Dictum (skill)
Skill | Rank | Percent | Description |
---|---|---|---|
Lifevision | Inept | 0 % | Your perception is vast. |
Dictate | Inept | 0 % | Dictate maladies in your opponent. |
Deathsight | Novice | 0 % | Keenly sense any and all death. |
Psycombat | Apprentice | 0 % | Test your mind against another's. |
Assess | Apprentice | 66 % | Determine the health of your enemy. |
Disrupt | Capable | 0 % | Throw off your target's concentration. |
Tithe | Adept | 33 % | They shall fuel your holy works. |
Exhort | Skilled | 0 % | Command their attention with a sacred exhortation. |
Dichotomy | Gifted | 0 % | Twinned dictations. |
Telesense | Gifted | 0 % | Heighten your awareness of telepathic attacks. |
Disturbance | Gifted | 33 % | Panic an opponent's steed. |
Contemplation | Fabled | 0 % | Determine an opponent's mental capacity. |
Proclamation | Fabled | 25 % | Dictations for the masses. |
Dejemashai | Mythical | 50 % | Insist on the presence of your quarry. |
Dumavai | Transcendent | 0 % | Your condemnation will break their weakened mind. |
Dictations
Skill | Rank | Percent | Description |
---|---|---|---|
Kuhinait | Inept | 65 % | Incite confusion of the mind. |
Iljamashai | Novice | 33 % | Instill them with the desire to flee. |
Adhakalat | Novice | 66 % | Distractions will leave them unable to focus. |
Kuhinurai | Apprentice | 33 % | They will see enemies everywhere. |
Qudubru | Adept | 0 % | Fear of open spaces. |
Kkasadu | Skilled | 33 % | Create an infatuation. |
Ujakkdamvat | Expert | 0 % | Induce weakness of the mind and spirit. |
Damvemadi | Expert | 33 % | Introduce flaws into their body. |
Dabrumurad | Expert | 66 % | The sickness of emptiness. |
Kunirait | Virtuoso | 33 % | Dampen the will to do harm. |
Hakalamurad | Virtuoso | 66 % | Stray thoughts shall consume. |
Napamat | Fabled | 25 % | They shall wax wroth. |
Qushamim | Fabled | 75 % | Fear of the soaring sky. |
Dajimashva | Mythical | 0 % | Atrophy the body. |
Lifevision | Your perception is vast | |
Syntax: | LIFEVISION | |
Details: | Your keen senses allow you to see all living things within your sight, regardless if they
are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake. |
Dictate | Dictate maladies in your opponent | |
Syntax: | DICTATE <affliction> <target> | |
Details: | Blood cost: 90 per dictation
Dictations are the method by which you can punish your foe with a variety of mental maladies, allowing you to vanquish them more easily. All dictations may be performed off balance providing you are not fallen on the ground, allowing you to utilise a balance-based attack and then instill an affliction. While dictating is possible in many situations where normally you'd normally be unable to act, it is however difficult to do so while fallen and afflicted by stupidity, or while transfixed. You will learn new dictations as you progress in this skill, and you can type AFFLICTION <name> to learn more about what an affliction does. |
Deathsight | Keenly sense any and all death | |
Syntax: | DEATHSIGHT [OFF] | |
Details: | Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it. |
Psycombat | Test your mind against another's | |
Syntax: | PSYCHALLENGE <player> | |
Works against: | Players only | |
Details: | Psychic combat is a telepathic battle between two players where the goal is to crumple
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harm's way. Most other commands will not work until the game is complete. You can do the following in psychic combat: PSY BLAST: Blast your opponent's mind and attack their mental fortitude. PSY BARRIER: Erect a barrier that protects your mind from psychic blasts. PSY WHIP: Tear away your opponent's mental barrier if they have one. PSY SURGE: If your opponent has less than half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged. PSY PROBE: Use your mind to determine your opponent's mental energy. PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process. PSY ESCAPE: This takes some time, during which you may not do anything else. Once the ability is successful, an exit will open up, allowing you to escape. |
Assess | Determine the health of your enemy | |
Syntax: | ASSESS <target> | |
Works against: | Players only | |
Details: | Determine the physical state of another individual, discovering their current health
levels. As a benefit of Dictum, you may additionally perform this ability off balance. |
Disrupt | Throw off your target's concentration | |
Syntax: | DISRUPT <target> | |
Works against: | Players only | |
Details: | Blood cost: 100
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Tithe | They shall fuel your holy works | |
Syntax: | TITHE <target> | |
Works against: | Both players and NPCs | |
Details: | Blood cost: 100
With ease, you may carve away a portion of your opponent's mana and utilise the tithe to bolster your own. |
Exhort | Command their attention with a sacred exhortation | |
Syntax: | EXHORT <target> | |
Works against: | Players only | |
Details: | Blood cost: 100
Capture the attention of your opponent for a short time by speaking rousing words and performing a holy exhortation. While so captured, they will be transfixed and unable to act. Should you exhort a blind opponent, you will remove their blindness instead. |
Dichotomy | Twinned dictations | |
Syntax: | DICTATE <affliction> <affliction> <target> | |
Works against: | Players only | |
Details: | Your skill is such that you are able to hold two dictations in your thoughts at once,
bestowing both afflictions upon your target simultaneously. |
Telesense | Heighten your awareness of telepathic attacks | |
Syntax: | TELESENSE <ON/OFF> | |
