Difference between revisions of "Righteousness (skill)"

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== Righteousness ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Aura | Inept | 0| Surround yourself with a righteous aura. }}
== Abilities ==
{{SkillTableRow |Glance | Skilled | 0| Search out your target. }}
{{SkillTableRow |Aura|Inept|0|Surround yourself with a righteous aura. }}
{{SkillTableRow |Blessing | Gifted | 0| Convert an aura into a blessing. }}
{{SkillTableRow |Glance|Skilled|0|Search out your target. }}
{{SkillTableRow |Absorb | Gifted | 66| Absorb one of your blessings to heal your wounds. }}
{{SkillTableRow |Blessing|Gifted|0|Convert an aura into a blessing. }}
{{SkillTableRow |Protect | Gifted | 66| Protect one of your allies. }}
{{SkillTableRow |Absorb|Gifted|66|Absorb one of your blessings to heal your wounds. }}
{{SkillTableRow |Pilgrimage | Expert | 0| Travel to your protected ally. }}
{{SkillTableRow |Protect|Gifted|66|Protect one of your allies. }}
{{SkillTableRow |Hellsight| Expert | 33| Give a player a glimpse of Hell. }}
{{SkillTableRow |Pilgrimage|Expert|0|Travel to your protected ally. }}
{{SkillTableRow |Focus | Virtuoso | 0| Focus your energies to root yourself to the ground. }}
{{SkillTableRow |Withering|Expert|33|Wither the mind and body with their own aura. }}
{{SkillTableRow |Concentration | Fabled | 33| Focus your power to strengthen your aura. }}
{{SkillTableRow |Focus|Virtuoso|0|Focus your energies to root yourself to the ground. }}
{{SkillTableRow |Resurrection | Fabled | 66| Return the dead to life. }}
{{SkillTableRow |Spirit|Fabled|33|Rally your allies with a Rite of Spirit. }}
{{SkillTableRow |Deliverance | Mythical | 75| Summon your protected ally. }}
{{SkillTableRow |Concentration|Fabled|33|Focus your power to strengthen your aura. }}
{{SkillTableRow |Unity | Transcendent | 0| Envelop your protected person within your aura. }}
{{SkillTableRow |Resurrection|Fabled|66|Return the dead to life. }}
|}
{{SkillTableRow |Deliverance|Mythical|75|Summon your protected ally. }}
 
{{SkillTableRow |Unity|Transcendent|0|Envelop your protected person within your aura. }}|}
{{SkillHeader}}
== Auras ==
== Auras ==
{{SkillHeader}}
{{SkillTableRow |Accuracy|Novice|0|Improve your accuracy against others. }}
{{SkillTableRow |* Accuracy | Novice | 0| Improve your accuracy against others. }}
{{SkillTableRow |Protection|Apprentice|0|Harden yourself against physical attack. }}
{{SkillTableRow |* Protection | Apprentice | 0| Harden yourself against physical attack. }}
{{SkillTableRow |Healing|Capable|0|A soothing, regenerative aura. }}
{{SkillTableRow |* Healing | Capable | 0| A soothing, regenerative aura. }}
{{SkillTableRow |Purity|Adept|0|Purify your enemies. }}
{{SkillTableRow |Purity | Adept | 0| Purify your enemies. }}
{{SkillTableRow |Justice|Skilled|0|Bring justice to those who fear your might. }}
{{SkillTableRow |Justice | Skilled | 0| Bring justice to those who fear your might. }}
{{SkillTableRow |Pestilence|Expert|33|Gift your enemies with sickness. }}
{{SkillTableRow |* Resistance | Skilled | 66| Dissipate magical energies directed torwards you. }}
{{SkillTableRow |Latency|Virtuoso|33|Create a latent aura upon your surrounds. }}
{{SkillTableRow |Pestilence | Expert | 33| Gift your enemies with sickness. }}
{{SkillTableRow |Spellbane|Virtuoso|66|Disrupt the mental faculties of spellcasters. }}
{{SkillTableRow |* Detection | Expert | 66| Detect the movements of those around you. }}
{{SkillTableRow |Cleansing|Fabled|0|Keep yourself cleansed of impurities. }}
{{SkillTableRow |Latency | Virtuoso | 33| Create a latent aura upon your surrounds. }}
{{SkillTableRow |Meditation|Mythical|0|A restorative aura that gives mana. }}
{{SkillTableRow |Spellbane | Virtuoso | 66| Disrupt the mental faculties of spellcasters. }}
{{SkillTableRow |Redemption|Mythical|50|Bestow redemption upon the fallen. }}|}
{{SkillTableRow |Cleansing | Fabled | 0| Keep yourself cleansed of impurities. }}
{{SkillTableRow |* Meditation | Mythical | 0| A restorative aura that gives mana. }}
{{SkillTableRow |Redemption | Mythical | 50| Bestow redemption upon the fallen. }}
|}


