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There are four main city-states/nations in Aetolia that a player can be a member of: [[Bloodloch]], [[Duiran]], [[Enorian]], and [[Spinesreach]]. Each city has their own set of ideals and goals that | There are four main city-states/nations in Aetolia that a player can be a member of: [[Bloodloch]], [[Duiran]], [[Enorian]], and [[Spinesreach]]. Each city has their own set of ideals and goals that define their place in the world. | ||
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! <big>Bloodloch, the | ! <big>Bloodloch, the Sanguine Fistd</big> | ||
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| {{main|Bloodloch}} | | {{main|Bloodloch}} | ||
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| {{main|Duiran}} | | {{main|Duiran}} | ||
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| The Duiran Council is not actually a city, but it operates in the same way as the rest of the player cities. Dedicated to the preservation of the wilderness, the council follows the [[Divine Triad]], and have no love for the undead beings who live outside the cycle. The council itself resides in the [[Great Oak]] and the village of [[Eleusis]]. Duiran houses the guilds of | | The Duiran Council is not actually a city, but it operates in the same way as the rest of the player cities. Dedicated to the preservation of the wilderness, the council follows the [[Divine Triad]], and have no love for the undead beings who live outside the cycle. The council itself resides in the [[Great Oak]] and the village of [[Eleusis]]. Duiran houses the guilds of [[Sentinels]], [[Shamans]], and [[Sentaari]]. | ||
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| {{main|Enorian}} | | {{main|Enorian}} | ||
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| Located on the most southeastern tip of [[Sapience]], the Beacon of Light is home to those who fight against the forces of shadow, corruption and undeath. Many of its citizens follow the Light, a path which guides their actions for benefit of Life. Enorian is home to the guilds of [[Ascendril]], [[Templars]], [[ | | Located on the most southeastern tip of [[Sapience]], the Beacon of Light is home to those who fight against the forces of shadow, corruption and undeath. Many of its citizens follow the Light, a path which guides their actions for benefit of Life. Enorian is home to the guilds of [[Ascendril]], [[Templars]], [[Illuminai]]. | ||
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! <big>Spinesreach, the Lion of the North</big> | ! <big>Spinesreach, the Lion of the North</big> | ||
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| {{main|Spinesreach}} | | {{main|Spinesreach}} | ||
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| Spinesreach is the ancient home of the [[Ankyrean Order]], nestled in a pass that connects the [[Dry Plains]] and the [[Southern Tundra]]. It tends to hold a neutral view on the undeath vs living conflict, instead choosing to focus itself on self-improvement. Spinesreach houses the guilds of [[ | | Spinesreach is the ancient home of the [[Ankyrean Order]], nestled in a pass that connects the [[Dry Plains]] and the [[Southern Tundra]]. It tends to hold a neutral view on the undeath vs living conflict, instead choosing to focus itself on self-improvement. Spinesreach houses the guilds of [[Archivists]], [[Syssin]], and [[Sciomancers]]. | ||
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! colspan=2 align=center | <h3>Non-Player Cities</h3> | ! colspan=2 align=center | <h3>Non-Player Cities</h3> | ||
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! colspan=2 | <big> | ! colspan=2 | <big>Esterport, the City of Trade</big> | ||
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| colspan=2 | {{main|Delos}} | | colspan=2 | {{main|Delos}} | ||
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| colspan=2 | The | | colspan=2 | The city of Esterport lies on the isle of Delos in the middle of the mighty [[Zaphar]] river on the east edge of [[Sapience]]. Esterport has defined itself as a place devoted, in the main, to the arts of trade. A township which swears a neutral stance, Esterport does not allow player citizenship, which frees it of official agenda or political stance, allowing it to enjoy its renowned status as the country's largest trading hub. | ||
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! colspan=2 | <big>The Free City of Delve</big> | ! colspan=2 | <big>The Free City of Delve</big> |
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