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{{GuildPage | |||
{{GuildPage | |guild_name = The Syssin Syndicate | ||
|desc = Opportunistic merchants of death. | |||
|gm_title = The Managing Director | |||
|gm = Raeche | |||
|patron = [[Maghak, the Sovereign]] | |||
|sec_title = Directors | |||
|secs = Ferrik, Periluna, and Osmond | |||
|hon_title = Quality Control Manager | |||
|hon = Zun | |||
|residence = [[Spinesreach]] | |||
|alignment = [[Shadow]] | |||
|helpfile = syssin | |||
}} | |||
== History == | == History == | ||
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== Guildhalls == | == Guildhalls == | ||
Like many guilds, the Syssin have operated from quite a handful of different bases. | |||
=== The Shadowsnake Ship === | |||
The first incarnation of the Syssin guildhall, during their tenure as the Shadowsnakes. A ship of considerable dimensions, it was moored in the harbor of [[Ashtan]] for many years, unable to leave due to the surrounding mass of the archipelago. When an outbreak of expiring suicide mice destroyed parts of the city, the ship's lagoon was opened to the ocean for the first time, and the Shadowsnakes sailed it to the [[Western Wilderness]], one of the most remote areas in [[Sapience]]. | |||
The ship itself was eventually sunk by another suicide mouse, and currently lies at the bottom of the ocean. | |||
=== Spirean Hideaway === | |||
The ancient, underground home of the Syssin Defenders, reoccupied as the guild's identity was rediscovered. Housed in [[Spinesreach]], it contained a small number of rooms, including a physics laboratory, workstation for the milking of venoms, and bunkers. It contained a mechanism for accessing another, hidden part of the guildhall, but the means of getting there was a closely guarded secret. | |||
=== The Defenders Sanctum / Syndicate HQ === | |||
Originally an expansion to the original Spirean hideaway, the Sanctum was designed by Lin al-Akir during her first tenure as [[guildmaster]], and eventually superseded the original guildhall entirely. Designed for residence as well as training, it features a dormitory, library (the Kazael Complex), chambers for each [[secretary]] and the guildmaster, a training yard, pool, and theater. A hidden chamber in the Sanctum leads to an escape hatch, which allows Syssin to exit to the [[Pachacacha River]]. The secret lower portion of the guildhall still exists, unchanged, but the access continues to be guarded. | |||
The Defenders Sanctum has been continually added on to and modified since its inception, and is now informally known as "Syndicate HQ", a term coined by guildmaster Klonk Gnarlstone. The guildhall exists, currently, in this state. | |||
== Allies and Enemies == | |||
Because of their controversial, mercenary attitude, the Syssin are not often liked by many guilds on either side of the Shadow/Spirit spectrum. They are most notably, however, aligned closely with the [[Atabahi (Guild)|Atabahi]], who began as a group of former Syssin Defenders who were experimented on by the [[Ankyreans]]. Those guilds who espouse truth and [[Spirit]] are often the Syndicate's worst enemies; namely, the [[Luminaries (Guild)|Luminaries]] and [[Daru]]. |