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| Hive-minded to a degree, they are rumored to share some part of their consciousness and through that even memories or direct information. Great sense of duty and community is the most important in their homeland, the Hives on the island of Ulangi, but out of the Hives they can develop strong individualism and self-awareness. | | Hive-minded to a degree, they are rumored to share some part of their consciousness and through that even memories or direct information. Great sense of duty and community is the most important in their homeland, the Hives on the island of Ulangi, but out of the Hives they can develop strong individualism and self-awareness. |
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| ==Roleplay==
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| Horkval have an incredibly rich potential for roleplay, both through the physical features of their race and through the culture established in their lore - players have been known to create their own versions of hives, explore concepts of caste systems, and show incredible creativity with the diversity of form and features an insectoid race allows. Because the race is so alien compared to the more typical races, a creative roleplayer has room to consider a range of unique questions and challenges, turning the ideas of even basic notions like touch and taste on their head. Traditionally, Horkval tend to gravitate towards the more physical arts, making them ideal for a role such as a Sentinel hunter, a [[Illuminai|Daru]] monk and even a vampiric warrior, while their culture's rigid hierarchy and tight-knit loyalty make them a natural fit in militaristic guilds like the [[Carnifex]] or [[Templars|Templar]] knights.
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| ==Origins== | | ==Origins== |