==Righteousness==
{{AB
{{AB
|skillname = Aura
|skillname = Aura
|syntax = AURA<br>AURA <aura><br>AURA OFF <aura><br>AURA OFF BLESSING [<blessing>]
|syntax = AURA <aura> and AURA OFF <aura>
|description = This ability allows you to activate and deactivate your various auras. Once you possess the ability to form blessings, it also allows you to
|description =  
deactivate blessings. If you do not supply a blessing to turn off, all your blessings will be deactivated. Using the AURA command by itself will detail what auras and blessings
This ability allows you to activate and deactivate your various auras at the cost of your mana.  
are affecting you, as well as the location of your Latent Aura, should you possess that ability.
Only one aura can be activated at a time and the amount of mana drained will depend upon the aura
you use.
 
Additionally, some auras will benefit your protected ally. The AB file will detail the benefits
that they gain, if any.
 
Using the AURA command by itself will detail what auras and blessings are affecting you.
 
}}
}}


{{AB
{{AB
|skillname = Glance
|skillname = Glance
|syntax = AURA GLANCE <target>
|syntax = AURA GLANCE <target>
|description = This ability allows you to seek out your target. Should you be protecting your target, or should your target be afflicted by the "flare" bladefire effect, this will allow you to look into their current location. Should neither of the above apply, you will determine their current location and the area they are located within.
|description =  
This ability allows you to seek out your target, learning their whereabouts within the land.
 
If you are protecting your target or should they be flared, then you will be able to glean more
detail about their location.
 
}}
}}


{{AB
{{AB
|skillname = Blessing
|skillname = Blessing
|syntax = AURA BLESSING <aura>
|syntax = AURA BLESSING <aura> and AURA OFF BLESSING [blessing]
|description = This allows you to convert an aura into a blessing, making its effects apply only to yourself and removing the mana drain. You can have a maximum of three blessings at once. Auras that can be converted to a blessing are denoted with an asterisk in AB RIGHTEOUSNESS.
|description =  
This allows you to convert an aura into a blessing, making its effects apply only to yourself and  
removing the mana drain. You can have a maximum of three blessings at once.
 
}}
}}


{{AB
{{AB
|skillname = Absorb
|skillname = Absorb
|syntax = AURA ABSORB
|syntax = AURA ABSORB
|description = This ability will absorb part of the power of one of your blessings to heal your wounds. There is a short period after using this ability where you can not use it again.
|description =  
This ability will allow you to consume one of your blessings at random in order to heal your wounds  
and restore some mana. The amount that is restored will increase the more you learn in
Righteousness.
 
There is a short period after using this ability where you can not use it again.
 
}}
}}


{{AB
{{AB
|skillname = Protect
|skillname = Protect
|syntax = PROTECT <player><br>PROTECT NOBODY
|syntax = AURA PROTECT <ally> or AURA PROTECT NOBODY
|description = By extending your protection to an ally, you can cause various abilities such as your aura to be shared between the both of you. This can have differing effects depending on the ability, more information can be found within the abilities help file.
|description =  
Offering your protection is a prerequisite to many abilities that you
will learn. In order to protect another, they must consider you as their
ally otherwise you will be unable to offer your protection.
 
You can use this ability even if your intended target isn't in the same
location as you, however there is a short delay before it comes into
full effect.
 
Your protected target can choose to REJECT PROTECTION to cast off your
protection.
 
