Ancestry (skill)

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Skill Rank Percent Description
Mark Inept 0 % Your connection to the ancestors.
Deathsight Inept 0 % Attune yourself to fallen souls.
Renown Inept 0 % See how high your renown stands.
Trial Inept 0 % Engage the ancestors in battle to improve your renown.
Inherit Inept 0 % The ancestors will grant you their weapon.
Manifest Inept 0 % Manifest an ancestor.
Distort Novice 33 % Bid your ancestor to distort your aura.
Cacophony Novice 66 % Allow your foes to hear the thunderous warcries of your ancestors.
Overrun Apprentice 0 % Overrun your foes with an assault from your ancestors.
Victory Apprentice 33 % Victory in battle will improve your renown.
Discern Apprentice 66 % Discern the presence of another.
Spur Capable 0 % Rally your ancestors, spurring them to attack.
Intercept Capable 25 % Call upon your ancestors to intercept attacks.
Diminish Capable 50 % Diminish the efficacy of your opponent's weapon.
Anoint Capable 75 % Anoint your weapon with the chill of death.
Harrow Adept 0 % A harrowing sight will leave them defenseless.
Safeguard Adept 25 % The ancestors will bless you with protection.
Spear Adept 50 % Manifest an ancestor that will spear your target's limbs.
Seance Skilled 0 % Your ancestors will whisper to you of souls you cannot see.
Clarity Skilled 50 % Beseech your ancestors for the clarity to discern impulses not your own.
Suffuse Gifted 0 % Your ancestors will suffuse your weary body or mind.
Affirm Gifted 25 % Affirm the presence of those around you.
Guidance Gifted 50 % Your ancestors will bless you with guided strikes.
Expel Expert 0 % Expel their soul, displacing it around their body.
Offering Expert 25 % Present an offering to entice an ancestor's assistance.
Ward Expert 75 % Your ancestors will bless you with protection from magical assault.
Invocation Virtuoso 25 % Invoke your ancestors to split the power of their blessings.
Bolster Virtuoso 50 % Your renown will bolster your constitution.
Alertness Virtuoso 75 % Remain aware of those that would move nearby.
Annul Fabled 25 % Annul a physical affliction from your body.
Carve Fabled 50 % Your ancestors will carve through your opponent's defenses.
Rouse Mythical 0 % Rouse their soul, drawing it back to reinhabit their body.

Displacement Abilities

Skill Rank Percent Description
Apprise Inept 0 % Apprise the displacement of their soul.
Displacement Novice 0 % Your strikes will displace their souls.
Inhibit Adept 75 % Inhibit your opponent from calling a magical shield.
Ambush Skilled 25 % Ambush your opponents with ancestral assistance.
Portent Skilled 75 % Bestow upon them a portent to render curatives less effective.
Engorge Gifted 75 % Levy a curse to fill their veins to capacity.
Debilitate Expert 50 % Capitalize upon their weakening state to debilitate their limbs.
Fissure Fabled 25 % Create an opening from which their soul will escape.
Haunt Fabled 75 % Your ancestors will call a soul to haunt an area, binding it there.
Elude Mythical 25 % Their displaced soul will allow you to elude their defenses.
Attune Mythical 75 % Your ancestors will attune a strike with one of your own.
Sacrifice Transcendent 0 % End someone's life as a sacrifice to the ancestors.

Mark Your connection to the ancestors
Syntax: ANCEST REGATHER ANCEST ACKNOWLEDGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestral mark is your connection to the ancestors, allowing you call upon their

powers even outside of the range of the bone crypts. Should you be focusing the power of your ancestral mark somewhere, you can regather to bring the power back and end whatever it was being used upon.

You can also acknowledge the ever-present nature of your ancestors.

If you have yet to obtain the ancestral mark, you must go to Griana and RECEIVE ANCESTRAL MARK FROM GRIANA.

Note: {{{note}}}

Deathsight Attune yourself to fallen souls
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Renown See how high your renown stands
Syntax: ANCEST RENOWN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See how high your renown stands amongst the ancestors.
Note: {{{note}}}

Trial Engage the ancestors in battle to improve your renown
Syntax: ANCEST TRIAL ANCEST REGATHER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional commands:
  ANCEST LUNGE
  ANCEST DUEL <target>
  ANCEST BANISH
  

Engage in a combat trial against the Serpent clan. You can empower the ancestral mark using some of your lifeforce, allowing ancestral spirits to manifest and engage you in combat. Defeating these spirits will increase the standing of your renown with the ancestors.

