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= Class Overview = | = Class Overview = | ||
The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] | The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] they gain their main offensive abilities, focusing on limb damage with the ultimate goal of rendering their target prone or otherwise incapacitated so that they can use the backbreaker throw or axe kick to kill them. | ||
[[Telepathy]] supplements, allowing | [[Telepathy]] supplements, allowing them to give various afflictions and hinder, hobble or otherwise damage their foe - either from a distance, which is anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do. | ||
Finally, from [[Illumination]] | Finally, from [[Illumination]] they gain some of their most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat. | ||
{{Classpage | {{Classpage | ||
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''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.'' | ''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.'' | ||
# [[Armour#Leather|Leather armour]] - leather is the best armour available for | # [[Armour#Leather|Leather armour]] - leather is the best armour available for this profession. | ||
# An umbral medallion - negates the effects of the [[stars]] on | # An umbral medallion - negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects. | ||
# A necklace of purity - has a chance to randomly remove one | # A necklace of purity - has a chance to randomly remove one affliction from the person wearing it. | ||
# [[Resistance]] rings - increases | # [[Resistance]] rings - increases the resistance of the person wearing it to their specific element by 10%. | ||
# Allsight earring(s) - to see while blind and hear while deaf, two common afflictions | # Allsight earring(s) - to see while blind and hear while deaf, two common afflictions often encountered while hunting. | ||
= Recommended Tattoos = | = Recommended Tattoos = | ||
[[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Zealot profession: | |||
# [[Tattoos#Boar|Boar]] | # [[Tattoos#Boar|Boar]] | ||
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# [[Tattoos#Tree|Tree]] | # [[Tattoos#Tree|Tree]] | ||
{{ClassNavigator}} | {{ClassNavigator}} |
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