33
edits
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{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }} | |||
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }} | |||
{{SkillTableRow |Feed | Inept | 0| Drain the blood of the innocent | {{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }} | ||
{{SkillTableRow |Earthmeld | Inept | 0| Steal the healing powers of the earth. }} | {{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }} | ||
{{SkillTableRow |Frenzy | Inept | | {{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }} | ||
{{SkillTableRow |Chill | Novice | 0| Fill your foe with the chill of death. }} | {{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }} | ||
{{SkillTableRow |Nightsight | Novice | 50| A vampire's natural element. }} | {{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }} | ||
{{SkillTableRow |Elusion | Apprentice | 0| Avoid physical attacks. }} | {{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }} | ||
{{SkillTableRow |Hide | Apprentice | 33| Conceal yourself | {{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }} | ||
{{SkillTableRow |Stalking|Capable|66|The silence of death. }} | |||
{{SkillTableRow |Masquerade | Capable | 0| Lion among the lambs. }} | {{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }} | ||
{{SkillTableRow |WolfForm | Capable | 33| Assume the body of the wolf. }} | {{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }} | ||
{{SkillTableRow |Stalking | Capable | 66| The silence of death. }} | {{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }} | ||
{{SkillTableRow | | {{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }} | ||
{{SkillTableRow |Clotting | Adept | 33| Reduce the level of your bleeding. }} | {{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }} | ||
{{SkillTableRow |Catching | Adept | 66| Inhuman reflexes. }} | {{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }} | ||
{{SkillTableRow |Clawing | Skilled | 0| Viciously | {{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }} | ||
{{SkillTableRow |Fortify | Skilled | 33| Harden your flesh against trauma. }} | {{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }} | ||
{{SkillTableRow |BatForm | Skilled | 66| Become the form of fear. }} | {{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }} | ||
{{SkillTableRow |Celerity | Gifted | 0| Supernatural swiftness. }} | {{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }} | ||
{{SkillTableRow |Blocking | Gifted | 33| Thwart your food's escape. }} | {{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }} | ||
{{SkillTableRow |Sunder | Gifted | 66| Destroy the shields of your foe. }} | {{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }} | ||
{{SkillTableRow |Mistform | Expert | 0| Assume your ethereal form. }} | {{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }} | ||
{{SkillTableRow |Mending | Expert | 33| Repair the damage to your corpse. }} | {{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }} | ||
{{SkillTableRow |Lifescent | Expert | 66| Detect nearby movement of mortals. }} | {{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }} | ||
{{SkillTableRow |Warding | Virtuoso | 0| Steel your body against magical assault. }} | {{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }} | ||
{{SkillTableRow |Veil | Virtuoso | 33| A concealing veil of shadow. }} | {{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }} | ||
{{SkillTableRow |Fling | Fabled | 0| Heave annoying mortals into the air. }} | {{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }} | ||
{{SkillTableRow |Entomb | Fabled | 33| Retreating into the grave. }} | {{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }} | ||
{{SkillTableRow | | {{SkillTableRow |Potence|Mythical|0|Supernatural strength. }} | ||
{{SkillTableRow |Potence | Mythical | 0| Supernatural strength. }} | {{SkillTableRow |Fade|Mythical|33|Evade those who seek to harm you. }} | ||
{{SkillTableRow |Fade | Mythical | 33| Evade those who seek to harm you. }} | {{SkillTableRow |Reconstruct|Mythical|66|Reanimate withered limbs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }} | ||
{{SkillTableRow |Purify | Transcendent | 0| Drive out the toxins in your blood. } | |||
{{AB | |||
|skillname = Feed | |||
|syntax = FEED <target or corpse> | |||
|description = | |||
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't | |||
protected against your fangs, you can feed upon a hapless victim as long as they are either prone | |||
or suffering from a physical affliction. This will regenerate your blood reserves, but also drain | |||
them of theirs. | |||
Look at HELP TYPES for more information on what is regarded as a physical affliction. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Earthmeld | ||
|syntax = | |syntax = EARTHMELD and RISE | ||
|description = | |description = | ||
You may merge with the soil underfoot and enter a sleeping state in which you will recover health | |||
at an increased rate. The earth will keep you protected from the sun and from roaming monsters | |||
while you heal. You must rise once you are ready to return above ground. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Frenzy | |skillname = Frenzy | ||
|syntax = FRENZY < | |syntax = FRENZY <target> | ||
|description = | |description = | ||
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly | |||
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against | |||
another player. | |||
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's | |||
body. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chill | |skillname = Chill | ||
|syntax = CHILL <target> | |syntax = CHILL <target> | ||
