Difference between revisions of "Battlefury (skill)"

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(Created page with '== Battlefury == {{SkillHeader}} {{SkillTableRow |Gripping | Novice | 0| Keep a firm grip on your weaponry. }} {{SkillTableRow |Clotting | Apprentice | 0| Control the flow of you…')
 
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== Battlefury ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Gripping | Novice | 0| Keep a firm grip on your weaponry. }}
{{SkillTableRow |Gripping | Novice | 0| Keep a firm grip on your weaponry. }}
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{{SkillTableRow |Disembowel | Transcendent | 0| Tear the entrails from your opponent. }}
{{SkillTableRow |Disembowel | Transcendent | 0| Tear the entrails from your opponent. }}
|}
|}
=BattleFury=
==Gripping==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GRIP</tt>
|}
While you are gripping, you will prevent your wielded items from being knocked out of your hands.
==Clotting==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLOT<br>CLOT <#></tt>
|}
This will permit you to partially clot your bleeding. CLOT <#> will attempt to clot a specific amount of bleeding, in multiples of 20 units. Thus, CLOT 10 will attempt to clot 200 units of blood.
==Envenom==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ENVENOM <weapon> WITH <venom><br>ENVENOM <left | right> WITH <venom><br>WIPE <weapon></tt>
|}
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
==Fitness==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FITNESS</tt>
|}
This ability allows you to control your breathing, giving you a defence against asthma.
It will also allow you to purge yourself of asthma after a short period.
==Sturdiness==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>STAND FIRM</tt>
|}
By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
==Protect==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DEFEND <target><br>UNDEFEND</tt>
|}
This ability allows you to take your target's place in any attack directed against him/her.
==Rage==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RAGE</tt>
|}
This ability will allow you to cure pacifying afflictions, such as those normally cured by eating bellwort.
==Barge==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BARGE <player> <direction></tt>
|}
This ability allows you to barge into a player who is in an adjacent location and barge them through another exit.
==Mastery==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MASTERY SHOW<br>MASTERY WEAPON <weapon></tt>
|}
This grants you the ability to select which weapon you wish to be a Master of. Roughly once every day, you will be able to change the weapon you have chosen mastery over. The benefits of being a weapon master require you to be wielding the weapon you are a Master of.
You may choose to be a master of the following weapons:
  * Longsword  : Normal attacks raze shield and rebounding aura.
  * Broadsword  : Attacks ignore armour if your target is prone.
  * Scimitar    : Attacks cause additional bleeding.
  * Battleaxe  : Targeted blows cause additional limb damage.
  * Rapier      : You can avoid rebounded attacks.
  * Mace        : Your attacks cause additional bruising.
  * Morningstar : Connected blows will stun your enemy.
  * Flail      : The multiple iron balls become hard to parry.
  * Warhammer  : Your weapon will build charges faster.
  * Bastard    : Disembowel will cause increased bleeding.
In addition you will also become proficient in the weapon you master.
==Might==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIGHT</tt>
|}
Increase your strength.
==Doubletarget==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>TARGET <bodypart> WITH <right|left></tt>
|}
You can target two different bodyparts. Your left hand will always be the first to strike your target, and the right hand will strike second. The second strike from this skill only works with Duality and Doubleswing.
==Engage==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ENGAGE <target><br>DISENGAGE</tt>
|}
This ability will allow you to strike a punishing blow should the person you have engaged attempt to leave the room.
=Weapon Attacks=
==Strike==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>STRIKE <target></tt>
|}
Taught to all new fledging Templars, the basic weapon and shield combination makes for good defence and offensive power against simple foes.
You are able to wield either a mace, a sword, or an axe type weapon with this attack.
==Raze==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RAZE <target></tt>
|}
This ability will tear down rebounding auras and magical shields, should your target be protected by them.
==Doubleswing==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DSW <target></tt>
|}
An attack that makes use of the slow and powerful two-handed weapons to land crippling blows upon your enemy.
You are able to wield either a warhammer or bastard sword for this attack.
==Duality==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DSK <target></tt>
|}
For those that prefer a stronger offense, taking up two weapons is masterful display of skill for the Templars.
You are able to wield either mace, sword, or axe type weapons with this attack.
==Arc==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ARC</tt>
|}
This attack will sweep your weapon through a room, striking all those within it.
==Charge==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHARGE <player></tt>
|}
Charges into a player who must be in an adjacent location and strikes them with a weapon.
==Rend==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>REND <target></tt>
|}
This attack will cause significant bleeding by shredding the flesh of your target. It may only be used with flails or edged weapons.
==Cleave==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLEAVE <target></tt>
|}
A several stage attack, this will attempt to cleave your target in two. Should you be successful, they will die instantly. This attack may only be used with swords and axes.
==Zeal==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ZEAL <target></tt>
|}
Attack your target with a flurry of blows.
Note: The Morningstar mastery will not work with this ability.
==Impale==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>IMPALE <target><br>WITHDRAW BLADE</tt>
|}
Should your target be prone in any way, you will be able to impale them upon most bladed weapons.
While impaled, your target will take constant damage and will be unable to do many actions. You will also be unable to attack while you maintain the impale.
==Rupture==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RUPTURE <target><limb></tt>
|}
This ability, usable only with blunt weapons, will rupture a bruise on the limb you specify, dealing damage based upon the bruise's severity.
 
