Difference between revisions of "Shamanism (skill)"

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213 bytes added ,  20:42, 2 August 2012
m
Ice change
m (Fixed Oaths and Premonition)
m (Ice change)
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{{AB
{{AB
|skillname = Ice
|skillname = Ice
|description = The ice fetish is activated by the druid dropping below 50% of their maximum health. This can be done both by being damaged or using the effusion ability (AB PRIMALITY EFFUSION) to harm oneself.
|description = The ice fetish is activated by the druid dropping below 50% of their maximum health. This can be done both by being damaged or using the effusion ability (AB PRIMALITY EFFUSION) to harm oneself. It will remain in affect for up to 10 seconds after the Druid has healed past 50% of their health.


Activation effect: The magics of the ice fetish will chill the very soul of your target - giving them the spiritbane affliction for as long as the fetish is active, and generating double the normal amount of energy whenever you commune nature upon them.
Activation effect:
The magics of the ice fetish will chill the very soul of your target - giving them the spiritbane affliction for as long as the fetish is active, and preventing natural passive health regeneration. Certain Primality attacks made against the target will heal you for a portion of the damage dealt, but will never heal you past 50% of your max health.
}}
}}


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