|description = | |description = Blood cost: 10 | ||
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one | |||
stage. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Nightsight | |skillname = Nightsight | ||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
|description = | |description = | ||
Sharpen your vampiric sight and pierce the night with your keen eyes. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Elusion | |skillname = Elusion | ||
|syntax = ELUSION [ | |syntax = ELUSION [OFF] | ||
|description = The vampire is a powerful force in hand-to-hand combat. | |description = | ||
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase | |||
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Hide | |skillname = Hide | ||
|syntax = HIDE | |syntax = HIDE and EMERGE | ||
EMERGE | |description = | ||
|description = Conceal yourself from view | Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge | ||
if you wish to reveal yourself and cease to hide. | |||
}} | }} | ||
{{AB | |||
|skillname = Masquerade | |||
|syntax = MASQUERADE [OFF] | |||
|description = Blood cost: 100 | |||
Additional syntax: DESCRIBE MASQUERADED SELF <description> | |||
This will flush blood into your capillaries and make you appear as one of the living, concealing | |||
the outward signs of your vampiric nature. You may describe how you appear in this state as an | |||
alternate to your general description. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = WolfForm | ||
|syntax = | |syntax = BECOME WOLF and REVERT | ||
|description = Blood cost: 400 | |||
|description = | |||
Additional syntax: DASH <direction> | |||
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited | |||
in this form, but you will be able to DASH in a direction and will be protected from the sun. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Stalking | |skillname = Stalking | ||
|syntax = STALK | |syntax = STALK | ||
|description = During the night, you may move about | |description = Blood cost: 300 | ||
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the | |||
shadows will fade and you will no longer be able to stalk. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Deadbreath | |skillname = Deadbreath | ||
|syntax = BREATHE <target> | |syntax = BREATHE <target> | ||
|description = Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target. | |description = | ||
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your | |||
target. This will rot the fang barrier defence and leave them with slick skin. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Clotting | |skillname = Clotting | ||
|syntax = CLOT | |syntax = CLOT [#] | ||
|description = This will | |description = | ||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Catching | |skillname = Catching | ||
|syntax = CATCHING [ | |syntax = CATCHING [OFF] | ||
|description = With this ability you | |description = | ||
With this ability active, you have a chance to snatch arrows from the air before they strike you. | |||
There is an endurance upkeep associated with this ability in order to maintain your focus. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Clawing | |skillname = Clawing | ||
|syntax = CLAW <target> | |syntax = CLAW <target> | ||
|description = Slash across their chest with powerful claws opening a bleeding wound. | |description = | ||
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the | |||
flesh is already rended, then you will cause additional bleeding. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Fortify | |skillname = Fortify | ||
|syntax = FORTIFY | |syntax = FORTIFY | ||
|description = | |description = Blood cost: 200 | ||
Your supernatural nature allows you to fortify your body against physical attacks, reducing the | |||
damage you take from both cutting and blunt damage types. This will grow in potency the more you | |||
learn in Corpus. | |||
}} | }} | ||
{{AB | |||
|skillname = BatForm | |||
|syntax = BECOME BAT and REVERT | |||
|description = Blood cost: 400 | |||
Additional syntax: FLY and LAND | |||
You can now reform your body into that of a bat. Your actions will be limited in this form, but you | |||
will be immune to the sun and will be able to FLY if you so choose. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Celerity | |skillname = Celerity | ||
|syntax = CELERITY | |syntax = CELERITY | ||
|description = This will | |description = Blood cost: 150 | ||
This will half the time it takes for your movement limit to be reset, allowing you to move about | |||
the land considerably faster. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Blocking | |skillname = Blocking | ||
|syntax = BLOCK <direction> | |syntax = BLOCK <direction> and UNBLOCK | ||
|description = Move into a position | |description = | ||
Move into a position that blocks others from leaving your location should they attempt to leave, | |||
providing you are not incapacited. Should you move, you will cease to block. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Sunder | |skillname = Sunder | ||
| | |syntax = This ability is passive. | ||
|description = | |||
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault | |||
will shatter their shield in a single blow. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Mistform | |skillname = Mistform | ||
|syntax = MISTFORM | |syntax = MISTFORM | ||
|description = | |description = | ||
Normally only obtainable through death, you can now shed your corporeal body and assume your | |||
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, | |||
but your actions will be limited. To return to your corporeal form, you must either return to your | |||
