Difference between revisions of "Corpus (skill)"

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The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }}
== Abilities ==
{{SkillTableRow |Earthmeld | Inept | 0| Steal the healing powers of the earth. }}
{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }}
{{SkillTableRow |Frenzy | Inept | 50| Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }}
{{SkillTableRow |Chill | Novice | 0| Fill your foe with the chill of death. }}
{{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Nightsight | Novice | 50| A vampire's natural element. }}
{{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }}
{{SkillTableRow |Elusion | Apprentice | 0| Avoid physical attacks. }}
{{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }}
{{SkillTableRow |Hide | Apprentice | 33| Conceal yourself. }}
{{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }}
{{SkillTableRow |Fitness | Apprentice | 66| Control your breathing. }}
{{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }}
{{SkillTableRow |Masquerade | Capable | 0| Lion among the lambs. }}
{{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }}
{{SkillTableRow |WolfForm | Capable | 33| Assume the body of the wolf. }}
{{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }}
{{SkillTableRow |Stalking | Capable | 66| The silence of death. }}
{{SkillTableRow |Stalking|Capable|66|The silence of death. }}
{{SkillTableRow |DeadBreath | Adept | 0| Spew forth the air in your undead lungs. }}
{{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }}
{{SkillTableRow |Clotting | Adept | 33| Reduce the level of your bleeding. }}
{{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }}
{{SkillTableRow |Catching | Adept | 66| Inhuman reflexes. }}
{{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }}
{{SkillTableRow |Clawing | Skilled | 0| Viciously claw at your enemy's torso to cause bleeding. }}
{{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }}
{{SkillTableRow |Fortify | Skilled | 33| Harden your flesh against trauma. }}
{{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }}
{{SkillTableRow |BatForm | Skilled | 66| Become the form of fear. }}
{{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }}
{{SkillTableRow |Celerity | Gifted | 0| Supernatural swiftness. }}
{{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }}
{{SkillTableRow |Blocking | Gifted | 33| Thwart your food's escape. }}
{{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }}
{{SkillTableRow |Sunder | Gifted | 66| Destroy the shields of your foe. }}
{{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }}
{{SkillTableRow |Mistform | Expert | 0| Assume your ethereal form. }}
{{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }}
{{SkillTableRow |Mending | Expert | 33| Repair the damage to your corpse. }}
{{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }}
{{SkillTableRow |Lifescent | Expert | 66| Detect nearby movement of mortals. }}
{{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }}
{{SkillTableRow |Warding | Virtuoso | 0| Steel your body against magical assault. }}
{{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }}
{{SkillTableRow |Veil | Virtuoso | 33| A concealing veil of shadow. }}
{{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }}
{{SkillTableRow |Fling | Fabled | 0| Heave annoying mortals into the air. }}
{{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }}
{{SkillTableRow |Entomb | Fabled | 33| Retreating into the grave. }}
{{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }}
{{SkillTableRow |DeathLink | Fabled | 66| Strengthen your tie to the grave. }}
{{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }}
{{SkillTableRow |Potence | Mythical | 0| Supernatural strength. }}
{{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }}
{{SkillTableRow |Fade | Mythical | 33| Evade those who seek to harm you. }}
{{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }}
{{SkillTableRow |Restore | Mythical | 66| Reanimate withered limbs. }}
{{SkillTableRow |Potence|Mythical|0|Supernatural strength. }}
{{SkillTableRow |Purify | Transcendent | 0| Drive out the toxins in your blood. }}
{{SkillTableRow |Fade|Mythical|33|Evade those who seek to harm you. }}
{{SkillTableRow |Reconstruct|Mythical|66|Reanimate withered limbs. }}
{{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }}
|}
|}
{{AB
|skillname = Feed
|syntax = FEED <target or corpse>
|description =
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't
protected against your fangs, you can feed upon a hapless victim as long as they are either prone
or suffering from a physical affliction. This will regenerate your blood reserves, but also drain
them of theirs.


Look at HELP TYPES for more information on what is regarded as a physical affliction.


