Difference between revisions of "Sciomancy (skill)"

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(Adding ABs and fixing the table.)
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Sciomancy is used by the [[Sciomancers]] guild.
Sciomancy is used by the [[Sciomancers]] guild.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Channel | Inept | 0| Open conduits to the Elemental Realms. }}
== Abilities ==
{{SkillTableRow |Lash | Inept | 32| Send a scourging lash of Shadow energy. }}
{{SkillTableRow |Channel|Inept|0|Link yourself to the plane of Shadow. }}
{{SkillTableRow |Flood | Inept | 65| Flood your surroundings with magical darkness. }}
{{SkillTableRow |Blast|Novice|0|Batter your foe with a burst of shadow energy. }}
{{SkillTableRow |Reflection | Novice | 0| Create a distracting illusion of yourself. }}
{{SkillTableRow |Chill|Apprentice|0|Draw the heat from your victim. }}
{{SkillTableRow |Galeward | Novice | 66| Protect yourself from afflictions with Wind. }}
{{SkillTableRow |Nightsight|Apprentice|50|Gaze through your domain. }}
{{SkillTableRow |Nightsight | Novice | 75| See through the shadows with ease. }}
{{SkillTableRow |Engulf|Capable|0|Move among the shadows. }}
{{SkillTableRow |Stoneskin | Apprentice | 0| Create a protective but supple layer of stone around you. }}
{{SkillTableRow |Hew|Capable|50|Scythe through their protections. }}
{{SkillTableRow |Fortification | Apprentice | 33| Protect your open channels from attack. }}
{{SkillTableRow |Ruin|Adept|0|Wreck their body with malignant force. }}
{{SkillTableRow |Stonebrand | Apprentice | 66| Place the brand of the Earth upon your foe. }}
{{SkillTableRow |Shadeling|Adept|33|A useful minion of shadow. }}
{{SkillTableRow |Meteoswarm | Capable | 0| Summon a cloud of meteorites to batter your enemies. }}
{{SkillTableRow |Scourge|Adept|66|Disrupt their mental faculties. }}
{{SkillTableRow |Mirage | Capable | 25| Place a shifting mirage over your location. }}
{{SkillTableRow |Shadowprice|Skilled|0|Empower your spells, at a cost. }}
{{SkillTableRow |Tornado | Capable | 50| Call down a tornado to empty the skies. }}
{{SkillTableRow |Gloom|Skilled|33|A deep despair to cloud the mind. }}
{{SkillTableRow |Voidstaff | Adept | 0| Place the mark of the Void upon your staff. }}
{{SkillTableRow |Shaderot|Skilled|66|Shadows will consume them. }}
{{SkillTableRow |Scry | Adept | 33| Peer through the shadows to find your target. }}
{{SkillTableRow |Repay|Gifted|0|All debts must be settled. }}
{{SkillTableRow |Drain | Skilled | 0| Crack open the earth to drain away water. }}
{{SkillTableRow |Focus|Gifted|33|Create a magical focus for easier spellcasting. }}
{{SkillTableRow |Illusion | Skilled | 33| Conjure forth an illusion. }}
{{SkillTableRow |Purity|Gifted|66|The purity of Shadow. }}
{{SkillTableRow |Windbrand | Gifted | 0| Place the brand of the Air upon your foe. }}
{{SkillTableRow |Leech|Expert|0|Leech maladies from your body. }}
{{SkillTableRow |Quake | Gifted | 33| Shake the very earth underfoot. }}
{{SkillTableRow |Voidgaze|Expert|33|Force them to stare into the abyss. }}
{{SkillTableRow |Erode | Gifted | 66| Destroy the defenses of your enemy. }}
{{SkillTableRow |Morph|Expert|66|Imitate another with your shadeling. }}
{{SkillTableRow |Bloodleech | Expert | 0| Leech the afflictions out of your blood. }}
{{SkillTableRow |Shadowbrand|Virtuoso|0|Mark them with a symbol of destruction. }}
{{SkillTableRow |Ring | Expert | 50| Extend the life of a crystalline vibration. }}
{{SkillTableRow |Fever|Virtuoso|33|A feverish curse of shadows. }}
{{SkillTableRow |Binding | Virtuoso | 0| The magic of channel binding. }}
{{SkillTableRow |Mantle|Virtuoso|66|Guard yourself with a cloak of the night. }}
{{SkillTableRow |Condensate | Virtuoso | 25| Condense the water out of the air. }}
{{SkillTableRow |Shadowsphere|Fabled|0|No light may escape your void. }}
{{SkillTableRow |Shadowbrand | Fabled | 0| Place the brand of the Shadow upon your foe. }}
{{SkillTableRow |Devour|Fabled|33|Your shadeling hungers. }}
{{SkillTableRow |Simultaneity | Fabled | 25| Parallel channeling. }}
{{SkillTableRow |Haunt|Fabled|66|Summon a shadowy spectre to torment them. }}
{{SkillTableRow |Copy | Fabled | 50| Copy the last ability performed against you. }}
{{SkillTableRow |Forgive|Mythical|0|Respite from one's obligations. }}
{{SkillTableRow |Tune | Fabled | 75| Slow the decay of your vibrations. }}
{{SkillTableRow |Falter|Mythical|50|Let their weakness be their downfall. }}
{{SkillTableRow |Transfix | Mythical | 0| Mesmerize your target into inaction. }}
{{SkillTableRow |Consume|Transcendent|0|Leave no trace behind. }}|}
{{SkillTableRow |Shadeling | Mythical | 33| Solidify the shadows into an elemental daemon. }}
{{SkillTableRow |Voidgaze | Mythical | 50| Give your victims a glimpse of the void. }}
{{SkillTableRow |Stormhammer | Mythical | 66| Call down the wrath of the storm upon multiple enemies. }}
{{SkillTableRow |Singularity | Transcendent | 0| Prepare an unstable point of singularity. }}
{{SkillTableRow |Fluxus | Transcendent | 0| Transmogrify your foe at the elemental level. }}
|}
 


