Difference between revisions of "Statistics"

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Moving statpacks to its own page.
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In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, Constitution.
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In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, and Constitution.


==Primary Statistics==


These affect your character in the following ways:
===Strength===
* '''Strength''' - Increases the damage of most physical attacks.
Brawn. Muscle. An index of how physically forceful your character is.
* '''Dexterity''' - Increases your chance to avoid physical attacks. Increases the damage of venom-based attacks.
* Strength directly influences the damage values of Tekura combos, Dhuriv combos, various strikes from {{class|Carnifex}} and {{class|Templar}}, {{skill|Frenzy}}, {{skill|Garrote}}, and much more.
* '''Intelligence''' - Increases your mana and willpower. Increases the damage of magical attacks.
* Strength has little use other than to increase damage output.
* '''Constitution''' - Increases your health and endurance.


===Dexterity===
A measure of your character's speed and reaction time. The ability to multitask or instinctively avoid attack.
* High Dexterity scores will allow you to dodge attacks more frequently.
* The damage of the venoms {{skill|Sumac}} and {{skill|Camus}} are heavily derived from the character's Dexterity score.
* Dexterity will also increase the damage of {{skill|Bonedagger}}. Because high Dexterity statpacks are often coupled with increased balance gain, this makes Dexterity a valuable stat for {{class|Indorani}}, whose [[Tarot]] attacks are based on balance.


Following this, there are several other 'energy' type statistics available to characters. Of these, three are always available to all characters - Endurance, Willpower and Blood.
===Intelligence===
Your character's cleverness, inventiveness, and mental aptitude. Natural skill with magic, sciences, and other lofty concepts.
* Intelligence provides you with more mana, and more willpower.
* Examples of skills whose damage increases effectively with Intelligence are {{skill|Staffcast}}, {{skill|Decay}}, {{skill|Crush|Mind Crush}}, and more.
* A {{class|Cabalist}} will value high Intelligence, as the increased mana synergizes well with {{skill|Link}}, making them effectively tankier.


===Constitution===
Physical sturdiness and internal well-being. Your character's threshold for pain, and ability to go long distances without tiring.
* Constitution affects very little, but is a vital statistic, as it increases your health and endurance.


'''Endurance''' is used by most physical attacks.<br>
==Secondary Statistics==
'''Willpower''' is used by most magical attacks, as well as many defensive abilities.<br>
'''Blood''' is a rarely used pool, it most commonly comes into play when dealing with [[Vampires]] and [[Bloodborn]]. Your 'blood level' is directly proportional to your own level.


===Endurance===
A measure of your character's stamina, and ability to fight tirelessly. Your endurance regenerates very slowly, though this regeneration rate can be affected by various means.
* Moving from room to room will take a very small amount of endurance.
* Physical attacks (Tekura, weapon swings, swipes, etc.) will drain substantial amounts of endurance.
* When your endurance reaches 25% or lower, you will begin to notice your character feeling exceedingly tired, sweating profusely, or breathing heavily.
* Some skills, such as {{skill|Recuperating}}, will confer a large passive gain in endurance, so long as you do not break the effect. Others, like {{skill|Invigorate}}, will grant you an immediate endurance gain.
* You can increase your endurance regeneration by wearing a [[Mountain (tattoo)|Mountain tattoo]], increasing your [[Fitness]] level, residing in a room with increased endurance regeneration, or through [[Racial Skills|racials]].


