting Water will pull apart to make way for your blessed self
Syntax: PERFORM PARTING <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 100

In true religious tradition, you will now be able to part the water in a direction, allowing safe and dry passage.

Note: {{{note}}}

Truth Dispel illusions with the power of your devotion
Syntax: PERFORM TRUTH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 100

By making a plea for truth, you can see through magical illusions designed to fool you. There is a chance that your truth will fade after seeing through an illusion.

Note: {{{note}}}

Rites List what rites are active
Syntax: RITES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now see any active rites that have been enacted within your location.
Note: {{{note}}}

Sustenance The Gods will provide for you
Syntax: PERFORM RITE OF SUSTENANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: Until the Howling
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 1500

With this ability, you may feed yourself or others. You need to be holding a bowl in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance. You will have to wait a period of time before you can refill your bowl once more.

Note: {{{note}}}

Inspiration Gain an infusion of divinely-inspired strength
Syntax: PERFORM INSPIRATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 750

You can now pray for inspiration in order to increase your strength and deliver powerful blows.

Note: {{{note}}}

Bliss Give a player a glimpse of paradise
Syntax: PERFORM BLISS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 200

This will give you or a target momentary glimpses of true bliss. This will restore both willpower and endurance, until they are attacked or the effects fade.

Note: {{{note}}}

Pilgrimage Travel to someone in a Rite of Pilgrimage
Syntax: PERFORM RITE OF PILGRIMAGE PERFORM PILGRIMAGE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 500 and 750

By performing the rite of pilgrimage, you grant the ability for yourself and others to instantly transport themselves to a person within the same location as the rite.

Upon arrival, any allies in the location will be healed by a small amount of health and mana.

Note: {{{note}}}

Purity Damage the Unholy
Syntax: PERFORM PURITY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 250

This will purge someone with spirit energy, dealing more damage the higher the sun is in the sky. It is worth noting that purity can be used through most forms of magical barriers.

Note: {{{note}}}

Chaoscalm Attack the chaotic nature of a chaos entity, pacifying it
Syntax: PERFORM CHAOSCALM <chaos entity>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 750

Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.

Note: {{{note}}}

Peace Impart new sensibilities into your foe
Syntax: PERFORM PEACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 150

Will the aggression right out of a foe, instilling them with the peace affliction.

Note: {{{note}}}

Supplication Recover your devotional energies through prayer
Syntax: PERFORM SUPPLICATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By kneeling before the shrine of a God in supplication, you may increase the intensity of

your devotion by engaging in prayer.

Note: {{{note}}}

Focus Focus your energies to anchor yourself to the ground
Syntax: PERFORM FOCUS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion: 900

By using this ability, you are able to use your devotion and faith to anchor yourself to the ground,

which will prevent most forms of movement as long as you are not prone. In order to release the 

anchor, you must perform it once more.

Note: {{{note}}}

Hellsight Give a player a glimpse of Hell
Syntax: PERFORM HELLSIGHT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion: 600

Open the mind of your victim, allowing visions of Hell to haunt and torment them. Prolonged exposure will place incredible stress upon the mind, afflicting them with a variety of debilitating effects.

Such afflictions include: Vomiting, dizziness, epilepsy, confusion, slickness, hallucinations, stupidity, and vertigo.

Note: {{{note}}}

Dazzle Confuse and dazzle an opponent
Syntax: PERFORM DAZZLE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 250

You can direct dazzling bright light at a target which will cause confusion and dizziness within him.

Note: {{{note}}}

Demons Summon demons to torment the unrighteous
Syntax: PERFORM RITE OF DEMONS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 600

This rite will cause your enemies to be tormented by vengeful demons, either harming their health or draining their mana.

Note: {{{note}}}

Severance Sever the holy energies of your rites
Syntax: PERFORM SEVERANCE <rite/ALL>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This rite will sever all your holy rites across the world, or just of a certain type.
Note: {{{note}}}

Constitution Strengthen your constitution
Syntax: PERFORM CONSTITUTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 100

Strengthen the constitution of your stomach, preventing yourself from becoming nauseous.

Note: {{{note}}}

Allsight Gain insight into all movement into and out of holy areas
Syntax: PERFORM RITE OF ALLSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 300

When placed, this rite will inform you whenever any of your enemies enters or leaves the location that it is placed in. It will also notify you of any undead or vampires that cross its boundaries, regardless if they are an enemy or not.

Note: {{{note}}}

Force Make another follow your wishes
Syntax: PERFORM FORCE <player> <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 2000

By the strength of your devotion and faith, you may force another to bend to your will and carry out an action. You can command another through most magical barriers.

Note: {{{note}}}

Convocation Call to you someone in a Rite of Convocation
Syntax: PERFORM RITE OF CONVOCATION PERFORM CONVOCATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 1000 for rite, 100 to summon

By placing a rite of convocation, anyone that stands within it can be summoned by you after a short delay, providing they do not leave the boundries of the rite. You will not be able to summon those with the density defence, however attempting to summon them will strip it.

You may only attempt to summon another up to six times, after which the rite will fade.

Note: {{{note}}}

Healing A powerful healing ability
Syntax: PERFORM RITE OF HEALING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 600

This ability will cause a rite to spring into existence which will occassionally heal an affliction from you and your allies that are in the room.

Note: {{{note}}}

Deliverance Deliver a target unto you
Syntax: PERFORM DELIVERANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 1200

This will allow you to summon any target across the continent as long as they consider you an ally.

Note: {{{note}}}

Prayer Pray for the salvation of your congregation
Syntax: PERFORM RITE OF PRAYER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the break of dawn, you may perform a rite of prayer, granting experience to everybody

that attends and restoring some of their devotion. The amount of experience gained and devotion restored is increased based on number of attendants.

If you perform the rite before the Grand Flame of Enorian, you will also gain an ongoing experience bonus and your celerity will be increased.

Note: {{{note}}}

Banishment Send the unholy Chaos entities back to their hell
Syntax: PERFORM RITE OF BANISHMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 750

This rite will occassionally attempt to destroy a chaos entity within the location, providing there is nothing protecting it.

Note: {{{note}}}

Resurrection Grant life anew to a slain believer
Syntax: PERFORM RESURRECTION <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 1000

One of the holiest of abilities, this ability will attempt to grant life anew to the target player. You must possess their corpse in hand in order to do this.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.

Note: {{{note}}}

Damnation A rite which ensures no safety in death
Syntax: PERFORM RITE OF DAMNATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 2000

This terrible rite will ensure that there is no safety when the final blow is dealt out and that no corpse is left behind for revival. Be warned that this will affect anyone in the room, including you.

Note: {{{note}}}

Calling Bring your holy rites with you
Syntax: PERFORM RITE OF CALLING PERFORM CALLING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 500 for rite, 250 for calling

Focus your devotional energies to summon any active rites you have to your side. It will move any rite that resides in the same location as your Rite of Calling to you.

Note: {{{note}}}

Piety Bind those around you with the force of ultimate piety
Syntax: PERFORM RITE OF PIETY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devotion cost: 1000

This rite will bind your enemies to its location by your piety, granting a chance to hold them still should they try and flee for as long as its magic can remain.

The chance it will hold them still will depend on the following:

Chance Requirement

============================

20% - Devotion user is not present 60% - Devotion user is present and corporeal 80% - 6+ afflictions on target and caster is present/corporeal

Note: {{{note}}}