Difference between revisions of "Mentis (skill)"

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(Syntax and descriptions. Still needs Bloodborn-only abilities.)
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__NOTOC__
The brilliant intellect of vampires harbor a fire and shrewdness unmatched
among mortals. Through the mysterious powers of '''Mentis''', the vampires spread
mental afflictions, fomenting insanity among mortal and vampire alike. These
telepathic powers start merely by expanding the consciousness, but as a
vampire's powers of Mentis grow, their strength of will channels into the
power to bend minds and control actions. With a piercing gaze, the master of
Mentis can cause even the strongest mortal mind to crumble and push even
other vampires to accede to their desires. This powerful mental discipline
encompasses subtle textures and emotional states, transcending the physical
limitations of the body while developing sharpness of the Mind.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Lifevision | Inept | 0| Detect food. }}
== Abilities ==
{{SkillTableRow | Bleed * | Inept | 33| Squeeze your foe until they bleed from every pore. }}
{{SkillTableRow |Lifevision|Inept|0|Detect food. }}
{{SkillTableRow | Confusion | Inept | 66| Confuse your prey. }}
{{SkillTableRow |Whisper|Inept|0|Condition your opponent to your liking. }}
{{SkillTableRow | Deathsight | Novice | 0| See the death about you. }}
{{SkillTableRow |Deathsight|Novice|0|See the death about you. }}
{{SkillTableRow | Fear | Novice | 33| Put the fear of you into 'em. }}
{{SkillTableRow |Psycombat|Apprentice|0|Battling another telepath with the psychic arts. }}
{{SkillTableRow | Impatience | Novice | 66| Inability to concentrate on focused tasks. }}
{{SkillTableRow |Assess|Apprentice|66|Ascertaining the health of one's prey. }}
{{SkillTableRow | Psycombat | Apprentice | 0| Battling another telepath with the psychic arts. }}
{{SkillTableRow |Disrupt|Capable|0|Throw off your target's mental equilibrium. }}
{{SkillTableRow | Paranoia | Apprentice | 33| Being paranoid doesn't mean they aren't out to get you. }}
{{SkillTableRow |Siphon|Adept|33|Steal your target's mana. }}
{{SkillTableRow | Assess | Apprentice | 66| Ascertaining the health of one's prey. }}
{{SkillTableRow |Mesmerize|Skilled|0|Seize control of your prey's consciousness. }}
{{SkillTableRow | Disrupt | Capable | 0| Throw off your target's mental equilibrium. }}
{{SkillTableRow |ForkedTongue|Gifted|0|Interweaving whispers. }}
{{SkillTableRow | Phlegm * | Capable | 33| Expel the bodily fluids of your foe. }}
{{SkillTableRow |Telesense|Gifted|0|Heighten your awareness of telepathic attacks. }}
{{SkillTableRow | Stupidity | Capable | 66| Most mortals aren't terribly bright anyway. }}
{{SkillTableRow |Panic|Gifted|33|Steeds are so jittery these days. }}
{{SkillTableRow | Agoraphobia | Adept | 0| Fear of open spaces. }}
{{SkillTableRow |Contemplation|Fabled|0|Assess their mental stability. }}
{{SkillTableRow | Siphon | Adept | 33| Steal your target's mana. }}
{{SkillTableRow |Trill|Fabled|25|Whisper to all who might hear. }}
{{SkillTableRow | Masochism | Adept | 66| Stop hitting yourself! }}
{{SkillTableRow |Lure|Mythical|50|Lure a victim to their death. }}
{{SkillTableRow | Mesmerize | Skilled | 0| Seize control of your prey's consciousness. }}
{{SkillTableRow |Annihilate|Transcendent|0|Destroy a weakened mind. }}
{{SkillTableRow | Loneliness | Skilled | 33| Codependence is a sad thing. }}
{{SkillTableRow | YellowBile * | Skilled | 66| Relieve your foe of this fluid. }}
{{SkillTableRow | Telesense | Gifted | 0| Heighten your awareness of telepathic attacks. }}
{{SkillTableRow | ForkedTongue | Gifted | 0| Interweaving whispers. }}
{{SkillTableRow | Panic | Gifted | 33| Steeds are so jittery these days. }}
{{SkillTableRow | Peace | Gifted | 66| Hand him a flower before gutting him. }}
{{SkillTableRow | Seduction | Expert | 0| Draw mana from your opponent. }}
{{SkillTableRow | Epilepsy | Expert | 33| Give 'em the shakes. }}
{{SkillTableRow | Anorexia | Expert | 66| Utter revulsion for food and drink. }}
{{SkillTableRow | Belonephobia | Expert | 66| The belief that one is going to pop. }}
{{SkillTableRow | Amnesia | Virtuoso | 0| Who was that masked man? }}
{{SkillTableRow | Bloodsense + | ? | ?| Take stock of blood loss around you.}}
{{SkillTableRow | Dementia | Virtuoso | 66| Spatial orientation deficit. }}
{{SkillTableRow | Contemplation | Fabled | 0| Assess their mental stability. }}
{{SkillTableRow | Berserk | Fabled| 25| Fill 'em with rage. }}
{{SkillTableRow | Indifference | Fabled | 50| They're easy when they don't care. }}