==Tempest==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>TEMPEST</tt>
|}
The usage of this ability will allow you to spin rapidly and strike out with your weapons at any who you do not consider an ally. You will continue spinning until you lose your concentration or there are no
targets for you to strike.
Attempting to take any action apart from empowering your weapons will also cause you to stop spinning.
Note: The Morningstar mastery will not work with this ability.
==Lunge==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>LUNGE <target></tt>
|}
Lunge at a person in an adjacent location, impaling them should you succeed.
==Disembowel==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DISEMBOWEL<target></tt>
|}
Should you have your target impaled, you may disembowel them. This will deal them significant damage.
Should you disembowel your target three times in less then one minute, they will be slain instantly.
__NOTOC__

Revision as of 22:35, 16 April 2012

Skill Rank Percent Description
Gripping Novice 0% Keep a firm grip on your weaponry.
Clotting Apprentice 0% Control the flow of your blood.
Envenom Adept 50% Apply deadly venoms to your blades.
Fitness Adept 50% Control your breathing.
Sturdiness Skilled 0% Stand firm against attempts to move you.
Defend Skilled 30% Defend your allies with life and limb.
Rage Skilled 60% None can quench your fervor.
Bruising Gifted 33% Bludgeon them into submission with your blunted weaponry.
MainGauche Expert 12% Counterattack with your off-hand short blade.
Blocking Virtuoso 0% Prevent movement in certain directions.
Barge Virtuoso 25% Barge your enemies from the room in a show of strength.
Mastery Virtuoso 33% Stand as a weaponsmaster with your armament of choice.
Might Virtuoso 62% Infuse your strength with a blessing of the Triad.
Doubletarget Fabled 0% Direct your fury at two limbs.
Engage Mythical 0% Strike down cowards as they flee from your might.

Weapon Attacks

Skill Rank Percent Description
Strike Inept 0% Strike and batter your foe with blade and shield.
Raze Capable 0% Raze the defences of your opponent.
Doubleswing Gifted 0% Two attacks with a two-handed weapon.
Duality Gifted 50% Attacking with a weapon in each hand.
Arc Gifted 83% Swing your blade in a controlled arc.
Charge Expert 37% Charge into your opponent.
Rend Virtuoso 33% Rend the flesh of your opponent.
Cleave Virtuoso 75% Split your foe in two.
Zeal Fabled 33% A flurry of swift attacks.
Impale Fabled 66% Sink your blade into the gut of your opponent.
Rupture Mythical 23% Bludgeon their limbs to a pulp.
Tempest Mythical 50% A whirlwind of martial might.
Lunge Mythical 50% A deep, piercing blow from an adjacent location.
Disembowel Transcendent 0% Tear the entrails from your opponent.

BattleFury

Gripping

Syntax:
GRIP

While you are gripping, you will prevent your wielded items from being knocked out of your hands.

Clotting

Syntax:
CLOT
CLOT <#>

This will permit you to partially clot your bleeding. CLOT <#> will attempt to clot a specific amount of bleeding, in multiples of 20 units. Thus, CLOT 10 will attempt to clot 200 units of blood.

Envenom

Syntax:
ENVENOM <weapon> WITH <venom>
ENVENOM <left | right> WITH <venom>
WIPE <weapon>

With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Fitness

Syntax:
FITNESS

This ability allows you to control your breathing, giving you a defence against asthma. It will also allow you to purge yourself of asthma after a short period.

