Geometrics (skill)

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Geometrics is an art arising from the meditations and moods of the historic Cabal, an outgrowth of their fascination with numbers and rituals. It explores the same properties of shapes and symbols upon which Crystalism and other symbolic arts are reliant, first advanced by would-be reformers and later accepted as a part of the mainstream Cabalist tradition. In framing symbols within wood and within the mind, the practitioner directs and controls psychic force within the symbols' confines, employing it against others as well as to influence their surroundings.

Skill Rank Percent Description
Codex Inept 0 % Bind together a codex.
Incite Inept 0 % Incite a shape.
Token Novice 0 % Craft a token to hold a shape.
Impress Capable 0 % Impress your token with a shape.
Afterimage Adept 50 % Burn a shape into their mind.
Invert Gifted 0 % Make your token untouchable.
Trace Expert 25 % Trace a connection.
Conjoin Virtuoso 40 % Obfuscate a shape with another.
Pattern Fabled 0 % Reveal an unseen world.
Sealing Fabled 60 % Seal the effects of a shape.
Matrix Mythical 60 % Multiple shapes at once.

Basic Shapes

Skill Rank Percent Description
Crux Inept 0 % Clashing logic.
Fork Apprentice 0 % Routed action.
Triangle Skilled 66 % Burning desire.
Square Gifted 0 % Shrinking boundries.
Circle Expert 50 % Altered rationality.

Complex Shapes

Skill Rank Percent Description
Swirl Capable 75 % Sinking feeling.
Arrow Skilled 20 % Forced choice.
Lens Gifted 50 % Focal point.
Wave Expert 0 % Extraneous thought.
Bloom Virtuoso 0 % Eruption from within.
Rod Virtuoso 80 % The proud.
Crescent Fabled 30 % Of one half.
Hex Fabled 90 % Spiteful influence.
Star Mythical 20 % Bright and distracting.
Lemniscate Transcendent 0 % Infinite action.

Codex Bind together a codex
Syntax: GEO CRAFT CODEX and READ CODEX <shape> and GEO MARK <codex>
Required: 2 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Codex of Shapes is a hand-sized book containing simple diagrams of each shape in order to help

visualise the distinct imagery required in order to incite a shape. Without it, attempting to utilise the shapes becomes beholden to the memory of the user and can often result in harmful failure.

Anyone may read the codex in order to view what each shape looks like, as long as they are holding it.

If you obtain a codex from another source, for example a Papercrafter, you can instead mark that codex as your own.

Note: {{{note}}}

Incite Incite a shape
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The act of inciting is performed by visualising a shape within your mind, and then

pressing it upon an object or person in order to cause a change in the world. Each incitiation will cause a different effect depending on the shape, and how clearly the shape is held within your mind. Thus it is often ideal to possess a physical representation of that shape in order to avoid the pitfall of relying purely upon your recollection.

As each shape is a little different to incite, you will be unable to utilise them until you have full knowledge of their practical use. By typing AB GEOMETRICS <shape> you can learn how each shape will act once incited.

Note: {{{note}}}

Token Craft a token to hold a shape
Syntax: GEO CRAFT TOKEN [SPHERE/CUBE/PYRAMID]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1 wood
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A geometric token is generally a small wooden trinket with an unmarred surface designed to hold

impressions of more complex shapes. As long you hold your geometric token within your hands, it will help you focus and bestow a small boon to the regeneration of your willpower.

You have the decision of choosing what shape your token should take, or you can choose none in order to receive a random shape. The shape of your token has no effect beyond cosmetic value.

Note: {{{note}}}

Impress Impress your token with a shape
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to impress your token with one of the complex shapes, with

each shape having a different effect that will trigger in differing scenarios. In order for your token to have an effect, it will need to be placed upon the ground.

You can learn more about the complex shapes and their effects by typing AB GEOMETRICS <shape>. You will need to have learned about the shape before you can impress it upon your token.

Note: {{{note}}}

Afterimage Burn a shape into their mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

After inciting one of the five basic shapes upon a target, the incitation will leave behind a sharp impression that will linger upon the subconscious. Once a few seconds have passed and if the opponent is completely alone, the impression will stir itself from the depths of the mind and the original effects of the shape will relapse upon the target.