{{SkillTableRow | Vertigo | Fabled | 75| Make your enemy fearful of any heights. }}
{{SkillTableRow | Temptation | Mythical | 0| Mentally drain your foe of their physical health. }}
{{SkillTableRow | Recklessness | Mythical | 25| Disregard for his own welfare. }}
{{SkillTableRow | Lure | Mythical | 50| Lure a victim to their death. }}
{{SkillTableRow | Annihilate | Transcendent | 0| Destroy a weakened mind. }}
|}
|}
{{SkillHeader}}
== Whispers ==
{{SkillTableRow |Confusion|Inept|65|Confuse your prey. }}
{{SkillTableRow |Fear|Novice|33|Put the fear of you into 'em. }}
{{SkillTableRow |Impatience|Novice|66|Inability to concentrate on focused tasks. }}
{{SkillTableRow |Paranoia|Apprentice|33|Being paranoid doesn't mean they aren't out to get you. }}
{{SkillTableRow |Stupidity|Capable|66|Most mortals aren't terribly bright anyway. }}
{{SkillTableRow |Agoraphobia|Adept|0|Fear of open spaces. }}
{{SkillTableRow |Masochism|Adept|66|Stop hitting yourself. }}
{{SkillTableRow |Loneliness|Skilled|33|Codependence is a sad thing. }}
{{SkillTableRow |Seduction|Expert|0|Draw mana from your opponent. }}
{{SkillTableRow |Epilepsy|Expert|33|Give 'em the shakes. }}
{{SkillTableRow |Anorexia|Expert|66|Utter revulsion for food and drink. }}
{{SkillTableRow |Amnesia|Virtuoso|0|Who was that masked man. }}
{{SkillTableRow |Peace|Virtuoso|33|Calm down, I won't hurt you. }}
{{SkillTableRow |Dementia|Virtuoso|66|Spatial orientation deficit. }}
{{SkillTableRow |Berserking|Fabled|25|Fill 'em with rage. }}
{{SkillTableRow |Indifference|Fabled|50|They're easy when they don't care. }}
{{SkillTableRow |Vertigo|Fabled|75|Make your enemy fearful of any heights. }}
{{SkillTableRow |Temptation|Mythical|0|Mentally drain your foe of their physical health. }}
{{SkillTableRow |Recklessness|Mythical|25|Disregard for his own welfare. }}|}
{{AB
|skillname = Lifevision
|syntax = LIFEVISION
|description =
Your keen senses allow you to see all living things within your sight, regardless if they are
hidden or not. It will additionally provide some measure of protection against illusions, allowing
you to occasionally tell if they are fake.
}}
{{AB
|skillname = Whisper
|syntax = WHISPER <affliction> <target>
|description = Blood cost: 90 per whisper
Whispers are the manner in which you can condition your opponent into various mental states that
will grant you an advantage in on the field of battle. All whispers can be performed off balance,
allowing you to attack with fist or sword and then whisper an affliction to your opponent. You will
learn new afflictions to whisper as you continue to progress in Mentis.
You can type AFFLICTION <name> to learn more about what an affliction does.
}}
{{AB
|skillname = Deathsight
|syntax = DEATHSIGHT [OFF]
|description =
Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish
and pass through it.
}}
{{AB
|skillname = Psycombat
|syntax = PSYCHALLENGE <player>
|description =
Psychic combat is a telepathic battle between two players where the goal is to crumple your
opponents mind. There is no penalty for losing, however those with deathsight will feel the moment
a game is decided. There are only seven commands associated with psychic combat that may be used,
and when you accept you will be transported to a special location out of harms way. Most other
commands will not work until the game is complete.
You can do the following in psychic combat:
PSY BLAST:
Blast your opponents mind and attack his mental fortitude.
PSY BARRIER:
Erect a barrier that protects your mind from psychic blasts.
PSY WHIP:
Tear away your opponents mental barrier if they have one.
PSY SURGE:
If your opponent has less then half of their mental energy, you can end the match in a surge of
psychic power. This is costly to perform and could result in your own loss if misjudged.
PSY PROBE:
Use your mind to determine your opponents mental energy.
PSY MEDITATE:
Meditate your mind in order to recover your mental energy. This is a slow process.
PSY ESCAPE:
This takes time and during which you may not do anything else. Once the ability is successful, an
exit will open up allowing you to escape.
}}
{{AB
|skillname = Assess
|syntax = ASSESS <target>
|description =
Determine the physical state of another individual, discovering their current health levels. Unique
to Mentis, you may additionally perform this ability off balance.
}}
{{AB
|skillname = Disrupt
|syntax = DISRUPT <target>
|description = Blood cost: 100
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They
will not be able to recover until they CONCENTRATE.
Look at HELP TYPES for more information on what is regarded as a mental affliction.
}}


