Difference between revisions of "Battlefury (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Gripping | Novice | 0| Keep a firm grip on your weaponry. }}
== Abilities ==
{{SkillTableRow |Clotting | Apprentice | 0| Control the flow of your blood. }}
{{SkillTableRow |Gripping|Inept|0|Keep a firm grip on your weaponry. }}
{{SkillTableRow |Envenom | Adept | 50| Apply deadly venoms to your blades. }}
{{SkillTableRow |Clotting|Apprentice|0|Control the flow of your blood. }}
{{SkillTableRow |Fitness | Adept | 50| Control your breathing. }}
{{SkillTableRow |Fitness|Adept|50|Control your breathing. }}
{{SkillTableRow |Sturdiness | Skilled | 0| Stand firm against attempts to move you. }}
{{SkillTableRow |Envenom|Adept|50|Apply deadly venoms to your blades. }}
{{SkillTableRow |Defend | Skilled | 30| Defend your allies with life and limb. }}
{{SkillTableRow |Sturdiness|Skilled|0|Stand firm against attempts to move you. }}
{{SkillTableRow |Rage | Skilled | 60| None can quench your fervor. }}
{{SkillTableRow |Defend|Skilled|30|Defend your allies with life and limb. }}
{{SkillTableRow |Bruising | Gifted | 33| Bludgeon them into submission with your blunted weaponry. }}
{{SkillTableRow |Rage|Skilled|60|None can quench your fervor. }}
{{SkillTableRow |MainGauche | Expert | 12| Counterattack with your off-hand short blade. }}
{{SkillTableRow |Bruising|Gifted|33|Bludgeon them into submission with your blunted weaponry. }}
{{SkillTableRow |Blocking | Virtuoso | 0| Prevent movement in certain directions. }}
{{SkillTableRow |MainGauche|Expert|12|Counterattack with your off-hand short blade. }}
{{SkillTableRow |Barge | Virtuoso | 25| Barge your enemies from the room in a show of strength. }}
{{SkillTableRow |Blocking|Virtuoso|0|Prevent movement in certain directions. }}
{{SkillTableRow |Mastery | Virtuoso | 33| Stand as a weaponsmaster with your armament of choice. }}
{{SkillTableRow |Barge|Virtuoso|25|Barge your enemies from the room in a show of strength. }}
{{SkillTableRow |Might | Virtuoso | 62| Infuse your strength with a blessing of the Triad. }}
{{SkillTableRow |Mastery|Virtuoso|33|Stand as a weaponsmaster with your armament of choice. }}
{{SkillTableRow |Doubletarget | Fabled | 0| Direct your fury at two limbs. }}
{{SkillTableRow |Doubletarget|Fabled|0|Direct your fury at two limbs. }}
{{SkillTableRow |Engage | Mythical | 0| Strike down cowards as they flee from your might. }}
{{SkillTableRow |Engage|Mythical|0|Strike down cowards as they flee from your might. }}
|}
|}
== Weapon Attacks ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Strike | Inept | 0| Strike and batter your foe with blade and shield. }}
== Strikes ==
{{SkillTableRow |Raze | Capable | 0| Raze the defences of your opponent. }}
{{SkillTableRow |Strike|Inept|0|Strike and batter your foe with blade and shield. }}
{{SkillTableRow |Doubleswing | Gifted | 0| Two attacks with a two-handed weapon. }}
{{SkillTableRow |Raze|Capable|0|Raze the defences of your opponent. }}
{{SkillTableRow |Duality | Gifted | 50| Attacking with a weapon in each hand. }}
{{SkillTableRow |Doubleswing|Gifted|0|Two attacks with a two-handed weapon. }}
{{SkillTableRow |Arc | Gifted | 83| Swing your blade in a controlled arc. }}
{{SkillTableRow |Duality|Gifted|50|Attacking with a weapon in each hand. }}
{{SkillTableRow |Charge | Expert | 37| Charge into your opponent. }}
{{SkillTableRow |Arc|Gifted|83|Swing your blade in a controlled arc. }}
{{SkillTableRow |Rend | Virtuoso | 33| Rend the flesh of your opponent. }}
{{SkillTableRow |Charge|Expert|37|Charge into your opponent. }}
{{SkillTableRow |Cleave | Virtuoso | 75| Split your foe in two. }}
{{SkillTableRow |Rend|Virtuoso|33|Rend the flesh of your opponent. }}
{{SkillTableRow |Zeal | Fabled | 33| A flurry of swift attacks. }}
{{SkillTableRow |Razestrike|Virtuoso|50|Raze and strike at the same time. }}
{{SkillTableRow |Impale | Fabled | 66| Sink your blade into the gut of your opponent. }}
{{SkillTableRow |Cleave|Virtuoso|75|Split your foe in two. }}
{{SkillTableRow |Rupture | Mythical | 23| Bludgeon their limbs to a pulp. }}
{{SkillTableRow |Zeal|Fabled|33|A flurry of swift attacks. }}
{{SkillTableRow |Tempest | Mythical | 50| A whirlwind of martial might. }}
{{SkillTableRow |Impale|Fabled|66|Sink your blade into the gut of your opponent. }}
{{SkillTableRow |Lunge | Mythical | 50| A deep, piercing blow from an adjacent location. }}
{{SkillTableRow |Rupture|Mythical|23|Bludgeon their limbs to a pulp. }}
{{SkillTableRow |Disembowel | Transcendent | 0| Tear the entrails from your opponent. }}
{{SkillTableRow |Lunge|Mythical|50|A deep, piercing blow from an adjacent location. }}
{{SkillTableRow |Tempest|Mythical|50|A whirlwind of martial might. }}
{{SkillTableRow |Disembowel|Transcendent|0|Tear the entrails from your opponent. }}
|}
|}


