33
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Deathsight | Inept | 0| Attune yourself to the Underworld. }} | == Abilities == | ||
{{SkillTableRow |Essence | Inept | 0| Seek out the power that burns within. }} | {{SkillTableRow |Deathsight|Inept|0|Attune yourself to the Underworld. }} | ||
{{SkillTableRow | | {{SkillTableRow |Essence|Inept|0|Seek out the power that burns within. }} | ||
{{SkillTableRow |Dissect | Novice | 0| Gather vital organs. }} | {{SkillTableRow |Decay|Inept|0|Causing your opponent's flesh to decay. }} | ||
{{SkillTableRow |Nightsight | Novice | 50| Nothing can hide in the darkness. }} | {{SkillTableRow |Dissect|Novice|0|Gather vital organs. }} | ||
{{SkillTableRow |Sense | Apprentice | 0| Seek out the life force of another being | {{SkillTableRow |Chill|Novice|0|Send the cold of the grave to plague an opponent. }} | ||
{{SkillTableRow |Nightsight|Novice|50|Nothing can hide in the darkness. }} | |||
{{SkillTableRow |Night | Capable | 0| Create darkness in the room. }} | {{SkillTableRow |Sense|Apprentice|0|Seek out the life force of another being. }} | ||
{{SkillTableRow |Shroud | Capable | 40| Perform many actions in secret. }} | {{SkillTableRow |Night|Capable|0|Create darkness in the room. }} | ||
{{SkillTableRow |Screech | Adept | 0| The shriek of the banshee. }} | {{SkillTableRow |Shroud|Capable|40|Perform many actions in secret. }} | ||
{{SkillTableRow |Belch | Adept | 25| Spew forth a noxious gas. }} | {{SkillTableRow |Screech|Adept|0|The shriek of the banshee. }} | ||
{{SkillTableRow |Taint | Adept | 62| Attack the living. }} | {{SkillTableRow |Belch|Adept|25|Spew forth a noxious gas. }} | ||
{{SkillTableRow |Leech | Adept | 75| Leech away the | {{SkillTableRow |Taint|Adept|62|Attack the living. }} | ||
{{SkillTableRow | | {{SkillTableRow |Leech|Adept|75|Leech away the life aura of your target. }} | ||
{{SkillTableRow |Bonedagger|Skilled|10|Draw forth a dagger of bone from the dead. }} | |||
{{SkillTableRow |Lifevision | Skilled | 20| Allows you to see many hidden beings. }} | {{SkillTableRow |Lifevision|Skilled|20|Allows you to see many hidden beings. }} | ||
{{SkillTableRow |Shrivel | Skilled | 40| Cause your | {{SkillTableRow |Shrivel|Skilled|40|Cause your opponent's limbs to shrivel up. }} | ||
{{SkillTableRow |Soulmask | Skilled | 60| Conceal your aura from prying eyes. }} | {{SkillTableRow |Soulmask|Skilled|60|Conceal your aura from prying eyes. }} | ||
{{SkillTableRow |Cannibalism | Skilled | 80| Rip out and consume the heart of your victims. }} | {{SkillTableRow |Cannibalism|Skilled|80|Rip out and consume the heart of your victims. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ectoplasm|Gifted|0|Coat an object in your ectoplasm. }} | ||
{{SkillTableRow | | {{SkillTableRow |Morisensus|Gifted|33|Sense those that are near death. }} | ||
{{SkillTableRow |Putrefaction|Expert|0|Cause your flesh to decay and melt. }} | |||
{{SkillTableRow |Putrefaction | Expert | 0| Cause your flesh to decay and melt. | {{SkillTableRow |Drain|Expert|25|Drain your life essence into another Necromancer. }} | ||
{{SkillTableRow |Drain | Expert | 25| Drain your life essence into another Necromancer. | {{SkillTableRow |Deathaura|Virtuoso|0|Surround yourself in a miasma of evil. }} | ||
{{SkillTableRow |Bonehelm|Virtuoso|11|Draw forth a helm of bone from the dead. }} | |||
{{SkillTableRow |Deathaura | Virtuoso | 0| Surround yourself in a miasma of evil. }} | {{SkillTableRow |Deform|Virtuoso|33|Exacerbate the physical deformities of another. }} | ||
{{SkillTableRow | | {{SkillTableRow |Gravehands|Fabled|0|Summon the hands of the grave to hinder your opponents. }} | ||
{{SkillTableRow | | {{SkillTableRow |Gravechill|Fabled|9|Let the chill of the grave spread to your foe. }} | ||
{{SkillTableRow |Rot|Fabled|27|Bestow the horrific curse of Farag's Rot upon your victim. }} | |||
{{SkillTableRow |Gravehands | Fabled | 0| Summon the hands of the grave to hinder your opponents. }} | {{SkillTableRow |Desecration|Fabled|55|Defile the buried dead for your own needs. }} | ||
{{SkillTableRow |Gravechill | Fabled | 9| Let the chill of the grave spread to your foe. }} | {{SkillTableRow |Vengeance|Fabled|73|Revenge with your dying breath. }} | ||
{{SkillTableRow |Rot | Fabled | 27| Bestow the horrific curse of Farag's Rot upon your victim. }} | {{SkillTableRow |Regeneration|Mythical|0|Regenerate a body with your necromantic powers. }} | ||
{{SkillTableRow | | {{SkillTableRow |Blackwind|Mythical|31|Assume the form of the deadly blackwind. }} | ||
{{SkillTableRow |Vengeance | Fabled | 73| Revenge with your dying breath. }} | {{SkillTableRow |Vivisect|Mythical|62|Rip your victim's chest open and torture him to death. }} | ||
{{SkillTableRow |Regeneration | Mythical | 0| Regenerate a body with your necromantic powers. | {{SkillTableRow |Soulcage|Transcendent|0|Harness your life essence to escape death itself. }}|} | ||
{{SkillTableRow |Blackwind | Mythical | 31| Assume the form of the deadly blackwind. | |||
{{SkillTableRow |Vivisect | Mythical | 62| Rip your victim's chest open and torture him to death. }} | |||
{{SkillTableRow |Soulcage | Transcendent | 0| Harness your life essence to escape death itself. }} | |||
|} | |||
{{AB | {{AB | ||
|skillname = Deathsight | |skillname = Deathsight | ||
|syntax = DEATHSIGHT [OFF] | |syntax = DEATHSIGHT [OFF] | ||