* = Praenomen (Vampire) Only
{{AB
+ = Bloodborn Only
|skillname = Siphon
|syntax = SIPHON <target>
|description = Blood cost: 100


==Lifevision==
With a brush of a finger, you can quickly steal mana from your opponent and bolster your own.
{|
 
| style="background:black; color:red"|'''Syntax:'''
}}
|-
 
| style="background:grey"|<tt>LIFEVISION</tt>
{{AB
|}
|skillname = Mesmerize
You can see those who would hide from you by detecting their lifeforce.
|syntax = MESMERIZE <target>
|description = Blood cost: 100
 
This ability allows you to capture the attention of your opponent for a short time, rendering them
transfixed and unable to act. If they are blind, then this ability will cure of them of it instead.
 
}}
 
{{AB
|skillname = ForkedTongue
|syntax = WHISPER <affliction> <affliction> <target>
|description =
The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper,
inflicting both upon your target simultaneously.
 
}}
 
{{AB
|skillname = Telesense
|syntax = TELESENSE <ON/OFF>
|description =  
Tune your senses to detect any telepathic attempts made on yourself or
those in your location. Be warned, this will drain your mana while
active.
 
}}
 
{{AB
|skillname = Panic
|syntax = WHISPER PANIC <target/mount>
|description =
Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the
location. You cannot interweave this whisper with another.
 
}}
 
{{AB
|skillname = Contemplation
|syntax = CONTEMPLATE <target>
|description =
Contemplate your opponent's mental state and discover their mana levels.
 
}}
 
{{AB
|skillname = Trill
|syntax = TRILL <affliction> [affliction]
|description =
Splitting the sound of your whispers into numerous directions, you can impart subvocal commands to
all enemies within your location. You can trill a second affliction as long as you have knowledge
of Forkedtongue.
 
This ability has a cooldown upon use, and cannot be used until it is ready once more.
 
}}
 
{{AB
|skillname = Lure
|syntax = LURE <target>
|description = Blood cost: 250
 
By projecting your mental control over your surroundings, you are able to lure a target that is
within three rooms of you towards your location. This will move them as though they did it of their  
own accord.


==Bleed==
This ability will strip the rebounding defence if it is successful in moving the target.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>EFFUSE <target> OF BLOOD</tt>
|}
This is a powerful mental skill. With the strength of your undead mind, you will squeeze the body of your foe, draining him of the first of the four humors, blood. Your foe will only be able to heal themselves of this affliction, should they leave your presence first.


==Confusion==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER CONFUSION <target></tt>
|}
Plant confusing echoes and voices into the mind of your target.


==Deathsight==
{{AB
{|
|skillname = Annihilate
| style="background:black; color:red"|'''Syntax:'''
|syntax = ANNIHILATE <target>
|-
|description = Blood cost: 300
| style="background:grey"|<tt>DEATHSIGHT</tt>
|}
You will be able to see deaths as they occur about the land.