=BattleFury=
{{AB
==Gripping==
|skillname = Gripping
{|
|syntax = GRIP and RELAX GRIP
| style="background:black; color:red"|'''Syntax:'''
|description = By gripping your weapons tightly, you can prevent others from disarming you of your
|-
precious weapons.
| style="background:grey"|<tt>GRIP</tt>
 
|}
}}
While you are gripping, you will prevent your wielded items from being knocked out of your hands.
 
{{AB
|skillname = Clotting
|syntax = CLOT [#]
|description = This ability will allow you to partially clot your bleeding in trade for your mana.
You can specify how many times you wish to clot if need be. If you input no amount, then you will
try and clot away 20 bleeding by default.
 
}}
 
{{AB
|skillname = Fitness
|syntax = FITNESS
|description = With the increased lung power you have gained from your bodily mastery, you are able
to resist the effects of asthma. If you already have asthma, then you can purge it from your body.
There is a period of time before you may use fitness again after using it.
 
}}
 
{{AB
|skillname = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
|description =
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,  
one venom will poison your opponent, and disappear from the weapon.


==Clotting==
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
{|
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
| style="background:black; color:red"|'''Syntax:'''
order to apply it to a weapon.
|-
| style="background:grey"|<tt>CLOT<br>CLOT <#></tt>
|}
This will permit you to partially clot your bleeding. CLOT <#> will attempt to clot a specific amount of bleeding, in multiples of 20 units. Thus, CLOT 10 will attempt to clot 200 units of blood.


==Envenom==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ENVENOM <weapon> WITH <venom><br>ENVENOM <left | right> WITH <venom><br>WIPE <weapon></tt>
|}
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.


==Fitness==
}}
{|
 
| style="background:black; color:red"|'''Syntax:'''
{{AB
|-
|skillname = Sturdiness
| style="background:grey"|<tt>FITNESS</tt>
|syntax = STAND FIRM
|}
|description = By concentrating on increasing your mass, you are able to gain immunity from most
This ability allows you to control your breathing, giving you a defence against asthma.
physical attempts to move you. Additionally, should you be feared it will have no effect while you
It will also allow you to purge yourself of asthma after a short period.
remain firm. You will lose this defence should you move.
 
