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{{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }} | {{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }} | ||
|} | |} | ||
{{AB | |||
|skillname = Diversion | |||
|syntax = DIVERT ALL | |||
|description = You can now attempt to mitigate the damage you take from physical attacks by shifting your body so | |||
it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is | |||
slightly less effective than other forms of diversion. | |||
}} | |||
{{AB | |||
|skillname = Training | |||
|syntax = TRAINING <ON|OFF> | |||
|description = By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can dodge | |||
and/or divert, along with the engagement type. This is purely informative, and has no true benefit | |||
otherwise. Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis. | |||
}} | |||
{{AB | |||
|skillname = Jerk | |||
|syntax = DIVERT MELEE | |||
|description = Through concentrated effort you can now focus purely on lessening the damage from melee attacks by | |||
jerking away at the last moment. Other kinds of physical attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Block | |||
|syntax = DIVERT RANGED | |||
|description = With your heightened resolve you will attempt to mitigate damage from ranged weapons by blocking | |||
them with your arms. Other kinds of physical attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Rolling | |||
|syntax = DIVERT CHARGE | |||
|description = You can now focus your body to roll with a blow, allowing it to take less damage from an attack that | |||
charges in from outside your location. Other kinds of physical attacks will always strike true | |||
}} | |||
{{AB | |||
|skillname = Stumbling | |||
|syntax = DIVERT UPSETS | |||
|description = By stumbling and absorbing the shock, you can migitate the amount of time you are left off balance | |||
or equilibrium by attacks that upset your body. Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Improveddiversion | |||
|syntax = (passive) | |||
|description = Experience and practice bestows a more refined technique. Your chances of diverting an attack have | |||
been improved. | |||
}} | |||
{{AB | |||
|skillname = Dodging | |||
|syntax = DODGE ALL | |||
|description = You now possess the ability to try and completely dodge a physical attack directed at you. You will | |||
avoid any effects, such as a venom upon a blade, if you are successful. Much like attempting to | |||
divert attacks, focusing on a specific attack type will have greater success then trying to dodge | |||
all forms of attack. | |||
}} | |||
{{AB | |||
|skillname = Sidestep | |||
|syntax = DODGE MELEE | |||
|description = By quickly stepping to the side, you can avoid most physical attacks that are directed to hit you. | |||
Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Twisting | |||
|syntax = DODGE RANGED | |||
|description = Your superior reflexes will allow you to twist out of the way of an incoming projectile. Other | |||
attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Sliding | |||
|syntax = DODGE CHARGE | |||
|description = With great awareness, you can quickly slide out of the way of a charging attack that comes from | |||
outside your location. Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Bolstering | |||
|syntax = BOLSTER | |||
|description = Prepare your body for attacks, greatly increasing your diversion chance and mitigation for a limited | |||
time. There is a lengthy cooldown before you may use this ability once more. You may not activate both Bolstering and Nimbleness at the same time. | |||
}} | |||
{{AB | |||
|skillname = Recovery | |||
|syntax = (passive) | |||
|description = This ability is passive. Your body is now strong enough that it can make use of the tree of life tattoo far more often than | |||
before. Refer to AB TATTOOS TREE for more information on the tree tattoo. | |||
}} | |||
{{AB | |||
|skillname = Recovery | |||
|syntax = DODGE UPSET | |||
|description = A quick recovery allows you to completely ignore the effects of an attack that upsets your balance or equilibrium. Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = ImprovedDodging | |||
|syntax = (passive) | |||
|description = This ability is passive. Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack. | |||
}} | |||
{{AB | |||
|skillname = Nimbleness | |||
|syntax = NIMBLENESS | |||
|description = Become extremely light on your feet, allowing you to dodge multiple attacks in a row. This will | |||
remove the cooldown between each dodge attempt for a limited amount of time. There is a lengthy time | |||
frame during which you may not use this ability again. | |||
You may not activate both Nimbleness and Bolstering at the same time. | |||
You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. | |||
}} | |||
{{AB | |||
|skillname = ReflexiveDiversion | |||
|syntax = (passive) | |||
|description = Your reflexes and awareness of the battlefield have reached such a point that when you are | |||
unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it | |||
instead. Keep in mind that you will only divert attack types that match your dodge type. | |||
}} |
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