Two types of ancestral spirits will manifest:

- a warrior of the Serpent clan 
- a champion of the Serpent clan

In order to combat them, you will have three skills:

 Lunge - This will hit up to five random spirits in the location.
 Duel   - Challenge a target to a one on one exchange, heavily damaging them.
 Banish - Drive out all warriors, leaving only champions behind. You will not gain renown for this.
 

Lunges are better suited against warriors, while duels are far more effective against champions. To use these abilities, you must be wielding a weapon of the Serpent clan.

Additionaly, undergoing the trial while in an ancestral crypt will add a small bonus to your successful attempts.

When you wish to end the trial, simply regather the power back into your ancestral mark.

Note: {{{note}}}

Inherit The ancestors will grant you their weapon
Syntax: ANCEST INHERIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should you be in desperate need of a weapon, the ancestors will bequeath you one of their

own. While these ancient weapons are nowhere near as effective as a modern weapon, it will serve your needs. These weapons are bound to the bone crypts, and will not last a long time outside of them.

Note: {{{note}}}

Manifest Manifest an ancestor
Syntax: ANCEST MANIFEST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By parting with a portion of your soul, you can manifest one of the ancestors temporarily

to perform basic tasks and abilities within the Communion skill, so long as you possess no active spirit. Using SIMUL DISMISS upon it will cause the ancestor to depart, just as you would a normal simulacrum.

If you are within a fighting pit or using the classpick arena mod, then the simulacrum will have its level boosted to 10 and your spirit hound will have access to any simulacrum trait.

Note: {{{note}}}

Distort Bid your ancestor to distort your aura
Syntax: ANCEST DISTORT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

Bid the ancestors to distort your appearance, shrouding your activities. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden.

Note: {{{note}}}

Cacophony Allow your foes to hear the thunderous warcries of your ancestors
Syntax: ANCEST CACOPHONY [direction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon the ancestors to release their thunderous warcry, instilling fear and amnesia

in your enemies.

Note: {{{note}}}

Overrun Overrun your foes with an assault from your ancestors
Syntax: ANCEST OVERRUN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will overrun your target with a flurry of strikes, dealing magical damage.

When used against an adventurer, the damage will be staggered into three strikes.

Note: {{{note}}}

Victory Victory in battle will improve your renown
Syntax: ANCEST VICTORY <ON/OFF> ANCEST VICTORY <corpse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this defence on, you will gain renown whenever you slay an enemy. You can also mark

a corpse, claiming victory over it that way instead.

When used on a denizen, it will only work against those that were sentient.

Note: {{{note}}}

Discern Discern the presence of another
Syntax: ANCEST DISCERN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 10

Request the ancestors to discern the location of another. This ability will reveal the location of another, no matter where they might be within the realm.

Note: {{{note}}}

Spur Rally your ancestors, spurring them to attack
Syntax: ANCEST SPUR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will plague the minds of your enemies with a haunting visage, inflicting

psychic damage upon them. The damage dealt will scale to the amount of soul that has been displaced from your victim, increasing significantly if more than 50% of their soul has been displaced.

Note: {{{note}}}

Intercept Call upon your ancestors to intercept attacks
Syntax: ANCEST INTERCEPT [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

Request protection from the ancestors and they will send an ethereal weapon to deflect attacks upon the specified target. If no target is supplied, then the protection will be granted to yourself.

Note: {{{note}}}

Diminish Diminish the efficacy of your opponent's weapon
Syntax: ANCEST DIMINISH <target> [LEFT/RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 5 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will diminish the efficacy of your target's weapons, temporarily lowering

the amount of damage it does. This will scale depending on how much of the target's soul has been displaced.

Note: {{{note}}}

Anoint Anoint your weapon with the chill of death
Syntax: ANCEST ANOINT <weapon> UNANOINT <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

Anoint your weapon with the memories of death, causing a chance of frost when you land a blow upon another. This chance will be doubled if they have fallen. You will be unable to make use of venoms while your weapon remains anointed.

Anyone may unanoint their weapon to remove the effect.

Note: {{{note}}}

Harrow A harrowing sight will leave them defenseless
Syntax: ANCEST HARROW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 100

The ancestors will assault the target's psyche with harrowing visions, dealing a small amount of magical damage and forcing them to relax two defences that do not originate from themselves.

Note: {{{note}}}

Safeguard The ancestors will bless you with protection
Syntax: ANCEST BLESSING SAFEGUARD ANCEST REGATHER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will bestow their blessing upon you, increasing your resistance to physical

attacks.

Your mark's power will be expended upon this blessing, preventing certain other abilities. You must regather power to end the blessing if you wish to use it elsewhere.

