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'''Physicality:''' Trolls trend being larger and more muscular (from the typical beefed out muscle builder to a true heavyweight lifting build) than other races, both for the men and women. They are most commonly earthy in colour - grey, brown, or greenish skin that is thick and leathery, coarse hair and lower incisors that eclipse their upper lips. They trend sharp, bold features, with craggy noses and high cheek bones - their concept of beauty being something that suggests strength and longevity rather than fragility or delicacy - sharp versus soft, strong versus agile. | '''Physicality:''' Trolls trend being larger and more muscular (from the typical beefed out muscle builder to a true heavyweight lifting build) than other races, both for the men and women. They are most commonly earthy in colour - grey, brown, or greenish skin that is thick and leathery, coarse hair and lower incisors that eclipse their upper lips. They trend sharp, bold features, with craggy noses and high cheek bones - their concept of beauty being something that suggests strength and longevity rather than fragility or delicacy - sharp versus soft, strong versus agile. | ||
Overview: This conflict of speech structures can both build to a depth of roleplay of communication as well as forming the role for a burly, muscle-bound sort of comic relief. Conversely, a troll can make an excellent stoic character, stalwart and stubborn in single-minded pursuit of his or her goals. Their predisposition for physical combat makes them ideal for a weapon-user, like a Carnifex, Templar, Teradrim, or Luminary, and their fame for strong constitutions make them ideal for a sheerly physical fighter, such as a lycanthrope, Daru or Sentaari monk. | '''Overview''': This conflict of speech structures can both build to a depth of roleplay of communication as well as forming the role for a burly, muscle-bound sort of comic relief. Conversely, a troll can make an excellent stoic character, stalwart and stubborn in single-minded pursuit of his or her goals. Their predisposition for physical combat makes them ideal for a weapon-user, like a Carnifex, Templar, Teradrim, or Luminary, and their fame for strong constitutions make them ideal for a sheerly physical fighter, such as a lycanthrope, Daru or Sentaari monk. | ||
==Tsol'aa== | |||
Due to their natural affinity to the forests, [[tsol'aa]] make an ideal race for someone interested in the guilds of Duiran, particularly the Shamans and Sentinels. The evacuation to Duiran makes a natural backstory for someone interested in playing a tsol'aa who grew up in the [[Heartwood]], although the race has always had members who have sought homes in the cities. Characters have both embraced and rejected their forestal origins, with some displaying deep ties to the land, while other, outcast tsol'aa have rebelled against their heritage and instead sought to corrupt nature to strike at the society which shunned them, turning to classes like the [[Indorani]] to exterminate plantlife itself. | |||
==Xorani== | |||
A versatile and adaptable people, [[xorani]] can be found in all cities and guilds in Sapience. Their preference for warm climates makes the balmy weather of [[Enorian]] and [[Duiran]] a delight, while their ties to fire make Bloodloch's lava pools a natural draw, but the libraries of [[Spinesreach]] still have their own draw for the serious scholars of the race. Playing a xoran opens the door to very creative roleplaying, with many players enjoying the challenge of imagining how a lizard-like character would act - scales, tails, teeth and all. | |||
[[Category:Roleplaying Resources]] | [[Category:Roleplaying Resources]] |
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