}}
 
{{AB
|skillname = Defend
|syntax = BATTLEFURY DEFEND <ally> and UNDEFEND
|description = By carefully defending your ally, you can step in front of any attack aimed at them
and take the blow for them. It will last until you either choose to cease defending them, or one of
you moves away from the other.
 
}}
 
{{AB
|skillname = Rage
|syntax = RAGE
|description = This ability will allow you to cure afflictions based upon altruism, such as those
normally cured by eating steroid/castorite. There is a short cooldown before you may use this
ability again.
 
}}
 
{{AB
|skillname = MainGauche
|syntax = BATTLEFURY MAINGAUCHE
|description = While wielding a weapon with this defence active, you will have a chance to perform
a counter attack upon most physical attacks made against you. Your chance is roughly based upon
your current dexerity, with higher being better.
 
Any counter strike made using this ability cannot deliver any effects upon the weapon, such as
empowerments or venoms.
 
}}
 
{{AB
|skillname = Blocking
|syntax = BLOCK <direction> and UNBLOCK
|description = Move into a position that blocks others from leaving your location, providing you
are not incapacitated or feared. Should you move, you will cease to block.
 
}}
 
{{AB
|skillname = Barge
|syntax = BATTLEFURY BARGE <player> <direction>
|description = Providing the target isn't protected by the density defence, you can barge them in a
direction of your choosing. This will push them in that direction for as far as you can go.
 
}}
 
{{AB
|skillname = Mastery
|syntax = MASTERY SHOW
|description =       MASTERY TALENT <talent>
 
This grants you the ability to select a weapon you wish to become proficient in, and a talent you
wish to focus your abilities upon. Roughly once every sixty minutes, you will be able to change the
weapon you are proficient in, and the talent you have chosen.
 
The benefits of a talent require you to be wielding a weapon from the specified weapon class.
 
Available talents:
  Small Blades
  * Poise        : Reduced penalty for striking shield.
  * Conservation : Your swings cost less endurance.
  * Opportunizing: Attacks penetrate armour if your target is prone.
  * Serration    : Attacks cause additional bleeding.
  * Overpowering : Slight chance for a minor critical strike.
  * Grace        : You can avoid rebounded attacks.
 
  Small Bludgeons
  * Pummeling    : Your attacks cause additional bruising.
  * Rhythm      : Generates a small amount of blade charge when parried.
  * Exhausting  : The flurry of strikes causes fatigue in your target.
 
  Large Blades and Bludgeons
  * Overdriving  : Can build to a higher maximum amount of blade charges.
  * Whirling    : Zeal/Tempest will hit one/two extra times respectively.
  * Remnants    : Retains 1/4th of your charge when switching targets.
 
  Thrown
  * Aerodynamics : You can throw your weapon one room further than normal.
 
}}
 
{{AB
|skillname = Doubletarget
|syntax = TARGET <bodypart> WITH <right/left>
|description = You are now dexterous enough to target two different bodyparts at the same time.
Your left hand will always be the first to strike your target, and the right hand will strike
second. This will only work in tandem with abilities that let you strike twice, such as Duality or
Doublestrike.
 
}}
 
{{AB
|skillname = Engage
|syntax = BATTLEFURY ENGAGE <target> and BATTLEFURY DISENGAGE
|description = This ability will allow you to deliver a final strike with your weapons that will
briefly stun your target as they flee your location. Your focus upon this task will cause a
continual mental strain, and can be used while off balance.
 
}}
 
{{AB
|skillname = Strike
|syntax = BATTLEFURY STRIKE <target>
|description = Taught to all new fledging Templars, the basic weapon and shield combination makes
for good defence and offensive power against simple foes.
 