{{AB
{{AB
|skillname = Channel
|skillname = Channel
|syntax = CHANNEL EARTH/AIR/SHADOW
|syntax = CHANNELS
|description =Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER EARTH/AIR/SHADOW will close that channel. CHANNELS will list what channels you have open.
|description =         CHANNEL SHADOW
 
In order to harness the power of the elements, you must first open a channel to the superior realm
of Shadow.
 
Once you have opened a channel to that realm, you will be able to make repeated use of spells that
require that element. You can close your channel to Shadow at any time by severing it. There is no
cost to keeping it active.
 
The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a
constant connection to that realm.
 
}}
}}


{{AB
{{AB
|skillname = Lash
|skillname = Blast
|syntax = CAST LASH <target>
|syntax = CAST BLAST <target>
CAST LASH ICEWALL [<direction>]
|description =        CAST BLAST ICEWALL [<direction>]
|description =Elements: Shadow
Send a lash of Shadow energy to strike out at your foe.
}}


Form and send a blast of shadow energy to strike out at your foe. You can also melt an icewall
obstructing a path with it.


{{AB
|skillname = Flood
|syntax = CAST FLOOD
|description =Elements: Shadow
Flood the area and its surroundings with magical darkness.
}}
}}


{{AB
{{AB
|skillname = Reflection
|skillname = Chill
|syntax = CAST REFLECTION [target]
|syntax = CAST CHILL <target>
|description =Elements: Air
|description =  
Create an illusion of yourself or another that will protect you against certain attacks.
Use the shadows surrounding you to draw their warmth away, chilling your target one stage.
}}


If the shadowprice is paid, this ability will first strip caloric if present.


{{AB
|skillname = Galeward
|syntax = CAST GALEWARD
|description =Elements: Air
Create a ward of winds about your person with the chance to prevent being afflicted with venoms.
}}
}}


{{AB
{{AB
|skillname = Nightsight
|skillname = Nightsight
|syntax = NIGHTSIGHT
|syntax = NIGHTSIGHT
|description = See easily through the shadows that surround you.
|description =  
See easily through the shadows that surround you.
 