|description = Using this ability, you will | |description = | ||
Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish | |||
and pass through it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Essence | |skillname = Essence | ||
|syntax = | |syntax = ESSENCE | ||
|description = | |||
|description = | Life essence fuels many of your abilities within Necromancy, and this will allow you at a glance to | ||
see how much you have remaining. Those that embrace undeath will find that they will consume less | |||
essence then those of the living. | |||
You can also CONFIG this to show in your prompt. | |||
}} | }} | ||
{{AB | |||
|skillname = Decay | |||
|syntax = DECAY <target> | |||
|description = | |||
You have gained the magical touch of a necromancer, allowing you to wither the flesh of a chosen | |||
victim with a brush of the finger, causing magic damage. | |||
When attacking another player, it will become more powerful the more you learn in Necromancy. It is | |||
further increased if their life aura has been leeched away. | |||
Decay does not scale as much with the target's max health, but has a high base damage, making it | |||
more effective against low max health then other skills. Additionally, the equilibrium time is | |||
reduced if the target's constitution is lower then their statpack default. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Dissect | |skillname = Dissect | ||
|syntax = DISSECT <organ> FROM <creature> | |syntax = DISSECT <organ> FROM <creature> | ||
AUTOPSY <creature> | |description = AUTOPSY <creature> | ||
You are able to see and extract organs from a fresh, undefiled corpse. | |||
The higher your skill in necromancy, the more types or organs you will be able to find in a corpse. | The higher your skill in necromancy, the more types or organs you will be able to find in a corpse. | ||
Please note that the corpse must be in your inventory for both of these commands. | Please note that the corpse must be in your inventory for both of these | ||
commands. | |||
Also note that the corpse must be of a certain strength, and not have | |||
already been dissected in order to be dissected or autopsied. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chill | |skillname = Chill | ||
|syntax = CHILL < | |syntax = CHILL <target> | ||
|description = | |description = | ||
For firewalls: | |||
CHILL <direction> | |||
CHILL FIREWALL [direction] | |||
Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to | |||
freeze over time, blooming three times before dissipating completely. You may also use this ability | |||
to put out firewalls. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Nightsight | |skillname = Nightsight | ||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
|description = Nightsight will allow you to see normally while under the cover of darkness. | |description = | ||
Nightsight will allow you to see normally while under the cover of | |||
darkness. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Sense | |skillname = Sense | ||
|syntax = SENSE <player> | |syntax = SENSE <player> | ||
|description = | |description = | ||
Seek out the very life essence of a player, gaining you the knowledge of his or her location. You | |||
can sense another from nearly anywhere in the realm. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Night | |skillname = Night | ||
|syntax = NIGHT | |syntax = NIGHT | ||
|description = | |description = | ||
Draw forth the cover of darkness and swamp your location in magical shadows. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Shroud | |skillname = Shroud | ||
|syntax = SHROUD | |syntax = SHROUD | ||
|description = | |||
|description = | Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your actions. You | ||
will be able to leave and enter a location without notice, plus a few other common actions will be | |||
hidden. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Screech | |skillname = Screech | ||
|syntax = SCREECH | |syntax = SCREECH | ||
|description = | |description = | ||
Let loose a powerful screech with the might of the banshee. The sound will drive all those who can | |||
hear it out of the location if they are not deaf, and restore hearing to those who are. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Belch | |skillname = Belch | ||
|syntax = BELCH | |syntax = BELCH and INHALE CLOUD | ||
|description = | |description = | ||
Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes it in, | |||
including yourself. If you so wish, you may INHALE the cloud in order to remove it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Taint | |skillname = Taint | ||
|syntax = TAINT < | |syntax = TAINT <target> | ||
|description = This ability will | |description = Essence cost: 250 | ||
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. | |||
It is worth noting that taint can be used through most forms of magical barriers. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Leech | |skillname = Leech | ||
|syntax = LEECH < | |syntax = LEECH <target> and LEECH RELEASE | ||
|description = | |description = Essence cost: 100 | ||
Leech away the life aura of another, making them further vulnerable to your dark powers. You may | |||
only leech away one aura at a time. | |||
Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, | |||
