Difference between revisions of "List of changes"

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(This'll pretty much be a work in progress until the end of time.)
 
 
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== December 2012 ==
== December 2012 ==
=== December 31th, 2012 ===
* {{skill|Overgrowths|Overgrowth}} can now be placed indoors and in urban locations.
* The [[Teradrim]] receive their fourth revamp, and what is intended to be the class's final overhaul.
* New help file: {{help|teradrim|HELP TERADRIM}} (updated).
* New help file: {{help|earthen|HELP EARTHEN}}.
=== December 17th, 2012 ===
* Filter masks no longer have 'filter' as an alias. SWAP MASK is used to replace the filter.
=== December 12th, 2012 ===
* The [[iron coin]] portion of the [[Ankyrean Artifact hall]] now sells chest pieces (10ic each).
* Removed the chance to get nothing but gold from a chest.
=== December 9th, 2012 ===
* New help file: {{help|brawl|HELP BRAWL}}.
* [[GUILD PRIVS]] was changed to be easier to read.
=== December 7th, 2012 ===
* Modification to the [[II]] and [[INV]] commands: <nowiki>II CAT <invcat id> and INV CAT <invcat id></nowiki> will list items from the specified inventory category.
=== December 6th, 2012 ===
* {{skill|Charge|Charge (Woodlore)}} now has a small balance loss upon completion.


=== December 3rd, 2012 ===
=== December 3rd, 2012 ===
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* Fixed bugs with trap placement.
* Fixed bugs with trap placement.
* Fixed {{skill|Smokescreen}} not affecting your chance to [[divert]].
* Fixed {{skill|Smokescreen}} not affecting your chance to [[divert]].
==== Dhuriv ====
* {{skill|Ambush}} and {{skill|Drive}} can now deliver [[venoms]].
* Increased the damage modifers on {{skill|Drive}} and {{skill|Ambush}} to 85%, up from 65%.
* Increased the damage modifers on {{skill|Crosscut}} and {{skill|Strike}} to 75%, up from 65%.
* Increased {{skill|Crosscut}} torso damage to match {{skill|Slash}}.
* {{skill|Blind}} balance time has been decreased to 1.80 seconds, down from 2.75.
* {{skill|Crosscut}} balance time decreased to 2.25 seconds, down from 2.75.
* {{skill|Twirl}} balance time decreased to 2.40 seconds, down from 2.75.
* {{skill|Strike}} balance time decreased to 3 seconds, down from 3.5.
* {{skill|Splice}} balance time decreased to 2.50, down from 2.75.
* {{skill|Ambush}} balance time decreased to 2.40, down from 2.75.
* {{skill|Slice}} balance time decreased to 0.60, down from 0.75.
* {{skill|Thrust}} balance time decreased to 1.40, down from 1.50.
* {{skill|Drive}} balance time decreased to 0.75, down from 1.00.
* {{skill|Dualraze}} balance time lowered to 3.60, down from 4.0.
* {{skill|Ambush}} will now pierce through [[rebounding]], stripping it.
==== Woodlore ====
* Lowered dodge chance on {{skill|Smokescreen}} from 50% to 40%.
* {{skill|Smokescreen}} now allows the [[Sentinel]] to ignore [[avoidance]] cooldowns.