}}
}}


{{AB
{{AB
|skillname = Pilgrimage
|skillname = Pilgrimage
|syntax = AURA PILGRIMAGE
|syntax = AURA PILGRIMAGE [AURA]
|description = Travel to protected player
|description =  
This will allow you to travel instantly across the realm to your protected ally. If you have a
latent aura in the land, then by specifying AURA you can travel to that instead.
 
}}
}}


{{AB
{{AB
|skillname = Withering
|skillname = Withering
|syntax = AURA WITHERING <target>
|syntax = AURA WITHERING <target>
|description = By twisting your enemies aura into a malevolent one, you can cause it to feed from its owner and drain their ability to function.
|description =  
By twisting your target's aura into a malevolent one, you can cause it to feed from its owner and  
drain their ability to function over time. This will give them the withering affliction.
 
}}
}}


{{AB
{{AB
|skillname = Focus
|skillname = Focus
|syntax = AURA FOCUS
|syntax = AURA FOCUS
|description = This aura will prevent you from being moved by most methods, including just walking. In order to undo the effects of this aura, simply use AURA FOCUS once more.
|description =  
By focusing your aura, you can anchor yourself to your current location, preventing you from being  
moved provided that you are not prone. However, keep in mind it will also prevent you from moving
should you wish to leave.
 
In order to undo the effects of this aura, simply use AURA FOCUS once more.
 
}}
}}


{{AB
|skillname = Spirit
|syntax = PERFORM RITE OF SPIRIT
|description =
At the break of dawn, you may perform a Rite of Spirit, granting experience to everybody that
attends. The amount of experience gained is increased based on number of attendants.
If you perform the Rite before the Grand Flame of Enorian, you will also gain the 'spirit' defence
for one hour, which will increase your resistance to NPC damage by 5%.
}}


{{AB
{{AB
|skillname = Concentration
|skillname = Concentration
|description = This passive ability reduces the mana cost of your auras.
|syntax = AURA CONCENTRATE
|description =  
By focusing entirely on your aura, you can negate the mental drain required to maintain it as long
as you make no aggressive actions.
 
}}
}}


{{AB
{{AB
|skillname = Resurrection
|skillname = Resurrection
|syntax = AURA RESURRECTION <player>
|syntax = AURA RESURRECTION <target>
|description = This ability allows you to use your aura to bring back to life any other
|description =  
person. This ability requires you to be holding the person's corpse, that the corpse not be defiled in any way and that the intended target not be undead.
This ability allows you to utilise your aura and instill life back into to a dead comrade,
providing that you are holding their corpse.
 
If they choose to not accept the resurrection in a timely manner, then the body will crumble away.
 
}}
}}


{{AB
{{AB
|skillname = Deliverance
|skillname = Deliverance
|syntax = AURA DELIVERANCE <target>
|syntax = AURA DELIVERANCE
|description = This ability allows you to summon your protected target to you. From anywhere on the same continent.
|description =  
This ability allows you to summon your protected target to you, from anywhere on the same continent.
 
}}
}}


{{AB
{{AB
|skillname = Unity
|skillname = Unity
|syntax = AURA UNITY
|syntax = AURA UNITY
|description = This powerful ability will unify your aura with that of your protected person, granting you both significantly increased health and defences should you both remain within the same location. This ability will last for 5 minutes and, due to the nature of it, you can only be affected by it once every 2 Aetolian Days.
|description =  
}}
This powerful ability will unify your aura with that of your protected ally, granting you both  
significantly increased health and resistances should you both remain within the same location.  
Additionally, each of you will be relieved of a random affliction periodically.


This will only last for five minutes and comes with a two hour cooldown before it may be used once
more.


 
}}
==Auras==


{{AB
{{AB
|skillname = Accuracy
|skillname = Accuracy
|syntax = AURA ACCURACY
|syntax = AURA ACCURACY
|description = This aura will increase your ability to hit your target through afflictions that would cause you to miss otherwise. This will also allow you to shoot a bow more accurately, although at an reduced effect.
|description =  
  Aura: 50% increase to hit, increased dexerity.
This aura will increase your ability to hit your target through afflictions and effects that might
  Blessing: 25% increase to hit.
cause you to miss otherwise. This will also allow you to shoot a bow more accurately, although at a
  Your protected ally will also benefit from the aura.
reduced effect.
 