their max health and mana will be reduced by 10%, and you'll be able to harm them with the full | |||
power of your sorcery. | |||
If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. | |||
}} | }} | ||
{{AB | |||
|skillname = Bonedagger | |||
|syntax = DRAW BONEDAGGER FROM <corpse> | |||
|description = FLICK BONEDAGGER AT <target> [<venom>] | |||
Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to afflict your | |||
target with venoms, either in the same room or at a distance. The dagger must be wielded and bear | |||
your mark to be effective. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Lifevision | |skillname = Lifevision | ||
|syntax = LIFEVISION | |syntax = LIFEVISION | ||
|description = | |description = | ||
Your attunement with life essence allows you to see all living things within your sight, regardless | |||
if they are hidden or not. It will additionally provide some measure of protection against | |||
illusions, allowing you to occasionally tell if they are fake. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Shrivel | |skillname = Shrivel | ||
|syntax = SHRIVEL < | |syntax = SHRIVEL <target> <ARMS or LEGS> | ||
SHRIVEL < | |description = SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG> | ||
SHRIVEL <target> THROAT | |||
Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose the more | |||
amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your | |||
opponent. Be warned that this comes with a slight increase to your equilibrium recovery. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Soulmask | |skillname = Soulmask | ||
|syntax = SOULMASK | |syntax = SOULMASK | ||
|description = With this ability, you may mask your aura from those who would read it. | |description = | ||
With this ability, you may mask your aura from those who would read it. It also provides some | |||
measure of protection against angels who might seek you out. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Cannibalism | |skillname = Cannibalism | ||
|syntax = DRAW HEART | |syntax = DRAW HEART | ||
CONSUME HEART | |description = CONSUME HEART | ||
Life essence does not always come freely. If there is a corpse on the ground that has not been | |||
defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic | |||
pleasure, you may consume it to refill your life essence. The more experienced the adventurer you | |||
pull the heart from, the greater your gain in life essence will be. You can do this from any player | |||
corpse, it does not need to be one you personally slew. | |||
}} | }} | ||
{{AB | |||
|skillname = Ectoplasm | |||
|syntax = ECTOPLASM <item> | |||
|description = SENSE OBJECT | |||
Essence cost: 100 | |||
By coating an item you possess with your ectoplasm, you can sense the location it is within from | |||
anywhere across the realm. You can only coat one object at a time. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Morisensus | ||
|syntax = | |syntax = MORISENSUS | ||
|description = | |description = Essence cost: 150 | ||
When active, you will sense when someone falls low on health or mana. | |||
}} | }} | ||
{{AB | |||
|skillname = Putrefaction | |||
|syntax = PUTREFACTION | |||
|description = SOLIDIFY | |||
Essence cost: 100 | |||
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity | |||
against cutting and blunt-based attacks. This is less effective against blunt damage than it is | |||
against cutting damage. Your health will slowly drain away for as long as you have it active. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Drain | |skillname = Drain | ||
|syntax = DRAIN <necromancer> | |syntax = DRAIN <necromancer> | ||
|description = With this ability you can transfer life essence from yourself to another necromancer. Unfortunately, it is not a perfect transfer and some life essence will be lost in the process. | |description = | ||
With this ability you can transfer life essence from yourself to another necromancer. Unfortunately, | |||
it is not a perfect transfer and some life essence will be lost in the process. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Deathaura | |skillname = Deathaura | ||
|syntax = | |syntax = DEATHAURA [OFF] | ||
|description = This ability will create | |description = Essence cost: 100 | ||
This ability will create an aura of death and evil that will harm your enemies around you. The | |||
damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves | |||
for as long as it is active. | |||
If the enemy has their life aura leeched, then it will additionally cause either vomiting, | |||
dizziness, or dementia when your death aura affects them. | |||
}} | }} | ||
{{AB | |||
|skillname = Bonehelm | |||
|syntax = DRAW HELM FROM <corpse> | |||
|description = | |||
A powerfully enchanted helm of charred bone, this may be worn to prevent | |||
damage from a variety of attacks. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Deform | ||
|syntax = | |syntax = DEFORM <target> | ||
|description = | |description = Essence cost: 300 | ||
For each affliction upon your target, you will further deform their body and sap their constitution, | |||
leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction | |||
after the sixth. You must leech away the life aura of your target first before you can use this | |||
ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Gravehands | |skillname = Gravehands | ||
