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{{ | |||
| class_name = Shapeshifter | | class_name = Shapeshifter | ||
| alignment = | | alignment = Neutral | ||
| city = (none) | |||
| tutor = varies v53710 | |||
| attacks = phys - bal - str | |||
| armor = none | |||
| weapons = unarmed | |||
| skillset_1 = Ferality | | skillset_1 = Ferality | ||
| skillset_2 = Shapeshifting | | skillset_2 = Shapeshifting | ||
| skillset_3 = Vocalizing | | skillset_3 = Vocalizing | ||
}} | }} | ||
__TOC__ | |||
{{ | {{ClassPageTemplate | ||
| class = Shapeshifter | |||
| overview = '''Shapeshifters''' are savage, bestial creatures of fang and claw (or beak!). They wear no armor and wield no weapons aside from the wicked tools of destruction nature has generously gifted them. Possessed of a primal willingness to rend flesh and shatter bone, shapeshifters specialize exclusively in limb based offenses, but execute these with the awesome efficiency of an apex predator. Two or more shapeshifters can tear hapless victims to shreds in record time. Shifters are capable hunters, a little on the vulnerable side but with above average, if not stellar, damage output. | |||
| statpack = typical | |||
| skill1 = Ferality | |||
| skill1_desc = is the meat and potatoes of a Shapeshifter's arsenal, featuring almost exclusively attacks, including the signature rips and the awesome might of [[Ferality_(skill)#Devour|devour]] and [[Ferality_(skill)#Quarter|quarter]]. | |||
| skill2 = Shapeshifting | |||
| skill2_desc = consists primarily of defences granted by the beastial form the Shapeshifter has taken on, in addition to a scattering of utility abilities. | |||
| skill3 = Vocalizing | |||
| skill3_desc = offers an array of aura-style abilities that, once 'put up', passively 'tick' for a variety of effects. Shapeshifters can eventually use up to three howls at a time. | |||
| def1 = Shapeshifting Weathering | |||
| def1_desc = Cold damage resistance. | |||
| def1 = Shapeshifting Bodyheat | |||
| def1_desc = Caloric poultice, but without the need for poultice balance. | |||
| def1 = Shapeshifting Parrying | |||
| def1_desc = Passive. Allows you to parry without anything wielded. | |||
| def1 = Shapeshifting Metabolize | |||
| def1_desc = Increases strength stat. | |||
| def1 = Shapeshifting Endurance | |||
| def1_desc = Reduces celerity time from 1 second to .5 seconds, letting you move twice as fast. | |||
| def1 = Shapeshifting Thickhide | |||
| def1_desc = Increases physical defense. | |||
| def1 = Shapeshifting Cornering/Bracing/Scales/Vibrance | |||
| def1_desc = Provide various forms of damage reduction, depending on shapeshifter type. | |||
| def1 = Shapeshifting Berserk | |||
| def1_desc = Immune to unconsciousness, stun, and paralysis (but not paresis). Gives an incurable recklessness effect. | |||
| def1 = Shapeshifting Hardening | |||
| def1_desc = Provides a chance to resist crippled limbs. | |||
| def1 = Vocalizing Howls | |||
| def1_desc = Run up to three howls at a time passively. | |||
=== | | weapon_info = none, Shapeshifters use nothing but their fangs and claws (or beaks!) | ||
| armor_info = none, again - thick pelts, hardened scales, and bladed feathers offer protection enough | |||
| tattoo1 = Boar | |||
| tattoo2 = Moss | |||
| tattoo3 = Moon | |||
| tattoo4 = Tree | |||
| tattoo5 = Shield | |||
| tattoo6 = Cloak | |||
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting. | |||
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others. | |||
| hunt_info = Someone should fill this out. | |||
| offense_info = Someone should fill this out. | |||
| group_info = Someone should fill this out. | |||
}} | |||
= | |||
{{ClassNavBar}} | |||
[[Category:Classes]] | [[Category:Classes]] |
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