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| In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, Constitution. | | {{tocright}} |
| | In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, and Constitution. |
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| | ==Primary Statistics== |
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| These affect your character in the following ways:
| | ===Strength=== |
| * '''Strength''' - Increases the damage of most physical attacks. | | Brawn. Muscle. An index of how physically forceful your character is. |
| * '''Dexterity''' - Increases your chance to avoid physical attacks. Increases the damage of venom-based attacks. | | * Strength directly influences the damage values of Tekura combos, Dhuriv combos, various strikes from {{class|Carnifex}} and {{class|Templar}}, {{skill|Frenzy}}, {{skill|Garrote}}, and much more. |
| * '''Intelligence''' - Increases your mana and willpower. Increases the damage of magical attacks.
| | * Strength has little use other than to increase damage output. |
| * '''Constitution''' - Increases your health and endurance.
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| | ===Dexterity=== |
| | A measure of your character's speed and reaction time. The ability to multitask or instinctively avoid attack. |
| | * High Dexterity scores will allow you to dodge attacks more frequently. |
| | * The damage of the venoms {{skill|Sumac}} and {{skill|Camus}} are heavily derived from the character's Dexterity score. |
| | * Dexterity will also increase the damage of {{skill|Bonedagger}}. Because high Dexterity statpacks are often coupled with increased balance gain, this makes Dexterity a valuable stat for {{class|Indorani}}, whose [[Tarot]] attacks are based on balance. |
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| Following this, there are several other 'energy' type statistics available to characters. Of these, three are always available to all characters - Endurance, Willpower and Blood.
| | ===Intelligence=== |
| | Your character's cleverness, inventiveness, and mental aptitude. Natural skill with magic, sciences, and other lofty concepts. |
| | * Intelligence provides you with more mana, and more willpower. |
| | * Examples of skills whose damage increases effectively with Intelligence are {{skill|Staffcast}}, {{skill|Decay}}, {{skill|Crush|Mind Crush}}, and more. |
| | * A {{class|Cabalist}} will value high Intelligence, as the increased mana synergizes well with {{skill|Link}}, making them effectively tankier. |
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| | ===Constitution=== |
| | Physical sturdiness and internal well-being. Your character's threshold for pain, and ability to go long distances without tiring. |
| | * Constitution affects very little, but is a vital statistic, as it increases your health and endurance. |
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| '''Endurance''' is used by most physical attacks.<br>
| | ==Secondary Statistics== |
| '''Willpower''' is used by most magical attacks, as well as many defensive abilities.<br>
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| '''Blood''' is a rarely used pool, it most commonly comes into play when dealing with [[Vampires]] and [[Bloodborn]]. Your 'blood level' is directly proportional to your own level.
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| | ===Endurance=== |
| | A measure of your character's stamina, and ability to fight tirelessly. Your endurance regenerates very slowly, though this regeneration rate can be affected by various means. |
| | * Moving from room to room will take a very small amount of endurance. |
| | * Physical attacks (Tekura, weapon swings, swipes, etc.) will drain substantial amounts of endurance. |
| | * When your endurance reaches 25% or lower, you will begin to notice your character feeling exceedingly tired, sweating profusely, or breathing heavily. |
| | * Some skills, such as {{skill|Recuperating}}, will confer a large passive gain in endurance, so long as you do not break the effect. Others, like {{skill|Invigorate}}, will grant you an immediate endurance gain. |
| | * You can increase your endurance regeneration by wearing a [[Mountain (tattoo)|Mountain tattoo]], increasing your [[Fitness]] level, residing in a room with increased endurance regeneration, or through [[Racial Skills|racials]]. |
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| Other 'energy pools' are related to certain skillsets, these are:
| | ===Willpower=== |
| * '''Devotion''' - [[Devotion]] | | Like endurance, but pertaining to endurance of the mind; the ability to concentrate on extremely complex tasks without losing your nerve. |
| * '''Essence''' - [[Necromancy]] | | * Willpower is drained primarily through magical abilities. |
| * '''Kai''' - [[Kaido]]
| | * Maintaining a {{skill|Mind Lock}} will drain small amounts of Willpower, but activating passives such as {{skill|Mind Sapience|Sapience}} or {{skill|Mind Listen|Listen}} will increase the drain dramatically. |
| * '''Spark''' - [[Illumination]]
| | * When your willpower reaches 25% or lower, your mind will begin to feel plodding, and your attention will be stolen by even the most mundane sights. |
| | * Willpower can be restored passively through skills such as {{skill|Symphony}}, or actively through {{skill|Replenish}}. |
| | * Willpower regenerates much in the same way endurance does, through natural means, the [[Owl (tattoo)|Owl tattoo]], the [[Philosophy]] skill, or [[Racial Skills|racials]]. |
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| ==Stat Packs== | | ==Tertiary Statistics== |
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| Once you select a race, you will select a statpack. Once you have achieved level 99, you can choose from the end game statpacks.
