Difference between revisions of "Survival (skill)"
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | | {{SkillTableRow|Swimming|Novice|0|Swim in the beautiful oceans, rivers, and lakes of Aetolia.}} | ||
{{SkillTableRow | | {{SkillTableRow|Orienteering|Novice|0|Find your way to monuments around the land.}} | ||
{{SkillTableRow | | {{SkillTableRow|Composure|Inept|0|The ability to withstand even the most frightening sights.}} | ||
{{SkillTableRow | | {{SkillTableRow|Queueing|Inept|0|Queue a command to fire when you recover balance.}} | ||
{{SkillTableRow | Surveying | Novice | 0 | Gain information on the characteristics of your location. }} | {{SkillTableRow|Concentration|Inept|0|Use intense mental concentration to restore equilibrium.}} | ||
{{SkillTableRow | Fisticuffs | Novice | 0 | Use your feet and hands to brawl. }} | {{SkillTableRow|Surveying|Novice|0|Gain information on the characteristics of your location.}} | ||
{{SkillTableRow | Bleeding | Novice | 25 | Discern if you are bleeding or not. }} | {{SkillTableRow|Fisticuffs|Novice|0|Use your feet and hands to brawl.}} | ||
{{SkillTableRow | Necrosis | Novice | 50 | Willingly bring about your own death. }} | {{SkillTableRow|Bleeding|Novice|25|Discern if you are bleeding or not.}} | ||
{{SkillTableRow | Treading | Apprentice | 0 | Swim in one place without drowning. }} | {{SkillTableRow|Necrosis|Novice|50|Willingly bring about your own death.}} | ||
{{SkillTableRow | Perceive | Capable | 0 | Determine if a forest area is a Druidic grove. }} | {{SkillTableRow|Treading|Apprentice|0|Swim in one place without drowning.}} | ||
{{SkillTableRow | Assessing | Capable | 40 | Ascertaining the health of a target. }} | {{SkillTableRow|Perceive|Capable|0|Determine if a forest area is a Druidic grove.}} | ||
{{SkillTableRow | Dousing | Adept | 0 | Hansel says, "Forest fires are pants!" }} | {{SkillTableRow|Assessing|Capable|40|Ascertaining the health of a target.}} | ||
{{SkillTableRow | Clotting | Adept | 25 | Reduce the level of your bleeding. }} | {{SkillTableRow|Dousing|Adept|0|Hansel says, "Forest fires are pants!"}} | ||
{{SkillTableRow | Diagnose | Adept | 50 | Check up on your physical and mental health. }} | {{SkillTableRow|Clotting|Adept|25|Reduce the level of your bleeding.}} | ||
{{SkillTableRow | Sewers | Skilled | 0 | Gaining entry to the dark underbelly of the cities. }} | {{SkillTableRow|Firstaid|Adept|25|Automatically attempt to cure that which ails you.}} | ||
{{SkillTableRow | Satiation | Skilled | 40 | Enhance the value of what you eat. }} | {{SkillTableRow|Diagnose|Adept|50|Check up on your physical and mental health.}} | ||
{{SkillTableRow | FluidSwim | Skilled | 60 | Swimming with not a care in the world. }} | {{SkillTableRow|Sewers|Skilled|0|Gaining entry to the dark underbelly of the cities.}} | ||
{{SkillTableRow | Metawake | Gifted | 0 | Cause yourself to quickly wake up automatically. }} | {{SkillTableRow|Satiation|Skilled|40|Enhance the value of what you eat.}} | ||
{{SkillTableRow | Tumbling | Gifted | 33 | Tumble past obstructions. }} | {{SkillTableRow|FluidSwim|Skilled|60|Swimming with not a care in the world.}} | ||
{{SkillTableRow | Crashing | Gifted | 66 | Crashing past obstructions in the forest. }} | {{SkillTableRow|Metawake|Gifted|0|Cause yourself to quickly wake up automatically.}} | ||
{{SkillTableRow | Disregarding | Gifted | 66 | Disregard your personal safety. }} | {{SkillTableRow|Tumbling|Gifted|33|Tumble past obstructions.}} | ||