You are able to use spears, tridents, small bludgeons, battleaxes, and one-handed swords alongside
a shield with this ability.
 
}}
 
{{AB
|skillname = Raze
|syntax = BATTLEFURY RAZE <target>
|description = This ability will use your weapon to tear down defensive auras and abilities that
protect your target.
 
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence
 
}}
 
{{AB
|skillname = Doubleswing
|syntax = BATTLEFURY DOUBLESWING/DSW <target>
|description = This attack makes use of the slow and powerful two-handed weapons of the realm to
land two strikes or slashes in quick succession.
 
You can use either a warhammer, bastard sword, glaive or falx with this ability.
 
}}
 
{{AB
|skillname = Duality
|syntax = BATTLEFURY DOUBLESTRIKE/DSK <target>
|description = For those that prefer speed, then this ability allows the user to wield two
different weapons in each hand so that you can strike with both in a single blow.
 
You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this abiliity.
 
}}
 
{{AB
|skillname = Arc
|syntax = BATTLEFURY ARC
|description = This attack will allow you to sweep your weapon in a large arc through your location,
striking all those within it. This ability can be used while off equilibrium.
 
Your left-handed weapon will have priority.
 
}}
 
{{AB
|skillname = Charge
|syntax = BATTLEFURY CHARGE <target>
|description = After a short delay, you can charge at a player in an adjacent location and strike
them with your weapon. They will be knocked to the ground and stunned for a short period.
 
}}
 
{{AB
|skillname = Rend
|syntax = BATTLEFURY REND <target>
|description = This ability will allow you to strike in manner that will rend the flesh of your
target, causing them to bleed. If it is envenomed or empowered, then that effect will occur instead.
You may make use of this ability while off equilibrium.
 
You can only make use of this ability with either a flail or edged weapons.
 
}}
 
{{AB
|skillname = Razestrike
|syntax = BATTLEFURY RAZESTRIKE/RSK <target>
|description = Like raze, this will destroy any protective auras and abilities that may prevent you
from striking your target. However you will additionally strike them with either your right-hand
weapon or your two-handed weapon.
 
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence


==Sturdiness==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>STAND FIRM</tt>
|}
By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.


==Protect==
{{AB
{|
|skillname = Cleave
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY CLEAVE <target>
|-
|description = A several stage attack that requires a large amount of time in order to completely
| style="background:grey"|<tt>DEFEND <target><br>UNDEFEND</tt>
cleave your target in twain. Should your finishing blow be successful, then they will be instantly
|}
slain. You may begin this ability even if your target is not present.
This ability allows you to take your target's place in any attack directed against him/her.


==Rage==
You can only cleave another with either a sword or an axe; other weapons will not work.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RAGE</tt>
|}
This ability will allow you to cure pacifying afflictions, such as those normally cured by eating bellwort.


==Barge==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BARGE <player> <direction></tt>
|}
This ability allows you to barge into a player who is in an adjacent location and barge them through another exit.
==Mastery==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MASTERY SHOW<br>MASTERY WEAPON <weapon></tt>
|}
This grants you the ability to select which weapon you wish to be a Master of. Roughly once every day, you will be able to change the weapon you have chosen mastery over. The benefits of being a weapon master require you to be wielding the weapon you are a Master of.
You may choose to be a master of the following weapons:
  * Longsword  : Normal attacks raze shield and rebounding aura.
  * Broadsword  : Attacks ignore armour if your target is prone.
  * Scimitar    : Attacks cause additional bleeding.
  * Battleaxe  : Targeted blows cause additional limb damage.
  * Rapier      : You can avoid rebounded attacks.
  * Mace        : Your attacks cause additional bruising.
  * Morningstar : Connected blows will stun your enemy.
  * Flail      : The multiple iron balls become hard to parry.
  * Warhammer  : Your weapon will build charges faster.
  * Bastard    : Disembowel will cause increased bleeding.
In addition you will also become proficient in the weapon you master.


