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m (Yo dawg, I herd u liek tables) |
(Really gotta shrink those class icons. >.< Also, statpacks should definitely warrant its own page.) |
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In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, Constitution. | In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, and Constitution. | ||
==Primary Statistics== | |||
===Strength=== | |||
* | Brawn. Muscle. An index of how physically forceful your character is. | ||
* | * Strength directly influences the damage values of Tekura combos, Dhuriv combos, various strikes from {{class|Carnifex}} and {{class|Templar}}, {{skill|Frenzy}}, {{skill|Garrote}}, and much more. | ||
* Strength has little use other than to increase damage output. | |||
===Dexterity=== | |||
A measure of your character's speed and reaction time. The ability to multitask or instinctively avoid attack. | |||
* High Dexterity scores will allow you to dodge attacks more frequently. | |||
* The damage of the venoms {{skill|Sumac}} and {{skill|Camus}} are heavily derived from the character's Dexterity score. | |||
* Dexterity will also increase the damage of {{skill|Bonedagger}}. Because high Dexterity statpacks are often coupled with increased balance gain, this makes Dexterity a valuable stat for {{class|Indorani}}, whose [[Tarot]] attacks are based on balance. | |||
===Intelligence=== | |||
Your character's cleverness, inventiveness, and mental aptitude. Natural skill with magic, sciences, and other lofty concepts. | |||
* Intelligence provides you with more mana, and more willpower. | |||
* Examples of skills whose damage increases effectively with Intelligence are {{skill|Staffcast}}, {{skill|Decay}}, {{skill|Crush}}, and more. | |||
* A {{class|Cabalist}} will value high Intelligence, as the increased mana synergizes well with {{skill|Link}}, making them effectively tankier. | |||
===Constitution=== | |||
Physical sturdiness and internal well-being. Your character's threshold for pain, and ability to go long distances without tiring. | |||
* Constitution affects very little, but is a vital statistic, as it increases your health and endurance. | |||
==Secondary Statistics== | |||
===Endurance=== | |||
A measure of your character's stamina, and ability to fight tirelessly. Your endurance regenerates very slowly, though this regeneration rate can be affected by various means. | |||
* Moving from room to room will take a very small amount of endurance. | |||
* Physical attacks (Tekura, weapon swings, swipes, etc.) will drain substantial amounts of endurance. | |||
* When your endurance reaches 25% or lower, you will begin to notice your character feeling exceedingly tired, sweating profusely, or breathing heavily. | |||
* Some skills, such as {{skill|Recuperating}}, will confer a large passive gain in endurance, so long as you do not break the effect. Others, like {{skill|Invigorate}}, will grant you an immediate endurance gain. | |||
* You can increase your endurance regeneration by wearing a [[Mountain (tattoo)|Mountain tattoo]], increasing your [[Fitness]] level, residing in a room with increased endurance regeneration, or through [[Racial Skills|racials]]. | |||
===Willpower=== | |||
* | Like endurance, but pertaining to endurance of the mind; the ability to concentrate on extremely complex tasks without losing your nerve. | ||
* | * Willpower is drained primarily through magical abilities. | ||
* | * Maintaining a {{skill|Lock}} will drain small amounts of Willpower, but activating passives such as {{skill|Sapience}} or {{skill|Listen}} will increase the drain dramatically. | ||
* ' | * When your willpower reaches 25% or lower, your mind will begin to feel plodding, and your attention will be stolen by even the most mundane sights. | ||
* Willpower can be restored passively through skills such as {{skill|Symphony}}, or actively through {{skill|Replenish}}. | |||
* Willpower regenerates much in the same way endurance does, through natural means, the [[Owl (tattoo)|Owl tattoo]], the [[Philosophy]] skill, or [[Racial Skills|racials]]. | |||
==Tertiary Statistics== | |||
===Blood=== | |||
Literally, the amount of blood stored in your body. | |||
* {{class|Praenomen}} and {{class|Bloodborn}} use blood to power many of their abilities, especially those in {{Sanguis}} and {{Hematurgy}}. These abilities have varying costs, ranging from negligible to exhausting. | |||
* If a [[vampire]] manages to deplete their blood supply, they will go into a [[bloodrage]], attacking anyone in sight uncontrollably. | |||
* {{class|Praenomen}} must {{skill|Feed}} from corpses or willing/disabled living victims to replenish their blood. {{class|Bloodborn}} draw blood from the same victims by using their [[bloodwisp]]. | |||
* Blood rarely comes into play for a non-vampiric character, but is drained if they are fed from, or slit their wrists. | |||
* If a non-vampiric character's blood reserves reach 0%, they will die. | |||
===Devotion=== | |||
To be written. | |||
===Essence=== | |||
To be written. | |||
===Kai=== | |||
To be written. | |||
===Spark=== | |||
To be written. | |||
==Stat Packs== | ==Stat Packs== |