{{SkillTableRow | WormAttack | Expert | 0 | Attacking dimensional wormholes. }} | {{SkillTableRow|Overkill|Gifted|50|Carry your extra damage to another target.}} | ||
{{SkillTableRow | Clarity | Expert | 25 | Focus on clarity of mind. }} | {{SkillTableRow|Crashing|Gifted|66|Crashing past obstructions in the forest.}} | ||
{{SkillTableRow | Recovery | Expert | 50 | Recovering from the use of the Tree of Life more quickly. }} | {{SkillTableRow|Disregarding|Gifted|66|Disregard your personal safety.}} | ||
{{SkillTableRow | Selfishness | Expert | 75 | Become too selfish to throw or give anything away. }} | {{SkillTableRow|WormAttack|Expert|0|Attacking dimensional wormholes.}} | ||
{{SkillTableRow | Insomnia | Virtuoso | 33 | Cause yourself to be unable to fall asleep. }} | {{SkillTableRow|Clarity|Expert|25|Focus on clarity of mind.}} | ||
{{SkillTableRow | Swinging | Virtuoso | 66 | Climbing up into the trees. }} | {{SkillTableRow|Recovery|Expert|50|Recovering from the use of the Tree of Life more quickly.}} | ||
{{SkillTableRow | Shaking | Fabled | 9 | Shaking a tree to see what falls out. }} | {{SkillTableRow|Selfishness|Expert|75|Become too selfish to throw or give anything away.}} | ||
{{SkillTableRow | Clinging | Fabled | 55 | Clinging tightly onto a tree. }} | {{SkillTableRow|Insomnia|Virtuoso|33|Cause yourself to be unable to fall asleep.}} | ||
{{SkillTableRow | Restoration | Mythical | 0 | Healing damaged limbs by force of will. }} | {{SkillTableRow|Swinging|Virtuoso|66|Climbing up into the trees.}} | ||
{{SkillTableRow | Monuments | Mythical | 23 | Memorize various locations around the land. }} | {{SkillTableRow|Shaking|Fabled|9|Shaking a tree to see what falls out.}} | ||
{{SkillTableRow | Breathing | Mythical | 46 | Controlling your breathing to avoid asphyxiation. }} | {{SkillTableRow|Clinging|Fabled|55|Clinging tightly onto a tree.}} | ||
{{SkillTableRow | Focusing | Transcendent | 0 | Curing mental afflictions by sheer will. }} | {{SkillTableRow|Restoration|Mythical|0|Healing damaged limbs by force of will.}} | ||
{{SkillTableRow|Monuments|Mythical|23|Memorize various locations around the land.}} | |||
{{SkillTableRow|Breathing|Mythical|46|Controlling your breathing to avoid asphyxiation.}} | |||
{{SkillTableRow|Focusing|Transcendent|0|Curing mental afflictions by sheer will.}} | |||
|- | |- | ||
|} | |} | ||
{{Ability Entry | |||
| name = Swimming | |||
| syntax = SWIM <direction> | |||
| description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | |||
}} | |||
{{Ability Entry | |||
| name = Composure | |||
| syntax = COMPOSE | |||
| description = If you are ever struggling from the symptom of fear, COMPOSE to cure it. Note that this does not cure whatever might be causing the fear. | |||
}} | |||
{{Ability Entry | |||
| name = Orienteering | |||
| syntax = WALK TO <monument> | |||
| description = See [[HELP MONUMENTS]] for a list of known monuments. | |||
}} | |||
{{Ability Entry | |||
| name = Queueing | |||
| syntax = QUEUE BAL <command> - Adds a command to your balance queue.<br>QUEUE EQ <command> - Adds a command to your equilibrium queue. | |||
| description = This will let you queue a command to your balance or equilibrium, and that command will automatically fire whenever you next recover balance or equilibrium. Only one command may be queued to each type at a time.<br><br>QUEUE BAL and QUEUE EQ by themselves will clear your queue. | |||
