Humourism (skill)
Skill | Rank | Percent | Description |
---|---|---|---|
Align | Inept | 0 % | Align yourself to greater awareness of humours. |
Implement | Gifted | 0 % | Imbue magical might into a focus. |
Prowess | Virtuoso | 50 % | Exhibit mastery of bodily humours. |
Yellow Bile
Skill | Rank | Percent | Description |
---|---|---|---|
Singe | Novice | 0 % | A simple manipulation of yellow bile. |
Parch | Capable | 0 % | Reduce traces of water to mere vapor. |
Retch | Adept | 0 % | A terrible swathe of black fire. |
Twist | Skilled | 0 % | Cripple them with a surge of bilious fire. |
Brimstone | Gifted | 25 % | An unstoppable inferno of black fire and odorous brimstone. |
Disgorge | Expert | 0 % | Assault your foe with burning bile. |
Sulphur | Expert | 75 % | Conceal your presence in foul sulphur. |
Roil | Virtuoso | 75 % | Catalyse your burning bile. |
Feverflare | Fabled | 40 % | Weave impending doom from sickly light. |
Acidveins | Mythical | 0 % | Burn them inside and out. |
Obliteration | Mythical | 60 % | Reduce your foe to naught. |
Phlegm
Skill | Rank | Percent | Description |
---|---|---|---|
Frostwrack | Apprentice | 0 % | Slow their very thoughts. |
Mist | Capable | 33 % | Conjure obfuscating mist. |
Flense | Adept | 33 % | Carve through their flesh with phlegmatic wrath. |
Uprising | Skilled | 33 % | Launch someone into the air. |
Direfog | Gifted | 50 % | A foul fog wrought from icy sorcery. |
Frostbite | Expert | 25 % | The gelid grip of winter. |
Overflow | Virtuoso | 0 % | Convert your own phlegmatic essence into a flood. |
Rimespear | Fabled | 0 % | Run them through. |
Fragment | Fabled | 60 % | Shower them in rime-riddled agony. |
Gelidbreath | Mythical | 20 % | Unleash the frigid fury within your lungs. |
Marrowchill | Mythical | 80 % | An act of grand, gelid sorcery. |
Black Bile
Skill | Rank | Percent | Description |
---|---|---|---|
Befoul | Apprentice | 33 % | Lance through protective shields with a blackened bolt. |
Revolt | Capable | 66 % | Repel a target with simple bilious manipulation. |
Murkspark | Adept | 66 % | Fry their synapses with thunderous sorcery. |
Equilibrium | Skilled | 66 % | Interfere with their internal equilibrium. |
Bilesphere | Gifted | 75 % | Deny egress with sorcerous bile. |
Stupor | Expert | 50 % | Drive your foe into a stupor with imbalanced biles. |
Oppress | Virtuoso | 25 % | A sorcerous whirlwind born of your own bile. |
Traumatise | Fabled | 20 % | Inflict lethal trauma with a sudden shock. |
Impediment | Fabled | 80 % | Impede their thoughts and motions. |
Synaptopathy | Mythical | 40 % | Sizzle every nerve within their mind. |
Catastrophe | Transcendent | 0 % | Wreak havoc and ruin with infernal lightning. |
Align | Align yourself to greater awareness of humours | |
Syntax: | ALIGN <YELLOW/PHLEGM/BLACK/BLOOD> DIVEST <YELLOW/PHLEGM/BLACK/BLOOD> | |
Details: | Additional syntax: ALIGNMENTS
In order to manipulate your humours or the humours of your foes, you must first align yourself to detecting them and their latent power. Once you are aligned, you will be able to manipulate those humours via your awareness of them in the bodies of your victims. You can divest yourself of your awareness of these crucial substances if you so wish. There is no cost to keeping them active. |
Implement | Imbue magical might into a focus | |
Syntax: | HUMOUR EXTRACT FOCUS EMBED FOCUS IN <weapon> | |
Details: | Excise a focus from the Dominion's bloodstone while you are standing before it, and then
embed it into either a staff, a dagger, or a sceptre. Should you be wielding such an object containing a focus crystal, you will be able to command the elements with greater ease. Your spells will no longer require both hands, only a single hand. Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a portion of your mana instantly. |
Prowess | Exhibit mastery of bodily humours | |
Syntax: | PROWESS | |
Details: | Using this ability, you can simultaneously align yourself with all four humours. |
Singe | A simple manipulation of yellow bile | |
Syntax: | HUMOUR SINGE <target> | |
Details: | This simple sorcery will cause their yellow bile to betray them, forming blisters on
their body and impairing them. |
Parch | Reduce traces of water to mere vapor | |
Syntax: | HUMOUR PARCH | |
Details: | By evoking your own yellow bile's potential, you can evaporate the water within your
location should it be unnaturally flooded. |
Retch | A terrible swathe of black fire | |
Syntax: | HUMOUR RETCH and RETCH <target> | |
Works against: | Both players and NPCs | |
Details: | Using your yellow bile, summon forth a torrent of black fire into your throat for a
limited time. Once prepared, you can then raise a cupped hand to funnel the black fire in a stream towards your target, either in your location or within line of sight, causing fire damage and setting them ablaze. You can only do this up to four times before the spell will lose its potency. Each time you retch black fire at someone, it will use the balance from one of your arms instead your equilibrium. As such, you will be able to retch black fire twice at the same time if you so choose. You can also retch your black fire at denizens, however it will only cause fire-based damage to them. |
Twist | Cripple them with a surge of bilious fire | |
Syntax: | HUMOUR TWIST <target> | |
Details: | This swift sorcery will awaken someone's yellow bile and curse it with a foul twist.