}}


{{AB
{{AB
|skillname = Feed
|skillname = Earthmeld
|syntax = FEED <person or corpse>
|syntax = EARTHMELD and RISE
|description = The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely.
|description =  
You may merge with the soil underfoot and enter a sleeping state in which you will recover health
at an increased rate. The earth will keep you protected from the sun and from roaming monsters
while you heal. You must rise once you are ready to return above ground.
 
}}
}}


{{AB
{{AB
|skillname = Frenzy
|skillname = Frenzy
|syntax = FRENZY <victim>
|syntax = FRENZY <target>
|description = This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy.
|description =  
}}
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against
another player.


This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's
body.


{{AB
|skillname = Earthmeld
|syntax = EARTHMELD
|description = You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs.
}}
}}


{{AB
{{AB
|skillname = Chill
|skillname = Chill
|syntax = CHILL <target>
|syntax = CHILL <target>
|description = Freeze your foes in their tracks with the cold of the dead.
|description = Blood cost: 10
 
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one
stage.
 
}}
}}


{{AB
{{AB
|skillname = Nightsight
|skillname = Nightsight
|syntax = NIGHTSIGHT  
|syntax = NIGHTSIGHT
|description = You will gain the ability to see in normal darkness.
|description =  
Sharpen your vampiric sight and pierce the night with your keen eyes.
 
}}
}}


{{AB
{{AB
|skillname = Elusion
|skillname = Elusion
|syntax = ELUSION [on{{!}}off]
|syntax = ELUSION [OFF]
|description = The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active.
|description =  
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase  
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.
 
}}
}}


{{AB
{{AB
|skillname = Hide
|skillname = Hide
|syntax = HIDE<br/>
|syntax = HIDE and EMERGE
EMERGE
|description =  
|description = Conceal yourself from view; EMERGE to cease hiding.
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge
if you wish to reveal yourself and cease to hide.
 
}}
}}


{{AB
|skillname = Masquerade
|syntax = MASQUERADE [OFF]
|description = Blood cost: 100
Additional syntax: DESCRIBE MASQUERADED SELF <description>
This will flush blood into your capillaries and make you appear as one of the living, concealing
the outward signs of your vampiric nature. You may describe how you appear in this state as an
alternate to your general description.


{{AB
|skillname = Fitness
|syntax = FITNESS
|description = Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances.
}}
}}


{{AB
{{AB
|skillname = Masquerade
|skillname = WolfForm
|syntax = MASQUERADE<br/>
|syntax = BECOME WOLF and REVERT
MASQUERADE OFF<br/>
|description = Blood cost: 400
DESCRIBE MASQUERADED SELF <description>
|description = This will conceal the outward signs of your undead nature from mortals.  You may describe how you appear in this state as an alternate to your general description.
}}


Additional syntax: DASH <direction>


{{AB
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited  
|skillname = Wolfform
in this form, but you will be able to DASH in a direction and will be protected from the sun.
|syntax = BECOME WOLF<br/>
DASH<br/>
REVERT
|description = The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM.


In addition, while formed as a wolf, you will have the ability to dash.
}}
}}


{{AB
{{AB
|skillname = Stalking
|skillname = Stalking
|syntax = STALK
|syntax = STALK
|description = During the night, you may move about unseen with this ability. At dawn, it will fade.
|description = Blood cost: 300
 
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the
shadows will fade and you will no longer be able to stalk.
 
}}
}}


{{AB
{{AB
|skillname = Deadbreath
|skillname = Deadbreath
|syntax = BREATHE <target>
|syntax = BREATHE <target>
|description = Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target.
|description =  
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your  
target. This will rot the fang barrier defence and leave them with slick skin.
 
}}
}}


{{AB
{{AB
|skillname = Clotting
|skillname = Clotting
|syntax = CLOT
|syntax = CLOT [#]
|description = This will permit you to partially clot your bleeding.
|description =  
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify
how many times you wish to clot if need be. If you input no amount, then you will try and clot away
20 bleeding by default.
 
