Difference between revisions of "Zealot (Class)"

From AetoliaWiki
Jump to navigation Jump to search
m (Added allsight.)
m (Edits for clarification and prettification)
Line 10: Line 10:
= Class Overview =
= Class Overview =


The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] we gain our main offensive abilities, focusing on limb damage with the ultimate goal of rendering our target prone or otherwise incapacitated so that we can use the backbreaker throw or axe kick to kill them.
The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] they gain their main offensive abilities, focusing on limb damage with the ultimate goal of rendering their target prone or otherwise incapacitated so that they can use the backbreaker throw or axe kick to kill them.


[[Telepathy]] supplements, allowing us to give various afflictions and hinder, hobble or otherwise damage our foe - either from a distance - anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do.
[[Telepathy]] supplements, allowing them to give various afflictions and hinder, hobble or otherwise damage their foe - either from a distance, which is anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do.


Finally, from [[Illumination]] we gain some of our most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.
Finally, from [[Illumination]] they gain some of their most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.


{{Classpage
{{Classpage
Line 35: Line 35:
''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''
''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''


# [[Armour#Leather|Leather armour]] - leather is the best armour available for our profession, and you should always have a suit.
# [[Armour#Leather|Leather armour]] - leather is the best armour available for this profession.
# An umbral medallion - negates the effects of the [[stars]] on you. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# An umbral medallion - negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# A necklace of purity - has a chance to randomly remove one of your afflictions.
# A necklace of purity - has a chance to randomly remove one affliction from the person wearing it.
# [[Resistance]] rings - increases your resistance to their specific element by 10%
# [[Resistance]] rings - increases the resistance of the person wearing it to their specific element by 10%.
# Allsight earring(s) - to see while blind and hear while deaf, two common afflictions you will suffer while hunting.
# Allsight earring(s) - to see while blind and hear while deaf, two common afflictions often encountered while hunting.


= Recommended Tattoos =
= Recommended Tattoos =
[[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Zealot profession:


# [[Tattoos#Boar|Boar]]
# [[Tattoos#Boar|Boar]]
Line 50: Line 52:
# [[Tattoos#Tree|Tree]]
# [[Tattoos#Tree|Tree]]


All novice Zealots should have these tattoos. You can click through to see what each one does, if you're curious.


{{ClassNavigator}}
{{ClassNavigator}}

Revision as of 01:03, 31 May 2013

Zealot
Classification
AlignmentSpirit
Skillsets
Tekura
Telepathy
Illumination
 
Zealous warriors of Light

Class Overview

The Zealot profession (class) is one of strong defense and potentially powerful offense. From Tekura they gain their main offensive abilities, focusing on limb damage with the ultimate goal of rendering their target prone or otherwise incapacitated so that they can use the backbreaker throw or axe kick to kill them.

Telepathy supplements, allowing them to give various afflictions and hinder, hobble or otherwise damage their foe - either from a distance, which is anywhere in the same area - or in the same room. Some abilities require a SkillIcon.png[Mind Lock] to do.

Finally, from Illumination they gain some of their most unique and powerful abilities, including SkillIcon.png[Discharge] and SkillIcon.png[Lightform]. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.

Preferred Stats

  • Strength - Strength increases tekuran attack damage. Higher strength, more damage.
  • Constitution - Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.

Statpacks

There are three viable options for a Zealot statpack:

  • Athletic - Decent 'middle of the road' statpack. Muscular hits harder, resilient is more hardy.
  • Muscular - For best damage, and innate resistance to cutting/blunt.
  • Resilient - Best survival. Most recommended for those who are trying to reach endgame.

Recommended Armaments

This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.

  1. Leather armour - leather is the best armour available for this profession.
  2. An umbral medallion - negates the effects of the stars on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
  3. A necklace of purity - has a chance to randomly remove one affliction from the person wearing it.
  4. Resistance rings - increases the resistance of the person wearing it to their specific element by 10%.
  5. Allsight earring(s) - to see while blind and hear while deaf, two common afflictions often encountered while hunting.

Recommended Tattoos

Tattoos in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Zealot profession:

  1. Boar
  2. Moss
  3. Mountain
  4. Shield
  5. Cloak
  6. Tree


Class Navigator By Alignment - Note: Class alignment isn't always the same as the guild that teaches that class.
Shadow Neutral Spirit
ArchivistIcon.png[Archivist] CarnifexIcon.png[Carnifex] IndoraniIcon.png[Indorani] MonkIcon.png[Monk] ShapeshifterIcon.png[Shapeshifter] AscendrilIcon.png[Ascendril] LuminaryIcon.png[Luminary] SentinelIcon.png[Sentinel]
PraenomenIcon.png[Praenomen] SciomancerIcon.png[Sciomancer] TeradrimIcon.png[Teradrim] WayfarerIcon.png[Wayfarer] SyssinIcon.png[Syssin] ShamanIcon.png[Shaman] TemplarIcon.png[Templar] ZealotIcon.png[Zealot]
RevenantIcon.png[Revenant] WardenIcon.png[Warden]