==Might==
{{AB
{|
|skillname = Zeal
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY ZEAL <target>
|-
|description = You now can attack your target with a flurry of three quick blows. The speed between
| style="background:grey"|<tt>MIGHT</tt>
each attack is the same regardless of the weapon you hold. Keep in mind however that if you become
|}
incapacitated in some manner, then you will cease your flurry.
Increase your strength.


==Doubletarget==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>TARGET <bodypart> WITH <right|left></tt>
|}
You can target two different bodyparts. Your left hand will always be the first to strike your target, and the right hand will strike second. The second strike from this skill only works with Duality and Doubleswing.


==Engage==
{{AB
{|
|skillname = Impale
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY IMPALE <target> and WITHDRAW BLADE
|-
|description = Should your target be unable to defend themselves, you may thrust your blade into
| style="background:grey"|<tt>ENGAGE <target><br>DISENGAGE</tt>
their stomach and impale them upon its steel. While impaled, your target will be unable to escape
|}
until they writhe free and you will be unable to attack until your weapon is withdrawn.
This ability will allow you to strike a punishing blow should the person you have engaged attempt to leave the room.


=Weapon Attacks=
You may only use swords with this ability.
==Strike==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>STRIKE <target></tt>
|}
Taught to all new fledging Templars, the basic weapon and shield combination makes for good defence and offensive power against simple foes.
You are able to wield either a mace, a sword, or an axe type weapon with this attack.


==Raze==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RAZE <target></tt>
|}
This ability will tear down rebounding auras and magical shields, should your target be protected by them.


==Doubleswing==
{{AB
{|
|skillname = Rupture
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY RUPTURE <target> <limb>
|-
|description = This ability will rupture the bruises upon the limb you specify, dealing a large
| style="background:grey"|<tt>DSW <target></tt>
amount of damage and bleeding equal to the severity of the bruise. The bruising level must be at
|}
least moderate in order to use this ability.
An attack that makes use of the slow and powerful two-handed weapons to land crippling blows upon your enemy.
You are able to wield either a warhammer or bastard sword for this attack.


==Duality==
You can only use a wielded bludgeoning weapon with this ability.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DSK <target></tt>
|}
For those that prefer a stronger offense, taking up two weapons is masterful display of skill for the Templars.
You are able to wield either mace, sword, or axe type weapons with this attack.


==Arc==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ARC</tt>
|}
This attack will sweep your weapon through a room, striking all those within it.


==Charge==
{{AB
{|
|skillname = Lunge
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY LUNGE <target>
|-
|description = After a short delay, you may lunge at a target in an adjacent location. If you are
| style="background:grey"|<tt>CHARGE <player></tt>
wielding a bladed weapon then you will impale them with it, otherwise you will simply knock them to
|}
the ground.
Charges into a player who must be in an adjacent location and strikes them with a weapon.


==Rend==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>REND <target></tt>
|}
This attack will cause significant bleeding by shredding the flesh of your target. It may only be used with flails or edged weapons.
==Cleave==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLEAVE <target></tt>
|}
A several stage attack, this will attempt to cleave your target in two. Should you be successful, they will die instantly. This attack may only be used with swords and axes.


==Zeal==
{{AB
{|
|skillname = Tempest
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY TEMPEST
|-
|description = The usage of this ability will allow you to spin rapidly and strike out with your
| style="background:grey"|<tt>ZEAL <target></tt>
weapons at any who you do not consider an ally. You will continue spinning until there are no
|}
targets left for you to strike, or after six strikes. Any empowerments or venoms upon your weapon
Attack your target with a flurry of blows.
of choice will be delivered to whom you hit.
Note: The Morningstar mastery will not work with this ability.