Should they be the target of non-natural healing, the curse will activate and cause the veins in their legs to burst into infernal fire, crippling them so that they fall to the ground. |
Brimstone | An unstoppable inferno of black fire and odorous brimstone | |
Syntax: | HUMOUR BRIMSTONE <target> | |
Details: | This sorcery brings forth a bodily emanation.
You may only cast this sorcery at a target in your location. Summon a column of bilious fire in your location that will periodically burn your chosen target with its heat. Should they be ablaze, it will absorb the flames from them and burn even hotter, permanently dealing additional damage at an exponential rate. Once cast, the brimstone column will follow your target should they move from its current location and spread embers in its wake, however once it moves three times, it will lose strength and extinguish itself. Striking the brimstone column with a fire-based attack will cause it explode with black fire, dealing fire damage to everyone in the location. If you have already created a bodily emanation, then summoning this one will will cause the other to die out. |
Disgorge | Assault your foe with burning bile | |
Syntax: | HUMOUR DISGORGE <target> | |
Details: | Cause an explosion of black fire, dealing fire damage to your target, and rupturing their
eardrums so that they are no longer deaf. If your bloody well is aspected with yellow bile, then it will set them ablaze. |
Sulphur | Conceal your presence in foul sulphur | |
Syntax: | HUMOUR SULPHUR | |
Details: | Conjure a malodorous cloud of sulphur from your humours, obscuring attempts that make use
of their scent to obtain information about the surroundings. |
Roil | Catalyse your burning bile | |
Syntax: | HUMOUR ROIL | |
Details: | Incite the yellow bile in your body so that the next yellow bile sorcery you cast, the
equilibrium recovery time is cut in half. There is a short delay after casting before this sorcery becomes effective. |
Feverflare | Weave impending doom from sickly light | |
Syntax: | ||
Details: | Syntax: HUMOUR FEVERFLARE <target 1> [target 2]
Form a lance of foul magic that will, after a delay, bathe an opponent whom recklessly attacks with abandon, dealing a burst of fire-based damage to them. If a given target has both balance and equilibrium when the lance falls, then they will step or roll out of the way and come away unharmed. Protective shields and barriers will offer no respite from the malignant power of this sorcery. |
Acidveins | Burn them inside and out | |
Syntax: | HUMOUR ACIDVEINS <target> | |
Details: | Requires and consumes aspected yellow bile.
A deadly sorcery wielded by the most vile of humourists in the land. By getting up close and personal to your opponent, you can release a torrent of yellow bile point-blank into their face. This will cause trauma to the head and will deal fire-based damage to them if they are not parrying their head. Additionally, based on certain conditions, this sorcery will become more potent: * They are on fire - This attack can no longer be parried. * No arcane defence - Doubles the amount of damage dealt. * They have blisters - Triples the amount of trauma dealt. * Brimstone in room - This spell will also stun the opponent. |
Obliteration | Reduce your foe to naught | |
Syntax: | HUMOUR OBLITERATION <target> | |
Details: | Requires and consumes aspected yellow bile.
