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| Elemancy is used by the [[Ascendril]] guild.
| | #REDIRECT [[Elemancy (skill)]] |
| {{SkillHeader}}
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| == Abilities ==
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| {{SkillTableRow |Channel|Inept|0|Open conduits to the Elemental Realms. }}
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| {{SkillTableRow |Focus|Gifted|33|Create a magical focus for easier spellcasting. }}
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| {{SkillTableRow |Simultaneity|Fabled|33|Parallel channeling. }}
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| |}
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| {{SkillHeader}}
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| == Fire ==
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| {{SkillTableRow |Ignite|Novice|0|Render them ablaze with a snap of your fingers. }}
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| {{SkillTableRow |Firelash|Apprentice|0|Whip their body with a lash of flame. }}
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| {{SkillTableRow |Scorch|Capable|0|A gout of flame will cripple their limbs. }}
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| {{SkillTableRow |Efreeti|Adept|33|Call a fiery efreeti to your aid. }}
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| {{SkillTableRow |Evaporate|Skilled|33|Remove traces of water from your location. }}
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| {{SkillTableRow |Fireball|Gifted|0|Send a flaming meteor at your foe. }}
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| {{SkillTableRow |Conflagrate|Expert|66|Bolster the flames upon their body. }}
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| {{SkillTableRow |Firewhirl|Fabled|0|An uncontrollable tornado of fire. }}
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| |}
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| {{SkillHeader}}
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| == Water ==
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| {{SkillTableRow |Hailstorm|Capable|33|Pelt them with frozen stones. }}
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| {{SkillTableRow |Fog|Capable|66|Conjure up an obscuring fog. }}
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| {{SkillTableRow |Torrent|Skilled|0|Send someone flying into the sky. }}
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| {{SkillTableRow |Coldsnap|Skilled|66|A chilling burst to deaden the mind. }}
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| {{SkillTableRow |Gorge|Gifted|66|Cause an opponent to have their fill. }}
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| {{SkillTableRow |Icicle|Expert|0|Pierce their body with a frigid spike. }}
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| {{SkillTableRow |Frostblade|Expert|33|Carve into their body with a frozen sword. }}
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| {{SkillTableRow |Shatter|Virtuoso|0|Cause them to fall to pieces. }}
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| {{SkillTableRow |Flood|Virtuoso|33|Cover your surroundings with water. }}
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| {{SkillTableRow |Blizzard|Mythical|0|Create a powerful winter storm. }}
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| {{SkillTableRow |Direfrost|Mythical|66|A creeping, perpetual chill. }}
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| |}
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| {{SkillHeader}}
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| == Air ==
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| {{SkillTableRow |Gust|Apprentice|33|Knock your target from your location. }}
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| {{SkillTableRow |Cyclone|Apprentice|66|Pull them from the skies. }}
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| {{SkillTableRow |Windlance|Adept|0|Send a spear of air to pierce their shields. }}
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| {{SkillTableRow |Pressurize|Adept|66|A sudden shift in local air pressure. }}
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| {{SkillTableRow |Lightning|Virtuoso|66|Shock your victim with a burst of electricity. }}
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| {{SkillTableRow |Thunder|Fabled|66|Crush them with the roar of the storm. }}
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| {{SkillTableRow |Mistral|Mythical|33|Freeze them with a blast of tundral air. }}
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| {{SkillTableRow |Whirlwind|Transcendent|0|Make egress an impossibility. }}|}
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| {{AB
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| |skillname = Channel
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| |syntax = CHANNELS
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| |description = CHANNEL <FIRE/WATER/AIR/SPIRIT>
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| SEVER <FIRE/WATER/AIR/SPIRIT>
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| | |
| In order to harness the power of the elements, you must first open a channel to one of the four
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| elemental realms of Fire, Water, Air and Spirit. Once you have opened a channel to that realm, you
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| will be able to make repeated use of spells that require those elements. You can close your channel
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| to the elements at any time by severing them. There is no cost to keeping them active.