}}
}}


{{AB
|skillname = Engulf
|syntax = CAST ENGULF <ON/OFF>
|description =
Let night mask your movements - whenever you attempt to move through a room covered in darkness,
your movement will be completely concealed. Lifevision may spot this attempt, but heatvision cannot.
}}


{{AB
{{AB
|skillname = Stoneskin
|skillname = Hew
|syntax = CAST STONESKIN
|syntax = CAST HEW <target>
|description =Elements: Earth
|description =  
Create a layer of supple stone about your frame to mitigate damage against your person
Call upon the shadows to slice through any magical shields surrounding your target.
 
If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful.
Failed attempts will incur the debt as well as the equilibrium cost.
 
}}
}}


{{AB
|skillname = Ruin
|syntax = CAST RUIN <target>
|description =
Shadow is the element of consumption, and devouring the physical body of your foe is well within
its purview. When inflicting ruin upon them, first you will cause clumsiness. If already clumsy,
you will cause weariness. If already weary and clumsy, they will be struck with lethargy. In all
cases, the ruin will cause moderate magical damage.
If all three afflictions are present, you will steal away their focus balance and cause paresis.
If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If
paresis is delivered in this way, no focus knock will be applied.
}}


{{AB
{{AB
|skillname = Fortification
|skillname = Shadeling
|syntax = FORTIFY <channel/ALL>
|syntax = CAST SHADELING
|description = Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
|description =         ORDER SHADELING ATTACK <target>
        CALL ELEMENTALS
 
Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered to attack  
your enemies, and will periodically cause cold damage and one level of freezing to your target.
 
If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with  
nyctophobia.
 
}}
}}


{{AB
|skillname = Scourge
|syntax = CAST SCOURGE <target>
|description =
Shadow can cause various maladies to the body and mind as it eats away at all the other elements
within your foe. When scourged, your victim will suffer immediately from one of the following
afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia.
If all four afflictions are present on the target, they will instead be struck with a significant
mana drain and faintness.
If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended
victim leaves the room in this time, however, you will be scourged instead.
}}


{{AB
{{AB
|skillname = Stonebrand
|skillname = Shadowprice
|syntax = CAST STONEBRAND <target>
|syntax = SHADOWPRICE <spell> <target>
|description =Elements: Earth
|description =  
Place the Brand of the Stone upon your foe, causing their endurance usage to double.
Empowers your spells by letting Shadow channel through your body with each cast. With every
successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now,
you may call upon the shadowprice twice, and not again until the previous debts are paid.
 
Your shadow debt is slowly forgiven, and so long as you do not use the shadowprice for a time, you
will replenish your charges free of any cost.
 
Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN <target>
 
}}
}}


{{AB
|skillname = Gloom
|syntax = CAST GLOOM <target>
|description =
Infuse your victim with a despairing curse, giving them a chance to become burdened with phobias
any time they focus. If standing in darkness, nyctophobia is always the first phobia to appear. The
phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo, claustrophobia and
fear of commitment.


{{AB
Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure
|skillname = Meteoswarm
gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this
|syntax = CAST METEOSWARM
occurs will cause it to instead cure blindness once more. If your victim is already in despair from
|description =Elements: Earth, Air
a gloom, any further attempts to use gloom on them will be ineffective.
Call down meteorites from the sky to strike at your enemies.
}}


If the shadowprice is paid, this may be performed free of any equilibrium cost.


{{AB
|skillname = Mirage
|syntax = CAST MIRAGE
|description =Elements: Air
Create a mirage in your room, causing those seeking to look in to see elsewhere.
}}
}}


{{AB
{{AB
|skillname = Tornado
|skillname = Shaderot
|syntax = CAST TORNADO <target>
|syntax = CAST ROT <target>
|description =Elements: Air
|description =  
Summon a tornado to knock a foe in the sky or the trees down to the ground.
Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you cast upon
}}
them. At first, the rot is benign, and has no meaningful effect. However, the rot will grow over
time, and its effects too will increase. The rot may grow four times after the first stage.


1) No effect.
2) Their spirit gradually atrophies, causing escalating shadow damage.
3) Their body ceases to generate heat - preventing application of the caloric defence.
4) Their flesh withers under the shade, periodically causing lethargy.
5) Their body falters - the recovery time from poultices is doubled.