}}
}}


{{AB
{{AB
|skillname = Catching
|skillname = Catching
|syntax = CATCHING [on{{!}}off]
|syntax = CATCHING [OFF]
|description = With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active.
|description =  
With this ability active, you have a chance to snatch arrows from the air before they strike you.  
There is an endurance upkeep associated with this ability in order to maintain your focus.
 
}}
}}


{{AB
{{AB
|skillname = Clawing
|skillname = Clawing
|syntax = CLAW <target>
|syntax = CLAW <target>
|description = Slash across their chest with powerful claws opening a bleeding wound.
|description =  
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the
flesh is already rended, then you will cause additional bleeding.
 
}}
}}


{{AB
{{AB
|skillname = Fortify
|skillname = Fortify
|syntax = FORTIFY
|syntax = FORTIFY
|description = Fortify your skin against damage.
|description = Blood cost: 200
 
Your supernatural nature allows you to fortify your body against physical attacks, reducing the
damage you take from both cutting and blunt damage types. This will grow in potency the more you
learn in Corpus.
 
}}
}}


{{AB
|skillname = BatForm
|syntax = BECOME BAT and REVERT
|description = Blood cost: 400
Additional syntax: FLY and LAND
You can now reform your body into that of a bat. Your actions will be limited in this form, but you
will be immune to the sun and will be able to FLY if you so choose.


{{AB
|skillname = Batform
|syntax = BECOME BAT<br/>
FLY<br/>
REVERT
|description = As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly.
}}
}}


{{AB
{{AB
|skillname = Celerity
|skillname = Celerity
|syntax = CELERITY
|syntax = CELERITY
|description = This will allow you to move farther before being stopped for being too hasty.
|description = Blood cost: 150
 
This will half the time it takes for your movement limit to be reset, allowing you to move about
the land considerably faster.
 
}}
}}


{{AB
{{AB
|skillname = Blocking
|skillname = Blocking
|syntax = BLOCK <direction>
|syntax = BLOCK <direction> and UNBLOCK
|description = Move into a position to block others from leaving the room you are in.
|description =  
Move into a position that blocks others from leaving your location should they attempt to leave,
providing you are not incapacited. Should you move, you will cease to block.
 
}}
}}


{{AB
{{AB
|skillname = Sunder
|skillname = Sunder
|description = This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield.
|syntax = This ability is passive.
|description =
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault  
will shatter their shield in a single blow.
 
}}
}}


{{AB
{{AB
|skillname = Mistform
|skillname = Mistform
|syntax = MISTFORM
|syntax = MISTFORM
|description = Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.
|description =  
Normally only obtainable through death, you can now shed your corporeal body and assume your
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight,
but your actions will be limited. To return to your corporeal form, you must either return to your  
coffin or merge with the soil where you may slowly reassemble a physical form.
 
}}
}}


{{AB
{{AB
|skillname = Mending
|skillname = Mending
|syntax = MEND
|syntax = MEND
|description = Though costly in blood, this ability lets you repair a large quantity of damage done to your body.
|description = Blood cost: 300
 
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to  
your body. It will become stronger the less blood you have. There is a short cooldown after using
this ability.
 
}}
}}


{{AB
{{AB
|skillname = Lifescent
|skillname = Lifescent
|syntax = LIFESCENT [OFF]
|syntax = LIFESCENT [OFF]
|description = While this ability is active, you will detect the movement of others nearby.
|description = Blood cost: 200
 
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will  
only last a limited amount of time before the effects will fade.
 
}}
}}


{{AB
{{AB
|skillname = Warding
|skillname = Warding
|syntax = WARD
|syntax = WARD
|description = With this ability, you may make yourself resistant to magical attacks.
|description = Blood cost: 200
 
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in
Corpus.
 
}}
}}


{{AB
{{AB
|skillname = Veil
|skillname = Veil
|syntax = VEIL
|syntax = VEIL
|description = This ability allows you to become hidden even when in sight of others.
|description = Blood cost: 50
 
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.
 