Sturdiness

Syntax:
STAND FIRM

By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.

Protect

Syntax:
DEFEND <target>
UNDEFEND

This ability allows you to take your target's place in any attack directed against him/her.

Rage

Syntax:
RAGE

This ability will allow you to cure pacifying afflictions, such as those normally cured by eating bellwort.

Barge

Syntax:
BARGE <player> <direction>

This ability allows you to barge into a player who is in an adjacent location and barge them through another exit.

Mastery

Syntax:
MASTERY SHOW
MASTERY WEAPON <weapon>

This grants you the ability to select which weapon you wish to be a Master of. Roughly once every day, you will be able to change the weapon you have chosen mastery over. The benefits of being a weapon master require you to be wielding the weapon you are a Master of.

You may choose to be a master of the following weapons:

 * Longsword   : Normal attacks raze shield and rebounding aura.
 * Broadsword  : Attacks ignore armour if your target is prone.
 * Scimitar    : Attacks cause additional bleeding.
 * Battleaxe   : Targeted blows cause additional limb damage.
 * Rapier      : You can avoid rebounded attacks.

 * Mace        : Your attacks cause additional bruising.
 * Morningstar : Connected blows will stun your enemy.
 * Flail       : The multiple iron balls become hard to parry.

 * Warhammer   : Your weapon will build charges faster.
 * Bastard     : Disembowel will cause increased bleeding.

In addition you will also become proficient in the weapon you master.

Might

Syntax:
MIGHT

Increase your strength.

Doubletarget

Syntax:
TARGET <bodypart> WITH <right|left>

You can target two different bodyparts. Your left hand will always be the first to strike your target, and the right hand will strike second. The second strike from this skill only works with Duality and Doubleswing.

Engage

Syntax:
ENGAGE <target>
DISENGAGE

This ability will allow you to strike a punishing blow should the person you have engaged attempt to leave the room.

Weapon Attacks

Strike

Syntax:
STRIKE <target>

Taught to all new fledging Templars, the basic weapon and shield combination makes for good defence and offensive power against simple foes. You are able to wield either a mace, a sword, or an axe type weapon with this attack.

Raze

Syntax:
RAZE <target>

This ability will tear down rebounding auras and magical shields, should your target be protected by them.

Doubleswing

Syntax:
DSW <target>

An attack that makes use of the slow and powerful two-handed weapons to land crippling blows upon your enemy. You are able to wield either a warhammer or bastard sword for this attack.

Duality

Syntax:
DSK <target>

For those that prefer a stronger offense, taking up two weapons is masterful display of skill for the Templars. You are able to wield either mace, sword, or axe type weapons with this attack.

Arc

Syntax:
ARC

This attack will sweep your weapon through a room, striking all those within it.

Charge

Syntax:
CHARGE <player>

Charges into a player who must be in an adjacent location and strikes them with a weapon.

Rend

Syntax:
REND <target>

This attack will cause significant bleeding by shredding the flesh of your target. It may only be used with flails or edged weapons.

Cleave

Syntax:
CLEAVE <target>

A several stage attack, this will attempt to cleave your target in two. Should you be successful, they will die instantly. This attack may only be used with swords and axes.

Zeal

Syntax:
ZEAL <target>

Attack your target with a flurry of blows. Note: The Morningstar mastery will not work with this ability.


Impale

Syntax:
IMPALE <target>
WITHDRAW BLADE

Should your target be prone in any way, you will be able to impale them upon most bladed weapons. While impaled, your target will take constant damage and will be unable to do many actions. You will also be unable to attack while you maintain the impale.

Rupture

Syntax:
RUPTURE <target><limb>

This ability, usable only with blunt weapons, will rupture a bruise on the limb you specify, dealing damage based upon the bruise's severity.

Tempest

Syntax:
TEMPEST

The usage of this ability will allow you to spin rapidly and strike out with your weapons at any who you do not consider an ally. You will continue spinning until you lose your concentration or there are no targets for you to strike. Attempting to take any action apart from empowering your weapons will also cause you to stop spinning. Note: The Morningstar mastery will not work with this ability.

Lunge

Syntax:
LUNGE <target>

Lunge at a person in an adjacent location, impaling them should you succeed.

Disembowel

Syntax:
DISEMBOWEL<target>

Should you have your target impaled, you may disembowel them. This will deal them significant damage. Should you disembowel your target three times in less then one minute, they will be slain instantly.