Weaponise your yellow bile into a catalysed destructive force that you can, after a short channel, release into a wave of all-consuming inky flames. This mix of liquid, flame, and sorcery will chew through your opponent, dealing a large amount of unblockable damage to them and will destroy all defences that help them resist damage. After being bathed in flame, their consumed flesh will also smoulder for a little while afterwards, dealing periodic unblockable damage. Failing the channel will still result in your aspected yellow bile being consumed. |
Frostwrack | Slow their very thoughts | |
Syntax: | HUMOUR FROSTWRACK | |
Details: | By manipulating the phlegm and ambient water all around you, you will plunge the
surroundings into chaos, freezing all your enemies in the location by two levels. |
Mist | Conjure obfuscating mist | |
Syntax: | HUMOUR MIST | |
Details: | With the aid of your body's reservoir of elemental water, you may coax moisture into the
air and cause an obscuring mist to envelop the room. Those outside the mist will be unable to see into the location. |
Flense | Carve through their flesh with phlegmatic wrath | |
Syntax: | HUMOUR FLENSE <target> | |
Works against: | Both players and NPCs | |
Details: | Employ your phlegmatic prowess by conjuring a chilling, sorcerous spike at your target
that causes cold-based damage. If the target is an adventurer, it will additionally knock them off balance temporarily if they are shivering. |
Uprising | Launch someone into the air | |
Syntax: | HUMOUR UPRISING <target> | |
Details: | Launch a dangerous seed of phlegm at the feet of your target, that will explode into a
torrent of chilling water, drenching the target and leaving them wet. The foul sorcery will also drain their mana, draining more depending on if they're shivering, frigid, and/or frozen. |
Direfog | A foul fog wrought from icy sorcery | |
Syntax: | HUMOUR DIREFOG <target> | |
Details: | This sorcery conjures a bodily emanation.
You may only cast this sorcery at a target that is within line of sight of you. Wheeze forth a gelid cone of icy phlegm, birthing a living emanation that will drift across the ground and freeze the earth underneath it, seeking out its given target. Once it reaches its target, it will pulse with a baleful chill, dealing cold damage and freezing the feet of everyone in the location a single time, then cease to drift. If you have recently fled combat, then the amount of time their feet remain frozen is heavily reduced. Should anyone in the location with the emanation be fallen excluding yourself, they will take passive cold damage until they stand up once more. Additionally, if they have used neither balance nor equilibrium, then the damage dealt is doubled. Striking the direfog with cold-based damage will cause it to expand, dealing cold damage to everyone in the location. If you have already created a bodily emanation, then summoning this one will will cause the other to die out. |
Frostbite | The gelid grip of winter | |
Syntax: | HUMOUR FROSTBITE <target> | |
Details: | This maladious sorcery will begin to cause their phlegm to crystallise, afflicting them
with budding frostbite. Should they be knocked to the ground, the frostbite will worsen, dealing cold damage. |
Overflow | Convert your own phlegmatic essence into a flood | |
Syntax: | HUMOUR OVERFLOW | |
Details: | Draw upon your own precious phlegmatic essence and vomit forth a tide of watery bile to
flood your surroundings. This sorcery has no aspected effects. |
Rimespear | Run them through | |
Syntax: | HUMOUR RIMESPEAR <target> | |
Details: | Spit forth saturnine phlegm that will crystalise into three spears of rime, hoving in the
air above you and follow you as you move. Periodically, a spear will be launched at your target aimed at their torso. Should the icy spear strike its target, it will deal trauma to the torso and cold damage. |
Fragment | Shower them in rime-riddled agony | |
Syntax: | HUMOUR FRAGMENT | |
Details: | Once you have brought forth the Rimespear magic, you may cause the spears it launches to
fragment into three smaller chunks of frigid phlegm for each spear left over. After a delay, the shards will spread in apart and fly at the original target all at once, shredding their arms and torso at random. While the attack is spread over multiple body parts, this will cause less cold damage than if the spears had remained whole. Once a limb is broken, the chunks of phlegm cannot cause any further trauma to that limb, even when struck by one. After fragmentation, the ice shards will become detatched from you and will linger behind if you move. Please see AB HUMOURISM RIMESPEAR for more information this ability. |
Gelidbreath | Unleash the frigid fury within your lungs | |
Syntax: | HUMOUR GELIDBREATH <target> | |
Details: | Requires and consumes aspected phlegm.
Heave forth a chilling breath of cold from your lungs, draining your opponent of their mana and potentially freezing them in a variety of ways. Additionally, based on certain conditions, this spell will become more potent: * No speed defence - This spell will encase them in ice. * They are fallen - Recover equilibrium more quickly from this spell. * They are shivering - They will become hobbled. * Direfog in room - Their feet will become frozen to the ground. The mana drain of this ability will also be increased for each condition you meet. |
Marrowchill | An act of grand, gelid sorcery | |
Syntax: | HUMOUR MARROWCHILL | |
Details: | Requires and consumes aspected phlegm.
