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== December 2012 == | == December 2012 == | ||
=== December 31th, 2012 === | |||
* {{skill|Overgrowths|Overgrowth}} can now be placed indoors and in urban locations. | |||
* The [[Teradrim]] receive their fourth revamp, and what is intended to be the class's final overhaul. | |||
* New help file: {{help|teradrim|HELP TERADRIM}} (updated). | |||
* New help file: {{help|earthen|HELP EARTHEN}}. | |||
=== December 17th, 2012 === | |||
* Filter masks no longer have 'filter' as an alias. SWAP MASK is used to replace the filter. | |||
=== December 12th, 2012 === | |||
* The [[iron coin]] portion of the [[Ankyrean Artifact hall]] now sells chest pieces (10ic each). | |||
* Removed the chance to get nothing but gold from a chest. | |||
=== December 9th, 2012 === | |||
* New help file: {{help|brawl|HELP BRAWL}}. | |||
* [[GUILD PRIVS]] was changed to be easier to read. | |||
=== December 7th, 2012 === | |||
* Modification to the [[II]] and [[INV]] commands: <nowiki>II CAT <invcat id> and INV CAT <invcat id></nowiki> will list items from the specified inventory category. | |||
=== December 6th, 2012 === | |||
* {{skill|Charge|Charge (Woodlore)}} now has a small balance loss upon completion. | |||
=== December 3rd, 2012 === | === December 3rd, 2012 === | ||
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* Fixed bugs with trap placement. | * Fixed bugs with trap placement. | ||
* Fixed {{skill|Smokescreen}} not affecting your chance to [[divert]]. | * Fixed {{skill|Smokescreen}} not affecting your chance to [[divert]]. | ||
==== Dhuriv ==== | |||
* {{skill|Ambush}} and {{skill|Drive}} can now deliver [[venoms]]. | |||
* Increased the damage modifers on {{skill|Drive}} and {{skill|Ambush}} to 85%, up from 65%. | |||
* Increased the damage modifers on {{skill|Crosscut}} and {{skill|Strike}} to 75%, up from 65%. | |||
* Increased {{skill|Crosscut}} torso damage to match {{skill|Slash}}. | |||
* {{skill|Blind}} balance time has been decreased to 1.80 seconds, down from 2.75. | |||
* {{skill|Crosscut}} balance time decreased to 2.25 seconds, down from 2.75. | |||
* {{skill|Twirl}} balance time decreased to 2.40 seconds, down from 2.75. | |||
* {{skill|Strike}} balance time decreased to 3 seconds, down from 3.5. | |||
* {{skill|Splice}} balance time decreased to 2.50, down from 2.75. | |||
* {{skill|Ambush}} balance time decreased to 2.40, down from 2.75. | |||
* {{skill|Slice}} balance time decreased to 0.60, down from 0.75. | |||
* {{skill|Thrust}} balance time decreased to 1.40, down from 1.50. | |||
* {{skill|Drive}} balance time decreased to 0.75, down from 1.00. | |||
* {{skill|Dualraze}} balance time lowered to 3.60, down from 4.0. | |||
* {{skill|Ambush}} will now pierce through [[rebounding]], stripping it. | |||
==== Woodlore ==== | |||
* Lowered dodge chance on {{skill|Smokescreen}} from 50% to 40%. | |||
* {{skill|Smokescreen}} now allows the [[Sentinel]] to ignore [[avoidance]] cooldowns. | |||
* Increased the amount of damage caused by {{skill|Spike}}. | |||
* [[Armor]] now has a slight effect on {{skill|Spike}}. | |||
* {{skill|Darts}} firing speed increased from 3.5 seconds to 3 seconds. | |||
* {{skill|Snare}} now prevents movement from completing when triggered. | |||
* Re-added {{skill|Barkskin}}, but it has been dropped to 15%, down from 18%. | |||
* Moved {{skill|Lifesap}} up the skill tree to take the position of {{skill|Attunement}}. | |||
=== November 2nd, 2012 === | |||
* The cooldown for dodging all attacks (except melee) is now 2 seconds (down from 6). | |||
* {{skill|Vorpal}} now wakes up sleeping targets. | |||
* {{skill|Plague}} proc time lowered to 8 seconds (down from 10). | |||
* {{skill|Lullaby}} proc time lowered to 11 seconds (down from 13). | |||
* [[Devotion]] rites can no longer be laid while [[phased]]. | |||
* Removed {{skill|Quickfoot}}. | |||
* {{skill|Floorsweep}} now requires balance. | |||
* {{skill|Floorsweep}} can now only be used if involuntarily knocked to the floor. | |||
* {{skill|Hangedman}} can no longer be used by [[dopplegangers]]. | |||
