Difference between revisions of "Sentinels (Guild)"

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The Sentinels
{{GuildPage
|guild_name  = The Sentinels
|desc        = Rangers of the Heartwood


                        [GUILD LEADERS]
|gm_title    = Prideleader
                  Prideleader: Doman
|gm          = Rhine
                Divine Patron: Haern, the Hunter
|patron      = [[Haern, the Hunter]]
                      Rangers: Sibatti, Maximas, Moirean, Dristan, and Jibz
|sec_title    = Rangers
                  Scout Master: Jibz
|secs        = Caitria, Iesid, Sekeres and Valorie
|tutor        = Inesse
|hon_title    = Imparter of Lore
|hon          = Caitria


A Sentinel is the guardian of the wilderness. With the ways put forth by
|residence    = [[Duiran]]
the first Sentinel Huwald, the Sentinels care for the wilderness and the
|alignment    = [[Spirit]]
creatures therein first and foremost. Together with our animal
companions, some of these being the angry badger, the black raven, and
the alert wolf, the Sentinels patrol and guard the wilds from any and
everything unnatural that may seek to affect the wilds.


The path of a Sentinel is not an easy one as there is much to learn
|helpfile    = sentinels
about the wilds. It is a path that will take you through many forests,
}}
over the mighty plains and through the vast jungle, each step leads to
another. By combining with animal spirits a Sentinel gains access to the
skills of metamorphosis, with which the Sentinel will be able to run
through the jungles, free as the animals embraced.


A Sentinel is also a skilled user of toxins, with the knowledge of
From the ways set forth by the first of their kind, Huwald, the Sentinels oversee the state of the wilderness and the creatures therein first and foremost. The path of a Sentinel is not an easy one; the wilds is often unforgiving, unfair, and brutal.
toxicology they are granted the ability to combine with the scorpion and
through it extract the venoms that they need for their traps and other
abilities. Altogether the Sentinels are well prepared to fight for the
wilderness, their rightful home that they protect fiercely as their
guardians.


Sentinels are a Pride; we stand together, we are one, bound to one
As warriors of the wilds, the Sentinels use the ancient knowledge of the [[Dhuriv]]e, the double-bladed staff used by Huwald, to quickly cut down their prey. They are aided by the creatures of the wood, feral animal companions that may be called upon to assist the Sentinel while they are on the hunt.
another as a family in our common cause. We stand not for good or evil,
 
not for light or dark, not for mercy or cruelty. We stand only for the
A Sentinel is capable of harvesting saps from trees and turning the saps into potent and useful types of resins to coat the tips of their bolts. Using their deadly crossbow and traps they set, a Sentinel can be a deadly foe.
defense of what is still wild in the world, eradicating the stain of
 
undeath from the wilds. In the wilderness there are no things called
As a Pride, the Sentinels stand together as one, bound to one another for their common cause. They stand not for good nor evil, not for light nor dark, not for mercy nor cruelty. The Sentinels stand only for the defense of what is still natural in the world, eradicating the stain of undeath from the wilds. The thrill of the Hunt courses through each hunter within the Pride, as alive and savage as any beast within the realm.
good or evil, and Sentinels will do anything to prevent anyone from
harming the wilderness. The thrill of the Hunt runs through all of us,
so beware.

Latest revision as of 07:29, 15 May 2021

The Sentinels
Leadership
PrideleaderRhine
Divine PatronHaern, the Hunter
RangersCaitria, Iesid, Sekeres and Valorie
Imparter of LoreCaitria
TutorInesse
Information
ResidenceDuiran
AlignmentSpirit
Main Help File(HELP SENTINELS)
 
Rangers of the Heartwood

From the ways set forth by the first of their kind, Huwald, the Sentinels oversee the state of the wilderness and the creatures therein first and foremost. The path of a Sentinel is not an easy one; the wilds is often unforgiving, unfair, and brutal.

As warriors of the wilds, the Sentinels use the ancient knowledge of the Dhurive, the double-bladed staff used by Huwald, to quickly cut down their prey. They are aided by the creatures of the wood, feral animal companions that may be called upon to assist the Sentinel while they are on the hunt.

A Sentinel is capable of harvesting saps from trees and turning the saps into potent and useful types of resins to coat the tips of their bolts. Using their deadly crossbow and traps they set, a Sentinel can be a deadly foe.

As a Pride, the Sentinels stand together as one, bound to one another for their common cause. They stand not for good nor evil, not for light nor dark, not for mercy nor cruelty. The Sentinels stand only for the defense of what is still natural in the world, eradicating the stain of undeath from the wilds. The thrill of the Hunt courses through each hunter within the Pride, as alive and savage as any beast within the realm.