==Fear==
If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their
{|
maximum, you can strike their forehead with a rush of psychic power and annihilate them with a
| style="background:black; color:red"|'''Syntax:'''
single word.
|-
| style="background:grey"|<tt>WHISPER FEAR <target></tt>
|}
Plant unnatural dread into the mind of your target.


==Impatience==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER IMPATIENCE <target></tt>
|}
Reduce your target's attention span.


==Psycombat==
{{AB
|skillname = Confusion
|syntax = WHISPER CONFUSION <target>
|description =  
Plant confusing echoes and voices into the mind of your target, afflicting them with confusion.


Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
}}


PSY BLAST<br/>
{{AB
Using your mental powers, you blast out at your opponent, attacking his mana.
|skillname = Fear
|syntax = WHISPER FEAR <target>
|description =
Plant unnatural dread into the mind of your target, causing them to flee in fear until they compose
themselves.


PSY BARRIER<br/>
}}
At the expense of some mana, this protects you against Psy Blast.


PSY WHIP<br/>
{{AB
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
|skillname = Impatience
|syntax = WHISPER IMPATIENCE <target>
|description =
Reduce the attention span of your opponent, making it difficult to focus and afflicting them with
impatience.


PSY SURGE<br/>
}}
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.


PSY PROBE<br/>
{{AB
You use some mental energy to discover your opponent's mana level.
|skillname = Paranoia
|syntax = WHISPER PARANOIA <target>
|description =
Instill your opponent with irrational suspicion, afflicting them with paranoia.


PSY MEDITATE/MED<br/>
}}
This allows you to regain mana, albeit slowly.


PSY ESCAPE<br/>
{{AB
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.
|skillname = Stupidity
|syntax = WHISPER STUPIDITY <target>
|description =
Stupefy and slow your opponent's mind, afflicting them with stupidity.


==Paranoia==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER PARANOIA <target></tt>
|}
Instills your target with irrational suspicions.


==Assess==
{{AB
{|
|skillname = Agoraphobia
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER AGORAPHOBIA <target>
|-
|description =
| style="background:grey"|<tt>ASSESS <player></tt>
Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia.
|}
Determine the physical state of another individual.


==Disrupt==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DISRUPT <target></tt>
|}
Cause a disruption to your victim's natural equilibrium.


==Phlegm==
{{AB
{|
|skillname = Masochism
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER MASOCHISM <target>
|-
|description =
| style="background:grey"|<tt>EFFUSE <target> OF PHLEGM</tt>
Give your opponent the idea that self-harm is a fun pasttime. This will afflict them with masochism.
|}
Phlegm is the second humor. As with blood, you will mentally drain your foe of this needed fluid, causing pain and suffering.


==Stupidity==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER STUPIDITY <target></tt>
|}
Cause your target's mind to slow and stupefy.


==Agoraphobia==
{{AB
{|
|skillname = Loneliness
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER LONELINESS <target>
|-
|description =
| style="background:grey"|<tt>WHISPER AGORAPHOBIA <target></tt>
Make the fool crave the company of others, afflicting them with loneliness.
|}
Cause your target to dread being outdoors.


==Siphon==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>SIPHON <target></tt>
|}
Steal mana from your target.


==Masochism==
{{AB
{|
|skillname = Seduction
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER SEDUCTION <target>
|-
|description =
| style="background:grey"|<tt>WHISPER MASOCHISM <target></tt>
Mentally coerce your opponent into sharing their mental reserves with you periodically. This effect
|}
will last until they escape your presence for a short time.
Give your target the foolish idea that self-harm is a fun pasttime.


==Mesmerize==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MESMERIZE <target></tt>
|}
This ability allows you to capture your target's attention with the force of your superior will, rendering him unable to act for a short time. Blindness will protect the victim, though this ability will render a blind person able to see again.


==Loneliness==
{{AB
{|
|skillname = Epilepsy
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER EPILEPSY <target>
|-
|description =
| style="background:grey"|<tt>WHISPER LONELINESS <target></tt>
Cause your opponent to spasm and twitch, afflicting them with epilepsy.
|}
Make the fool crave the company of others.


==Yellowbile==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>EFFUSE <target> OF YELLOW BILE</tt>
|}
Yellow bile is the third humor. You may mentally drain your foe of this necessary fluid, causing pain and suffering.