coffin or merge with the soil where you may slowly reassemble a physical form. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Mending | |skillname = Mending | ||
|syntax = MEND | |syntax = MEND | ||
|description = | |description = Blood cost: 300 | ||
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to | |||
your body. It will become stronger the less blood you have. There is a short cooldown after using | |||
this ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Lifescent | |skillname = Lifescent | ||
|syntax = LIFESCENT [OFF] | |syntax = LIFESCENT [OFF] | ||
|description = | |description = Blood cost: 200 | ||
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will | |||
only last a limited amount of time before the effects will fade. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Warding | |skillname = Warding | ||
|syntax = WARD | |syntax = WARD | ||
|description = | |description = Blood cost: 200 | ||
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that | |||
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in | |||
Corpus. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Veil | |skillname = Veil | ||
|syntax = VEIL | |syntax = VEIL | ||
|description = | |description = Blood cost: 50 | ||
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others. | |||
}} | }} | ||
{{AB | |||
|skillname = Envenom | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> | |||
|description = WIPE <weapon> | |||
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, | |||
one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
}} | |||
{{AB | |||
|skillname = Gash | |||
|syntax = GASH <target> [LIGHTLY] | |||
|description = | |||
While wielding a two-handed blade, you can strike at another and gouge them open with the cold | |||
taste of metal. This will poison them if there is any venom upon the blade, and will deal more | |||
damage than a normal weapon slash. | |||
You can also choose to gash them lightly to perform a quicker attack, however your damage will be | |||
reduced. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Fling | |skillname = Fling | ||
|syntax = FLING <target> | |syntax = FLING <target> | ||
|description = While mounted, you may ride up to someone and use the momentum of your steed | |description = | ||
While mounted, you may ride up to someone and use the momentum of your steed with your own | |||
supernatural strength to fling them into the air. This will either slam them into the ceiling above | |||
or send them sailing into the sky. | |||
Gravity will become a natural ally when making use of this skill, assuming they cannot fly. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Entomb | |skillname = Entomb | ||
|syntax = BURY COFFIN | |syntax = BURY COFFIN, ENTOMB, and RISE | ||
ENTOMB | |description = | ||
RISE | In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a | ||
|description = | coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to | ||
be disturbed or dug up. You may only have one coffin at a time. | |||
Once you have buried your coffin, you can then entomb yourself within it, providing you stand | |||
within the same local area as your coffin. This will allow you to heal yourself or regenerate a new | |||
body much faster than earthmelding does. When you are ready to return to the land above, you can | |||
then rise. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Deathlink | |skillname = Deathlink | ||
|syntax = DEATHLINK | |syntax = DEATHLINK | ||
|description = To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, | |description = Blood cost: 1000 | ||
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, | |||
you can link yourself to your coffin using your own blood. This will allow you to entomb from | |||
anywhere on the continent rather than being limited to the local area. The strengthened bond that | |||
you form will break should you entomb from a distant location. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Potence | |skillname = Potence | ||
|syntax = POTENCE | |syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY> | ||
|description = Your control over your body is such that you can use the potent force of your blood to empower your physical form, | |description = Blood cost: 250 | ||
Your control over your body is such that you can use the potent force of your blood to empower your | |||
physical form, granting you an additional point in a stat of your choice. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Fade | |skillname = Fade | ||
|syntax = FADE < | |syntax = FADE <direction> | ||
|description = | |description = | ||
You now possess the ability to fade away from your location, evading certain triggers and traps and | |||
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those | |||
that see you fade will not know what direction you left in. | |||
}} | }} | ||
{{AB | |||
|skillname = Reconstruct | |||
|syntax = RECONSTRUCT <body part> | |||
|description = Blood cost: 200 | |||
Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it | |||
toward its original form. You may heal the head, torso, left/right arm, or left/right leg. | |||
There is a cooldown upon use where upon you may not use it again so soon. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Purify | |skillname = Purify | ||
|syntax = PURIFY BLOOD | |syntax = PURIFY BLOOD | ||
|description = | |description = Blood cost: 500 | ||
An incredibly powerful ability, this will allow you to purge your body and blood of two random | |||
afflictions. There is no prevention to this ability other than the initial mana cost and requiring | |||
balance and equilbrium to perform. After using this ability, there is a short cooldown before it | |||
may be used again. | |||
}} | }} |
edits