Difference between revisions of "Corpus (skill)"

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(Syntax and descriptions)
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__NOTOC__
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }}
{{SkillTableRow | Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }}
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{{SkillTableRow | Purify | Transcendent | 0| Drive out the toxins in your blood. }}
{{SkillTableRow | Purify | Transcendent | 0| Drive out the toxins in your blood. }}
|}
|}
==Feed==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FEED <person or corpse></tt>
|}
The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely.
==Frenzy==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FRENZY <victim></tt>
|}
This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy.
==Earthmeld==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>EARTHMELD<br/>
RISE</tt>
|}
You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs.
==Chill==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHILL <target></tt>
|}
Freeze your foes in their tracks with the cold of the dead.
==Nightsight==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>NIGHTSIGHT</tt>
|}
You will gain the ability to see in normal darkness.
==Elusion==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ELUSION [on|off]</tt>
|}
The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active.
==Hide==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>HIDE<br/>
EMERGE</tt>
|}
Conceal yourself from view; EMERGE to cease hiding.
==Fitness==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FITNESS</tt>
|}
Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances.
==Masquerade==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MASQUERADE<br/>
MASQUERADE OFF<br/>
DESCRIBE MASQUERADED SELF <description></tt>
|}
This will conceal the outward signs of your undead nature from mortals.  You may describe how you appear in this state as an alternate to your general description.
==Wolfform==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BECOME WOLF<br/>
DASH <dir><br/>
REVERT</tt>
|}
The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM.
In addition, while formed as a wolf, you will have the ability to dash.
==Stalking==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>STALK</tt>
|}
During the night, you may move about unseen with this ability. At dawn, it will fade.
==Deadbreath==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BREATHE <target></tt>
|}
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target.
==Clotting==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLOT</tt>
|}
This will permit you to partially clot your bleeding.
==Catching==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CATCHING [on|off]</tt>
|}
With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active.
==Clawing==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLAW <target></tt>
|}
Slash across their chest with powerful claws opening a bleeding wound.
==Fortify==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FORTIFY</tt>
|}
Fortify your skin against damage.
==Batform==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BECOME BAT<br/>
FLY<br/>
REVERT</tt>
|}
As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly.
==Celerity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CELERITY</tt>
|}
This will allow you to move farther before being stopped for being too hasty.
==Blocking==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BLOCK <direction></tt>
|}
Move into a position to block others from leaving the room you are in.
==Sunder==
This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield.
==Mistform==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MISTFORM</tt>
|}
Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.
==Mending==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MEND</tt>
|}
Though costly in blood, this ability lets you repair a large quantity of damage done to your body.
==Lifescent==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>LIFESCENT [OFF]</tt>
|}
While this ability is active, you will detect the movement of others nearby.
==Warding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WARD</tt>
|}
With this ability, you may make yourself resistant to magical attacks.
==Veil==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>VEIL</tt>
|}
This ability allows you to become hidden even when in sight of others.
==Fling==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FLING <target></tt>
|}
While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down.
==Entomb==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BURY COFFIN<br/>
ENTOMB<br/>
RISE</tt>
|}
To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up.
If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE.
==Deathlink==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DEATHLINK</tt>
|}
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location.
==Potence==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>POTENCE</tt>
|}
Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength.
==Fade==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FADE <dir></tt>
|}
With the fade skill you will be able to evade your foes, who will be unable to find your escape route.
==Restore==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RESTORE</tt>
|}
The quality of your blood is such that you are able to repair broken bones within your body through force of will.
==Purify==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PURIFY BLOOD</tt>
|}
Drive out afflictions tainting your blood.