{{AB
Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity,  
|skillname = Voidstaff
two stacks will be cured instead of one.
|syntax = CAST VOIDSTAFF
|description =Elements: Shadow, Air, Earth


The elemental staff is perhaps the sciomancer's strongest pure-damage
If the shadowprice is paid, you will deliver two stacks of shaderot immediately.
attack. Once you have summoned one, you may use the following attacks:


STAFFCAST DISSOLUTION AT <player/mobile>        (magical damage)
STAFFCAST LIGHTNING AT <player/mobile>          (electric damage)
STAFFCAST SCINTILLA AT <player/mobile>          (fire damage)
STAFFCAST HORRIPILATION AT <player/mobile>      (cold damage)
}}
}}


{{AB
{{AB
|skillname = Scry
|skillname = Repay
|syntax = CAST SCRY AT <target>
|syntax = CAST REPAY
|description =Elements: Shadow, Air
|description =  
Peer through the realm of the Shadow to pinpoint your foe's location.
Repay the shadowprice instantly, costing you a moderate amount of health and restoring a charge of  
}}
shadowprice. If used in succession, the repayment becomes much more dangerous and will cost
equilibrium.


Whenever you slay a target, one of your shadow debts will be repaid for free.


{{AB
|skillname = Drain
|syntax = CAST DRAIN
|description =Elements: Earth
Crack open the earth underfoot to drain away the water in the room.
}}
}}


{{AB
{{AB
|skillname = Illusion
|skillname = Focus
|syntax = CAST ILLUSION <illusion>
|syntax = CAST CREATE FOCUS
CAST ILLUSION AT <target> <illusion>
|description =         EMBED FOCUS IN <weapon>
|description =Elements: Air
Create an illusory image in the room, or target it at another through a cataclysm vibration.


Note: You may use the $nl character to force a newline, however you may do so only once per illusion.
Though the crystals extracted from the Master Crystal are no longer suitable for the arts of
}}
Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the
Master Crystal while you are standing before it, and the focus can then be embedded into either a
staff, shortsword, or a crozier.


Should you be wielding such an object containing a focus crystal, you will be able to control the
shadows with greater ease. Your spells will no longer require both hands, only a single hand.
Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a
portion of your mana instantly.


{{AB
|skillname = Windbrand
|syntax = CAST WINDBRAND <target>
|description =Elements: Air
Place the Brand of the Wind upon your foe, extending the length of their elixir recovery time.
}}
}}


{{AB
|skillname = Purity
|syntax = CAST PURITY <ON/OFF>
|description =
Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging attacks to use
shadow-type damage in exchange for a small drain to your willpower. This will cause your attacks to
do less overall damage however.


{{AB
|skillname = Quake
|syntax = CAST QUAKE
|description =Elements: Earth
Create an earthquake underfoot to bounce your enemies out of thelocation.
}}
}}


{{AB
{{AB
|skillname = Erode
|skillname = Leech
|syntax = CAST ERODE <TARGET>
|syntax = CAST LEECH
|description =Elements: Earth
|description =  
With your grip on the elements, you can cast a spell of erosion at your foe, destroying a defence.
Draw upon the shadows to leech two random maladies from your body. Should you be suffering from
}}
paralysis or paresis, leech will always cure that first, and only that.


If the shadowprice is paid, you can append an affliction name to the syntax to specify one of the
afflictions that should be cured. This will only work on afflictions that leech can normally cure.


{{AB
|skillname = Bloodleech
|syntax = CAST BLOODLEECH
|description =Elements: Earth
Leech away your afflictions with the power of the elemental earth.
}}
}}


{{AB
|skillname = Voidgaze
|syntax = CAST VOIDGAZE <target>
|description =
If your target is not blind, you can create the image of a void before them, causing them to stare
hopelessly into its depths.


{{AB
So long as the voidgaze remains uncured, they will quickly receive the following afflictions in
|skillname = Ring
order: weariness, clumsiness, vomiting, dementia. If all four afflictions are present when the
|syntax = CAST RING
voidgaze ticks, your victim will become trapped in the void, rendering them prone and unable to  
|description =Elements: Shadow
stand for a period of time.
Call upon the Shadow to extend the life of your vibrations.
}}


If the shadowprice is paid, your voidgaze will strip blindness when applied.


