Difference between revisions of "Shamans (Guild)"

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|desc        = Spritwalkers of the Heartwood
|desc        = Spritwalkers of the Heartwood


|gm_title    = Hand of the Praadi
|gm_title    = Watcher of the Old World
|gm          = Arbre
|gm          = Sibatti
|patron      = [[Haern, the Hunter]]
|patron      = [[Haern, the Hunter]]
|sec_title    = Auspices
|sec_title    = Coven of Auspices
|secs        = Elorin and Innin
|secs        =  
|tutor        = Oranis
|tutor        = Oranis
|hon_title    = Spirit Guide
|hon          = Innin


|residence    = [[Duiran]]
|residence    = [[Duiran]]
Line 18: Line 16:
}}
}}


The '''Shamans''' are one of the guilds of the council of [[Duiran]]. Marked as spiritwalkers and seers, they commune with the spirits of [[Dendara]] and keep constant vigil over the sacred plane. The sanctum guildhall may be found within the depths of Duiran and is protected by the Watcher of the Heartwood, [[Ivaryen]]. Within the cavernous halls, the Elder [[Oranis]] teaches both young and old of the shamanic path, while the Spiritwalker [[Besram]] creates herbal tinctures and melanges to imbibe.
Arising from the ashes of the Druidic guild within the Heartwood, the Shamans are the awakened seers of Dendara that stride the ancient forests. Known amongst their people as augurs and spiritwalkers, the Shaman aim to protect the shattered lands of [[Dendara]] and enact the will of their masters: the Praadi an-Kiar and the spirits within that claim dominion over that primeval plane. Situated beneath the whole of the Great Oak, the murmured song and rituals of the Shamans can be heard, reverberating throughout the ancient Heartwood.


Founding
Blooded in the ancient rites of [[Shamanism]], [[Primality]], and [[Naturalism]], the Shamans stand as weavers of old oaths, bend nature to their will, and call upon the Rhythm itself in battle against all who would stand against them in their task. The Praadi stand as watchers of an old world and do not give quarter to those who move against them.


----
Invoking the spirits, [[Shamanism]] calls upon the harrowing bonds that the seers swear themselves to before the ancient guardians that watch over [[Dendara]]. With murmured prayers, they bind dark spirits to their fetishes, delivering foul portents and omens in the flurry of battle. Elder, ethereal beasts move in the shadows alongside them; mere echoes of the great spirits that they are born from and bound to the Shaman in rites of blood.


With the art of [[Primality]], the Shaman calls upon the primordial elements and the Rhythm that winds itself throughout Dendara. The Shamans rise as masters of the natural world, wreathing lightning within their hands and scourging the very lifeforce from the flesh of those who stand against them. Finally, with the art of [[Naturalism]], the Shaman wields mastery over the forests that carpet the world in their ancient embrace. Overgrowth springs to the call of a Shaman, roiling outwards in a sea of seething life that few can quench as it runs rampant over the earth. Those caught in this tide of life are bound to its whim and that of the Shaman who wields its great strength.


Arising from the ashes of the Druidic guild within the Heartwood, the Shamans
= Founding =
are the awakened seers of Dendara that stride the ancient forests. Known amongst
their people as augurs and spiritwalkers, the Shaman aim to protect the
shattered lands of Dendara and enact the will of their masters: the Praadi-an
Kiar and the spirits within that claim dominion over that primeval plane.
Situated beneath the whole of the Great Oak, the murmured song and rituals of
the Shamans can be heard, reverberating throughout the ancient Heartwood.


Blooded in the ancient rites of [[Shamanism]], [[Primality]], and [[Naturalism]], the  
A sickness of blight and corruption wormed its way through the whole of [[Dendara]] with the [[cleansing of the Aalen Forest]] in 324 MA. Drawing the blight of the Dreikathi into itself at the bidding of [[Haern]], the Hunter, Dendara was ravaged by the disease and the spirit beasts within went mad as it tore at their very essence and began to threaten the Great Oak which both [[Druid]] and [[Sentinel]] called home. Twisted beasts began to appear across Sapience, decimating anything that passed in their wake as they sought both Hunter and Great Oak. Madness had claimed the spirits and now they sought the destruction of the Great Oak and Hunter. [[Hesh'ali ol-Veri]], a leviathan of the depths and matron to the seas, appeared in the Hunting Grounds of Haern and then the great [[Alshek]] who was impaled to the Great Oak in the depths of the Sentinel's halls as both had tried to destroy the very heart of the Great Oak. The darkness in the heart of Dendara did not fade with their deaths, but instead reached outward to destroy the Great Oak once more and sever the connection the whole of Duiran had to the wilds.
Shamans stand as weavers of old oaths, bend nature to their will, and call upon
the Rhythm itself in battle against all who would stand against them in their
task. The Praadi stand as watchers of an old world and do not give quarter to  
those who move against them.


Invoking the spirits, Shamanism calls upon the harrowing bonds that the seers
As the Druids sought to cleanse the whole of Dendara, they found themselves riven from the land and their spirit beasts they had once called on to transform their bodies. Terrible pain and phantom visions riddled their bodies and minds. Their tutor, [[Avellana]], tried to call upon the spirits and was rent asunder as the beast tore away from her great limbs in terror.
swear themselves to before the ancient guardians that watch over Dendara. With
murmured prayers, they bind dark spirits to their fetishes, delivering foul
portents and omens in the flurry of battle. Elder, ethereal beasts move in the
shadows alongside them; mere echoes of the great spirits that they are born from
and bound to the Shaman in rites of blood.


