Difference between revisions of "Templars (Guild)"

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{{GuildPage}}
{{GuildPage
                        [GUILD LEADERS]
|guild_name  = The Templars
                        Pentarch: Areka
 
                Divine Patron: Auresae, Goddess of Fire
|gm_title    = Pentarch
                    Exemplars: Belgarion and Saradin
|gm          = Benedicto
                  Lord Provost: Saradin
|patron      = [[Damariel|Damariel mot Lanosaryon, the Unbound]]
|sec_title    = Leadership
|secs        = Lexen, Stine, Alexsandor, Ranae, Iames and Rasani
 
|residence    = [[Enorian]]
|alignment    = [[Spirit]]
 
|helpfile    = templars
}}


In the year 343 of the Midnight Age, three strange beings arrived in [[Enorian]], emerging from a  
In the year 343 of the Midnight Age, three strange beings arrived in [[Enorian]], emerging from a  
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With these skills combined the guild seeks to bring about a new Age of Dawn, repelling the forces of  
With these skills combined the guild seeks to bring about a new Age of Dawn, repelling the forces of  
shadow, artifice and Undeath with their mighty weapons imbued with holy retribution.
shadow, artifice and Undeath with their mighty weapons imbued with holy retribution.
== Templar Skills ==
* [[Bladefire]] - Bladefire combines holy wrath and weapon mastery alike to bring swift justice to those who stand against the forces of Light. With it, a Templar can imbue his or her weapon with a variety of different empowerments that augment their damage with the elements, inflicting bursts of damage or sapping the foe's defenses and physical reserves. Calling upon these abilities, the Knight may exact final retribution upon those who fight for shadow, Undeath and artifice.
* [[Battlefury]] - Utilizing their skill in Battlefury, the Templar Knights rise above the rest in their capability and prowess with their blessed weapons. This affords unparalleled mastery of steel, allowing them to wield almost any weapon to great and differing effect, whether it be inflicting bruising and crushing bones or wielding blades and letting the rivers run red with the blood of the unrepentant. Two methods of swift death are possible to only the most skilled of the Templar, either cleaving the enemy from head to groin or cutting open the gut and spilling steaming entrails to the ground.
* [[Righteousness]] - Drawing upon his or her devotion, a Templar wields the skill of Righteousness to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the Devotion skill attributed to the Paladins from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle.
== Suggested Statpacks ==
INC
== History ==
{{main|Paladins}}
The predecessor of the Templars Guild, the Paladins utilized the skill of [[Chivalry]] to hone their prowess with a blade and further the bond between their falcon companion. They used [[Devotion]], the holy powers imbued to them by the Gods, to become a formidable protector of the faithful. Their combative training gave them the patience and resolve to create most, if not any manner of weaponry and armor, through [[Forging]].
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