==Impale==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>IMPALE <target><br>WITHDRAW BLADE</tt>
|}
Should your target be prone in any way, you will be able to impale them upon most bladed weapons.
While impaled, your target will take constant damage and will be unable to do many actions. You will also be unable to attack while you maintain the impale.


==Rupture==
{{AB
{|
|skillname = Disembowel
| style="background:black; color:red"|'''Syntax:'''
|syntax = BATTLEFURY DISEMBOWEL
|-
|description = Should you have your target impaled, you may carve your sword through their stomach
| style="background:grey"|<tt>RUPTURE <target> <limb></tt>
and disembowel them. This will deal severe damage equal to roughly half their maximum health,  
|}
however this can be increased depending if their torso is broken or mutilated.
This ability, usable only with blunt weapons, will rupture a bruise on the limb you specify, dealing damage based upon the bruise's severity.


==Tempest==
This will free them from their impalement as you disembowel them, and your blade will cut through
{|
any bindings they might have.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>TEMPEST</tt>
|}
The usage of this ability will allow you to spin rapidly and strike out with your weapons at any who you do not consider an ally. You will continue spinning until you lose your concentration or there are no
targets for you to strike.
Attempting to take any action apart from empowering your weapons will also cause you to stop spinning.
Note: The Morningstar mastery will not work with this ability.
==Lunge==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>LUNGE <target></tt>
|}
Lunge at a person in an adjacent location, impaling them should you succeed.  


==Disembowel==
If you manage to disembowel your target three times in short succession, then the shock to their
{|
system will be too much and they will perish.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DISEMBOWEL<target></tt>
|}
Should you have your target impaled, you may disembowel them. This will deal them significant damage.
Should you disembowel your target three times in less then one minute, they will be slain instantly.


__NOTOC__
}}

Latest revision as of 00:09, 6 April 2022

Abilities

Skill Rank Percent Description
Gripping Inept 0% Keep a firm grip on your weaponry.
Clotting Apprentice 0% Control the flow of your blood.
Fitness Adept 50% Control your breathing.
Envenom Adept 50% Apply deadly venoms to your blades.
Sturdiness Skilled 0% Stand firm against attempts to move you.
Defend Skilled 30% Defend your allies with life and limb.
Rage Skilled 60% None can quench your fervor.
Bruising Gifted 33% Bludgeon them into submission with your blunted weaponry.
MainGauche Expert 12% Counterattack with your off-hand short blade.
Blocking Virtuoso 0% Prevent movement in certain directions.
Barge Virtuoso 25% Barge your enemies from the room in a show of strength.
Mastery Virtuoso 33% Stand as a weaponsmaster with your armament of choice.
Doubletarget Fabled 0% Direct your fury at two limbs.
Engage Mythical 0% Strike down cowards as they flee from your might.

Strikes

Skill Rank Percent Description
Strike Inept 0% Strike and batter your foe with blade and shield.
Raze Capable 0% Raze the defences of your opponent.
Doubleswing Gifted 0% Two attacks with a two-handed weapon.
Duality Gifted 50% Attacking with a weapon in each hand.
Arc Gifted 83% Swing your blade in a controlled arc.
Charge Expert 37% Charge into your opponent.
Rend Virtuoso 33% Rend the flesh of your opponent.
Razestrike Virtuoso 50% Raze and strike at the same time.
Cleave Virtuoso 75% Split your foe in two.
Zeal Fabled 33% A flurry of swift attacks.
Impale Fabled 66% Sink your blade into the gut of your opponent.
Rupture Mythical 23% Bludgeon their limbs to a pulp.
Lunge Mythical 50% A deep, piercing blow from an adjacent location.
Tempest Mythical 50% A whirlwind of martial might.
Disembowel Transcendent 0% Tear the entrails from your opponent.
Gripping
Syntax: GRIP and RELAX GRIP
Description: By gripping your weapons tightly, you can prevent others from disarming you of your

precious weapons.