Aura: 35% increased chance to hit, increased dexterity.
Blessing: 15% increased chance to hit.
 
Your protected ally will also benefit from the effects of the aura providing they are in the same
location as you.
 
}}
}}


{{AB
{{AB
|skillname = Protection
|skillname = Protection
|syntax = AURA PROTECTION
|syntax = AURA PROTECTION
|description = This aura will steel your body, granting you extra protection against physical damage and magical attacks. Aura: 15% resistance to physical and magical attacks. Blessing: 5% resistance to physical and magical attacks. Your protected ally will also benefit from the aura.
|description =  
This aura will steel your body, granting you extra protection against physical damage and magical  
attacks.
 
Aura: 15% resistance to cutting, blunt, and magic damage.
Blessing: 5% resistance to cutting, blunt, and magic damage.
 
Your protected ally will also benefit from the effects of the aura providing they are in the same
location as you.
 
}}
}}


{{AB
{{AB
|skillname = Healing
|skillname = Healing
|syntax = AURA HEALING
|syntax = AURA HEALING
|description = This aura will dramatically increase your natural health regeneration and your constitution.
|description =  
  Aura: 7% health regeneration, increased constitution.
This aura will dramatically increase your natural health regeneration and your constitution.
  Blessing: 5% health regeneration.
 
  Your protected ally will also benefit from the aura.
Aura: 7% health regeneration, increased constitution.
Blessing: 5% health regeneration.
 
Your protected ally will also benefit from the effects of the aura providing they are in the same
location as you.
 
}}
}}


{{AB
{{AB
|skillname = Purity
|skillname = Purity
|syntax = AURA PURITY
|syntax = AURA PURITY
|description = This aura will attempt to purify the enemies around you with holy power, causing magical damage. It will also grant extra strength.
|description =  
  Aura: 10% magical damage to enemies, increased strength.
This aura will attempt to purify the enemies around you with holy power, causing magical damage. It  
  Blessing: 5% magical damage to enemies.
will also grant extra strength.
  Your protected ally will also benefit from the extra strength.
 
Aura: 10% magical damage to enemies, increased strength.
Blessing: 5% magical damage to enemies.
 
Your protected ally will benefit from the increased strength providing they are in the same
location as you.
 
}}
}}


{{AB
{{AB
|skillname = Justice
|skillname = Justice
|syntax = AURA JUSTICE
|syntax = AURA JUSTICE
|description = This aura will reduce the effectiveness of non-natural healing on thosewithin the room.
|description =  
  Aura: 60% less non-natural healing.
This aura will reduce the effectiveness of non-natural healing upon everyone within your location.
  Blessing: 25% less non-natural healing.
 
  Your protected ally will be safe from this aura's harm.
Aura: 60% less non-natural healing.
Blessing: 25% less non-natural healing.
 
Your protected ally will be safe from the effects of this aura.
 
}}
}}


{{AB
{{AB
|skillname = Pestilence
|skillname = Pestilence
|syntax = AURA PESTILENCE
|syntax = AURA PESTILENCE
|description = By creating a bilious aura around yourself, you can cause a random enemy within the room to become sick with its effects. Your aura will cause one of the following afflictions:
|description =  
By creating a bilious aura around yourself, you can cause a random enemy within the room to become  
sick with its effects.


Vomiting, sunlight allergy, recklessness, masochism, epilepsy, or mirroring.
Your aura will cause one of the following afflictions:
Vomiting, allergies, recklessness, masochism, epilepsy, or mirroring.
 
Aura: The affliction becomes hidden to the target.
Blessing: The affliction given is visible to the target.