|syntax = SUMMON HANDS OF THE GRAVE | |syntax = SUMMON HANDS OF THE GRAVE | ||
|description = The ability will cause rotting hands to rise up from the ground to grab at the ankles of any who | |description = Essence cost: 100 | ||
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy | |||
who tries to escape for a limited time. The hands of the dead will persist even if you perish. | |||
The chance it will hold them still is dependant on the following: | |||
Chance Requirement | |||
======================================== | |||
40% - Summoner is not present | |||
60% - Summoner is present and corporeal | |||
If this ability is used in a graveyard environment, then the hands of the dead will remain under | |||
your command for considerably longer. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Gravechill | |skillname = Gravechill | ||
|syntax = GRAVECHILL | |syntax = GRAVECHILL [OFF] | ||
|description = | |description = | ||
Empower your necromantic arts with the chilling power of the grave. When you use the Decay ability | |||
on another, it will be transformed into cold damage and have a chance to freeze your opponent. | |||
While you have this defence active, you will also receive bonus resistance against fire damage. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Rot | |skillname = Rot | ||
|syntax = ROT <player> | |syntax = ROT <player> | ||
|description = | |description = Essence cost: 1000 | ||
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's | |||
Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the | |||
blood stream. | |||
If they should perish while under its effects, then they will be unable to save themselves with | |||
abilities that protect one from death and leave behind a defiled body. | |||
Once dead, the curse will then spread to an ally of the deceased in the location, cutting the | |||
duration in half. If the duration is lower then five seconds, then it won't spread. | |||
}} | }} | ||
{{AB | |||
|skillname = Desecration | |||
|syntax = DESECRATE THE DEAD | |||
|description = SENSE GRAVEYARD | |||
At specific graveyards, you may desecrate the dead and steal the dormant life essence within their | |||
decaying bodies in order to empower your own. This will slowly regenerate your life essence until | |||
it is full. | |||
In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest | |||
one in your area, assuming one exists. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Vengeance | |skillname = Vengeance | ||
|syntax = VENGEANCE | |syntax = VENGEANCE | ||
|description = | |description = Essence cost: 400 | ||
Upon your death, if you have activated this ability, you will exact revenge on all enemies in the | |||
room, impaling them with spears of bone. It will always strike the person who slew you, | |||
irregardless of declaring them an enemy. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Regeneration | |skillname = Regeneration | ||
|syntax = REGENERATE | |syntax = REGENERATE <player> | ||
|description = Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead. | |description = Essence cost: 500 | ||
Using the inherent power of the necromancer, you may instill life essence into the corpse of a | |||
fallen combatant to raise them from the dead. | |||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Blackwind | |skillname = Blackwind | ||
|syntax = BLACKWIND | |syntax = BLACKWIND and HUMAN | ||
HUMAN | |description = CHOKE <target> | ||
|description = This allows you to take the form of the deadly blackwind. | Essence cost: 500 | ||
This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you | |||
find your freedom is severly limited, there is very little that interact with you in a harmful way. | |||
You can also choke another if you so choose by slipping into their lungs and depriving them of | |||
their breath. | |||
This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out | |||
of willpower, then you will lose the ability to return to your body and become scattered upon the | |||
wind. You may return to normal by using HUMAN at any time. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Vivisect | |skillname = Vivisect | ||
|syntax = VIVISECT < | |syntax = VIVISECT <target> | ||
|description = | |description = | ||
If you have successfully leeched away the life aura of your target and have withered all four limbs, | |||
you may release them from this life by splitting your victim from chin to belly and pinning them | |||
to the ground with their own sternum. | |||
If they are protected by the Rebirth skill, then this skill will destroy that defence instead. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Soulcage | |skillname = Soulcage | ||
|syntax = SOULCAGE | |syntax = SOULCAGE | ||
|description = This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it | |description = Essence cost: 3000 | ||
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life | |||
essence cost. It allows you to spin a web of life essence around your very soul, protecting it in | |||
the off chance that you suffer death. You will be restored back to full health and mana, and any | |||
afflictions upon you will be cured, effectively granting you a second chance at life. | |||
There is a cooldown before you will be able to use this ability once more after it is triggered. | |||
}} | }} |
edits