Difference between revisions of "Healing"

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2,635 bytes removed ,  08:39, 21 April 2010
I removed the AB <skill> bit that used the template incorrectly and updated the page to show it's proper use.
(Added skill descriptions and affliction list)
(I removed the AB <skill> bit that used the template incorrectly and updated the page to show it's proper use.)
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''Healing is a relatively straightforward, though useful, skill. By opening channels to the five Elemental Realms, you will be able to heal various afflictions in yourself and eventually others who are with you. In fact, when you are skillful enough, you will have the ability to heal others from a distance. Furthermore, you are able to combine these elemental channels to bestow blessings upon others.''
{{SkillHelp|Healing|Healing is a relatively straightforward, though useful, skill. By opening channels to the five Elemental Realms, you will be able to heal various afflictions in yourself and eventually others who are with you. In fact, when you are skillful enough, you will have the ability to heal others from a distance. Furthermore, you are able to combine these elemental channels to bestow blessings upon others.}}


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{{SkillHelp|Channel|Syntax: CHANNEL AIR/WATER/EARTH/FIRE
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.
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{{SkillHelp|Diagnose|Syntax: DIAG/DIAGNOSE ME
This ability will give you a list of the afflictions, if any, that are affecting you currently.
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{{SkillHelp|Heal|Syntax: HEAL or HEAL ME <affliction>
Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones.
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{{SkillHelp|Succor|Syntax: DIAG/DIAGNOSE <player>
HEAL <player> <affliction>
This ability simply allows you to diagnose and heal others who are in your location.
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{{SkillHelp|Frostshield|Syntax: BLESS <player> SPIRITSHIELD FROST
The first of the spiritshield abilities, this one gives the target some protection against cold. You must have Air and Water channels open in order to do this.
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{{SkillHelp|Fortification|Syntax: FORTIFY <channel>
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, Fortify does have a regular willpower cost associated with it.
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{{SkillHelp|Willpower|Syntax: BLESS <player> WILLPOWER
This ability will grant the target player increased willpower regeneration. You must have Air, Water, and Fire channels open for this.
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{{SkillHelp|Spirit|Syntax: CHANNEL SPIRIT
Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area.
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{{SkillHelp|Thermalshield|Syntax: BLESS <player> SPIRITSHIELD THERMAL
Gives the target player some protection against fire damage. You must have Fire and Spirit channels open in order to do this.
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{{SkillHelp|Earthshield|Syntax: BLESS <player> SPIRITSHIELD EARTH
Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. You must have Earth and Spirit channels open in order to do this.
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{{SkillHelp|Endurance|Syntax: BLESS <player> ENDURANCE
This ability will grant the target player increased endurance regeneration. You must have Water, Earth, and Fire channels open to do this.
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{{SkillHelp|Simultaneity|Syntax: SIMULTANEITY
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire realms.
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