Difference between revisions of "Devotion"

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==Enlightenment==
 
{|
{{AB
| style="background:black; color:red"|'''Syntax:'''
|skillname = Enlightenment
|-
|syntax = PERFORM ENLIGHTENMENT
| style="background:grey"|<tt>PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <player></tt>
PERFORM ENLIGHTENMENT <player>
|}
|description = Devotion cost: 50
{|
| style="background:black; color:red"|'''Devotion cost: 50'''
|}
This enables you to check the level of Devotion of yourself or another.
This enables you to check the level of Devotion of yourself or another.
}}
{{AB
|skillname = Hands
|syntax = PERFORM HANDS <player>
|description = This ability will allow you to lay hands on another and heal them somewhat, depending on their level in either Devotion or Illumination. Those without either will benefit also, though the Undead and Necromancers will feel no benefit from your healing touch.
}}


==Hands==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM HANDS <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 150'''
|}
This ability will allow you to lay hands on another and heal them somewhat, depending on their level in either Devotion or Illumination. Those without either will benefit also, though the Undead and Necromancers will feel no benefit from your healing touch.


==Parting==
{{AB
{|
|skillname = Parting
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM PARTING <direction>
|-
|description = Devotion cost: 100
| style="background:grey"|<tt>PERFORM PARTING <direction></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 100'''
|}
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
}}


==Truth==
{{AB
{|
|skillname = Truth
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM TRUTH
|-
|description = Devotion cost: 100
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 100'''
|}
This ability allows you to detect certain types of hidden players in your room.
This ability allows you to detect certain types of hidden players in your room.
}}


==Rites==
{{AB
{|
|skillname = Rites
| style="background:black; color:red"|'''Syntax:'''
|syntax = RITES
|-
|description = No devotion cost.
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
This ability will show you what rites are operating in your room.
This ability will show you what rites are operating in your room.
}}
{{AB
|skillname = Sustenance
|syntax = PERFORM RITE OF SUSTENANCE
|description = Devotion cost: 1500
With this ability, you may feed yourself or others. You need to be holding a bowl of some sort in  order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which cwill provide you with great sustenance. This may not be performed very often.
}}


==Sustenance==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1500'''
|}
With this ability, you may feed yourself or others. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance. This may not be performed very often.


==Inspiration==
{{AB
{|
|skillname = Inspiration
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM INSPIRATION
|-
|description = Devotion cost: 500
| style="background:grey"|<tt>PERFORM INSPIRATION</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 500'''
|}
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
}}


==Bliss==
{{AB
{|
|skillname = Bliss
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM BLISS <player>
|-
|description = Devotion cost: 1000
| style="background:grey"|<tt>PERFORM BLISS <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1000'''
|}
This will give your target a glimpse of Paradise. The vision will be so calming and refreshing that the person will receive many beneficial blessings.
This will give your target a glimpse of Paradise. The vision will be so calming and refreshing that the person will receive many beneficial blessings.
}}


==Pilgrimage==
{{AB
{|
|skillname = Pilgrimage
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF PILGRIMAGE
|-
PERFORM PILGRIMAGE <player>
| style="background:grey"|<tt>PERFORM RITE OF PILGRIMAGE<br/>
|description = Devotion cost:
PERFORM PILGRIMAGE <player></tt>
500 for the rite
|}
750 to actually pilgrimage
{|
| style="background:black; color:red"|'''Devotion cost:<br/>
500 for the rite<br/>
750 to actually pilgrimage'''
|}
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
}}


==Purity==
{{AB
{|
|skillname = Purity
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM PURITY <player>
|-
|description = Devotion cost: 250
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 250'''
|}
This will damage someone, with more damage done to the Undead and to Necromancers. It is worth noting that Purity can be used through most forms of magical barriers.
This will damage someone, with more damage done to the Undead and to Necromancers. It is worth noting that Purity can be used through most forms of magical barriers.
}}


==Chaoscalm==
{{AB
{|
|skillname = Chaoscalm
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM CHAOSCALM <chaosentity>
|-
|description = Devotion cost: 750
| style="background:grey"|<tt>PERFORM CHAOSCALM <chaosentity></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 750'''
|}
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
}}
{{AB
|skillname = Peace
|syntax = PERFORM PEACE <player>
|description = Devotion cost: 100
After performing this ability on a player, that player loses the will to commit offensive acts.
}}


==Peace==
{{AB
{|
|skillname = Warding
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF WARDING
|-
|description = Devotion cost: 300
| style="background:grey"|<tt>PERFORM PEACE <player></tt>
This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear.
|}
}}
{|
| style="background:black; color:red"|'''Devotion cost: 100'''
|}
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.


==Warding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF WARDING</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 300'''
|}
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.


==Focus==
{{AB
{|
|skillname = Focus
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM FOCUS
|-
|description = Devotion: 900
| style="background:grey"|<tt>PERFORM FOCUS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 900'''
|}
By using this ability, you are able to use your Devotional energies to anchor yourself to the ground. Simply use it once more, to allow the energy to dissipate.
By using this ability, you are able to use your Devotional energies to anchor yourself to the ground. Simply use it once more, to allow the energy to dissipate.
}}
{{AB
|skillname = Well-being
|syntax = PERFORM RITE OF WELL-BEING
|description = The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
}}


==Force==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM FORCE <player> <command></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 2000'''
|}
Using your power to manipulate Life, you may force a player to bend to your will and carry out your commands. The Undead and Necromancers will not easily fall prey to this ability.