{{AB
|skillname = Binding
|syntax = BIND <channel/ALL>
|description = Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
}}
}}


{{AB
|skillname = Morph
|syntax = CAST MORPH <target>
|description =
Order your shadeling to change its form into an inky caricature of your chosen target. Should the
shadeling take any damage or attempt to attack someone, this effect will become undone. Can only be
done on targets in the room.


{{AB
|skillname = Condensate
|syntax = CAST CONDENSATE
|description =Elements: Air
Force the water out of the air and flood your surroundings with the mass condensation.
}}
}}


{{AB
{{AB
|skillname = Shadowbrand
|skillname = Shadowbrand
|syntax = CAST SHADOWBRAND <target>
|syntax = CAST BRAND <target>
|description =Elements: Shadow
|description =  
Place the Brand of the Shadow upon your foe, increasing damage done to them by 5%.
Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency, reducing
the amount healed to health or mana this way by 20%. The strength of the brand is dependent on how
low your victim's mana is - the shadowbrand will never last for fewer than two sips, and no more
than five. There is a short channel associated with performing this ability.
 
If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less
equilibrium.
 
}}
}}


{{AB
|skillname = Fever
|syntax = CAST FEVER <target>
|description =
Infect them with a feverous curse, causing vomiting and haemophilia.
If the shadowprice is paid, this ability is much quicker to use.
}}


{{AB
{{AB
|skillname = Simultaneity
|skillname = Mantle
|syntax = SIMULTANEITY
|syntax = CAST MANTLE
|description = Simultaneously channel the Shadow, Air, and Earth elemental channels.
|description =  
Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and  
significantly reducing the damage taken from shadow.
 
Those wearing the mantle can bear up to four shadow debts at once.
 
}}
}}


{{AB
{{AB
|skillname = Copy
|skillname = Shadowsphere
|syntax = CAST COPY
|syntax = CAST SPHERE <target>
|description =Elements: Shadow, Air, Earth
|description =  
Through the primal elements, you can replicate the last aggressive attack targeted at you, and dish it out back at your opponent. Due to the nature of the ability, you must witness the attack with your own eyes in order to do so.
Engulf your victim in a dark void, draining all color from their vision. While surrounded by this
void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The more
afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears the  
darkness will suffer even longer still. There is a cooldown on using this ability.


You cannot replicate the attacks of those performed by a loyal servant, such as Angels or Golems.
If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less
equilibrium.


Note: If you are unable perform an ability successfully due to say an affliction, you will still be taxed by attempting to cast it.
}}
}}


{{AB
|skillname = Devour
|syntax = CAST DEVOUR <ON/OFF>
|description =
Your shadeling hungers for corpses. Should anything die in the same location as your shadeling
while it is with you, your shadeling will immediately devour the corpse and restore some willpower
to you. An adventurer's corpse will restore a lot more willpower than a denizen's. There is a small
cooldown on this effect occuring, as the shadeling needs time to digest.
}}


{{AB
{{AB
|skillname = Tune
|skillname = Haunt
|syntax = CAST TUNE
|syntax = CAST HAUNT <target>
|description =Elements: Shadow
|description =  
Any vibrations that you own within the room will be set into a dormant state. They will no longer vibrate, but they will cease to decay. CAST RING will bring your vibrations out of this state along with focus in crystalism.
Conjure a spectral force to possess your victim, periodically sapping their mana.
}}
 
The haunting force will persist for a short time, but will vanish if your victim leaves your sight.


If the shadowprice is paid, your haunt will persist indefinitely in your presence.


{{AB
|skillname = Transfix
|syntax = CAST TRANSFIX AT <target>
|description =Elements: Air, Earth
Weave a pattern of air and earth to transfix your opponent into complacency.
}}
}}


{{AB
{{AB
|skillname = Shadeling
|skillname = Forgive
|syntax = CAST SHADELING
|syntax = CAST FORGIVE
ORDER SHADELING FREEZE <target>
|description =  
|description =Elements: Shadow
In a grand gesture of servitude, request that the shadows forgive all your debts. Once per a while,
Summon forth the shadeling, a being of elemental Shadow, to do your bidding. CALL ELEMENTALS will allow you to recall your shadeling should it be lost to you.
you will instantly recharge all outstanding shadowprice charges, but be warned - this action will
leave you severely weakened in body and mind.