Note: {{{note}}}

Spear Manifest an ancestor that will spear your target's limbs
Syntax: ANCEST SPEAR <target> ANCEST SPEAR <target> <ARMS/LEGS> ANCEST SPEAR

<target> <LEFT/RIGHT> <ARM/LEG>

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will open a wound in your target's limb, crippling it.
Note: {{{note}}}

Seance Your ancestors will whisper to you of souls you cannot see
Syntax: ANCEST SEANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 80

The ancestors will whisper to you of the dead, letting you know who roams the lands as a soul or are being reformed by the earth.

Note: {{{note}}}

Clarity Beseech your ancestors for the clarity to discern impulses not your own
Syntax: ANCEST CLARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 80

The ancestors will grant your mind greater clarity, protecting you from others forcing you to perform an unwanted action for a single time.

Note: {{{note}}}

Suffuse Your ancestors will suffuse your weary body or mind
Syntax: ANCEST SUFFUSE <HEALTH/MANA>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 100

Beseech the ancestors for aid, restoring either your health or mana. They can raise your health and mana above their maximum, however it will have a diminishing effect the further you extend beyond it.

Note: {{{note}}}

Affirm Affirm the presence of those around you
Syntax: ANCEST AFFIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 150

Call to the ancestors and ask them to affirm who is standing with you. This will reveal everybody in your current location, no matter their elevation or how they might choose to hide.

You can also detect beings out of phase with reality using this ability, however you will not know who or how many.

Note: {{{note}}}

Guidance Your ancestors will bless you with guided strikes
Syntax: ANCEST BLESSING GUIDANCE <weapon> ANCEST REGATHER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will bestow their blessing upon you, guiding the selected weapon's strikes

to amplify its damage.

Your mark's power will be expended upon this blessing, preventing certain other abilities. You must regather power to end the blessing if you wish to use it elsewhere.

Note: {{{note}}}

Expel Expel their soul, displacing it around their body
Syntax: ANCEST EXPEL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

Quickly displace someone's soul at a far faster pace than your weapons would. Using STOP or doing most actions will stop the process.

Note: {{{note}}}

Offering Present an offering to entice an ancestor's assistance
Syntax: ANCEST OFFERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 100

Spill some of your blood as an offering to the ancestors, gaining a boon that will bolster the next weapon attack you land against an opponent. This will increase the damage of the strike and briefly stun them for one time only.

Note: {{{note}}}

Ward Your ancestors will bless you with protection from magical assault
Syntax: ANCEST BLESSING WARD <armour> ANCEST REGATHER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ancestors will bestow their blessing upon your armour, reducing all incoming magical

damage.

Your mark's power will be expended upon this blessing, preventing certain other abilities. You must regather power to end the blessing if you wish to use it elsewhere.

Note: {{{note}}}

Invocation Invoke your ancestors to split the power of their blessings
Syntax: ANCEST INVOCATION ANCEST REVOKE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may invoke the power of all three ancestral blessings at once, though the effects

gained from this are halved. You must revoke the invocation when you wish to return the energy to your mark.

See the abilities Guidance, Ward, and Safeguard for more information on these blessings.

Note: {{{note}}}

Bolster Your renown will bolster your constitution
Syntax: ANCEST BOLSTER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 60

Call upon the strength of the ancestors to bolster your fortitude, increasing your constitution by a single point.

Note: {{{note}}}

Alertness Remain aware of those that would move nearby
Syntax: ANCEST ALERTNESS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

Attune yourself to nearby movement and detect passage through surrounding locations.

Note: {{{note}}}

Annul Annul a physical affliction from your body
Syntax: ANCEST ANNUL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 18 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

Purge yourself a physical affliction with ancestral assistance. Once purged, the ancestors will grant you a balance reduction for a short period of time depending on how many afflictions remain.

Look at HELP TYPES for more information on what is regarded as a physical affliction.

Note: {{{note}}}

Carve Your ancestors will carve through your opponent's defenses
Syntax: ANCEST CARVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 50

An ancestor will answer your calls and carve away the protective barriers surrounding your victim. This will remove prismatic barriers, magical shields, and the aura of rebounding.

Note: {{{note}}}

Rouse Rouse their soul, drawing it back to reinhabit their body
Syntax: ANCEST ROUSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 1000

Use your great renown to request the ancestors aid one that has fallen in battle, rousing them back to life. You must have the corpse to do this however.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.

Note: {{{note}}}

Apprise Apprise the displacement of their soul
Syntax: ANCEST APPRISE <target/ME>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Assess someone's soul to see how much of it remains within their body. You can

additionally check your own soul if you wish.

