Skill
|
Rank
|
Percent
|
Description
|
Enlightenment
|
Inept
|
0%
|
Look into the soul of someone.
|
Hands
|
Inept
|
50%
|
Lay hands on a person to heal him.
|
Parting
|
Novice
|
0%
|
Water will pull apart to make way for your blessed self.
|
Truth
|
Novice
|
50%
|
Dispel illusions with the power of your devotion.
|
Rites
|
Apprentice
|
0%
|
List what rites are active.
|
Sustenance
|
Apprentice
|
50%
|
The Gods will provide for you.
|
Inspiration
|
Capable
|
0%
|
Gain an infusion of divinely-inspired strength.
|
Bliss
|
Capable
|
50%
|
Give a player a glimpse of paradise.
|
Pilgrimage
|
Adept
|
0%
|
Travel to a someone in a Rite of Pilgrimage
|
Purity
|
Adept
|
50%
|
Damage the Unholy.
|
Chaoscalm
|
Skilled
|
0%
|
Attack the chaotic nature of a chaos entity, pacifying it.
|
Peace
|
Skilled
|
33%
|
Give peace of soul to someone.
|
Warding
|
Skilled
|
66%
|
Drive your enemies off with overwhelming fear.
|
Force
|
Gifted
|
0%
|
Make a player follow your wish.
|
Focus
|
Gifted
|
0%
|
Focus your energies to anchor yourself to the ground.
|
Hellsight
|
Gifted
|
33%
|
Give a player a glimpse of Hell.
|
Dazzle
|
Gifted
|
66%
|
Confuse and dazzle an opponent.
|
Demons
|
Expert
|
0%
|
Summon demons to torment the unrighteous.
|
Severance
|
Expert
|
33%
|
Sever the holy energies of your rites.
|
Allsight
|
Expert
|
66%
|
Gain insight into all movement into and out of holy areas.
|
Healing
|
Virtuoso
|
0%
|
A powerful healing ability. Paladin only
|
Well-being
|
Virtuoso
|
33%
|
A rite to keep those nearby fed and rested.
|
Convocation
|
Virtuoso
|
66%
|
Call to you someone in a Rite of Convocation.
|
Revitalization
|
Fabled
|
0%
|
A rite to heal health and mana. Paladin only
|
Deliverance
|
Fabled
|
33%
|
Deliver a target unto you.
|
Prayer
|
Fabled
|
66%
|
Pray for the salvation of your congregation.
|
Banishment
|
Mythical
|
0%
|
Send the unholy Chaos entities back to their hell.
|
Resurrection
|
Mythical
|
33%
|
Grant life anew to a slain believer.
|
Absolution
|
Mythical
|
66%
|
Grant absolution to an afflicted victim.
|
Justice
|
Transcendent
|
0%
|
Empower your blades with holy energy. Paladin only
|
Damnation
|
Transcendent
|
0%
|
Curse the eternal soul of your victim.
|
Piety
|
Transcendent
|
0%
|
Bind those around you with the force of ultimate piety.
|
Enlightenment
Syntax:
|
PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <player>
|
This enables you to check the level of Devotion of yourself or another.
Hands
Syntax:
|
PERFORM HANDS <player>
|
This ability will allow you to lay hands on another and heal them somewhat, depending on their level in either Devotion or Illumination. Those without either will benefit also, though the Undead and Necromancers will feel no benefit from your healing touch.
Parting
Syntax:
|
PERFORM PARTING <direction>
|
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
Truth
This ability allows you to detect certain types of hidden players in your room.
Rites
This ability will show you what rites are operating in your room.
Sustenance
With this ability, you may feed yourself or others. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance. This may not be performed very often.
Inspiration
Syntax:
|
PERFORM INSPIRATION
|
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
Bliss
Syntax:
|
PERFORM BLISS <player>
|
This will give your target a glimpse of Paradise. The vision will be so calming and refreshing that the person will receive many beneficial blessings.
Pilgrimage
Syntax:
|
PERFORM RITE OF PILGRIMAGE
PERFORM PILGRIMAGE <player>
|
Devotion cost:
500 for the rite
750 to actually pilgrimage
|
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
Purity
This will damage someone, with more damage done to the Undead and to Necromancers. It is worth noting that Purity can be used through most forms of magical barriers.
Chaoscalm
Syntax:
|
PERFORM CHAOSCALM <chaosentity>
|
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
Peace
Syntax:
|
PERFORM PEACE <player>
|
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
Warding
Syntax:
|
PERFORM RITE OF WARDING
|
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
Focus
By using this ability, you are able to use your Devotional energies to anchor yourself to the ground. Simply use it once more, to allow the energy to dissipate.
Force
Syntax:
|
PERFORM FORCE <player> <command>
|
Using your power to manipulate Life, you may force a player to bend to your will and carry out your commands. The Undead and Necromancers will not easily fall prey to this ability.
Hellsight
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.
Dazzle
This will dazzle the mind of a player and cause confusion and dizziness in him.
Demons
Syntax:
|
PERFORM RITE OF DEMONS
|
This rite will cause your enemies to be tormented by vengeful demons.
Severance
Syntax:
|
PERFORM RITE OF SEVERANCE [rite type]
|
This rite will sever all your holy rites at your current location, or just a single rite.
Allsight
Syntax:
|
PERFORM RITE OF ALLSIGHT
|
When activated, this ability will inform you whenever any of your enemies enters or leaves the room the Rite is in, including your natural enemies, the Necromancers, and the Undead.
Well-being
Syntax:
|
PERFORM RITE OF WELL-BEING
|
The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
Convocation
Syntax:
|
PERFORM RITE OF CONVOCATION
PERFORM CONVOCATION <player>
|
Devotion cost:
1000 for the Rite
1000 for the summoning
|
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve.
Deliverance
Syntax:
|
PERFORM DELIVERANCE <player>
|
This will allow you to summon any ally across the continent, provided they also have you allied. A monolith sigil on either end of the deliverance will result in a failure.
Prayer
Syntax:
|
PERFORM RITE OF PRAYER
|
To perform this rite, there must be at least eight people together in a room. Novices do not count, however. All of the players must KNEEL before the rite can begin and no player may participate in this rite more than once every Aetolian month. It will gain you a certain amount of devotion for every player there, and will gain the members of the assembled congregation experience or devotion.
Banishment
Syntax:
|
PERFORM RITE OF BANISHMENT
|
This rite will occassionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room.
Resurrection
Syntax:
|
PERFORM RESURRECTION <player>
|
One of the holiest of abilities, this will grant life anew to the target player.
Absolution
Syntax:
|
PERFORM ABSOLUTION <player>
|
A powerful curing ability, you will absolve the target of his sins, curing Damnation and Curse.
Damnation
Syntax:
|
PERFORM DAMNATION <player>
|
This terrible curse will cause the victim's body to disintegrate immediately upon death, leaving no chance for resurrection or restoration in the Tear of Lleis. Those suffering the curse of Damnation will also suffer additional experience loss on death.
Piety
Syntax:
|
PERFORM RITE OF PIETY
|
This Rite will make it difficult for your enemies to leave the room, throwing them off balance occassionally when they attempt to leave.