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| | |
| }}
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| {{AB
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| |skillname = Focus
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| |syntax = CAST CREATE FOCUS
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| |description = EMBED FOCUS IN <weapon>
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| | |
| Although the crystals extracted from the Master Crystal no longer appear to be suitable for
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| Crystalism, it has been found they make controlling the elements slightly easier. Excise a focus
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| from the Master Crystal while you are standing before it, and then embed it into either a staff,
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| dagger, or a sceptre.
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| | |
| Should you be wielding such an object containing a focus crystal, you will be able to command the
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| elements with greater ease. Your spells will no longer require both hands, only a single hand.
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| Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a
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| portion of your mana instantly.
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| | |
| }}
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| | |
| {{AB
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| |skillname = Simultaneity
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| |syntax = SIMULTANEITY
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| |description =
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| Using this ability, you will simultaneously open channels to the Water, Fire, Air and Spirit realms.
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| }}
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| {{AB
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| |skillname = Ignite
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| |syntax = CAST IGNITE <target>
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| |description =
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| This simple spell will instantly alight your victim with flames.
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| | |
| Water resonance: Will turn your flames into steam, causing the blisters affliction in place of
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| ablaze.
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| }}
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| {{AB
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| |skillname = Firelash
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| |syntax = CAST FIRELASH <target> <bodypart>
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| |description =
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| Draw forth a searing whip of magical flame and lash at your foe, causing moderate fire damage. You
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| may specify a limb to target with this ability, causing a small amount of limb damage as well.
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| Fire resonance: If not already affected by it, your firelash will leave behind a wreath of flames
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| that causes damage to the specified limb once on your next fire spell.
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| Water resonance: A layer of steam will cause your firelash to deal extra health damage.
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| | |
| }}
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| {{AB
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| |skillname = Scorch
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| |syntax = CAST SCORCH <target> <arms/legs>
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| |description =
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| Send an arcing wave of flame to strike high or low on your victim - crippling a random arm or leg.
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| If already ablaze, your victim will find both arms or legs broken.
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| Water resonance: Blast your foe with pressured steam, leaving their skin too slick for salves.
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| Air resonance: The blaze will scorch their lungs horribly, causing asthma in addition to any other
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| effects.
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| }}
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| {{AB
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| |skillname = Efreeti
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| |syntax = CAST EFREETI
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| |description = CALL ELEMENTALS
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| Summon forth a friendly fiery efreeti which will attack targets you command it to. You can view
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| HELP LOYALTY for more information on how to command it.
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| An efreeti is an elemental from the Plane of Fire that has inhabited the corpse of a mortal that
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| has stumbled into the dangerous plane, forming a half-humanoid half-fire creature.
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| }}
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| {{AB
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| |skillname = Evaporate
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| |syntax = CAST EVAPORATE
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| |description =
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| By heating the air, you can evaporate the water within your location should it be unnaturally
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| flooded.
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| }}
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| {{AB
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| |skillname = Fireball
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| |syntax = CAST FIREBALL <target>
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| |description =
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| Conjure a massive ball of flame and shoot it directly at an enemy in your line of sight - causing
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| significant fire damage.
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| }}
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| {{AB
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| |skillname = Conflagrate
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| |syntax = CAST CONFLAGRATE <target>
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| |description =
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| Should your victim be ablaze and suffering from a broken or damaged limb, you may instantly calm
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| the flame - causing agonizing pain as you do, and placing an emberbrand upon them. While affected
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| by the emberbrand, all fire spells will first ignite the target before doing their subsequent
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| effects. The duration of the emberbrand depends on the damage of the limb - this will always take
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| the limb that gives the highest duration.
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| }}
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| {{AB
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| |skillname = Firewhirl
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| |syntax = CAST FIREWHIRL
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| |description =
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| Conjure a tornado of fire in your location that will periodically cause fire damage to all present.
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| Once cast, the firewhirl is beyond your control and will begin randomly moving through the area.
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| | |
| The firewhirl will absorb the ablaze affliction from anybody present with it, increasing the damage
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| it outputs but decreasing its remaining time. The firewhirl will also absorb any other firewhirls
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| in the room with it.
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| You cannot cast a second firewhirl until your first has expired.
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| }}
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| {{AB
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| |skillname = Hailstorm
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| |syntax = CAST HAILSTORM <target>
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| |description =
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| Batter your target with frigid hailstones, delivering blunt damage and dizziness. This damage is
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| increased on a prone target.