Revision as of 22:30, 9 January 2011

Skill Rank Percent Description
Feed Inept 0% Drain the blood of the innocent to provide your sustenance.
Earthmeld Inept 0% Steal the healing powers of the earth.
Frenzy Inept 50% Attack in a frenzy of bloodlust.
Chill Novice 0% Fill your foe with the chill of death.
Nightsight Novice 50% A vampire's natural element.
Elusion Apprentice 0% Avoid physical attacks.
Hide Apprentice 33% Conceal yourself.
Fitness Apprentice 66% Control your breathing.
Masquerade Capable 0% Lion among the lambs.
WolfForm Capable 33% Assume the body of the wolf.
Stalking Capable 66% The silence of death.
DeadBreath Adept 0% Spew forth the air in your undead lungs.
Clotting Adept 33% Reduce the level of your bleeding.
Catching Adept 66% Inhuman reflexes.
Clawing Skilled 0% Viciously claw at your enemy's torso to cause bleeding.
Fortify Skilled 33% Harden your flesh against trauma.
BatForm Skilled 66% Become the form of fear.
Celerity Gifted 0% Supernatural swiftness.
Blocking Gifted 33% Thwart your food's escape.
Sunder Gifted 66% Destroy the shields of your foe.
Mistform Expert 0% Assume your ethereal form.
Mending Expert 33% Repair the damage to your corpse.
Lifescent Expert 66% Detect nearby movement of mortals.
Warding Virtuoso 0% Steel your body against magical assault.
Veil Virtuoso 33% A concealing veil of shadow.
Fling Fabled 0% Heave annoying mortals into the air.
Entomb Fabled 33% Retreating into the grave.
DeathLink Fabled 66% Strengthen your tie to the grave.
Potence Mythical 0% Supernatural strength.
Fade Mythical 33% Evade those who seek to harm you.
Restore Mythical 66% Reanimate withered limbs.
Purify Transcendent 0% Drive out the toxins in your blood.

Feed

Syntax:
FEED <person or corpse>

The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely.

Frenzy

Syntax:
FRENZY <victim>

This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy.

Earthmeld

Syntax:
EARTHMELD

RISE

You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs.

Chill

Syntax:
CHILL <target>

Freeze your foes in their tracks with the cold of the dead.

Nightsight

Syntax:
NIGHTSIGHT

You will gain the ability to see in normal darkness.

Elusion

Syntax:
ELUSION [on|off]

The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active.

Hide

Syntax:
HIDE

EMERGE

Conceal yourself from view; EMERGE to cease hiding.

Fitness

Syntax:
FITNESS

Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances.

Masquerade

Syntax:
MASQUERADE

MASQUERADE OFF
DESCRIBE MASQUERADED SELF <description>

This will conceal the outward signs of your undead nature from mortals. You may describe how you appear in this state as an alternate to your general description.

Wolfform

Syntax:
BECOME WOLF

DASH <dir>
REVERT

The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM.

In addition, while formed as a wolf, you will have the ability to dash.

Stalking

Syntax:
STALK

During the night, you may move about unseen with this ability. At dawn, it will fade.

Deadbreath

Syntax:
BREATHE <target>

Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target.

Clotting

Syntax:
CLOT

This will permit you to partially clot your bleeding.

Catching

Syntax:
CATCHING [on|off]

With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active.

Clawing

Syntax:
CLAW <target>

Slash across their chest with powerful claws opening a bleeding wound.

Fortify

Syntax:
FORTIFY

Fortify your skin against damage.

Batform

Syntax:
BECOME BAT

FLY
REVERT

As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly.

Celerity

Syntax:
CELERITY

This will allow you to move farther before being stopped for being too hasty.

Blocking

Syntax:
BLOCK <direction>

Move into a position to block others from leaving the room you are in.

Sunder

This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield.

Mistform

Syntax:
MISTFORM

Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.

Mending

Syntax:
MEND

Though costly in blood, this ability lets you repair a large quantity of damage done to your body.

Lifescent

Syntax:
LIFESCENT [OFF]

While this ability is active, you will detect the movement of others nearby.

Warding

Syntax:
WARD

With this ability, you may make yourself resistant to magical attacks.

Veil

Syntax:
VEIL

This ability allows you to become hidden even when in sight of others.

Fling

Syntax:
FLING <target>

While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down.

Entomb

Syntax:
BURY COFFIN

ENTOMB
RISE

To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up.

If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE.

Deathlink

Syntax:
DEATHLINK

To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location.

Potence

Syntax:
POTENCE

Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength.

Fade

Syntax:
FADE <dir>

With the fade skill you will be able to evade your foes, who will be unable to find your escape route.

Restore

Syntax:
RESTORE

The quality of your blood is such that you are able to repair broken bones within your body through force of will.

Purify

Syntax:
PURIFY BLOOD

Drive out afflictions tainting your blood.