Note: {{{note}}}

Invert Make your token untouchable
Syntax: GEO INVERT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By inverting the existential nature of your token, it will blend with the non-physical in

such a way that it will turn into a permanent fixture of the current location it resides in. If anyone attempts to pick up or destroy your token, they will find themselves unable to do so.

Using this ability once more will unbind it from the non-physical and return it to normal.

Note: {{{note}}}

Trace Trace a connection
Syntax: GEO TRACE [target/NONE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Trace your token to the existential signature of another, ensuring that your token will

always be not far behind them should they attempt to leave. This will only trigger as long as your opponent stays still momentarily and remains within the same area as you.

You can additionally trace your token to yourself, either by specifying your own name or omitting a target.

Note: {{{note}}}

Conjoin Obfuscate a shape with another
Syntax: GEO CONJOIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By conjoining the Triangle, Square, and Circle together as one, you can hide any notions

about the shape you are inciting upon your opponent. This will cause the previously mentioned shapes to have their effects hidden for a limited time and deal a small amount of psychic damage.

Additionally, it will hide the effects of Afterimage, however no damage will be caused.

Note: {{{note}}}

Pattern Reveal an unseen world
Syntax: GEO PATTERN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can alter the chemistry of another to see patterns and shapes where there are none,

often to their own detriment. This will allow Afterimage to affect your opponent when they aren't alone until it is cured.

Note that afflictions cured with panacea pills will make pill balance recovery take twice as long.

You can read AB GEOMETRICS AFTERIMAGE to learn more about this skill.

Note: {{{note}}}

Sealing Seal the effects of a shape
Syntax: GEO SEALING <TRIANGLE/SQUARE/CIRCLE> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If the opponent is disrupted completely by a shape, you may seal the effects and prevent

them from curing those afflictions through pills for a limited time, even if those afflictions are reapplied at a later stage. Sealed shapes will also boost the damage of the Crux ability.

While the sealing only lasts for a limited amount of time, successfully sealing a shape once more will refresh the timer of all seals upon the target.

Abilities such as the tree tattoo will still be able to cure the sealed afflictions.

Note: {{{note}}}

Matrix Multiple shapes at once
Syntax: GEO MATRIX <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can twist the order of the world into your favour by subconsciously implanting the

Triangle, Square, and Circle in the mind of your opponent all at once. This will trigger the Afterimage effect upon your opponent for all three of these shapes.

You can read AB GEOMETRICS AFTERIMAGE to learn more about this skill.

Note: {{{note}}}

Crux Clashing logic
Syntax: INCITE CRUX <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Crux.

The Crux is a shape that can cause termination to a logical process, such as thought.

When incited upon another, it will deal psychic damage as it severs the current train of thought. The amount of damage dealt to adventurer's will increase the more you learn in Geometrics.

The damage is further increased for each sealed shape that exists upon the target. Please see AB GEOMETRICS SEALING for more information.

Note: {{{note}}}

Fork Routed action
Syntax: INCITE FORK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Fork.

The Fork is similar to the Crux, however it allows for a graceful end rather than utilising force.

When incited, it will disperse the magical shield defence, causing a small amount of mana loss to the target if successful.

Note: {{{note}}}

Triangle Burning desire
Syntax: INCITE TRIANGLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Triangle.

The Triangle has the ability to set alight passion and emotion within others, bringing them out in their fullest.

When incited upon another, it will first cause laxity, followed by lover's effect, peace, and lastly magnanimity. This order is sequential, depending on what afflictions the opponent already has.

Note: {{{note}}}

Square Shrinking boundries
Syntax: INCITE SQUARE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Square.

The Square will encapsulate thought and produce mental boundaries that will spread discord within.

When incited upon another, it will cause dizziness, then faintness, epilepsy and lastly shyness. This order is sequential, depending on what afflictions the opponent already has.

Note: {{{note}}}

Circle Altered rationality
Syntax: INCITE CIRCLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Circle.

The Circle is known to bring out neurotic habits and behaviours, removing rationality as an inhibitor.

When incited upon another, it will cause merciful, then masochism, berserking, and lastly recklessness. This order is sequential, depending on what afflictions the opponent already has.

Note: {{{note}}}

Swirl Sinking feeling
Syntax: INCITE SWIRL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Swirl.

The Swirl will cause a sensation of falling, either physically or mentally, depending on the intention.

If your opponent is above or below you, you can instill them with a hidden sense of vertigo.

Should an enemy fall over, their mental stability will sink with them. This will give them the mental disruption affliction.