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| Fire resonance: This spell affects all enemies in the location.
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| Air resonance: The spell's effect changes completely to deal less damage, but now afflict with
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| lethargy and freeze the target. If the target is prone, it will also cause confusion and deal more
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| damage.
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| }}
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| {{AB
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| |skillname = Fog
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| |syntax = CAST FOG
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| |description =
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| With the powers of water, you may coax moisture into the air and cause an obscuring fog to envelop
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| the room. Those outside the fog will be unable to see into the location.
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| This spell has no resonant effects.
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| }}
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| {{AB
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| |skillname = Torrent
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| |syntax = CAST TORRENT <target>
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| |description =
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| If your room is flooded, you may send a powerful burst of water from the ground, sending your
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| intended victim into the sky, where they will linger briefly before falling. If no sky is available,
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| your victim will crash into the ceiling and be stunned, while taking heavy blunt damage.
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| This spell has no resonant effects.
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| }}
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| {{AB
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| |skillname = Coldsnap
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| |syntax = CAST COLDSNAP <target>
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| |description =
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| Draw the heat from their skull and freeze their brain, causing stupidity and cold damage. If
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| shivering, this spell will also deplete their mana.
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| Fire resonance: Cause a fever that will also leave them reckless.
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| Air resonance: Short-circuit their mind in the process, causing masochism as well.
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| }}
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| {{AB
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| |skillname = Gorge
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| |syntax = CAST GORGE <target> <pill>
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| |description =
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| This unique spell will inundate your victim with a feeling of fullness, preventing them from eating
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| the pill of your choice until cured.
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| Fire resonance: Further your malaise and afflict them with anorexia as well. If already anorexic,
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| their body will also swell, temporarily preventing salve application.
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| Air resonance: Leave them indifferent alongside the normal effect. If already indifferent, the air
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| will be pulled from their lungs, leaving them temporarily unable to smoke.
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| }}
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| {{AB
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| |skillname = Icicle
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| |syntax = CAST ICICLE <target>/GROUND
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| |description =
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| You may cast a powerful blade of ice towards a target, causing significant damage and impaling them
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| if they are below 50% of their maximum health or fully frozen.
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| You may cast this blade into the ground, temporarily setting a trap that will have the same effect
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| on the next enemy to enter from above.
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| }}
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| {{AB
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| |skillname = Frostblade
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| |syntax = CAST FROSTBLADE <target> <venom>
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| |description =
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| Conjure and simultaneously strike your enemy with a blade of magical ice, causing cold damage and
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| delivering the venom of your choice.
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| Water resonance: Your frostblade will cause hypothermia in addition to its normal effects.
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| Hypothermia may only be cured by applying epidermal to a fully cured torso. While hypothermic, you
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| will be unable apply insulation, nor raise your health above 80% maximum.
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| Air resonance: Adhere a wreath of frost to your target. The next time they attempt to attack,
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| they'll take damage and the frostwreath will be cured. This effect will work on both denizens and
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| adventurers.
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| }}
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| {{AB
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| |skillname = Shatter
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| |syntax = CAST SHATTER
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| |description =
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| If you have impaled your victim upon an icicle, and they are fully frozen with two damaged limbs,
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| you may send a wave of kinetic force to instantly shatter their body, leaving them in pieces.
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| }}
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| {{AB
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| |skillname = Flood
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| |syntax = CAST FLOOD
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| |description =
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| Draw upon your connection to the plane of Water and conjure a deluge of water to flood your
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| surroundings.
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| This spell has no resonant effects.
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| }}
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| {{AB
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| |skillname = Blizzard
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| |syntax = CAST BLIZZARD
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| |description =
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| Turn your room into a winter wonderscape, rendering it impossible to see who is present, and
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| causing periodic cold damage. You may only have one storm effect active at a time.
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| }}
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| {{AB
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| |skillname = Direfrost
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| |syntax = CAST DIREFROST <target>
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| |description = More of a curse than a spell, this arcane magic will imbue a shivering victim with a
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| creeping cold. Each time they suffer from cold damage, the frost will grow - when it has grown five
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| times, the direfrost will transform into a frostbrand.
