Difference between revisions of "Cities"

From AetoliaWiki
Jump to navigation Jump to search
Line 12: Line 12:
   | {{main|Bloodloch}}
   | {{main|Bloodloch}}
   |-
   |-
   | A subterranean city located deep within the [[Vashnar Mountains]], Bloodloch is the ancestral city of the [[Consanguine]]. The city regards [[undeath]] very highly, and it's rare for them to tolerate a citizen who has not embraced the gift of the undying. Bloodloch houses the guilds of [[Indorani]], [[Teradrim]] and [[Bloodborn]] and the households of the grand Imperium.
   | A subterranean city located deep within the [[Vashnar Mountains]], Bloodloch is the ancestral city of the [[Consanguine]]. The city regards [[undeath]] very highly, and it's rare for them to tolerate a citizen who has not embraced the gift of the undying. Bloodloch houses the guilds of [[Indorani]], [[Teradrim]] and [[Bloodborn]] and the households of the grand Imperial Dominion.


   |-
   |-

Revision as of 04:04, 4 April 2013


There are four main city-states/nations in Aetolia that a player can be a member of: Bloodloch, Duiran, Enorian, and Spinesreach. Each city has their own set of ideals and goals that defines their place in the world.

Player Cities

Bloodloch, the City of the Undead
A subterranean city located deep within the Vashnar Mountains, Bloodloch is the ancestral city of the Consanguine. The city regards undeath very highly, and it's rare for them to tolerate a citizen who has not embraced the gift of the undying. Bloodloch houses the guilds of Indorani, Teradrim and Bloodborn and the households of the grand Imperial Dominion.
Duiran, the Heart of the Wilds
The Duiran Council is not actually a city, but it operates in the same way as the rest of the player cities. Dedicated to the preservation of the wilderness, the council follows the Divine Triad, and have no love for the undead beings who live outside the cycle. The council itself resides in the Great Oak and the village of Eleusis. Duiran houses the guilds of Druids, Sentinels, Bahkatu, and Sentaari.
Enorian, the Beacon of Light
Located on the most southeastern tip of Sapience, the Beacon of Light is home to those who fight against the forces of shadow, corruption and undeath. Many of its citizens follow the Light, a path which guides their actions for benefit of Life. Enorian is home to the guilds of Ascendril, Templars, Luminaries, and Daru.
Spinesreach, the Lion of the North
Spinesreach is the ancient home of the Ankyrean Order, nestled in a pass that connects the Dry Plains and the Southern Tundra. It tends to hold a neutral view on the undeath vs living conflict, instead choosing to focus itself on self-improvement. Spinesreach houses the guilds of Cabalists, Syssin, Sciomancers and Atabahi.

Non-Player Cities

The Island of Delos
The island of Delos lies in the middle of the mighty Zaphar river on the east edge of Sapience. Delos has defined itself as a place devoted, in the main, to the arts of combat. A township which swears a neutral stance, Delos does not allow player citizenship, which frees it of official agenda or political stance, allowing it to enjoy its renowned status as the country's largest trading hub.
The Free City of Delve
Nestled on the far north-western coast of Albedos, the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the Dreikathi. With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. Those counted as enemies of the Dreikathi are welcomed as allies within the walls of Delve, as long as they abide by the laws of the city. Delve is also home to the only known access point between both the continent of Sapience and that of Albedos outside of attempting to brave the violent waters that separate them.