* Increased the amount of damage caused by {{skill|Spike}}.
* [[Armor]] now has a slight effect on {{skill|Spike}}.
* {{skill|Darts}} firing speed increased from 3.5 seconds to 3 seconds.
* {{skill|Snare}} now prevents movement from completing when triggered.
* Re-added {{skill|Barkskin}}, but it has been dropped to 15%, down from 18%.
* Moved {{skill|Lifesap}} up the skill tree to take the position of {{skill|Attunement}}.
=== November 2nd, 2012 ===
* The cooldown for dodging all attacks (except melee) is now 2 seconds (down from 6).
* {{skill|Vorpal}} now wakes up sleeping targets.
* {{skill|Plague}} proc time lowered to 8 seconds (down from 10).
* {{skill|Lullaby}} proc time lowered to 11 seconds (down from 13).
* [[Devotion]] rites can no longer be laid while [[phased]].
* Removed {{skill|Quickfoot}}.
* {{skill|Floorsweep}} now requires balance.
* {{skill|Floorsweep}} can now only be used if involuntarily knocked to the floor.
* {{skill|Hangedman}} can no longer be used by [[dopplegangers]].
* {{skill|Abduct}} is now prevented by [[shield]] and [[prismatic barrier]].
* The time to {{skill|Prism}} to a monolithed room is now 9 seconds (down from 12).
* {{skill|Mind Clamp|Clamp}} will now drain 20% of the target's health and mana, in addition to reducing maximum health and mana by 20%.
* New skill: {{skill|Lifesap}}.
* {{skill|Dragging}} has been reworked, and now allows a [[Sentinel]] to drag a prone player, no longer requiring a mount or for the target to be impaled.
* Removed {{skill|Barkskin}}.
* Removed {{skill|Attunement}}.
* {{skill|Campfire}} now heals a small amount of health while set in a room.
* New skill: {{skill|Smokescreen}}.
* New skill: {{skill|Spike}}.
* Changed trap mechanics.
** There is now a in-room trap position which will trigger when a player enters the room from any direction.
** Traps placed on exits now take up trap positions on both sides of that exit. In other words, you can't place traps back-to-back on a single exit anymore.
** {{skill|Darts}} and {{skill|Catapult}} can now only placed on the in-room trap position, and can no longer be placed on exits.
* {{skill|Dart}} now lets you apply two [[venoms]] to it.
* You can now set a {{skill|Catapult}} to launch a player SKYWARDS.
* You can now chain {{skill|Catapults|Catapult}} once more, however they can no longer loop.
* Traps are now affected by afflictions such as [[Paranoia]] and [[Peace]].
* {{skill|Darts}} will now consume darts if there is no valid target to hit.
* {{skill|Darts}} no longer fires immediately upon being triggered, however secondary effects like {{skill|Alarm}} will still go off.
* {{skill|Darts}} firing speed increased from 4 seconds to 3.5 seconds.
* {{skill|Noose}} asphyxiation messages now have a third person message.
* Added all applicable [[Shaman]] [[defenses]] to the [[defense]] stripping routine.