}}
 
{{AB
|skillname = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
|description =        WIPE <weapon>
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,
one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
 
}}
}}


{{AB
|skillname = Gash
|syntax = GASH <target> [LIGHTLY]
|description =
While wielding a two-handed blade, you can strike at another and gouge them open with the cold
taste of metal. This will poison them if there is any venom upon the blade, and will deal more
damage than a normal weapon slash.
You can also choose to gash them lightly to perform a quicker attack, however your damage will be
reduced.
}}


{{AB
{{AB
|skillname = Fling
|skillname = Fling
|syntax = FLING <target>
|syntax = FLING <target>
|description = While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down.
|description =  
While mounted, you may ride up to someone and use the momentum of your steed with your own  
supernatural strength to fling them into the air. This will either slam them into the ceiling above  
or send them sailing into the sky.
 
Gravity will become a natural ally when making use of this skill, assuming they cannot fly.
 
}}
}}


{{AB
{{AB
|skillname = Entomb
|skillname = Entomb
|syntax = BURY COFFIN<br/>
|syntax = BURY COFFIN, ENTOMB, and RISE
ENTOMB<br/>
|description =  
RISE
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a  
|description = To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up.
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to  
be disturbed or dug up. You may only have one coffin at a time.


If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE.
Once you have buried your coffin, you can then entomb yourself within it, providing you stand
within the same local area as your coffin. This will allow you to heal yourself or regenerate a new
body much faster than earthmelding does. When you are ready to return to the land above, you can
then rise.


}}
}}


{{AB
{{AB
|skillname = Deathlink
|skillname = Deathlink
|syntax = DEATHLINK
|syntax = DEATHLINK
|description = To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location.
|description = Blood cost: 1000
 
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it,  
you can link yourself to your coffin using your own blood. This will allow you to entomb from  
anywhere on the continent rather than being limited to the local area. The strengthened bond that
you form will break should you entomb from a distant location.
 
}}
}}


{{AB
{{AB
|skillname = Potence
|skillname = Potence
|syntax = POTENCE
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY>
|description = Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength.
|description = Blood cost: 250
 
Your control over your body is such that you can use the potent force of your blood to empower your  
physical form, granting you an additional point in a stat of your choice.
 
}}
}}


{{AB
{{AB
|skillname = Fade
|skillname = Fade
|syntax = FADE <dir>
|syntax = FADE <direction>
|description = With the fade skill you will be able to evade your foes, who will be unable to find your escape route.
|description =  
You now possess the ability to fade away from your location, evading certain triggers and traps and
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those
that see you fade will not know what direction you left in.
 
}}
}}


{{AB
|skillname = Reconstruct
|syntax = RECONSTRUCT <body part>
|description = Blood cost: 200
Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it
toward its original form. You may heal the head, torso, left/right arm, or left/right leg.
There is a cooldown upon use where upon you may not use it again so soon.


{{AB
|skillname = Restore
|syntax = RESTORE
|description = The quality of your blood is such that you are able to repair broken bones within your body through force of will.
}}
}}


{{AB
{{AB
|skillname = Purify
|skillname = Purify
|syntax = PURIFY BLOOD
|syntax = PURIFY BLOOD
|description = Drive out afflictions tainting your blood.
|description = Blood cost: 500
 
An incredibly powerful ability, this will allow you to purge your body and blood of two random
afflictions. There is no prevention to this ability other than the initial mana cost and requiring
balance and equilbrium to perform. After using this ability, there is a short cooldown before it
may be used again.
 
}}
}}

Latest revision as of 00:14, 6 April 2022

The vampiric art of Corpus reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.

