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[GUILD LEADERS] | |||
Guildmaster: Ishin | Guildmaster: Ishin | ||
Divine Patron: [[Severn]], the Manipulator | Divine Patron: [[Severn]], the Manipulator | ||
Seven-hand: Faerah | Seven-hand: Faerah | ||
Syssin history is a long, winding road, which dates back to the times of the Ankyreans. Once indentured bodyguards to this ancient race, they have evolved over the epochs. They have been slaves and test subjects - used to create a superior lycanthrope and the creation of their sister guild, the Atabahi. They have been wayward Shadowsnakes, when their home of Spinesreach was hidden from Sapience due to the Grand Artifice. | Syssin history is a long, winding road, which dates back to the times of the Ankyreans. Once indentured bodyguards to this ancient race, they have evolved over the epochs. They have been slaves and test subjects - used to create a superior lycanthrope and the creation of their sister guild, the Atabahi. They have been wayward Shadowsnakes, when their home of [[Spinesreach]] was hidden from Sapience due to the Grand Artifice. | ||
It is in a more recent century that they have returned to their home, and taken back up their duty as Severn's Heralds of Artifice, and the Defenders of their home. The life of a Syssin is not an easy thing, but the gifts that come with it are unquestionable. Using their arts of Venoms, Hypnosis and Subterfuge, the Syssin utilize agility, both physically and mentally, to further Severn's will and protect their home. | It is in a more recent century that they have returned to their home, and taken back up their duty as [[Severn]]'s Heralds of Artifice, and the Defenders of their home. The life of a Syssin is not an easy thing, but the gifts that come with it are unquestionable. Using their arts of [[Venoms]], [[Hypnosis]] and [[Subterfuge]], the Syssin utilize agility, both physically and mentally, to further [[Severn]]'s will and protect their home. |
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