==Hellsight==
{{AB
{|
|skillname = Hellsight
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM HELLSIGHT <player>
|-
|description = Devotion: 600
| style="background:grey"|<tt>PERFORM FOCUS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 600'''
|}
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.
}}


==Dazzle==
{{AB
{|
|skillname = Dazzle
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM DAZZLE <player>
|-
|description = Devotion cost: 250
| style="background:grey"|<tt>PERFORM FOCUS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 250'''
|}
This will dazzle the mind of a player and cause confusion and dizziness in him.
This will dazzle the mind of a player and cause confusion and dizziness in him.
}}


==Demons==
{{AB
{|
|skillname = Demons
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF DEMONS
|-
|description = Devotion cost: 600
| style="background:grey"|<tt>PERFORM RITE OF DEMONS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 600'''
|}
This rite will cause your enemies to be tormented by vengeful demons.
This rite will cause your enemies to be tormented by vengeful demons.
}}


==Severance==
{{AB
{|
|skillname = Severance
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF SEVERANCE [rite type]
|-
|description = Devotion cost: 500
| style="background:grey"|<tt>PERFORM RITE OF SEVERANCE [rite type]</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 500'''
|}
This rite will sever all your holy rites at your current location, or just a single rite.
This rite will sever all your holy rites at your current location, or just a single rite.
}}


==Allsight==
{{AB
{|
|skillname = Allsight
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF ALLSIGHT
|-
|description = Devotion cost: 300
| style="background:grey"|<tt>PERFORM RITE OF ALLSIGHT</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 300'''
|}
When activated, this ability will inform you whenever any of your enemies enters or leaves the room the Rite is in, including your natural enemies, the Necromancers, and the Undead.
When activated, this ability will inform you whenever any of your enemies enters or leaves the room the Rite is in, including your natural enemies, the Necromancers, and the Undead.
}}
{{AB
|skillname = Force
|syntax = PERFORM FORCE <player> <command>
|description = Devotion cost: 2000
Using your power to manipulate Life, you may force a player to bend to your will and carry out your commands. The Undead and Necromancers will not easily fall prey to this ability.
}}


==Well-being==
{{AB
{|
|skillname = Convocation
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF CONVOCATION
|-
PERFORM CONVOCATION <player>
| style="background:grey"|<tt>PERFORM RITE OF WELL-BEING</tt>
|description = Devotion cost:
|}
1000 for the Rite
{|
1000 for the summoning
| style="background:black; color:red"|'''Devotion cost: 200'''
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of  Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve.
|}
}}
The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.


==Convocation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF CONVOCATION<br/>
PERFORM CONVOCATION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost:<br/>
1000 for the Rite<br/>
1000 for the summoning'''
|}
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve.


==Deliverance==
{{AB
{|
|skillname = Deliverance
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM DELIVERANCE <player>
|-
|description = Devotion cost: 1200
| style="background:grey"|<tt>PERFORM DELIVERANCE <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1200'''
|}
This will allow you to summon any ally across the continent, provided they also have you allied. A monolith sigil on either end of the deliverance will result in a failure.
This will allow you to summon any ally across the continent, provided they also have you allied. A monolith sigil on either end of the deliverance will result in a failure.
}}


==Prayer==
{{AB
{|
|skillname = Prayer
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF PRAYER
|-
|description = No devotion cost.
| style="background:grey"|<tt>PERFORM RITE OF PRAYER</tt>
|}
To perform this rite, there must be at least eight people together in a room. Novices do not count, however. All of the players must KNEEL before the rite can begin and no player may participate in this rite more than once every Aetolian month. It will gain you a certain amount of devotion for every player there, and will gain the members of the assembled congregation experience or devotion.
To perform this rite, there must be at least eight people together in a room. Novices do not count, however. All of the players must KNEEL before the rite can begin and no player may participate in this rite more than once every Aetolian month. It will gain you a certain amount of devotion for every player there, and will gain the members of the assembled congregation experience or devotion.
}}


==Banishment==
{{AB
{|
|skillname = Banishment
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF BANISHMENT
|-
|description = Devotion cost: 750
| style="background:grey"|<tt>PERFORM RITE OF BANISHMENT</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 750'''
|}
This rite will occassionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room.
This rite will occassionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room.
}}


==Resurrection==
{{AB
{|
|skillname = Resurrection
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RESURRECTION <player>
|-
|description = Devotion cost: 2000
| style="background:grey"|<tt>PERFORM RESURRECTION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 2000'''
|}
One of the holiest of abilities, this will grant life anew to the target player.
One of the holiest of abilities, this will grant life anew to the target player.
}}


==Absolution==
{{AB
{|
|skillname = Damnation
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF DAMNATION
|-
|description = Devotion cost: 2000
| style="background:grey"|<tt>PERFORM ABSOLUTION <player></tt>
This terrible curse will ensure that there is no safety when the final blow is dealt out and that no corpse is left behind for revival. Be warned that this will affect anyone in the room, including you.
|}
}}
{|
| style="background:black; color:red"|'''Devotion cost: 1000'''
|}
A powerful curing ability, you will absolve the target of his sins, curing Damnation and Curse.


==Damnation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM DAMNATION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1500'''
|}
This terrible curse will cause the victim's body to disintegrate immediately upon death, leaving no chance for resurrection or restoration in the Tear of Lleis. Those suffering the curse of Damnation will also suffer additional experience loss on death.


==Piety==
{{AB
{|
|skillname = Piety
| style="background:black; color:red"|'''Syntax:'''
|syntax = PERFORM RITE OF PIETY
|-
|description = Devotion cost: 1000
| style="background:grey"|<tt>PERFORM RITE OF PIETY</tt>
This Rite will make it difficult for your enemies to leave the room, throwing them off balance occasionally when they attempt to leave.
|}
}}
{|
| style="background:black; color:red"|'''Devotion cost: 1000'''
|}
This Rite will make it difficult for your enemies to leave the room, throwing them off balance occassionally when they attempt to leave.
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