Clotting
Syntax: CLOT [#]
Description: This ability will allow you to partially clot your bleeding in trade for your mana.

You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.


Fitness
Syntax: FITNESS
Description: With the increased lung power you have gained from your bodily mastery, you are able

to resist the effects of asthma. If you already have asthma, then you can purge it from your body. There is a period of time before you may use fitness again after using it.


Envenom
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
Description: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,

one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.


Sturdiness
Syntax: STAND FIRM
Description: By concentrating on increasing your mass, you are able to gain immunity from most

physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move.


Defend
Syntax: BATTLEFURY DEFEND <ally> and UNDEFEND
Description: By carefully defending your ally, you can step in front of any attack aimed at them

and take the blow for them. It will last until you either choose to cease defending them, or one of you moves away from the other.


Rage
Syntax: RAGE
Description: This ability will allow you to cure afflictions based upon altruism, such as those

normally cured by eating steroid/castorite. There is a short cooldown before you may use this ability again.


MainGauche
Syntax: BATTLEFURY MAINGAUCHE
Description: While wielding a weapon with this defence active, you will have a chance to perform

a counter attack upon most physical attacks made against you. Your chance is roughly based upon your current dexerity, with higher being better.

Any counter strike made using this ability cannot deliver any effects upon the weapon, such as empowerments or venoms.


Blocking
Syntax: BLOCK <direction> and UNBLOCK
Description: Move into a position that blocks others from leaving your location, providing you

are not incapacitated or feared. Should you move, you will cease to block.


Barge
Syntax: BATTLEFURY BARGE <player> <direction>
Description: Providing the target isn't protected by the density defence, you can barge them in a

direction of your choosing. This will push them in that direction for as far as you can go.


Mastery
Syntax: MASTERY SHOW
Description: MASTERY TALENT <talent>

This grants you the ability to select a weapon you wish to become proficient in, and a talent you wish to focus your abilities upon. Roughly once every sixty minutes, you will be able to change the weapon you are proficient in, and the talent you have chosen.

The benefits of a talent require you to be wielding a weapon from the specified weapon class.

Available talents:

 Small Blades
 * Poise        : Reduced penalty for striking shield.
 * Conservation : Your swings cost less endurance.
 * Opportunizing: Attacks penetrate armour if your target is prone.
 * Serration    : Attacks cause additional bleeding.
 * Overpowering : Slight chance for a minor critical strike.
 * Grace        : You can avoid rebounded attacks.
 Small Bludgeons
 * Pummeling    : Your attacks cause additional bruising.
 * Rhythm       : Generates a small amount of blade charge when parried.
 * Exhausting   : The flurry of strikes causes fatigue in your target.
 Large Blades and Bludgeons
 * Overdriving  : Can build to a higher maximum amount of blade charges.
 * Whirling     : Zeal/Tempest will hit one/two extra times respectively.
 * Remnants     : Retains 1/4th of your charge when switching targets.
 Thrown
 * Aerodynamics : You can throw your weapon one room further than normal.


Doubletarget
Syntax: TARGET <bodypart> WITH <right/left>
Description: You are now dexterous enough to target two different bodyparts at the same time.

Your left hand will always be the first to strike your target, and the right hand will strike second. This will only work in tandem with abilities that let you strike twice, such as Duality or Doublestrike.


Engage
Syntax: BATTLEFURY ENGAGE <target> and BATTLEFURY DISENGAGE
Description: This ability will allow you to deliver a final strike with your weapons that will

briefly stun your target as they flee your location. Your focus upon this task will cause a continual mental strain, and can be used while off balance.


Strike
Syntax: BATTLEFURY STRIKE <target>
Description: Taught to all new fledging Templars, the basic weapon and shield combination makes

for good defence and offensive power against simple foes.

You are able to use spears, tridents, small bludgeons, battleaxes, and one-handed swords alongside a shield with this ability.