Note: {{{note}}}

Arrow Forced choice
Syntax: INCITE ARROW <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Arrow.

The Arrow allows for a certain amount of control, letting you define how something should procede.

This will allow you to implant a subsconscious direction to take when your target attempts to move. You can stack multiple directions, up to a total of ten. Once they move, the actions you have implanted will fade after a short time if they stand still.

When an enemy leaves the location, they will be struck with an intense compulsion to remain where they are. This will deal psychic damage as they leave.

Note: {{{note}}}

Lens Focal point
Syntax: INCITE LENS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Lens.

The Lens can serve as a focus for yourself, or for the distortion of focus within another.

If you possess a token, then this ability will squeeze it through space and back into your hands. If the token is inverted at the time, then it will additionally remove the effect.

Any enemy who tries to GLANCE or SQUINT into a location with your token will find that the horizon will never end.

Note: {{{note}}}

Wave Extraneous thought
Syntax: INCITE WAVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Wave.

The Wave is a tool that can be utilised to cleanse or increase the difficulty of abnormal abilities.

This will cleanse the mind of any abnormal sensory abilities the target might have.

This includes: Mindseye, Thirdeye, Lifevision, Shadowsight, Spiritsight, Hypersight, and Truth.

When an enemy attempts to FOCUS their mind, it will cost them more mana than normal.

Note: {{{note}}}

Bloom Eruption from within
Syntax: INCITE BLOOM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Bloom.

The Bloom brings forth deeply buried thoughts and notions, forcing them to the surface.

This will allow you to judge the feelings of another and determine if they consider you a friend or foe.

Once an enemy gains a total number of mental afflictions that is divisible by six, they will begin to manifest a feeling of nausea.

Note: {{{note}}}

Rod The proud
Syntax: INCITE ROD <direction with door/container>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Rod.

The Rod has the ability to deny another from their intended destination, baring their actions.

The Rod will seal a door or container providing it is shut. If the object is then opened, then a magical explosion will occur that will stun and damage the person who opens it. The seal will only last a limited amount of time.

Whenever an enemy uses an ability that will let them magically teleport, they will be prevented from doing so.

Note: {{{note}}}

Crescent Of one half
Syntax: INCITE CRESCENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Crescent.

The Crescent will act as a gate to two paths, changing if it is acting upon the singular or plural.

After a delay, if the target stands in the same location as you, their senses will be overwhelmed and struck with psychic damage, otherwise they will be briefly stunned and be drained of some mana.

The damage and secondary effect will be increased for each sealed shape upon the opponent.

When an enemy assists another, they will begin to feel their ego grow. This will give them the egocentric affliction.

Note: {{{note}}}

Hex Spiteful influence
Syntax: INCITE HEX <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Hex.

The Hex will cause deterioration as time moves forward, increasing in potency depending upon if there is a conscious ability to resist.

Inciting the hex will slightly unhinge your target, dealing psychic damage over time for a short period. If they have dementia, hallucinations, and paranoia when taking damage, they will receive a random physical affliction.

When an enemy successfully performs a diagnosis on themselves, their confidence will wane and they will become stricken with hypochondria.

Note: {{{note}}}

Star Bright and distracting
Syntax: INCITE STAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Star.

The Star represents important moments in time, such as birth and death. It allows one to replicate their effects on a limited scale.

This will allow you to reform yourself in the location of your token, swapping places with it after a short delay.

When an enemy crosses below 75%, 50%, or 25% health, they will find that their body will fall numb. This will afflict them with paresis.

Note: {{{note}}}

Lemniscate Infinite action
Syntax: INCITE LEMNISCATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shape: The Lemniscate.

The Lemniscate has a strong effect on the time stream, allowing minor changes to how it is perceived by others.

The effects of the Lemniscate will trap your target within a small loop of time. Each time an Afterimage affects the target, it will relapse without any effort on your behalf. The effects of the Lemniscate will remain as long as they have at least one affliction from either the Triangle, Circle, or Square.

There is a grace period of nine seconds before the Lemniscate will fade after casting.

Once fifteen total Afterimage loops have occured, the affliction will expire. Loops that occur when the target is not the same room as you will count as three, instead of one.

The Lemniscate will stretch time and space, delaying the movements of your enemies. This will only work as long as you are not present within the same location and they are afflicted with patterns.

Note: {{{note}}}