==Telesense==
{{AB
{|
|skillname = Anorexia
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER ANOREXIA <target>
|-
|description =
| style="background:grey"|<tt>TELESENSE</tt>
Implant the fear of consumption into your opponent, afflicting them with anorexia.
|}
Though it drains mana, this ability will inform you when many telepathic attempts are made on you or someone in your location.


==Forkedtongue==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DWHISPER <affliction> <affliction> <target></tt>
|}
The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper, inflicting both upon your target simultaneously.


==Panic==
{{AB
{|
|skillname = Amnesia
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER AMNESIA <target>
|-
|description =
| style="background:grey"|<tt>WHISPER PANIC <mount></tt>
Confuse the thoughts of your opponent, making them forget the next action they wish to perform.
|}
With this whisper you may suffuse the mind of a steed with panic, which will sometimes take hold and cause the mount to lose control. If it is being ridden, it will buck its rider off, and if not it will flee the location. This whisper cannot be interweaved with another.


==Peace==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER PEACE <target></tt>
|}
Force your target into a more serene frame of mind.


==Seduction==
{{AB
Seduction is used with the WHISPER skill. With seduction, you will mentally coherce your opponent to share their mental reserves with you.
|skillname = Peace
|syntax = WHISPER PEACE <target>
|description =  
Induce care free thoughts into your victim, causing them to forget their enemies and afflict them
with peace.


==Epilepsy==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER EPILEPSY <target></tt>
|}
Induce an epileptic fit in your target, causing them to sputter and gag.


==Anorexia==
{{AB
{|
|skillname = Dementia
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER DEMENTIA <target>
|-
|description =
| style="background:grey"|<tt>WHISPER ANOREXIA <target></tt>
Subvert your opponent's facility for recognizing his surroundings, afflicting them with dementia.
|}
Implant the paranoia of weight gain into your target's frail mind.


==Belonephobia==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER BELONEPHOBIA <target></tt>
|}
Implant the paranoia that their flesh will pop into the frail mind of
your target.


==Amnesia==
{{AB
{|
|skillname = Berserking
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER BERSERKING <target>
|-
|description =
| style="background:grey"|<tt>WHISPER AMNESIA <target></tt>
Fill your foe with uncontrolled rage, afflicting them with berserking.
|}
Steal a thought from your target's consciousness.


==Dementia==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER DEMENTIA <target></tt>
|}
Subvert your target's facility for recognizing his surroundings.


==Contemplation==
{{AB
{|
|skillname = Indifference
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER INDIFFERENCE <target>
|-
|description =
| style="background:grey"|<tt>CONTEMPLATE <target></tt>
Induce disregard into your opponent's state of mind, giving them the indifference affliction.
|}
Attacks that require the 'prone' status will work on this target while the affliction is left
Will let you know how much mana they possess.
uncured.


==Berserk==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER BERSERK <target></tt>
|}
Fill your foe with uncontrolled rage.


==Indifference==
{{AB
{|
|skillname = Vertigo
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER VERTIGO <target>
|-
|description =
| style="background:grey"|<tt>WHISPER INDIFFERENCE <target></tt>
Implant a fear of heights into your opponent, afflicting them with vertigo.
|}
Induce in your enemy an indifference to the consumption of healing elixirs and herbs.


==Vertigo==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER VERTIGO <target></tt>
|}
Implant a fear of heights into your enemy, preventing them from taking up flight.


==Temptation==
{{AB
Temptation is used with the WHISPER skill. Temptation will drain your foe of health, adding it to your own.
|skillname = Temptation
|syntax = WHISPER TEMPTATION <target>
|description =  
Fill your opponent with temptation, periodically draining them of their health and adding it to  
your own. This effect will last until they escape your presence for a short time.


==Recklessness==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER RECKLESSNESS <target></tt>
|}
Influence your target to disregard his own health.


==Lure==
{{AB
{|
|skillname = Recklessness
| style="background:black; color:red"|'''Syntax:'''
|syntax = WHISPER RECKLESSNESS <target>
|-
|description =
| style="background:grey"|<tt>LURE <target></tt>
Influence your target to disregard his own state of health, afflicting them with recklessness.
|}
By projecting your mental control over distance, you are able to lure those near you towards your location. If your prey is within your local area, you have a greater range from which to lure them. Be warned, you cannot move out of this location while luring or it will be broken.


==Annihilate==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ANNIHILATE <victim></tt>
|}
If your victim is sufficiently weakened mentally, you can kill them with a single word of annihilation.