With the art of Primality, the Shaman calls upon the primordial elements and the
= Patrons =
Rhythm that winds itself throughout Dendara. The Shamans rise as masters of the
natural world, wreathing lightning within their hands and scourging the very
lifeforce from the flesh of those who stand against them. Finally, with the art
of Naturalism, the Shaman wields mastery over the forests that carpet the world
in their ancient embrace. Overgrowth springs to the call of a Shaman, roiling
outwards in a sea of seething life that few can quench as it runs rampant over
the earth. Those caught in this tide of life are bound to its whim and that of
the Shaman who wields its great strength.
 
 
 
 
= Political History =
 
== Patrons ==


365 MA - [[Haern]], the Hunter became the first patron of the Shamans
365 MA - [[Haern]], the Hunter became the first patron of the Shamans


= Denizens =


== Leadership of the Shamans ==
[[Oranis]], a warrior of the [[Dion an Duir]] and Elder amongst the Shamans, dwells within the sanctuary of the Shamans and serves as a tutor.
 
365 MA - Aishia Celaeno arose as the first Hand of the Praadi


371 MA - Gilrath Lynceus replaced Aishia as the Hand of the Praadi
[[Besram]], an augur and spiritwalker, resides within the sanctuary of the Shamans and trades in melanges of herbs for imbibing in ritual.


376 MA - Arbre Aquila replaced Gilrath as the Hand of the Praadi
[[Ivaryen]], Watcher of the Heartwood, is a great treant who once watched over the [[Vintal Glade]] in ancient times. With the awakening of the Praadi an-Kiar, it took root within the depths of the Heartwood and now guards the passage to both sanctum and the hallowed gateway to [[Dendara]].

Latest revision as of 07:28, 15 May 2021

The Shamans
Leadership
Watcher of the Old WorldSibatti
Divine PatronHaern, the Hunter
TutorOranis
Information
ResidenceDuiran
AlignmentSpirit
Main Help File(HELP SHAMAN)
 
Spritwalkers of the Heartwood

Arising from the ashes of the Druidic guild within the Heartwood, the Shamans are the awakened seers of Dendara that stride the ancient forests. Known amongst their people as augurs and spiritwalkers, the Shaman aim to protect the shattered lands of Dendara and enact the will of their masters: the Praadi an-Kiar and the spirits within that claim dominion over that primeval plane. Situated beneath the whole of the Great Oak, the murmured song and rituals of the Shamans can be heard, reverberating throughout the ancient Heartwood.

Blooded in the ancient rites of Shamanism, Primality, and Naturalism, the Shamans stand as weavers of old oaths, bend nature to their will, and call upon the Rhythm itself in battle against all who would stand against them in their task. The Praadi stand as watchers of an old world and do not give quarter to those who move against them.

Invoking the spirits, Shamanism calls upon the harrowing bonds that the seers swear themselves to before the ancient guardians that watch over Dendara. With murmured prayers, they bind dark spirits to their fetishes, delivering foul portents and omens in the flurry of battle. Elder, ethereal beasts move in the shadows alongside them; mere echoes of the great spirits that they are born from and bound to the Shaman in rites of blood.

With the art of Primality, the Shaman calls upon the primordial elements and the Rhythm that winds itself throughout Dendara. The Shamans rise as masters of the natural world, wreathing lightning within their hands and scourging the very lifeforce from the flesh of those who stand against them. Finally, with the art of Naturalism, the Shaman wields mastery over the forests that carpet the world in their ancient embrace. Overgrowth springs to the call of a Shaman, roiling outwards in a sea of seething life that few can quench as it runs rampant over the earth. Those caught in this tide of life are bound to its whim and that of the Shaman who wields its great strength.

Founding

A sickness of blight and corruption wormed its way through the whole of Dendara with the cleansing of the Aalen Forest in 324 MA. Drawing the blight of the Dreikathi into itself at the bidding of Haern, the Hunter, Dendara was ravaged by the disease and the spirit beasts within went mad as it tore at their very essence and began to threaten the Great Oak which both Druid and Sentinel called home. Twisted beasts began to appear across Sapience, decimating anything that passed in their wake as they sought both Hunter and Great Oak. Madness had claimed the spirits and now they sought the destruction of the Great Oak and Hunter. Hesh'ali ol-Veri, a leviathan of the depths and matron to the seas, appeared in the Hunting Grounds of Haern and then the great Alshek who was impaled to the Great Oak in the depths of the Sentinel's halls as both had tried to destroy the very heart of the Great Oak. The darkness in the heart of Dendara did not fade with their deaths, but instead reached outward to destroy the Great Oak once more and sever the connection the whole of Duiran had to the wilds.

As the Druids sought to cleanse the whole of Dendara, they found themselves riven from the land and their spirit beasts they had once called on to transform their bodies. Terrible pain and phantom visions riddled their bodies and minds. Their tutor, Avellana, tried to call upon the spirits and was rent asunder as the beast tore away from her great limbs in terror.

Patrons

365 MA - Haern, the Hunter became the first patron of the Shamans

Denizens

Oranis, a warrior of the Dion an Duir and Elder amongst the Shamans, dwells within the sanctuary of the Shamans and serves as a tutor.

Besram, an augur and spiritwalker, resides within the sanctuary of the Shamans and trades in melanges of herbs for imbibing in ritual.

Ivaryen, Watcher of the Heartwood, is a great treant who once watched over the Vintal Glade in ancient times. With the awakening of the Praadi an-Kiar, it took root within the depths of the Heartwood and now guards the passage to both sanctum and the hallowed gateway to Dendara.