Difference between revisions of "Classes"

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A '''class''' is the primary martial style of a character. A class is represented by three [[skillsets]], each of which is designed to synergize with one another to provide you with a suite of useful abilities. Classes carry with them certain restrictions, namely which types of armor you can wear, and [[tethering]].
A '''class''' is the primary martial style of a character. A class is represented by three [[skillsets]], each of which is designed to synergize with one another to provide you with a suite of useful abilities. Classes carry with them certain restrictions, namely which types of armor you can wear, and [[tethering]].
A '''class''' is a set of skills and in-character training that a given adventurer may hold. Generally speaking, class is gained from membership in a [[guild]] or via [[apprenticeship]]. Several classes can be held at once via [[multiclassing]]. As you will read later on, you may, after a time, have a class without being in the associated guild. Examples of classes are [[Monk]], [[Shaman]], and [[Syssin]]. You may see what class you have, if any, by typing {{cmd|SCORE}}. Once you join a guild, you'll automatically gain the class of that guild, but you will notice in SCORE that you are only an apprentice in that class. Your apprenticeship will end when you first gain guild rank 3. Once you have finished your apprenticeship, your class is permanent. Even if you are demoted back below guild rank 3, you will stay a full member of the class. In order to leave a class and gain another, you must first leave your current one, by typing {{cmd|CLASS QUIT <class>}}. Doing this will take your guild-skills away, and give you back approximately half of the lessons you put into them. For multiclassing, more information is provided within {{cmd|HELP MULTICLASSING}}.


== Classes and Guilds ==
== Classes and Guilds ==
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