| | ===Blood=== |
| | Literally, the amount of blood stored in your body. |
| | * {{class|Praenomen}} and {{class|Bloodborn}} use blood to power many of their abilities, especially those in [[Sanguis]] and [[Hematurgy]]. These abilities have varying costs, ranging from negligible to exhausting. |
| | * If a [[vampire]] manages to deplete their blood supply, they will go into a [[bloodrage]], attacking anyone in sight uncontrollably. |
| | * {{class|Praenomen}} must {{skill|Feed}} from corpses or willing/disabled living victims to replenish their blood. {{class|Bloodborn}} draw blood from the same victims by using their [[bloodwisp]]. |
| | * Blood rarely comes into play for a non-vampiric character, but is drained if they are fed from, or slit their wrists. |
| | * If a non-vampiric character's blood reserves reach 0%, they will die. |
| | * It is possible to have more than 100% blood. No one is really sure what this means, but maybe you plump up a little. |
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| <table summary="Statpacks" id="">
| | ===Devotion=== |
| <tbody>
| | To be written. |
| <tr>
| | |
| <th scope="row">Pack Name</th>
| | ===Essence=== |
| <td>STR</td>
| | To be written. |
| <td>DEX</td>
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| <td>CON</td>
| | ===Kai=== |
| <td>INT</td>
| | To be written. |
| <td>BAL</td>
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| <td>EQ</td>
| | ===Spark=== |
| <td>XP</td>
| | To be written. |
| <td>WIL</td>
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| <td>END</td>
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| <td>CUT</td>
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| <td>BLU</td>
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| <td>FIRE</td>
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| <td>COL</td>
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| <td>ELE</td>
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| <td>ASP</td>
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| <td>POI</td>
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| <td>MAG</td>
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| </tr>
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| <tr>
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| <th scope="row">Typical</th>
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| <td>13</td>
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| <td>12</td>
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| <td>13</td>
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| <td>12</td>
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| <td>0</td>
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| <td>0</td>
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| <td>2</td>
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| <td>0</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| </tr>
| |
| <tr>
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| <th scope="row">Normal</th>
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| <td>12</td>
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| <td>13</td>
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| <td>12</td>
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| <td>13</td>
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| <td>0</td>
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| <td>0</td>
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| <td>2</td>
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| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Muscular</th>
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| <td>16</td>
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| <td>12</td>
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| <td>14</td>
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| <td>8</td>
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| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| <td>-2</td>
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| <td>1</td>
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| <td>0</td>
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| <td>1</td>
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| <td>0</td>
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| <td>-1</td>
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| <td>0</td>
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| <td>0</td>
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| <td>-1</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Agile</th>
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| <td>10</td>
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| <td>15</td>
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| <td>11</td>
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| <td>14</td>
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| <td>2</td>
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| <td>0</td>
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| <td>1</td>
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| <td>0</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
| |
| <td>0</td>
| |
| <td>-1</td>
| |
| <td>0</td>
| |
| <td>0</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Lithe</th>
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| <td>11</td>
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| <td>14</td>
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| <td>13</td>
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| <td>12</td>
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| <td>1</td>
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| <td>0</td>
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| <td>1</td>
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| <td>0</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
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| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Healthy</th>
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| <td>12</td>
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| <td>12</td>
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| <td>15</td>
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| <td>11</td>
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| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| <td>1</td>
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| <td>1</td>
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| <td>1</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Resilient</th>
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| <td>13</td>
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| <td>12</td>
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| <td>16</td>
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| <td>9</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
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| <td>1</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Clever</th>
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| <td>11</td>
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| <td>13</td>
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| <td>12</td>
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| <td>14</td>