Abilities

Skill Rank Percent Description
Feed Inept 0% Drain the blood of the innocent.
Earthmeld Inept 0% Steal the healing powers of the earth.
Frenzy Inept 0% Attack in a frenzy of bloodlust.
Chill Novice 0% Fill your foe with the chill of death.
Nightsight Novice 50% A vampire's natural element.
Elusion Apprentice 0% Avoid physical attacks.
Hide Apprentice 33% Conceal yourself.
Masquerade Capable 0% Lion among the lambs.
WolfForm Capable 33% Assume the body of the wolf.
Stalking Capable 66% The silence of death.
Deadbreath Adept 0% Spew forth the air in your undead lungs.
Clotting Adept 33% Reduce the level of your bleeding.
Catching Adept 66% Inhuman reflexes.
Clawing Skilled 0% Viciously rend open that annoying mortal's flesh.
Fortify Skilled 33% Harden your flesh against trauma.
BatForm Skilled 66% Become the form of fear.
Celerity Gifted 0% Supernatural swiftness.
Blocking Gifted 33% Thwart your food's escape.
Sunder Gifted 66% Destroy the shields of your foe.
Mistform Expert 0% Assume your ethereal form.
Mending Expert 33% Repair the damage to your corpse.
Lifescent Expert 66% Detect nearby movement of mortals.
Warding Virtuoso 0% Steel your body against magical assault.
Veil Virtuoso 33% A concealing veil of shadow.
Envenom Virtuoso 66% Coat a weapon in venoms.
Gash Virtuoso 66% Gash an opponent with a mighty two-handed blade.
Fling Fabled 0% Heave annoying mortals into the air.
Entomb Fabled 33% Retreating into the grave.
Deathlink Fabled 66% Strengthen your tie to the grave.
Potence Mythical 0% Supernatural strength.
Fade Mythical 33% Evade those who seek to harm you.
Reconstruct Mythical 66% Reanimate withered limbs.
Purify Transcendent 0% Drive out the toxins in your blood.
Feed
Syntax: FEED <target or corpse>
Description: Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't

protected against your fangs, you can feed upon a hapless victim as long as they are either prone or suffering from a physical affliction. This will regenerate your blood reserves, but also drain them of theirs.

Look at HELP TYPES for more information on what is regarded as a physical affliction.


Earthmeld
Syntax: EARTHMELD and RISE
Description: You may merge with the soil underfoot and enter a sleeping state in which you will recover health

at an increased rate. The earth will keep you protected from the sun and from roaming monsters while you heal. You must rise once you are ready to return above ground.


Frenzy
Syntax: FRENZY <target>
Description: The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly

stun them. The more you learn in Corpus, the greater strength your frenzy will possess against another player.

This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's body.


Chill
Syntax: CHILL <target>
Description: Blood cost: 10

Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one stage.


Nightsight
Syntax: NIGHTSIGHT
Description: Sharpen your vampiric sight and pierce the night with your keen eyes.


Elusion
Syntax: ELUSION [OFF]
Description: The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase

your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.


Hide
Syntax: HIDE and EMERGE
Description: Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge

if you wish to reveal yourself and cease to hide.


Masquerade
Syntax: MASQUERADE [OFF]
Description: Blood cost: 100

Additional syntax: DESCRIBE MASQUERADED SELF <description>

This will flush blood into your capillaries and make you appear as one of the living, concealing the outward signs of your vampiric nature. You may describe how you appear in this state as an alternate to your general description.


WolfForm
Syntax: BECOME WOLF and REVERT
Description: Blood cost: 400

Additional syntax: DASH <direction>

The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited in this form, but you will be able to DASH in a direction and will be protected from the sun.


Stalking
Syntax: STALK
Description: Blood cost: 300

During the night, you may stalk the shadows and become unseen when you move about. At dawn, the shadows will fade and you will no longer be able to stalk.


Deadbreath
Syntax: BREATHE <target>
Description: Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your

target. This will rot the fang barrier defence and leave them with slick skin.


Clotting
Syntax: CLOT [#]
Description: This ability will allow you to partially clot your bleeding in trade for your mana. You can specify

how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.


Catching
Syntax: CATCHING [OFF]
Description: With this ability active, you have a chance to snatch arrows from the air before they strike you.

There is an endurance upkeep associated with this ability in order to maintain your focus.


Clawing
Syntax: CLAW <target>
Description: Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the

flesh is already rended, then you will cause additional bleeding.