  Aura: Affliction is hidden to the target.
  Blessing: Affliction is visible to the target.
  Your protected ally gains no benefit from this aura.
}}
}}


{{AB
{{AB
|skillname = Latency
|skillname = Latency
|syntax = AURA LATENCY<br>AURA LATENCY OFF
|syntax = AURA LATENCY [OFF]
|description = By embedding a latent aura within your surroundings, you attune yourself to that location, allowing yourself to use the Pilgrimage ability to travel there.
|description =  
A latent aura will last but a single day.
By embedding a latent aura within your surroundings, you attune yourself to that location, allowing  
You may, at any time, use AURA LATENCY OFF to purge your latent aura.
yourself to use the Pilgrimage ability to travel there. A latent aura will last for a quarter of a  
  Equilibrium: 3.00 seconds
day.
 
}}
}}


{{AB
{{AB
Line 200: Line 280:
|syntax = AURA SPELLBANE
|syntax = AURA SPELLBANE
|description =  
|description =  
This aura will attack the mental faculties of those within the room, increasing the amount of mana required in order to perform an ability.
This aura will attack the mental faculties of those within the location, increasing the amount of  
  Aura: 50% increase to mana costs.
mana required in order to perform an ability.
  Blessing: 20% increase to mana costs.
 
  Your protected ally will be safe from this aura's harm.
Aura: 50% increase to mana costs.
Blessing: 20% increase to mana costs.
 
Your protected ally will be safe from the effects of this aura.
 
}}
}}


Line 209: Line 293:
|skillname = Cleansing
|skillname = Cleansing
|syntax = AURA CLEANSING
|syntax = AURA CLEANSING
|description = This aura will periodically attempt to heal any afflictions you may be suffering.
|description =  
  Aura: One affliction cured every tick.
This aura will periodically attempt to heal any afflictions you may be suffering. If you are fully
  Blessing: Half chance for one affliction cured every tick.
paralysed, then it will do nothing.
  Your protected ally will also benefit from this aura.
 
Aura: 100% chance to cure an affliction.
Blessing: 50% chance to cure an affliction.
 
Your protected ally will also benefit from the effects of this aura providing they are in the same
location as you.
 
}}
}}


Line 218: Line 308:
|skillname = Meditation
|skillname = Meditation
|syntax = AURA MEDITATION
|syntax = AURA MEDITATION
|description = This aura will dramatically increase your natural mana regeneration and bolster your intelligence.
|description =  
  Aura: 7% mana regeneration, increased intelligence.
This aura will dramatically increase your natural mana regeneration and bolster your intelligence.
  Blessing: 5% mana regeneration.
 
  Your protected ally will also benefit from this aura.
Aura: 7% mana regeneration, increased intelligence.
Blessing: 5% mana regeneration.
 
Your protected ally will also benefit from the effects of this aura providing they are in the same
location as you.
 
}}
}}


Line 227: Line 322:
|skillname = Redemption
|skillname = Redemption
|syntax = AURA REDEMPTION
|syntax = AURA REDEMPTION
|description = This aura will allow you to redeem those you slay, granting health, mana, endurance, and willpower. The effect will be weaker for denziens.
|description =  
  Aura: Full health, mana, endurance, and willpower refresh.
This aura will allow you to redeem those you slay, granting health, mana, endurance, and willpower.  
  Blessing: 33% health and mana, 10% endurance and willpower refresh.
The effect will be weaker for denizens and will not include endurance and willpower.
  Your protected ally will also benefit from this aura.
 
If you are sanctioned by the Templar guild, then you will gain a 10% boost when redemption is
bestowed upon a denizen.
 
Aura: Full health, mana, endurance, and willpower based on the target.
Blessing: 33% health and mana, and 10% endurance and willpower of the above.
 
Your protected ally will also benefit from the effects of this aura providing they are in the same
location as you.
 
}}
}}
__NOTOC__

Revision as of 16:01, 28 August 2021

Drawing upon his or her devotion, a Templar wields the skill of Righteousness to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the Devotion skill attributed to the Paladins from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle.