* {{skill|Abduct}} is now prevented by [[shield]] and [[prismatic barrier]]. | |||
* The time to {{skill|Prism}} to a monolithed room is now 9 seconds (down from 12). | |||
* {{skill|Mind Clamp|Clamp}} will now drain 20% of the target's health and mana, in addition to reducing maximum health and mana by 20%. | |||
* New skill: {{skill|Lifesap}}. | |||
* {{skill|Dragging}} has been reworked, and now allows a [[Sentinel]] to drag a prone player, no longer requiring a mount or for the target to be impaled. | |||
* Removed {{skill|Barkskin}}. | |||
* Removed {{skill|Attunement}}. | |||
* {{skill|Campfire}} now heals a small amount of health while set in a room. | |||
* New skill: {{skill|Smokescreen}}. | |||
* New skill: {{skill|Spike}}. | |||
* Changed trap mechanics. | |||
** There is now a in-room trap position which will trigger when a player enters the room from any direction. | |||
** Traps placed on exits now take up trap positions on both sides of that exit. In other words, you can't place traps back-to-back on a single exit anymore. | |||
** {{skill|Darts}} and {{skill|Catapult}} can now only placed on the in-room trap position, and can no longer be placed on exits. | |||
* {{skill|Dart}} now lets you apply two [[venoms]] to it. | |||
* You can now set a {{skill|Catapult}} to launch a player SKYWARDS. | |||
* You can now chain {{skill|Catapults|Catapult}} once more, however they can no longer loop. | |||
* Traps are now affected by afflictions such as [[Paranoia]] and [[Peace]]. | |||
* {{skill|Darts}} will now consume darts if there is no valid target to hit. | |||
* {{skill|Darts}} no longer fires immediately upon being triggered, however secondary effects like {{skill|Alarm}} will still go off. | |||
* {{skill|Darts}} firing speed increased from 4 seconds to 3.5 seconds. | |||
* {{skill|Noose}} asphyxiation messages now have a third person message. | |||
* Added all applicable [[Shaman]] [[defenses]] to the [[defense]] stripping routine. | |||
== October 2012 == | == October 2012 == | ||
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=== October 17th, 2012 === | === October 17th, 2012 === | ||
* New command: [[SEARCHNEWS]]. | * New command: [[SEARCHNEWS]]. | ||
== January 2011 == | |||
=== January 19th, 2011 === | |||
* Those in {{skill|Lightform}}, {{skill|Blackwind]}, and {{skill|Mistform}} will no longer be delayed by rubble. | |||
* Those in {{skill|Lightform}}, {{skill|Blackwind}}, and {{skill|Mistform}} will no longer receive shared experience. | |||
* The actual class name will be properly displayed when attempting to switch to a class you do not have or into the class you currently occupy. | |||
* The unparting of water will no longer be displayed if the water that was parted is no longer present in the room. | |||
* [[Tekura]] belts will properly function as [[weaponbelts]]. | |||
* {{skill|Book Tattoo|Book}} will no longer be cleared when joining a [[baitgame]] or [[freezetag]] event. | |||
* {{skill|Tents}} and {{skill|Dens}} will collapse when one switches out of the [[class]] which constructs it. | |||
* [[Rogues]] will no longer lose Inner [[spark]] if attempting and failing to use skills that require guild spark. | |||
* Inner [[spark]] will no longer be drained if there is insufficient guild spark to perform an ability. | |||
* {{skill|Entomb}} no longer works from the [[Havens]]. | |||
* {{skill|Marked|Mark}} rooms in [[Havens]] will be indicated as such on WHO lists just as regular Havens room would be. | |||
* {{skill|Magiclist}} will now display eclipse medallions as "astrological protection". | |||
* The [[racial]] skill [[Tremorsense]] works properly once more. | |||
* Paired items can no longer be used to travel to [[Divine]] locations such as the [[Pools]] or [[Time]]. | |||
* Use of [[Flood]] [[artifacts]] is now considered aggressive in nature. | |||
* Those with the [[Hood of Obscurity]] raised will not have their [[poses]] displayed. | |||
* Organizational revenue logs will now record [[commodities]] purchased by the comm shop. | |||
