Difference between revisions of "Racial Roleplay"

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==Mhun==
==Mhun==
The [[Mhun|mhun's]] racial heritage of struggle and oppression give players lots of freedom to play a character who has been disenfranchised or has fought against the odds. Humble origins, scrappy pluck or even browbeaten submission all work great with the mhun background - many "good" organizations make an effort to protect the lower-class mhun from oppression and attack, so a mhun finding their way to Enorian is a natural fit. Conversely, mhun also make an intriguing choice for a vampire character, and some players choose to play a mhun who has fallen into temptation or embraced the role of oppressed becoming the oppressor, turning to Bloodloch for a home. Mhun also offer a good fit for anyone interested in making a character who is interested in geology or craftsmanship, making the Teradrim or crafters of various ilks another obvious choice.
The [[Mhun|mhun's]] racial heritage of struggle and oppression give players lots of freedom to play a character who has been disenfranchised or has fought against the odds. Humble origins, scrappy pluck or even browbeaten submission all work great with the mhun background - many "good" organizations make an effort to protect the lower-class mhun from oppression and attack, so a mhun finding their way to Enorian is a natural fit. Conversely, mhun also make an intriguing choice for a vampire character, and some players choose to play a mhun who has fallen into temptation or embraced the role of oppressed becoming the oppressor, turning to Bloodloch for a home. Mhun also offer a good fit for anyone interested in making a character who is interested in geology or craftsmanship, making the Teradrim or crafters of various ilks another obvious choice.
==Nazetu==
==Ogres==
==Orcs==
==Rajamala==
[[Rajamala]] offer a wide array of roleplay choices, with the physical form itself rich with potential - cat-like and quick, the race are natural hunters, making them a natural choice for a role such as a lycanthrope or Sentinel or a member of the forested city of Duiran, similar to their rainforest homeland. Culture and art flourish in the jungles alongside hunting, with mythology and lore passed down through the generations, making scholars just as common as warriors for the race, with priests - both those championing the light and cultists worshiping shadows - playing prominent roles in the race's history. Rajamala can be found in all guilds, cities and walks of life, suited for a range of roles and outlooks. The Goddess [[Omei]], in particular, holds tight ties with the rajamala people, Her own history entwined with theirs, and many flock to Her patronage.
==Trolls==
Trolls can be a very fun race to play, either as a serious, stern warrior, devoted to combat, or as a more comical character type.


'''Stereotypes:''' The race's assumed tendency towards low intelligence is a bit of a misnomer - while not natural scholars, they bear the same capacity of a human's thought, only requiring more diligence in study in mental versus physical pursuits. Due to this, many trolls default back to manual labour or martial training, as it plays to their strengths beyond what the other races can compete with.
'''Culture:''' Trolls come from a history of good and bad - trickery and salvation - and with their redemption coming through a God of Truth, tend to form subcultures focused around a strict regulation and 'honour', even if this falls within a hierarchy of muscle and internal control.
'''Language:''' Their jilted speech patterns in the common tongue come more from an issue of translation between language types than true stupidity, and typically converse more naturally in their native tongue. Their native tongue is layered with meaning, with words often clustering to express more depth and intention than can be otherwise clearly communicated. There is a rough poetry to it, though it is greatly lost in translation, which leaves to many sources of miscommunication with other races.
'''Physicality:''' Trolls trend being larger and more muscular (from the typical beefed out muscle builder to a true heavyweight lifting build) than other races, both for the men and women. They are most commonly earthy in colour - grey, brown, or greenish skin that is thick and leathery, coarse hair and lower incisors that eclipse their upper lips. They trend sharp, bold features, with craggy noses and high cheek bones - their concept of beauty being something that suggests strength and longevity rather than fragility or delicacy - sharp versus soft, strong versus agile.
'''Overview''': This conflict of speech structures can both build to a depth of roleplay of communication as well as forming the role for a burly, muscle-bound sort of comic relief. Conversely, a troll can make an excellent stoic character, stalwart and stubborn in single-minded pursuit of his or her goals. Their predisposition for physical combat makes them ideal for a weapon-user, like a Carnifex, Templar, Teradrim, or Luminary, and their fame for strong constitutions make them ideal for a sheerly physical fighter, such as a lycanthrope, Daru or Sentaari monk.
==Tsol'aa==
Due to their natural affinity to the forests, [[tsol'aa]] make an ideal race for someone interested in the guilds of Duiran, particularly the Shamans and Sentinels. The evacuation to Duiran makes a natural backstory for someone interested in playing a tsol'aa who grew up in the [[Heartwood]], although the race has always had members who have sought homes in the cities. Characters have both embraced and rejected their forestal origins, with some displaying deep ties to the land, while other, outcast tsol'aa have rebelled against their heritage and instead sought to corrupt nature to strike at the society which shunned them, turning to classes like the [[Indorani]] to exterminate plantlife itself.
==Xorani==
A versatile and adaptable people, [[xorani]] can be found in all cities and guilds in Sapience. Their preference for warm climates makes the balmy weather of [[Enorian]] and [[Duiran]] a delight, while their ties to fire make Bloodloch's lava pools a natural draw, but the libraries of [[Spinesreach]] still have their own draw for the serious scholars of the race. Playing a xoran opens the door to very creative roleplaying, with many players enjoying the challenge of imagining how a lizard-like character would act - scales, tails, teeth and all.
[[Category:Roleplaying Resources]]
[[Category:Roleplaying Resources]]
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