Note: {{{note}}}

Displacement Your strikes will displace their souls
Syntax: ANCEST DISPLACEMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An ancestor will share your body and channel energy through each strike of your weapon to

displace your target's soul, driving a sliver of it from their body. The amount of soul displaced will scale with the base penetration stat of your weapon, with more soul being displaced the higher it is.

With their soul displaced, your target is vulnerable to stronger ancestral attacks. However, the soul is drawn to the body and they will become whole again in time.

Note: {{{note}}}

Inhibit Inhibit your opponent from calling a magical shield
Syntax: ANCEST INHIBIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 85%

Soul restored: 5%

An ancestor will poise itself to strike when your target calls forth the protection of a magical strike. Once this occurs, the ancestor will reveal itself and tear apart their magical shield.

Additionally, while under the effects of this inhibition, the target's displaced soul will not passively return to them due to time.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Ambush Ambush your opponents with ancestral assistance
Syntax: ANCEST AMBUSH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 90 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 85%

Send forth an ancestor to ambush your target with a series of strike. For a short duration, the ancestor will periodically attack the target, dealing more damaged based on how afflicted they are. The duration is extended should they have less than 50% of their soul.

Note: {{{note}}}

Portent Bestow upon them a portent to render curatives less effective
Syntax: ANCEST PORTENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 80%

Soul restored: 10%

An ancestor will plague the target with an ominous portent, increasing the length of pill balance recovery, including the anabiotic pill. The duration of this effect is extended should they have less then 50% of their soul.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Engorge Levy a curse to fill their veins to capacity
Syntax: ANCEST ENGORGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 80%

Soul restored: 8% Soul restored (when effect is triggered): 20%

An ancestor will overwhelm your target with the sensation of the hunt, afflicting them with hypertension as their veins become engorged to dangerous levels. While affected, the next time they are constricted upon your blade they will begin to bleed profusely.

This effect may be stacked up to three times, with the entire process being consumed upon a successful constriction. However should they recover their soul in full or a period of time elapses since the first application, then the effect will fade.

The amount of bleeding caused is based upon the amount of soul missing upon the time of application, with the application that had the most amount of soul missing taking priority. It is then increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed more than 2000 health points.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Debilitate Capitalize upon their weakening state to debilitate their limbs
Syntax: ANCEST DEBILITATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 80%

Soul restored: 8%

Call forth a debilitating curse upon your target, increasing the amount of limb damage they will receive upon the next blunt-based attack. This effect will only last for a short period of time and is consumed shortly after a successful blow.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Fissure Create an opening from which their soul will escape
Syntax: ANCEST FISSURE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ancestral power will envelop your blade as you drive it into the target's chest, creating

a spiritual fissure from which their soul will rapidly escape. This effect will only work if your target has a damaged torso, and will persist until their torso is cured.

You must be wielding a weapon of the Serpent clan in order to use this ability.

Note: {{{note}}}

Haunt Your ancestors will call a soul to haunt an area, binding it there
Syntax: ANCEST HAUNT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 180 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Renown cost: 1000

Target soul: Below 80%

With this feat, the ancestors will force the displaced portions of the target's soul to haunt the current area, binding it there. While their displaced soul is bound there, the target will be unable to leave the area boundaries by any means - physical or magical.

Note: {{{note}}}

Elude Their displaced soul will allow you to elude their defenses
Syntax: ANCEST ELUDE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 8 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 90%

Soul restored: 6%

The ancestors will turn the target's displaced soul against them, allowing your next Bear clan technique to elude their defences, stripping their rebounding and bypassing their parry. This will last for a limited time or until it is consumed upon attack.

Note that this effect is exclusive from the effects of the Debilitate skill, both cannot be used at the same time.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Attune Your ancestors will attune a strike with one of your own
Syntax: ANCEST ATTUNE <target> <venom to give> <trigger venom> ANCEST ATTUNE <target> CLEAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 75%

Soul restored: 15%

Coordinate a powerful strike against your target with the ancestors, having them await for you to deliver the attuned venom. When that venom enters the blood stream, the ancestors will strike, releasing an extra venom and its effects upon your opponent.

This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. This effect is then consumed once it is triggered.

This ability may be performed off-balance, but consumes equilibrium.

Cooldown (when triggered): 30 seconds

Note: {{{note}}}

Sacrifice End someone's life as a sacrifice to the ancestors
Syntax: ANCEST SACRIFICE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding one of Warding's weapons, you can attempt to end someone's life as a

sacrifice to the ancestors. You may not, however, perform any actions while attempting to do so.

If their current health percent is lower than 20% plus the percentage of displaced soul, then the duration it takes to sacrifice your opponent will be cut in half.

Note: {{{note}}}