Latest revision as of 00:54, 6 April 2022

The brilliant intellect of vampires harbor a fire and shrewdness unmatched among mortals. Through the mysterious powers of Mentis, the vampires spread mental afflictions, fomenting insanity among mortal and vampire alike. These telepathic powers start merely by expanding the consciousness, but as a vampire's powers of Mentis grow, their strength of will channels into the power to bend minds and control actions. With a piercing gaze, the master of Mentis can cause even the strongest mortal mind to crumble and push even other vampires to accede to their desires. This powerful mental discipline encompasses subtle textures and emotional states, transcending the physical limitations of the body while developing sharpness of the Mind.

Abilities

Skill Rank Percent Description
Lifevision Inept 0% Detect food.
Whisper Inept 0% Condition your opponent to your liking.
Deathsight Novice 0% See the death about you.
Psycombat Apprentice 0% Battling another telepath with the psychic arts.
Assess Apprentice 66% Ascertaining the health of one's prey.
Disrupt Capable 0% Throw off your target's mental equilibrium.
Siphon Adept 33% Steal your target's mana.
Mesmerize Skilled 0% Seize control of your prey's consciousness.
ForkedTongue Gifted 0% Interweaving whispers.
Telesense Gifted 0% Heighten your awareness of telepathic attacks.
Panic Gifted 33% Steeds are so jittery these days.
Contemplation Fabled 0% Assess their mental stability.
Trill Fabled 25% Whisper to all who might hear.
Lure Mythical 50% Lure a victim to their death.
Annihilate Transcendent 0% Destroy a weakened mind.

Whispers

Skill Rank Percent Description
Confusion Inept 65% Confuse your prey.
Fear Novice 33% Put the fear of you into 'em.
Impatience Novice 66% Inability to concentrate on focused tasks.
Paranoia Apprentice 33% Being paranoid doesn't mean they aren't out to get you.
Stupidity Capable 66% Most mortals aren't terribly bright anyway.
Agoraphobia Adept 0% Fear of open spaces.
Masochism Adept 66% Stop hitting yourself.
Loneliness Skilled 33% Codependence is a sad thing.
Seduction Expert 0% Draw mana from your opponent.
Epilepsy Expert 33% Give 'em the shakes.
Anorexia Expert 66% Utter revulsion for food and drink.
Amnesia Virtuoso 0% Who was that masked man.
Peace Virtuoso 33% Calm down, I won't hurt you.
Dementia Virtuoso 66% Spatial orientation deficit.
Berserking Fabled 25% Fill 'em with rage.
Indifference Fabled 50% They're easy when they don't care.
Vertigo Fabled 75% Make your enemy fearful of any heights.
Temptation Mythical 0% Mentally drain your foe of their physical health.
Recklessness Mythical 25% Disregard for his own welfare.
Lifevision
Syntax: LIFEVISION
Description: Your keen senses allow you to see all living things within your sight, regardless if they are

hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.


Whisper
Syntax: WHISPER <affliction> <target>
Description: Blood cost: 90 per whisper

Whispers are the manner in which you can condition your opponent into various mental states that will grant you an advantage in on the field of battle. All whispers can be performed off balance, allowing you to attack with fist or sword and then whisper an affliction to your opponent. You will learn new afflictions to whisper as you continue to progress in Mentis.

You can type AFFLICTION <name> to learn more about what an affliction does.


Deathsight
Syntax: DEATHSIGHT [OFF]
Description: Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish

and pass through it.


Psycombat
Syntax: PSYCHALLENGE <player>
Description: Psychic combat is a telepathic battle between two players where the goal is to crumple your

opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponents mind and attack his mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponents mental barrier if they have one.

PSY SURGE: If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponents mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape.


Assess
Syntax: ASSESS <target>
Description: Determine the physical state of another individual, discovering their current health levels. Unique

to Mentis, you may additionally perform this ability off balance.


Disrupt
Syntax: DISRUPT <target>
Description: Blood cost: 100

Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Siphon
Syntax: SIPHON <target>
Description: Blood cost: 100

With a brush of a finger, you can quickly steal mana from your opponent and bolster your own.


Mesmerize
Syntax: MESMERIZE <target>
Description: Blood cost: 100

This ability allows you to capture the attention of your opponent for a short time, rendering them transfixed and unable to act. If they are blind, then this ability will cure of them of it instead.