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| <td>0</td>
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| <td>2</td>
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| <td>0</td>
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| <td>1</td>
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| <td>-1</td>
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| <td>-1</td>
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| <td>-1</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
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| <td>0</td>
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| <td>1</td>
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| </tr>
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| <tr>
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| <th scope="row">Intelligent</th>
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| <td>11</td>
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| <td>13</td>
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| <td>10</td>
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| <td>16</td>
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| <td>0</td>
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| <td>1</td>
| |
| <td>0</td>
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| <td>1</td>
| |
| <td>-1</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
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| <td>0</td>
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| <td>1</td>
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| </tr>
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| <tr>
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| <th scope="row">Athletic</th>
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| <td>14</td>
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| <td>13</td>
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| <td>13</td>
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| <td>10</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
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| <td>0</td>
| |
| </tr>
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| <tr>
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| <th scope="row">Prudent</th>
| |
| <td>13</td>
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| <td>9</td>
| |
| <td>14</td>
| |
| <td>14</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| </tr>
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| <tr>
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| <th scope="row">Stable</th>
| |
| <td>14</td>
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| <td>9</td>
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| <td>14</td>
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| <td>13</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>-1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| </tr>
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| <tr>
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| <th scope="row">End</th>
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| <td>Game</td>
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| <td>Stat</td>
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| <td>Pack</td>
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| <td>--</td>
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| <td>--</td>
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| <td>--</td>
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| <td>--</td>
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| <td>--</td>
| |
| <td>--</td>
| |
| <td>--</td>
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| <td>--</td>
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| <td>--</td>
| |
| <td>--</td>
| |
| <td>--</td>
| |
| <td>--</td>
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| <td>--</td>
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| <td>--</td>
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| </tr>
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| <tr>
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| <th scope="row">Experienced</th>
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| <td>15</td>
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| <td>14</td>
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| <td>14</td>
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| <td>15</td>
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| <td>0</td>
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| <td>0</td>
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| <td>3</td>
| |
| <td>3</td>
| |
| <td>3</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
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| <td>0</td>
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| <td>0</td>
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| </tr>
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| <tr>
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| <th scope="row">Herculean</th>
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| <td>16</td>
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| <td>14</td>
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| <td>15</td>
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| <td>13</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>2</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| </tr>
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| <tr>
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| <th scope="row">Dexterous</th>
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| <td>14</td>
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| <td>16</td>
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| <td>13</td>
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| <td>15</td>
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| <td>2</td>
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| <td>0</td>
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| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| </tr>
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| <tr>
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| <th scope="row">Powerful</th>
| |
| <td>14</td>
| |
| <td>14</td>
| |
| <td>16</td>
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| <td>14</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>1</td>
| |
| <td>0</td>
| |
| </tr>
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| <tr>
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| <th scope="row">Wise</th>
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| <td>13</td>
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| <td>15</td>
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| <td>14</td>
| |
| <td>16</td>
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| <td>0</td>
| |
| <td>2</td>
| |
| <td>0</td>
| |
| <td>2</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>0</td>
| |
| <td>1</td>
| |
| </tr>
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| </tbody>
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| </table>
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