Survival (skill)

From AetoliaWiki
Revision as of 23:06, 10 March 2010 by Severn (talk | contribs) (Created page with '{| |- | Composure || <rank> || The ability to withstand even the most frightening sights. |- | Concentration || <rank> || Use intense mental co…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Composure <rank> The ability to withstand even the most frightening sights.
Concentration <rank> Use intense mental concentration to restore equilibrium.
Swimming <rank> Swim in the beautiful oceans, rivers, and lakes of Aetolia.
Orienteering <rank> Find your way to monuments around the land.
Surveying <rank> Gain information on the characteristics of your location.
Fisticuffs <rank> Use your feet and hands to brawl.
Bleeding <rank> Discern if you are bleeding or not.
Necrosis <rank> Willingly bring about your own death.
Treading <rank> Swim in one place without drowning.
Perceive <rank> Determine if a forest area is a Druidic grove.
Assessing <rank> Ascertaining the health of a target.
Dousing <rank> Hansel says, "Forest fires are pants!"
Clotting <rank> Reduce the level of your bleeding.
Diagnose <rank> Check up on your physical and mental health.
Sewers <rank> Gaining entry to the dark underbelly of the cities.
Satiation <rank> Enhance the value of what you eat.
FluidSwim <rank> Swimming with not a care in the world.
Metawake <rank> Cause yourself to quickly wake up automatically.
Tumbling <rank> Tumble past obstructions.
Crashing <rank> Crashing past obstructions in the forest.
Disregarding <rank> Disregard your personal safety.
WormAttack <rank> Attacking dimensional wormholes.
Clarity <rank> Focus on clarity of mind.
Recovery <rank> Recovering from the use of the Tree of Life more quickly.
Selfishness <rank> Become too selfish to throw or give anything away.
Insomnia <rank> Cause yourself to be unable to fall asleep.
Swinging <rank> Climbing up into the trees.
Shaking <rank> Shaking a tree to see what falls out.
Clinging <rank> Clinging tightly onto a tree.
Restoration <rank> Healing damaged limbs by force of will.
Monuments <rank> Memorize various locations around the land.
Breathing <rank> Controlling your breathing to avoid asphyxiation.
Focusing <rank> Curing mental afflictions by sheer will.