Fortify
Syntax: FORTIFY
Description: Blood cost: 200

Your supernatural nature allows you to fortify your body against physical attacks, reducing the damage you take from both cutting and blunt damage types. This will grow in potency the more you learn in Corpus.


BatForm
Syntax: BECOME BAT and REVERT
Description: Blood cost: 400

Additional syntax: FLY and LAND

You can now reform your body into that of a bat. Your actions will be limited in this form, but you will be immune to the sun and will be able to FLY if you so choose.


Celerity
Syntax: CELERITY
Description: Blood cost: 150

This will half the time it takes for your movement limit to be reset, allowing you to move about the land considerably faster.


Blocking
Syntax: BLOCK <direction> and UNBLOCK
Description: Move into a position that blocks others from leaving your location should they attempt to leave,

providing you are not incapacited. Should you move, you will cease to block.


Sunder
Syntax: This ability is passive.
Description: Should you use frenzy against a target who is protected by a magical shield, your frenzied assault

will shatter their shield in a single blow.


Mistform
Syntax: MISTFORM
Description: Normally only obtainable through death, you can now shed your corporeal body and assume your

ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, but your actions will be limited. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.


Mending
Syntax: MEND
Description: Blood cost: 300

At the cost of some of your blood, this ability lets you repair a large quantity of damage done to your body. It will become stronger the less blood you have. There is a short cooldown after using this ability.


Lifescent
Syntax: LIFESCENT [OFF]
Description: Blood cost: 200

Your keen scent of smell allows you to detect when potential prey are nearby. This ability will only last a limited amount of time before the effects will fade.


Warding
Syntax: WARD
Description: Blood cost: 200

Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that would harm you, reducing the damage you take. This skill will grow in potency the more you learn in Corpus.


Veil
Syntax: VEIL
Description: Blood cost: 50

Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.


Envenom
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
Description: WIPE <weapon>

With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.


Gash
Syntax: GASH <target> [LIGHTLY]
Description: While wielding a two-handed blade, you can strike at another and gouge them open with the cold

taste of metal. This will poison them if there is any venom upon the blade, and will deal more damage than a normal weapon slash.

You can also choose to gash them lightly to perform a quicker attack, however your damage will be reduced.


Fling
Syntax: FLING <target>
Description: While mounted, you may ride up to someone and use the momentum of your steed with your own

supernatural strength to fling them into the air. This will either slam them into the ceiling above or send them sailing into the sky.

Gravity will become a natural ally when making use of this skill, assuming they cannot fly.


Entomb
Syntax: BURY COFFIN, ENTOMB, and RISE
Description: In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a

coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to be disturbed or dug up. You may only have one coffin at a time.

Once you have buried your coffin, you can then entomb yourself within it, providing you stand within the same local area as your coffin. This will allow you to heal yourself or regenerate a new body much faster than earthmelding does. When you are ready to return to the land above, you can then rise.


Deathlink
Syntax: DEATHLINK
Description: Blood cost: 1000

To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, you can link yourself to your coffin using your own blood. This will allow you to entomb from anywhere on the continent rather than being limited to the local area. The strengthened bond that you form will break should you entomb from a distant location.


Potence
Syntax: POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY>
Description: Blood cost: 250

Your control over your body is such that you can use the potent force of your blood to empower your physical form, granting you an additional point in a stat of your choice.


Fade
Syntax: FADE <direction>
Description: You now possess the ability to fade away from your location, evading certain triggers and traps and

bypassing those that might prevent you from leaving. Anyone following you will be lost, and those that see you fade will not know what direction you left in.


Reconstruct
Syntax: RECONSTRUCT <body part>
Description: Blood cost: 200

Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it toward its original form. You may heal the head, torso, left/right arm, or left/right leg.

There is a cooldown upon use where upon you may not use it again so soon.


Purify
Syntax: PURIFY BLOOD
Description: Blood cost: 500

An incredibly powerful ability, this will allow you to purge your body and blood of two random afflictions. There is no prevention to this ability other than the initial mana cost and requiring balance and equilbrium to perform. After using this ability, there is a short cooldown before it may be used again.