By channeling this sorcery for a brief period, you will cause fell magic to stir within the phlegm of your enemies nearby and seep a terrible, unwavering cold into their bones. While effected, their mana will be quickly depleted by the cold and will drain additional mana if those afflicted by this curse remain together in the same location. Should a target run out of mana due to this effect, they will become not only frozen, but completely encased in ice, unable to act until they writhe free. Failing the channel will still result in your aspected phlegm being consumed. |
Befoul | Lance through protective shields with a blackened bolt | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Syntax: HUMOUR BEFOUL <target 1> [target 2] [target 3]
With great expenditure of your own black bile, you can generate a terrible, perforating bolt of dark energy and launch it, striking all your given targets. This will destroy any magical shield in its way in the process. If they are an adventurer and no shield is present, the befouling bolt will shock them and send them toppling over, giving them whiplash in the process. |
Revolt | Repel a target with simple bilious manipulation | |
Syntax: | HUMOUR REVOLT <target> <direction> | |
Details: | Send your target flying from your location in the direction of your choice with a
manipulation of your own black bile. The density defense will prevent this. |
Murkspark | Fry their synapses with thunderous sorcery | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Syntax: HUMOUR MURKSPARK <target 1> [target 2]
Form a scattered shower of actualised black bile and rain it down upon two different targets, shocking them with powerful surge of electrical damage. If a target is an adventurer, then it will also numb their body and give them paresis. If they already have paresis, then it will be immediately transformed into paralysis. |
Equilibrium | Interfere with their internal equilibrium | |
Syntax: | HUMOUR EQUILIBRIUM <target> | |
Details: | Upend their humoral equilibrium by displacing your victim's black bile, and striking them
with vertigo and confusion. If your bloody well is aspected with black bile, then it will give them laxity as well. |
Bilesphere | Deny egress with sorcerous bile | |
Syntax: | HUMOUR BILESPHERE <target> | |
Details: | This sorcery conjures a bodily emanation.
You may cast this sorcery at a target in your location or adjacent. Conjure a ball of black, smoking bile that will hover toward your chosen target and chase after them if they leave, charging the field with unnerving static as it moves. Should the given target try and leave a location where the emanation is present with less than 75% health or mana, it will delay their ability to leave by a short amount and drain a small portion of mana. If they are suffering from either shock or burn out, then it will prevent their escape entirely. Striking the bilesphere with electric-based damage will cause it to release vile lightning, dealing electric damage to everyone in the location. If you have already created a bodily emanation, then summoning this one will will cause the other to die out. |
Stupor | Drive your foe into a stupor with imbalanced biles | |
Syntax: | HUMOUR STUPOR <target> | |
Details: | Engulf your foe with a cascade of catalysed black bile, battering them with dizziness and
stupidity, and dealing some electric damage. If they are currently not deaf, then it will additionally afflict them with confusion. |
Oppress | A sorcerous whirlwind born of your own bile | |
Syntax: | HUMOUR OPPRESS | |
Details: | Manifest a wave of concussive force from your melancholic biles, knocking down everyone
in the skies or trees that are above in your location or adjacent. |
Traumatise | Inflict lethal trauma with a sudden shock | |
Syntax: | HUMOUR TRAUMATISE <target> | |
Details: | Send a surge of destructive black bile to rise into the mind of your target, causing a
complete lapse in consciousness. As a result of this confounding sorcery, the opponent will fall unconscious for a period of time depending on how much mana they are missing. If they are suffering from the burnout affliction, then the duration is increased. Be warned, casting this sorcery will restore your target's mana back to full. |
Impediment | Impede their thoughts and motions | |
Syntax: | HUMOUR IMPEDIMENT | |
Details: | Manipulate your humours to form fell magic around you that will, on the fifth casting of
a black bile spell with a target, release a wave of nauseating energy that will disrupt your target. There is a slight delay before the magic will fully form, and then will eventually fade in due time. Non-adventurer targets will not count towards the required total, nor set off its effect. |
Synaptopathy | Sizzle every nerve within their mind | |
Syntax: | HUMOUR SYNAPTOPATHY <target> | |
Details: | Requires and consumes aspected black bile.
Fry their synapses with this powerful spell, causing their bile within to crackle painfully. After a delay, the pain will overpower them, striking them down and dealing blunt-type damage. Additionally, based on certain conditions on strike, this spell can become more potent: * Dizziness and vertigo - The bile will form delayed lightning, stunning them. * Stupidity and confusion - The harsh shock will daze them. * Have a broken torso - It will strip the speed defence. * Bilesphere in room - It will bypass the shield and barrier defence. |
Catastrophe | Wreak havoc and ruin with infernal lightning | |
Syntax: | HUMOUR CATASTROPHE | |
Details: | Requires and consumes aspected black bile.
After channelling this spell for a short amount of time, it will release a catastrophic wave of bilious energy upon the battlefield, perodically striking your enemies that linger in the location. The first target struck, the electrical damage will be somewhat weak, while each strike afterward will cause the damage from the spell to increase in power limitlessly. Should any target either have the same or more health after being struck by this sorcery, or should die, then the catastrophe will end. Failing the channel will still result in your aspected black bile being consumed. |