Abilities

Skill Rank Percent Description
Aura Inept 0% Surround yourself with a righteous aura.
Glance Skilled 0% Search out your target.
Blessing Gifted 0% Convert an aura into a blessing.
Absorb Gifted 66% Absorb one of your blessings to heal your wounds.
Protect Gifted 66% Protect one of your allies.
Pilgrimage Expert 0% Travel to your protected ally.
Withering Expert 33% Wither the mind and body with their own aura.
Focus Virtuoso 0% Focus your energies to root yourself to the ground.
Spirit Fabled 33% Rally your allies with a Rite of Spirit.
Concentration Fabled 33% Focus your power to strengthen your aura.
Resurrection Fabled 66% Return the dead to life.
Deliverance Mythical 75% Summon your protected ally.
Unity Transcendent 0% Envelop your protected person within your aura.

Auras

Skill Rank Percent Description
Accuracy Novice 0% Improve your accuracy against others.
Protection Apprentice 0% Harden yourself against physical attack.
Healing Capable 0% A soothing, regenerative aura.
Purity Adept 0% Purify your enemies.
Justice Skilled 0% Bring justice to those who fear your might.
Pestilence Expert 33% Gift your enemies with sickness.
Latency Virtuoso 33% Create a latent aura upon your surrounds.
Spellbane Virtuoso 66% Disrupt the mental faculties of spellcasters.
Cleansing Fabled 0% Keep yourself cleansed of impurities.
Meditation Mythical 0% A restorative aura that gives mana.
Redemption Mythical 50% Bestow redemption upon the fallen.
Aura
Syntax: AURA <aura> and AURA OFF <aura>
Description: This ability allows you to activate and deactivate your various auras at the cost of your mana.

Only one aura can be activated at a time and the amount of mana drained will depend upon the aura you use.

Additionally, some auras will benefit your protected ally. The AB file will detail the benefits that they gain, if any.

Using the AURA command by itself will detail what auras and blessings are affecting you.


Glance
Syntax: AURA GLANCE <target>
Description: This ability allows you to seek out your target, learning their whereabouts within the land.

If you are protecting your target or should they be flared, then you will be able to glean more detail about their location.


Blessing
Syntax: AURA BLESSING <aura> and AURA OFF BLESSING [blessing]
Description: This allows you to convert an aura into a blessing, making its effects apply only to yourself and

removing the mana drain. You can have a maximum of three blessings at once.


Absorb
Syntax: AURA ABSORB
Description: This ability will allow you to consume one of your blessings at random in order to heal your wounds

and restore some mana. The amount that is restored will increase the more you learn in Righteousness.

There is a short period after using this ability where you can not use it again.


Protect
Syntax: AURA PROTECT <ally> or AURA PROTECT NOBODY
Description: Offering your protection is a prerequisite to many abilities that you

will learn. In order to protect another, they must consider you as their ally otherwise you will be unable to offer your protection.

You can use this ability even if your intended target isn't in the same location as you, however there is a short delay before it comes into full effect.

Your protected target can choose to REJECT PROTECTION to cast off your protection.


Pilgrimage
Syntax: AURA PILGRIMAGE [AURA]
Description: This will allow you to travel instantly across the realm to your protected ally. If you have a

latent aura in the land, then by specifying AURA you can travel to that instead.


Withering
Syntax: AURA WITHERING <target>
Description: By twisting your target's aura into a malevolent one, you can cause it to feed from its owner and

drain their ability to function over time. This will give them the withering affliction.


Focus
Syntax: AURA FOCUS
Description: By focusing your aura, you can anchor yourself to your current location, preventing you from being

moved provided that you are not prone. However, keep in mind it will also prevent you from moving should you wish to leave.

In order to undo the effects of this aura, simply use AURA FOCUS once more.


Spirit
Syntax: PERFORM RITE OF SPIRIT
Description: At the break of dawn, you may perform a Rite of Spirit, granting experience to everybody that

attends. The amount of experience gained is increased based on number of attendants.

If you perform the Rite before the Grand Flame of Enorian, you will also gain the 'spirit' defence for one hour, which will increase your resistance to NPC damage by 5%.


Concentration
Syntax: AURA CONCENTRATE
Description: By focusing entirely on your aura, you can negate the mental drain required to maintain it as long

as you make no aggressive actions.


Resurrection
Syntax: AURA RESURRECTION <target>
Description: This ability allows you to utilise your aura and instill life back into to a dead comrade,

providing that you are holding their corpse.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.