You may also order your shadeling to freeze your target. This will take the place of the shadeling's regular attack.
}}
}}


{{AB
|skillname = Falter
|syntax = CAST FALTER <target>
|description =
Should your victim be afflicted with maladies caused by shadows, you can use them as an opportunity
for your own victory. This spell does nothing on its own, but can have any or all of the following
effects depending on what they are afflicted by:


{{AB
Haemophilia: Causes significant bleeding.
|skillname = Voidgaze
Nyctophobia: Causes significant health and mana damage.
|syntax = CAST VOIDGAZE <target>
Dizziness: Causes dementia.
|description = If you have a target transfixed, you can create the image of a void before them, causing them to stare hopelessly into its depths.
Weariness: Causes exhaustion.
}}


If the shadowprice is paid, one of these missing conditional afflictions will be applied at random
before the spell completes.


{{AB
|skillname = Stormhammer
|syntax = CAST STORMHAMMER AT <player/mobile> AND <player/mobile> AND <player/mobile>
|description =Elements: Air
This powerful attack can cast a lightning bolt at one, two, or three players or mobiles.
}}
}}


{{AB
{{AB
|skillname = Singularity
|skillname = Consume
|syntax = CAST SINGULARITY <timer>
|syntax = CAST CONSUME <target>
|description =Elements: Shadow
|description =  
Create an unstable singularity with a certain phase offset for safety. When the phase offset recorrects itself, the singularity will collapse violently.
Drawing upon your mastered link to the plane of Shadow, you may call forth a force that will
annihilate your foe where they stand. Your victim must be prone and suffering from a fear of
darkness to begin, and such a feat requires complete concentration. Should your attempt be
successful, your victim will be erased from reality entirely, and any shadow debts you have drawn
will be immediately forgiven.


If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force
may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your
own body will be consumed to repay this grave debt.


{{AB
|skillname = Fluxus
|syntax = CAST FLUXUS <target>
|description =Elements: Shadow
With the Shadow, Air, and Earth Brands upon your foe, you may force their own shadow to merge with their corporeal form, triggering a breakdown of their body into its constituent elements.
}}
}}

Revision as of 16:03, 28 August 2021

Sciomancy is used by the Sciomancers guild.

Abilities

Skill Rank Percent Description
Channel Inept 0% Link yourself to the plane of Shadow.
Blast Novice 0% Batter your foe with a burst of shadow energy.
Chill Apprentice 0% Draw the heat from your victim.
Nightsight Apprentice 50% Gaze through your domain.
Engulf Capable 0% Move among the shadows.
Hew Capable 50% Scythe through their protections.
Ruin Adept 0% Wreck their body with malignant force.
Shadeling Adept 33% A useful minion of shadow.
Scourge Adept 66% Disrupt their mental faculties.
Shadowprice Skilled 0% Empower your spells, at a cost.
Gloom Skilled 33% A deep despair to cloud the mind.
Shaderot Skilled 66% Shadows will consume them.
Repay Gifted 0% All debts must be settled.
Focus Gifted 33% Create a magical focus for easier spellcasting.
Purity Gifted 66% The purity of Shadow.
Leech Expert 0% Leech maladies from your body.
Voidgaze Expert 33% Force them to stare into the abyss.
Morph Expert 66% Imitate another with your shadeling.
Shadowbrand Virtuoso 0% Mark them with a symbol of destruction.
Fever Virtuoso 33% A feverish curse of shadows.
Mantle Virtuoso 66% Guard yourself with a cloak of the night.
Shadowsphere Fabled 0% No light may escape your void.
Devour Fabled 33% Your shadeling hungers.
Haunt Fabled 66% Summon a shadowy spectre to torment them.
Forgive Mythical 0% Respite from one's obligations.
Falter Mythical 50% Let their weakness be their downfall.
Consume Transcendent 0% Leave no trace behind.
Channel
Syntax: CHANNELS
Description: CHANNEL SHADOW

In order to harness the power of the elements, you must first open a channel to the superior realm of Shadow.