Other 'energy pools' are related to certain skillsets, these are:
===Willpower===
* '''Devotion''' - [[Devotion]]
Like endurance, but pertaining to endurance of the mind; the ability to concentrate on extremely complex tasks without losing your nerve.
* '''Essence''' - [[Necromancy]]
* Willpower is drained primarily through magical abilities.
* '''Kai''' - [[Kaido]]
* Maintaining a {{skill|Mind Lock}} will drain small amounts of Willpower, but activating passives such as {{skill|Mind Sapience|Sapience}} or {{skill|Mind Listen|Listen}} will increase the drain dramatically.
* '''Spark''' - [[Illumination]]
* When your willpower reaches 25% or lower, your mind will begin to feel plodding, and your attention will be stolen by even the most mundane sights.
* Willpower can be restored passively through skills such as {{skill|Symphony}}, or actively through {{skill|Replenish}}.
* Willpower regenerates much in the same way endurance does, through natural means, the [[Owl (tattoo)|Owl tattoo]], the [[Philosophy]] skill, or [[Racial Skills|racials]].


==Stat Packs==
==Tertiary Statistics==


Once you select a race, you will select a statpack. Once you have achieved level 99, you can choose from the end game statpacks.
===Blood===
Literally, the amount of blood stored in your body.
* {{class|Praenomen}} and {{class|Bloodborn}} use blood to power many of their abilities, especially those in [[Sanguis]] and [[Hematurgy]]. These abilities have varying costs, ranging from negligible to exhausting.
* If a [[vampire]] manages to deplete their blood supply, they will go into a [[bloodrage]], attacking anyone in sight uncontrollably.
* {{class|Praenomen}} must {{skill|Feed}} from corpses or willing/disabled living victims to replenish their blood. {{class|Bloodborn}} draw blood from the same victims by using their [[bloodwisp]].
* Blood rarely comes into play for a non-vampiric character, but is drained if they are fed from, or slit their wrists.
* If a non-vampiric character's blood reserves reach 0%, they will die.
* It is possible to have more than 100% blood. No one is really sure what this means, but maybe you plump up a little.


{| width=80% class="wikitable" cellspacing=0 align="center"
===Devotion===
|- style="text-align: left;"
To be written.
! Statpack||STR||DEX||CON||INT||BAL||EQ||XP||WIL||END||CUT||BLU||FIRE||COL||ELE||ASP||POI||MAG
 
|-
===Essence===
| Typical||13||12||13||12||0||0||2||0||1||0||0||0||0||0||0||0||0
To be written.
|-
 
| Normal||12||13||12||13||0||0||2||1||0||0||0||0||0||0||0||0||0
===Kai===
|-
To be written.
| Muscular||16||12||14||8||0||0||0||-2||1||0||1||0||-1||0||0||-1||0
 
|-
===Spark===
| Agile||10||15||11||14||2||0||1||0||0||0||0||-1||0||-1||0||0||0
To be written.
|-
| Lithe||11||14||13||12||1||0||1||0||0||0||0||0||0||-1||0||0||0
|-
| Healthy||12||12||15||11||0||0||0||0||1||1||1||0||0||0||0||0||0
|-
| Resilient||13||12||16||9||0||0||0||0||1||0||0||1||1||1||1||1||0
|-
| Clever||11||13||12||14||0||2||0||1||-1||-1||-1||0||0||0||-1||0||1
|-
| Intelligent||11||13||10||16||0||1||0||1||-1||0||0||0||0||0||-1||0||1
|-
| Athletic||14||13||13||10||0||0||0||-1||1||1||0||0||0||0||0||-1||0
|-
| Prudent||13||9||14||14||0||0||0||1||0||0||0||0||0||0||-1||0||0
|-
| Stable||14||9||14||13||0||0||0||0||1||0||0||-1||0||0||-1||0||0
|-
! colspan=50 | Endgame Statpacks
|-
| Experienced||15||14||14||15||0||0||3||3||3||0||0||0||0||0||0||0||0
|-
| Herculean||16||14||15||13||0||0||0||0||2||1||1||0||0||0||0||0||0
|-
| Dexterous||14||16||13||15||2||0||0||0||0||0||0||0||0||0||0||0||0
|-
| Powerful||14||14||16||14||0||0||0||1||1||1||1||1||1||1||1||1||0
|-
| Wise||13||15||14||16||0||2||0||2||0||0||0||0||0||0||0||0||1
|}