Deliverance
Syntax: AURA DELIVERANCE
Description: This ability allows you to summon your protected target to you, from anywhere on the same continent.


Unity
Syntax: AURA UNITY
Description: This powerful ability will unify your aura with that of your protected ally, granting you both

significantly increased health and resistances should you both remain within the same location. Additionally, each of you will be relieved of a random affliction periodically.

This will only last for five minutes and comes with a two hour cooldown before it may be used once more.


Accuracy
Syntax: AURA ACCURACY
Description: This aura will increase your ability to hit your target through afflictions and effects that might

cause you to miss otherwise. This will also allow you to shoot a bow more accurately, although at a reduced effect.

Aura: 35% increased chance to hit, increased dexterity. Blessing: 15% increased chance to hit.

Your protected ally will also benefit from the effects of the aura providing they are in the same location as you.


Protection
Syntax: AURA PROTECTION
Description: This aura will steel your body, granting you extra protection against physical damage and magical

attacks.

Aura: 15% resistance to cutting, blunt, and magic damage. Blessing: 5% resistance to cutting, blunt, and magic damage.

Your protected ally will also benefit from the effects of the aura providing they are in the same location as you.


Healing
Syntax: AURA HEALING
Description: This aura will dramatically increase your natural health regeneration and your constitution.

Aura: 7% health regeneration, increased constitution. Blessing: 5% health regeneration.

Your protected ally will also benefit from the effects of the aura providing they are in the same location as you.


Purity
Syntax: AURA PURITY
Description: This aura will attempt to purify the enemies around you with holy power, causing magical damage. It

will also grant extra strength.

Aura: 10% magical damage to enemies, increased strength. Blessing: 5% magical damage to enemies.

Your protected ally will benefit from the increased strength providing they are in the same location as you.


Justice
Syntax: AURA JUSTICE
Description: This aura will reduce the effectiveness of non-natural healing upon everyone within your location.

Aura: 60% less non-natural healing. Blessing: 25% less non-natural healing.

Your protected ally will be safe from the effects of this aura.


Pestilence
Syntax: AURA PESTILENCE
Description: By creating a bilious aura around yourself, you can cause a random enemy within the room to become

sick with its effects.

Your aura will cause one of the following afflictions: Vomiting, allergies, recklessness, masochism, epilepsy, or mirroring.

Aura: The affliction becomes hidden to the target. Blessing: The affliction given is visible to the target.


Latency
Syntax: AURA LATENCY [OFF]
Description: By embedding a latent aura within your surroundings, you attune yourself to that location, allowing

yourself to use the Pilgrimage ability to travel there. A latent aura will last for a quarter of a day.


Spellbane
Syntax: AURA SPELLBANE
Description: This aura will attack the mental faculties of those within the location, increasing the amount of

mana required in order to perform an ability.

Aura: 50% increase to mana costs. Blessing: 20% increase to mana costs.

Your protected ally will be safe from the effects of this aura.


Cleansing
Syntax: AURA CLEANSING
Description: This aura will periodically attempt to heal any afflictions you may be suffering. If you are fully

paralysed, then it will do nothing.

Aura: 100% chance to cure an affliction. Blessing: 50% chance to cure an affliction.

Your protected ally will also benefit from the effects of this aura providing they are in the same location as you.


Meditation
Syntax: AURA MEDITATION
Description: This aura will dramatically increase your natural mana regeneration and bolster your intelligence.

Aura: 7% mana regeneration, increased intelligence. Blessing: 5% mana regeneration.

Your protected ally will also benefit from the effects of this aura providing they are in the same location as you.


Redemption
Syntax: AURA REDEMPTION
Description: This aura will allow you to redeem those you slay, granting health, mana, endurance, and willpower.

The effect will be weaker for denizens and will not include endurance and willpower.

If you are sanctioned by the Templar guild, then you will gain a 10% boost when redemption is bestowed upon a denizen.

Aura: Full health, mana, endurance, and willpower based on the target. Blessing: 33% health and mana, and 10% endurance and willpower of the above.

Your protected ally will also benefit from the effects of this aura providing they are in the same location as you.