Once you have opened a channel to that realm, you will be able to make repeated use of spells that require that element. You can close your channel to Shadow at any time by severing it. There is no cost to keeping it active.

The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a constant connection to that realm.


Blast
Syntax: CAST BLAST <target>
Description: CAST BLAST ICEWALL [<direction>]

Form and send a blast of shadow energy to strike out at your foe. You can also melt an icewall obstructing a path with it.


Chill
Syntax: CAST CHILL <target>
Description: Use the shadows surrounding you to draw their warmth away, chilling your target one stage.

If the shadowprice is paid, this ability will first strip caloric if present.


Nightsight
Syntax: NIGHTSIGHT
Description: See easily through the shadows that surround you.


Engulf
Syntax: CAST ENGULF <ON/OFF>
Description: Let night mask your movements - whenever you attempt to move through a room covered in darkness,

your movement will be completely concealed. Lifevision may spot this attempt, but heatvision cannot.


Hew
Syntax: CAST HEW <target>
Description: Call upon the shadows to slice through any magical shields surrounding your target.

If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful. Failed attempts will incur the debt as well as the equilibrium cost.


Ruin
Syntax: CAST RUIN <target>
Description: Shadow is the element of consumption, and devouring the physical body of your foe is well within

its purview. When inflicting ruin upon them, first you will cause clumsiness. If already clumsy, you will cause weariness. If already weary and clumsy, they will be struck with lethargy. In all cases, the ruin will cause moderate magical damage.

If all three afflictions are present, you will steal away their focus balance and cause paresis.

If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If paresis is delivered in this way, no focus knock will be applied.


Shadeling
Syntax: CAST SHADELING
Description: ORDER SHADELING ATTACK <target>
       CALL ELEMENTALS

Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered to attack your enemies, and will periodically cause cold damage and one level of freezing to your target.

If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with nyctophobia.


Scourge
Syntax: CAST SCOURGE <target>
Description: Shadow can cause various maladies to the body and mind as it eats away at all the other elements

within your foe. When scourged, your victim will suffer immediately from one of the following afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia.

If all four afflictions are present on the target, they will instead be struck with a significant mana drain and faintness.

If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended victim leaves the room in this time, however, you will be scourged instead.


Shadowprice
Syntax: SHADOWPRICE <spell> <target>
Description: Empowers your spells by letting Shadow channel through your body with each cast. With every

successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now, you may call upon the shadowprice twice, and not again until the previous debts are paid.

Your shadow debt is slowly forgiven, and so long as you do not use the shadowprice for a time, you will replenish your charges free of any cost.

Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN <target>


Gloom
Syntax: CAST GLOOM <target>
Description: Infuse your victim with a despairing curse, giving them a chance to become burdened with phobias

any time they focus. If standing in darkness, nyctophobia is always the first phobia to appear. The phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo, claustrophobia and fear of commitment.

Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this occurs will cause it to instead cure blindness once more. If your victim is already in despair from a gloom, any further attempts to use gloom on them will be ineffective.

If the shadowprice is paid, this may be performed free of any equilibrium cost.


Shaderot
Syntax: CAST ROT <target>
Description: Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you cast upon

them. At first, the rot is benign, and has no meaningful effect. However, the rot will grow over time, and its effects too will increase. The rot may grow four times after the first stage.

1) No effect. 2) Their spirit gradually atrophies, causing escalating shadow damage. 3) Their body ceases to generate heat - preventing application of the caloric defence. 4) Their flesh withers under the shade, periodically causing lethargy. 5) Their body falters - the recovery time from poultices is doubled.

Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity, two stacks will be cured instead of one.

If the shadowprice is paid, you will deliver two stacks of shaderot immediately.


Repay
Syntax: CAST REPAY
Description: Repay the shadowprice instantly, costing you a moderate amount of health and restoring a charge of

shadowprice. If used in succession, the repayment becomes much more dangerous and will cost equilibrium.

Whenever you slay a target, one of your shadow debts will be repaid for free.


Focus
Syntax: CAST CREATE FOCUS
Description: EMBED FOCUS IN <weapon>

Though the crystals extracted from the Master Crystal are no longer suitable for the arts of Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the Master Crystal while you are standing before it, and the focus can then be embedded into either a staff, shortsword, or a crozier.