}} |
Latest revision as of 00:41, 6 April 2022
Skill | Rank | Percent | Description |
---|---|---|---|
Swimming | Novice | 0% | Swim in the beautiful oceans, rivers, and lakes of Aetolia. |
Orienteering | Novice | 0% | Find your way to monuments around the land. |
Composure | Inept | 0% | The ability to withstand even the most frightening sights. |
Queueing | Inept | 0% | Queue a command to fire when you recover balance. |
Concentration | Inept | 0% | Use intense mental concentration to restore equilibrium. |
Surveying | Novice | 0% | Gain information on the characteristics of your location. |
Fisticuffs | Novice | 0% | Use your feet and hands to brawl. |
Bleeding | Novice | 25% | Discern if you are bleeding or not. |
Necrosis | Novice | 50% | Willingly bring about your own death. |
Treading | Apprentice | 0% | Swim in one place without drowning. |
Perceive | Capable | 0% | Determine if a forest area is a Druidic grove. |
Assessing | Capable | 40% | Ascertaining the health of a target. |
Dousing | Adept | 0% | Hansel says, "Forest fires are pants!" |
Clotting | Adept | 25% | Reduce the level of your bleeding. |
Firstaid | Adept | 25% | Automatically attempt to cure that which ails you. |
Diagnose | Adept | 50% | Check up on your physical and mental health. |
Sewers | Skilled | 0% | Gaining entry to the dark underbelly of the cities. |
Satiation | Skilled | 40% | Enhance the value of what you eat. |
FluidSwim | Skilled | 60% | Swimming with not a care in the world. |
Metawake | Gifted | 0% | Cause yourself to quickly wake up automatically. |
Tumbling | Gifted | 33% | Tumble past obstructions. |
Overkill | Gifted | 50% | Carry your extra damage to another target. |
Crashing | Gifted | 66% | Crashing past obstructions in the forest. |
Disregarding | Gifted | 66% | Disregard your personal safety. |
WormAttack | Expert | 0% | Attacking dimensional wormholes. |
Clarity | Expert | 25% | Focus on clarity of mind. |
Recovery | Expert | 50% | Recovering from the use of the Tree of Life more quickly. |
Selfishness | Expert | 75% | Become too selfish to throw or give anything away. |
Insomnia | Virtuoso | 33% | Cause yourself to be unable to fall asleep. |
Swinging | Virtuoso | 66% | Climbing up into the trees. |
Shaking | Fabled | 9% | Shaking a tree to see what falls out. |
Clinging | Fabled | 55% | Clinging tightly onto a tree. |
Restoration | Mythical | 0% | Healing damaged limbs by force of will. |
Monuments | Mythical | 23% | Memorize various locations around the land. |
Breathing | Mythical | 46% | Controlling your breathing to avoid asphyxiation. |
Focusing | Transcendent | 0% | Curing mental afflictions by sheer will. |
Swimming
Syntax:
- SWIM <direction>
Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
Composure
Syntax:
- COMPOSE
If you are ever struggling from the symptom of fear, COMPOSE to cure it. Note that this does not cure whatever might be causing the fear.
Orienteering
Syntax:
- WALK TO <monument>
See HELP MONUMENTS for a list of known monuments.
Queueing
Syntax:
- QUEUE BAL <command> - Adds a command to your balance queue.
QUEUE EQ <command> - Adds a command to your equilibrium queue.
This will let you queue a command to your balance or equilibrium, and that command will automatically fire whenever you next recover balance or equilibrium. Only one command may be queued to each type at a time.
QUEUE BAL and QUEUE EQ by themselves will clear your queue.