Raze
Syntax: BATTLEFURY RAZE <target>
Description: This ability will use your weapon to tear down defensive auras and abilities that

protect your target.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence


Doubleswing
Syntax: BATTLEFURY DOUBLESWING/DSW <target>
Description: This attack makes use of the slow and powerful two-handed weapons of the realm to

land two strikes or slashes in quick succession.

You can use either a warhammer, bastard sword, glaive or falx with this ability.


Duality
Syntax: BATTLEFURY DOUBLESTRIKE/DSK <target>
Description: For those that prefer speed, then this ability allows the user to wield two

different weapons in each hand so that you can strike with both in a single blow.

You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this abiliity.


Arc
Syntax: BATTLEFURY ARC
Description: This attack will allow you to sweep your weapon in a large arc through your location,
striking all those within it. This ability can be used while off equilibrium.

Your left-handed weapon will have priority.


Charge
Syntax: BATTLEFURY CHARGE <target>
Description: After a short delay, you can charge at a player in an adjacent location and strike

them with your weapon. They will be knocked to the ground and stunned for a short period.


Rend
Syntax: BATTLEFURY REND <target>
Description: This ability will allow you to strike in manner that will rend the flesh of your

target, causing them to bleed. If it is envenomed or empowered, then that effect will occur instead.

You may make use of this ability while off equilibrium.

You can only make use of this ability with either a flail or edged weapons.


Razestrike
Syntax: BATTLEFURY RAZESTRIKE/RSK <target>
Description: Like raze, this will destroy any protective auras and abilities that may prevent you

from striking your target. However you will additionally strike them with either your right-hand weapon or your two-handed weapon.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence


Cleave
Syntax: BATTLEFURY CLEAVE <target>
Description: A several stage attack that requires a large amount of time in order to completely

cleave your target in twain. Should your finishing blow be successful, then they will be instantly slain. You may begin this ability even if your target is not present.

You can only cleave another with either a sword or an axe; other weapons will not work.


Zeal
Syntax: BATTLEFURY ZEAL <target>
Description: You now can attack your target with a flurry of three quick blows. The speed between

each attack is the same regardless of the weapon you hold. Keep in mind however that if you become incapacitated in some manner, then you will cease your flurry.


Impale
Syntax: BATTLEFURY IMPALE <target> and WITHDRAW BLADE
Description: Should your target be unable to defend themselves, you may thrust your blade into

their stomach and impale them upon its steel. While impaled, your target will be unable to escape until they writhe free and you will be unable to attack until your weapon is withdrawn.

You may only use swords with this ability.


Rupture
Syntax: BATTLEFURY RUPTURE <target> <limb>
Description: This ability will rupture the bruises upon the limb you specify, dealing a large

amount of damage and bleeding equal to the severity of the bruise. The bruising level must be at least moderate in order to use this ability.

You can only use a wielded bludgeoning weapon with this ability.


Lunge
Syntax: BATTLEFURY LUNGE <target>
Description: After a short delay, you may lunge at a target in an adjacent location. If you are

wielding a bladed weapon then you will impale them with it, otherwise you will simply knock them to the ground.


Tempest
Syntax: BATTLEFURY TEMPEST
Description: The usage of this ability will allow you to spin rapidly and strike out with your

weapons at any who you do not consider an ally. You will continue spinning until there are no targets left for you to strike, or after six strikes. Any empowerments or venoms upon your weapon of choice will be delivered to whom you hit.


Disembowel
Syntax: BATTLEFURY DISEMBOWEL
Description: Should you have your target impaled, you may carve your sword through their stomach

and disembowel them. This will deal severe damage equal to roughly half their maximum health, however this can be increased depending if their torso is broken or mutilated.

This will free them from their impalement as you disembowel them, and your blade will cut through any bindings they might have.

If you manage to disembowel your target three times in short succession, then the shock to their system will be too much and they will perish.