Difference between revisions of "Creating a Character"

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  will explain the way in which to do it.
  will explain the way in which to do it.
== Your Race ==
== Your Race ==
[[Races]] are crucial to consider for a good Roleplay experience in Aetolia, in addition to providing a handful of combat bonuses. Bare in mind that you are free to [[Reincarnate]] frequently as a true novice (Levels 1 to 10) so you can learn more before making this decision with finality. Additionally, all players get 1 free reincarnate after level 10 and more reincarnations can be purchased as artifacts.
[[Races]] are crucial to consider for a good Roleplay experience in Aetolia, in addition to providing a handful of combat bonuses. Bare in mind that you are free to [[Reincarnate]] frequently as a true novice (Levels 1 to 10) so you can learn more before making this decision with finality. Additionally, all players get 1 free reincarnate after level 10 and more reincarnations can be purchased as [[artifacts]].


'''Unlike other Iron Realms Entertainment games, race does not dictate stats.'''
'''Unlike other Iron Realms Entertainment games, race does not dictate stats.'''
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== Your Guild/House ==
== Your Guild/House ==
Guilds are where you get your [[Class]], the three [[Skillsets]] which contain combat, utility and flavor skills of all sorts. Additionally, many guilds may grow to be like a second family, so this choice is important to your enjoyment of the game as a whole. Again, there is a lot of room to change as you're starting out. Changing guilds, even from one side of the Living/Undead conflict, is generally acceptable early on. Later, there will be lesson loss from dropping class, as much as 50% of class-skill lessons after [[gaining class]].
Guilds are where you get your [[Class]], the three [[Skills|Skillsets]] which contain combat, utility and flavor skills of all sorts. Additionally, many guilds may grow to be like a second family, so this choice is important to your enjoyment of the game as a whole. Again, there is a lot of room to change as you're starting out. Changing guilds, even from one side of the Living/Undead conflict, is generally acceptable early on. Later, there will be lesson loss from dropping class, as much as 50% of class-skill lessons after [[gaining class]].


Houses are similar, but all cater to non-Bloodborn vampires primarily. Non-vampire members in houses is uncommon in respectable houses. Bloodborn vampires are a guild, but are frequently members of houses as well.
Houses are similar, but all cater to non-Bloodborn vampires primarily. Non-vampire members in houses is uncommon in respectable houses. Bloodborn vampires are a guild, but are frequently members of houses as well.
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