Details: | Tune your senses to detect any telepathic attempts made on yourself or those in your
location. Be warned, this will drain your mana while active. |
Disturbance | Panic an opponent's steed | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Syntax: DICTATE DISTURBANCE <target/mount>
You may create a disturbance in the mind of a mount, causing it to either throw its rider off its back or flee outright from the location. This dictation cannot be combined with another via use of dichotomy. |
Contemplation | Determine an opponent's mental capacity | |
Syntax: | CONTEMPLATE <target> | |
Works against: | Players only | |
Details: | Contemplate your opponent's mental state and discover their mana levels. |
Proclamation | Dictations for the masses | |
Syntax: | PROCLAIM <affliction> [affliction] | |
Details: | By focusing your efforts, you may project your dictations in all directions, imparting
afflictions on all enemies within your location. You may proclaim a second affliction so long as you have knowledge of Dichotomy. Cooldown: 12 seconds |
Dejemashai | Insist on the presence of your quarry | |
Syntax: | DEJEMASHAI <target> | |
Works against: | Players only | |
Details: | "dejemashai"; summon, muster
Blood cost: 250 By exerting your considerable will, you are able to insist on the presence of your quarry, beckoning them towards you provided they are within three rooms of you. This will cause them to move as though they did so of their own accord. It will also strip the rebounding defence if the target successfully moves. |
Dumavai | Your condemnation will break their weakened mind | |
Syntax: | DUMAVAI <target> | |
Works against: | Both players and NPCs | |
Details: | "dumavai"; flaw, blemish, break, condemn
Blood cost: 300 If your opponent is in a vulnerable mental state with their mana reserves below 35% of their maximum, you can issue a righteous condemnation, slaying them outright. |
Kuhinait | Incite confusion of the mind | |
Syntax: | DICTATE CONFUSION <target> | |
Works against: | Players only | |
Details: | "kuhinait"; negation of knowledge
Plant confusing echoes and voices into the mind of your target, afflicting them with confusion. |
Iljamashai | Instill them with the desire to flee | |
Syntax: | DICTATE FEAR <target> | |
Works against: | Players only | |
Details: | "iljamashai"; flee
Plant unnatural dread into the mind of your target, causing them to flee in fear until they compose themselves. |
Adhakalat | Distractions will leave them unable to focus | |
Syntax: | DICTATE IMPATIENCE <target> | |
Works against: | Players only | |
Details: | "adhakalat"; distractions
Reduce the attention span of your opponent, making it difficult to focus and afflicting them with impatience. |
Kuhinurai | They will see enemies everywhere | |
Syntax: | DICTATE PARANOIA <target> | |
Works against: | Players only | |
Details: | "kuhinurai"; mislead
Instill your opponent with irrational suspicion, afflicting them with paranoia. |
Qudubru | Fear of open spaces | |
Syntax: | DICTATE AGORAPHOBIA <target> | |
Works against: | Players only | |
Details: | "qudubru"; fear of open spaces
Instill your opponent with a fear of the outdoors, afflicting them with agoraphobia. |
Kkasadu | Create an infatuation | |
Syntax: | DICTATE KKASADU <target> | |
Details: | "kkasadu"; to love
Cause your opponent to become infatuated with you, afflicting them with the lover's effect. |
Ujakkdamvat | Induce weakness of the mind and spirit | |
Syntax: | DICTATE REMORSE <target> | |
Works against: | Players only | |
Details: | "ujakkdamvat"; remorse, regret
Instill a deep remorse into the mind of your opponent, causing them to periodically offer up their mental reserves in an act of penance. This will last until they leave your presence for a short while. |
Damvemadi | Introduce flaws into their body | |
Syntax: | DICTATE EPILEPSY <target> | |
Works against: | Players only | |
Details: | "damvemadi"; flawed body
Cause your opponent to spasm and twitch, afflicting them with epilepsy. |
Dabrumurad | The sickness of emptiness | |
Syntax: | DICTATE ANOREXIA <target> | |
Works against: | Players only | |
Details: | "dabrumurad"; empty ailment, sickness
Implant the fear of consumption into your opponent, afflicting them with anorexia. |
Kunirait | Dampen the will to do harm | |
Syntax: | DICTATE PEACE <target> | |
Works against: | Players only | |
Details: | "kunirait"; dimness, dampening
Induce carefree thoughts into your victim, causing them to forget their enemies and afflict them with peace. This affliction will fade after a short period of time when delivered in this method. |
Hakalamurad | Stray thoughts shall consume | |
Syntax: | DICTATE DEMENTIA <target> | |
Works against: | Players only | |
Details: | "hakalamurad"; ailment of thought
Subvert your opponent's facility for recognising their surroundings, afflicting them with dementia. |
Napamat | They shall wax wroth | |
Syntax: | DICTATE BERSERKING <target> | |
Details: | "napamat"; wrath, anger, rage
Fill your foe with uncontrolled rage, afflicting them with berserking. |
Qushamim | Fear of the soaring sky | |
Syntax: | DICTATE VERTIGO <target> | |
Works against: | Players only | |
Details: | "qushamim'; sky-fear, fright of the air
Implant a fear of heights into your opponent, afflicting them with vertigo. |
Dajimashva | Atrophy the body | |
Syntax: | DICTATE CONTRITION <target> | |
Works against: | Players only | |
Details: | "dajimashva"; contrition, penitence
Induce contrition in your enemy, weighing them down with such heavy guilt that they will periodically lose health and gift it to you. This effect will last until they leave your presence for a short while. |