== October 2012 ==
== October 2012 ==
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=== October 17th, 2012 ===
=== October 17th, 2012 ===
* New command: [[SEARCHNEWS]].
* New command: [[SEARCHNEWS]].
== January 2011 ==
=== January 19th, 2011 ===
* Those in {{skill|Lightform}}, {{skill|Blackwind]}, and {{skill|Mistform}} will no longer be delayed by rubble.
* Those in {{skill|Lightform}}, {{skill|Blackwind}}, and {{skill|Mistform}} will no longer receive shared experience.
* The actual class name will be properly displayed when attempting to switch to a class you do not have or into the class you currently occupy.
* The unparting of water will no longer be displayed if the water that was parted is no longer present in the room.
* [[Tekura]] belts will properly function as [[weaponbelts]].
* {{skill|Book Tattoo|Book}} will no longer be cleared when joining a [[baitgame]] or [[freezetag]] event.
* {{skill|Tents}} and {{skill|Dens}} will collapse when one switches out of the [[class]] which constructs it.
* [[Rogues]] will no longer lose Inner [[spark]] if attempting and failing to use skills that require guild spark.
* Inner [[spark]] will no longer be drained if there is insufficient guild spark to perform an ability.
* {{skill|Entomb}} no longer works from the [[Havens]].
* {{skill|Marked|Mark}} rooms in [[Havens]] will be indicated as such on WHO lists just as regular Havens room would be.
* {{skill|Magiclist}} will now display eclipse medallions as "astrological protection".
* The [[racial]] skill [[Tremorsense]] works properly once more.
* Paired items can no longer be used to travel to [[Divine]] locations such as the [[Pools]] or [[Time]].
* Use of [[Flood]] [[artifacts]] is now considered aggressive in nature.
* Those with the [[Hood of Obscurity]] raised will not have their [[poses]] displayed.
* Organizational revenue logs will now record [[commodities]] purchased by the comm shop.
* Setting a [[bounty]] will now properly provide the reason for the bounty to the person being bountied.
* The TAP [[emote]] has been changed.
* The TAPHEAD [[emote]] has been created.
=== January 14th, 2011 ===
* Updated the [[Changelog]] system, allowing better formatting.
* Altered the outline of the [[CHANGELOG]] command; now sorts by date instead of days ago.
* Updated ''CHANGELOG #'' and ''CHANGELOG NEXT'' to be more informative.
* New city command: ''CITY COMM PRODUCTION'' will show the [[Ministry of Trade]] how much of each commodity their [[city]] produces.
=== January 8th, 2011 ===
* {{skill|Crystalhome}} will now fail if you fall asleep during the attempt.
* Dhuriv combinations will no longer apply venom afflictions twice when there is only one coating.
* Those afflicted by {{skill|Eldritch Invocation}} will no longer receive their correct health and mana via [[GMCP]].
* Dying in {{skill|Lightform}} with a [[rebirth]] active will now cause you to return to a [[corporeal]] state.
* The [[Dig]] [[racial]] now allows you to [[BURY]] objects as well.
* Falling asleep while attempting to return to your [[Haven]] will now interrupt the process.
* {{skill|Shield Slam}} will now afflict [[undead]] targets with [[limp veins]] instead of [[asthma]].
* {{skill|Garrotelock}} now clears properly on the victim's death.
* {{skill|Restore}} will no longer heal the breaks of limbs with further damage.
* {{skill|Vault}} now has the same [[grace]]/aggression requirements as normal [[stance|stancing]]. It will also take a small amount of [[endurance]].
* {{skill|Loki}} afflictions are now properly hidden from [[Affliction View]].
* ELIXLIST SHORT, ELIXLIST FULL, and ELIXLIST MISSING now display the proper values.
* When an opponent cures [[berserking]], {{skill|Discernment}} will now properly show 'berserking' rather than 'berserk'.
* You may no longer allow design access to the same person or organization multiple times.
* [[GUILD PRIVS]] now shows the proper privileges for guild secretaries.
* [[HOUSE STATUS]] should now properly display the [[bloodranks]] of those who are not currently classed as {{class|Praenomen}} or {{class|Bloodborn}}.
* You now must remove an object before you can PROPOSE with it.
* Attempting to APPLY or SIP directly from a pot will now result in an error message, rather than the destruction of your brewed concoctions. In addition, trying to APPLY or SIP a specific type of fluid will no longer check pots prior to filled vials.
=== January 6th, 2011 ===
* Major changes to [[guards]] and mechanics revolving around city raids.
** [[Guards]] now become stronger the less citizens are around. They become their current strength when 10 or more citizens are around, and are twice as strong when zero citizens are around.
** Dying to a [[guard]] now counts as a PvP death in terms of [[experience loss]].
** Dying inside an enemy [[city]] now costs twice as much experience.
** The majority of XP loss will happen on the death itself.
** [[Commodity]] costs for guards and troops have been changed and made equal across all cities, with less emphasis on [[wood]] and [[steel]] (being the two most used comms at the moment).
* Some of the more new environments in the game have been updated to provide commodities when captured in [[war]].
* NPC commodity stocks can no longer grow over 1000, and all surpluses have been removed.
=== January 2nd, 2011 ===
* [[SPUR SKYWARDS]] is now usable in the [[Cavern]] [[environment]].
=== January 1st, 2011 ===
* [[Changelogs]] added to the game.
* [[ELIXLIST]] now accepts the input ''ELIXLIST DECAYING''.
* {{skill|Elixlist's|Elixlist}} [[AB]] file now reflects its new changes.
* [[Guard]] detection code updated to help improve run time.
* Updated [[OFFERINGS]] command; will no longer wipe essence totals.

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