Should you be wielding such an object containing a focus crystal, you will be able to control the shadows with greater ease. Your spells will no longer require both hands, only a single hand. Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a portion of your mana instantly.


Purity
Syntax: CAST PURITY <ON/OFF>
Description: Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging attacks to use

shadow-type damage in exchange for a small drain to your willpower. This will cause your attacks to do less overall damage however.


Leech
Syntax: CAST LEECH
Description: Draw upon the shadows to leech two random maladies from your body. Should you be suffering from

paralysis or paresis, leech will always cure that first, and only that.

If the shadowprice is paid, you can append an affliction name to the syntax to specify one of the afflictions that should be cured. This will only work on afflictions that leech can normally cure.


Voidgaze
Syntax: CAST VOIDGAZE <target>
Description: If your target is not blind, you can create the image of a void before them, causing them to stare

hopelessly into its depths.

So long as the voidgaze remains uncured, they will quickly receive the following afflictions in order: weariness, clumsiness, vomiting, dementia. If all four afflictions are present when the voidgaze ticks, your victim will become trapped in the void, rendering them prone and unable to stand for a period of time.

If the shadowprice is paid, your voidgaze will strip blindness when applied.


Morph
Syntax: CAST MORPH <target>
Description: Order your shadeling to change its form into an inky caricature of your chosen target. Should the

shadeling take any damage or attempt to attack someone, this effect will become undone. Can only be done on targets in the room.


Shadowbrand
Syntax: CAST BRAND <target>
Description: Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency, reducing

the amount healed to health or mana this way by 20%. The strength of the brand is dependent on how low your victim's mana is - the shadowbrand will never last for fewer than two sips, and no more than five. There is a short channel associated with performing this ability.

If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less equilibrium.


Fever
Syntax: CAST FEVER <target>
Description: Infect them with a feverous curse, causing vomiting and haemophilia.

If the shadowprice is paid, this ability is much quicker to use.


Mantle
Syntax: CAST MANTLE
Description: Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and

significantly reducing the damage taken from shadow.

Those wearing the mantle can bear up to four shadow debts at once.


Shadowsphere
Syntax: CAST SPHERE <target>
Description: Engulf your victim in a dark void, draining all color from their vision. While surrounded by this

void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The more afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears the darkness will suffer even longer still. There is a cooldown on using this ability.

If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less equilibrium.


Devour
Syntax: CAST DEVOUR <ON/OFF>
Description: Your shadeling hungers for corpses. Should anything die in the same location as your shadeling

while it is with you, your shadeling will immediately devour the corpse and restore some willpower to you. An adventurer's corpse will restore a lot more willpower than a denizen's. There is a small cooldown on this effect occuring, as the shadeling needs time to digest.


Haunt
Syntax: CAST HAUNT <target>
Description: Conjure a spectral force to possess your victim, periodically sapping their mana.

The haunting force will persist for a short time, but will vanish if your victim leaves your sight.

If the shadowprice is paid, your haunt will persist indefinitely in your presence.


Forgive
Syntax: CAST FORGIVE
Description: In a grand gesture of servitude, request that the shadows forgive all your debts. Once per a while,

you will instantly recharge all outstanding shadowprice charges, but be warned - this action will leave you severely weakened in body and mind.


Falter
Syntax: CAST FALTER <target>
Description: Should your victim be afflicted with maladies caused by shadows, you can use them as an opportunity

for your own victory. This spell does nothing on its own, but can have any or all of the following effects depending on what they are afflicted by:

Haemophilia: Causes significant bleeding. Nyctophobia: Causes significant health and mana damage. Dizziness: Causes dementia. Weariness: Causes exhaustion.

If the shadowprice is paid, one of these missing conditional afflictions will be applied at random before the spell completes.


Consume
Syntax: CAST CONSUME <target>
Description: Drawing upon your mastered link to the plane of Shadow, you may call forth a force that will

annihilate your foe where they stand. Your victim must be prone and suffering from a fear of darkness to begin, and such a feat requires complete concentration. Should your attempt be successful, your victim will be erased from reality entirely, and any shadow debts you have drawn will be immediately forgiven.

If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your own body will be consumed to repay this grave debt.