Difference between revisions of "Teradrim (Guild)"

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                         [GUILD LEADERS]
                         [GUILD LEADERS]
                   Guildmaster: Mephistoles
                   Guildmaster: Mephistoles
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a group who pursued power and dominance through the strength of the
a group who pursued power and dominance through the strength of the
Earth. From the Earthen Grotto, located deep within the depths of the
Earth. From the Earthen Grotto, located deep within the depths of the
Caverns of Bloodloch, the Teradrim have been taught the forgotten
Caverns of [[Bloodloch]], the Teradrim have been taught the forgotten
secrets of Sand and Earth from the Earthen Entity, Gegrelaesh.
secrets of [[Sand]] and [[Earth]] from the Earthen Entity, Gegrelaesh.


Through the skill of Earth, the Teradrim are able to make manifest the
Through the skill of [[Earth]], the Teradrim are able to make manifest the
latent powers that bring them closer to the realm of Ivoln, the Earthen
latent powers that bring them closer to the realm of [[Ivoln]], the Earthen
Lord. With careful manipulation, these so called Terramancers shape and
Lord. With careful manipulation, these so called Terramancers shape and
mold the very Earth itself to wreck havoc on those who would invoke
mold the very [[Earth]] itself to wreck havoc on those who would invoke
their ire. It is even said that a true Master of Earth can take on a
their ire. It is even said that a true Master of [[Earth]] can take on a
completely different form, granting him immense powers.
completely different form, granting him immense powers.


As with Earth, the Teradrim were gifted with the governance of spreading
As with [[Earth]], the Teradrim were gifted with the governance of spreading
its influence through control over the skill of Sand. A practiced
its influence through control over the skill of [[Sand]]. A practiced
Terramancer is able to warp sand into protecting his body in a myriad
Terramancer is able to warp sand into protecting his body in a myriad
of fashions, while at the same time causing even the tightest hold of
of fashions, while at the same time causing even the tightest hold of
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who would dare cross a Teradrim within their most natural element.
who would dare cross a Teradrim within their most natural element.


Similar to the legends of the Underking, the skill of Animation lets a
Similar to the legends of the Underking, the skill of [[Animation]] lets a
Teradrim construct and animate a powerful golem. As the most loyal of
Teradrim construct and animate a powerful golem. As the most loyal of
companions, the golem is the result of many years of work. Once
companions, the golem is the result of many years of work. Once

Revision as of 03:05, 15 April 2012

                        [GUILD LEADERS]
                  Guildmaster: Mephistoles
                Divine Patron: Niuri, the Ultratist
         First of the Pillars: Kassina

Established in the year 164 of the Midnight age, the Teradrim Sect were a group who pursued power and dominance through the strength of the Earth. From the Earthen Grotto, located deep within the depths of the Caverns of Bloodloch, the Teradrim have been taught the forgotten secrets of Sand and Earth from the Earthen Entity, Gegrelaesh.

Through the skill of Earth, the Teradrim are able to make manifest the latent powers that bring them closer to the realm of Ivoln, the Earthen Lord. With careful manipulation, these so called Terramancers shape and mold the very Earth itself to wreck havoc on those who would invoke their ire. It is even said that a true Master of Earth can take on a completely different form, granting him immense powers.

As with Earth, the Teradrim were gifted with the governance of spreading its influence through control over the skill of Sand. A practiced Terramancer is able to warp sand into protecting his body in a myriad of fashions, while at the same time causing even the tightest hold of nature to be flooded by the vast deserts at his call. Woe be to any who would dare cross a Teradrim within their most natural element.

Similar to the legends of the Underking, the skill of Animation lets a Teradrim construct and animate a powerful golem. As the most loyal of companions, the golem is the result of many years of work. Once complete, it is a poor Teradrim that lets his or her golem fall victim to his enemies. Used in conjunction with their skills, the golem provides a powerful defense, as well as the strongest of allies.

With these skills the Priests of the Earth fanatically protect their Lords Domain, as well as aiding in its ever expanding influence on the land.