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| The frostbrand will continually chill an opponent in an attempt to freeze them. Should the victim
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| become frozen from any source while under its effect, they will be encased in ice should they fail
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| to cure their frozen status within one second. Being further frozen while already fully frozen will
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| also cause them be immediately encased in ice. Random curing methods will be prevented from curing
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| these afflictions while the brand remains.
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| Being encased in ice will increase the bodypart damage the victim takes by 50%.
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| This spell has no resonant effects.
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| }}
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| {{AB
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| |skillname = Gust
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| |syntax = CAST GUST <target> <direction>
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| |description =
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| Conjure a burst of wind to send your target flying from your location in the direction of your
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| choice. The mass defense will prevent this, unless your victim suffers from the effects of the
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| thunderbrand.
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| Colliding with an obstacle may have effects. Icewalls will chill the victim alongside damage, while
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| firewalls will cause fire damage and ablaze.
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| This spell has no resonant effects.
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| }}
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| {{AB
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| |skillname = Cyclone
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| |syntax = CAST CYCLONE [<target>]
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| |description =
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| Send a spout of wind into the air, knocking down everyone in the skies or trees above. If a target
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| is specified, this spell is much quicker.
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| }}
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| {{AB
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| |skillname = Windlance
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| |syntax = CAST WINDLANCE <target>
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| |description =
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| With great exertion, you can generate a razor-sharp lance of wind and launch it at your intended
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| target, striking them with a piercing bolt that destroys any shield in your way in the process. If
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| no shield is present, the lance will send them toppling over.
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| Air resonance: Your windlances will cause clumsiness in additional to their normal effects. If
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| already clumsy, the victim will suffer from dizziness.
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| Fire resonance: The air around the target will be heated, causing periodic damage to them for a
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| time.
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| }}
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| {{AB
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| |skillname = Pressurize
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| |syntax = CAST PRESSURIZE <target>
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| |description =
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| Manipulate the air around your target, squeezing their body from all directions, and striking them
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| with vertigo. If already suffering from vertigo, the pressure will leave them confused and drained
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| of mana.
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| Water resonance: The air around your target will chill dramatically, cold damage and causing
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| weariness as well.
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| Fire resonance: The air around your target spikes in heat, causing fire damage and afflicting them
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| with clumsiness as well.
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| }}
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| {{AB
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| |skillname = Lightning
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| |syntax = CAST LIGHTNING <target>
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| |description =
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| This rippling bolt of lightning will shock your foe, causing electrical damage and paresis in the
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| process.
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| Water resonance: Your thunderous strike numbs the body entirely, causing epilepsy as well.
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| Fire resonance: Your lightning will fry their mind entirely, causing vertigo.
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| }}
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| {{AB
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| |skillname = Thunder
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| |syntax = CAST THUNDER <target>
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| |description =
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| Engulf your foe with a cascade of momentous thunder, battering them with dizziness and stupidity.
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| If already suffering from both afflictions and at least one other mental malady, this spell will
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| instead leave a thunderbrand upon them. The duration depends on how low the target's mana is.
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| The thunderbrand crackles with electric force, causing focusing attempts to drain health, and will
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| lengthen pill balance recovery in your foe.
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| This spell has no resonant effects.
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| }}
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| {{AB
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| |skillname = Mistral
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| |syntax = CAST MISTRAL <target>
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| |description =
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| Summon forth a tundral wind to blast your foes with frigid temperatures, freezing them.
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| Water resonance: This spell will be slightly slower to cast, but will freeze the target for two
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| layers.
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| Fire resonance: This spell will warm your target before freezing, leaving them sensitive to further
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| attacks.
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| }}
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| {{AB
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| |skillname = Whirlwind
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| |syntax = CAST WHIRLWIND
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| |description =
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| Create a massive tornado that engulfs your room, making leaving the location much more difficult.
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| You may only have one storm effect active at a time. Movement attempts will drain your mana; should
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| you fall below 50% maximum mana, you will be unable to leave entirely.
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| The effects of whirlwind do not stack with similar obstructing abilities.
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| This spell has no resonant effects.
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| }}
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