* Setting a [[bounty]] will now properly provide the reason for the bounty to the person being bountied. | |||
* The TAP [[emote]] has been changed. | |||
* The TAPHEAD [[emote]] has been created. | |||
=== January 14th, 2011 === | |||
* Updated the [[Changelog]] system, allowing better formatting. | |||
* Altered the outline of the [[CHANGELOG]] command; now sorts by date instead of days ago. | |||
* Updated ''CHANGELOG #'' and ''CHANGELOG NEXT'' to be more informative. | |||
* New city command: ''CITY COMM PRODUCTION'' will show the [[Ministry of Trade]] how much of each commodity their [[city]] produces. | |||
=== January 8th, 2011 === | |||
* {{skill|Crystalhome}} will now fail if you fall asleep during the attempt. | |||
* Dhuriv combinations will no longer apply venom afflictions twice when there is only one coating. | |||
* Those afflicted by {{skill|Eldritch Invocation}} will no longer receive their correct health and mana via [[GMCP]]. | |||
* Dying in {{skill|Lightform}} with a [[rebirth]] active will now cause you to return to a [[corporeal]] state. | |||
* The [[Dig]] [[racial]] now allows you to [[BURY]] objects as well. | |||
* Falling asleep while attempting to return to your [[Haven]] will now interrupt the process. | |||
* {{skill|Shield Slam}} will now afflict [[undead]] targets with [[limp veins]] instead of [[asthma]]. | |||
* {{skill|Garrotelock}} now clears properly on the victim's death. | |||
* {{skill|Restore}} will no longer heal the breaks of limbs with further damage. | |||
* {{skill|Vault}} now has the same [[grace]]/aggression requirements as normal [[stance|stancing]]. It will also take a small amount of [[endurance]]. | |||
* {{skill|Loki}} afflictions are now properly hidden from [[Affliction View]]. | |||
* ELIXLIST SHORT, ELIXLIST FULL, and ELIXLIST MISSING now display the proper values. | |||
* When an opponent cures [[berserking]], {{skill|Discernment}} will now properly show 'berserking' rather than 'berserk'. | |||
* You may no longer allow design access to the same person or organization multiple times. | |||
* [[GUILD PRIVS]] now shows the proper privileges for guild secretaries. | |||
* [[HOUSE STATUS]] should now properly display the [[bloodranks]] of those who are not currently classed as {{class|Praenomen}} or {{class|Bloodborn}}. | |||
* You now must remove an object before you can PROPOSE with it. | |||
* Attempting to APPLY or SIP directly from a pot will now result in an error message, rather than the destruction of your brewed concoctions. In addition, trying to APPLY or SIP a specific type of fluid will no longer check pots prior to filled vials. | |||
=== January 6th, 2011 === | |||
* Major changes to [[guards]] and mechanics revolving around city raids. | |||
** [[Guards]] now become stronger the less citizens are around. They become their current strength when 10 or more citizens are around, and are twice as strong when zero citizens are around. | |||
** Dying to a [[guard]] now counts as a PvP death in terms of [[experience loss]]. | |||
** Dying inside an enemy [[city]] now costs twice as much experience. | |||
** The majority of XP loss will happen on the death itself. | |||
** [[Commodity]] costs for guards and troops have been changed and made equal across all cities, with less emphasis on [[wood]] and [[steel]] (being the two most used comms at the moment). | |||
* Some of the more new environments in the game have been updated to provide commodities when captured in [[war]]. | |||
* NPC commodity stocks can no longer grow over 1000, and all surpluses have been removed. | |||
=== January 2nd, 2011 === | |||
* [[SPUR SKYWARDS]] is now usable in the [[Cavern]] [[environment]]. | |||
=== January 1st, 2011 === | |||
* [[Changelogs]] added to the game. | |||
* [[ELIXLIST]] now accepts the input ''ELIXLIST DECAYING''. | |||
* {{skill|Elixlist's|Elixlist}} [[AB]] file now reflects its new changes. | |||
* [[Guard]] detection code updated to help improve run time. | |||
* Updated [[OFFERINGS]] command; will no longer wipe essence totals. |