ForkedTongue
Syntax: WHISPER <affliction> <affliction> <target>
Description: The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper,

inflicting both upon your target simultaneously.


Telesense
Syntax: TELESENSE <ON/OFF>
Description: Tune your senses to detect any telepathic attempts made on yourself or

those in your location. Be warned, this will drain your mana while active.


Panic
Syntax: WHISPER PANIC <target/mount>
Description: Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the

location. You cannot interweave this whisper with another.


Contemplation
Syntax: CONTEMPLATE <target>
Description: Contemplate your opponent's mental state and discover their mana levels.


Trill
Syntax: TRILL <affliction> [affliction]
Description: Splitting the sound of your whispers into numerous directions, you can impart subvocal commands to

all enemies within your location. You can trill a second affliction as long as you have knowledge of Forkedtongue.

This ability has a cooldown upon use, and cannot be used until it is ready once more.


Lure
Syntax: LURE <target>
Description: Blood cost: 250

By projecting your mental control over your surroundings, you are able to lure a target that is within three rooms of you towards your location. This will move them as though they did it of their own accord.

This ability will strip the rebounding defence if it is successful in moving the target.


Annihilate
Syntax: ANNIHILATE <target>
Description: Blood cost: 300

If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their maximum, you can strike their forehead with a rush of psychic power and annihilate them with a single word.


Confusion
Syntax: WHISPER CONFUSION <target>
Description: Plant confusing echoes and voices into the mind of your target, afflicting them with confusion.


Fear
Syntax: WHISPER FEAR <target>
Description: Plant unnatural dread into the mind of your target, causing them to flee in fear until they compose

themselves.


Impatience
Syntax: WHISPER IMPATIENCE <target>
Description: Reduce the attention span of your opponent, making it difficult to focus and afflicting them with

impatience.


Paranoia
Syntax: WHISPER PARANOIA <target>
Description: Instill your opponent with irrational suspicion, afflicting them with paranoia.


Stupidity
Syntax: WHISPER STUPIDITY <target>
Description: Stupefy and slow your opponent's mind, afflicting them with stupidity.


Agoraphobia
Syntax: WHISPER AGORAPHOBIA <target>
Description: Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia.


Masochism
Syntax: WHISPER MASOCHISM <target>
Description: Give your opponent the idea that self-harm is a fun pasttime. This will afflict them with masochism.


Loneliness
Syntax: WHISPER LONELINESS <target>
Description: Make the fool crave the company of others, afflicting them with loneliness.


Seduction
Syntax: WHISPER SEDUCTION <target>
Description: Mentally coerce your opponent into sharing their mental reserves with you periodically. This effect

will last until they escape your presence for a short time.


Epilepsy
Syntax: WHISPER EPILEPSY <target>
Description: Cause your opponent to spasm and twitch, afflicting them with epilepsy.


Anorexia
Syntax: WHISPER ANOREXIA <target>
Description: Implant the fear of consumption into your opponent, afflicting them with anorexia.


Amnesia
Syntax: WHISPER AMNESIA <target>
Description: Confuse the thoughts of your opponent, making them forget the next action they wish to perform.


Peace
Syntax: WHISPER PEACE <target>
Description: Induce care free thoughts into your victim, causing them to forget their enemies and afflict them

with peace.


Dementia
Syntax: WHISPER DEMENTIA <target>
Description: Subvert your opponent's facility for recognizing his surroundings, afflicting them with dementia.


Berserking
Syntax: WHISPER BERSERKING <target>
Description: Fill your foe with uncontrolled rage, afflicting them with berserking.


Indifference
Syntax: WHISPER INDIFFERENCE <target>
Description: Induce disregard into your opponent's state of mind, giving them the indifference affliction.

Attacks that require the 'prone' status will work on this target while the affliction is left uncured.


Vertigo
Syntax: WHISPER VERTIGO <target>
Description: Implant a fear of heights into your opponent, afflicting them with vertigo.


Temptation
Syntax: WHISPER TEMPTATION <target>
Description: Fill your opponent with temptation, periodically draining them of their health and adding it to

your own. This effect will last until they escape your presence for a short time.


Recklessness
Syntax: WHISPER RECKLESSNESS <target>
Description: Influence your target to disregard his own state of health, afflicting them with recklessness.