Difference between revisions of "Predator (class)"

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| def1 = Knifeplay Ambidexterity
| def1 = Knifeplay Ambidexterity
| def1_desc = Passive. Allows the Predator to swap their sitara to their other hand if one arm is crippled.
| def1_desc = Passive. Allows the Predator to swap their sitara to their other hand (if it's empty) when one arm is crippled.
| def2 = Knifeplay Spacing
| def2 = Knifeplay Spacing
| def2_desc = Reduces physical damage and increases chance to dodge.
| def2_desc = Reduces physical damage and increases chance to dodge.
| def3 = Knifeplay Teardown
| def3 = Knifeplay Teardown
| def3_desc =
| def3_desc = Passive. Prevents a victim from parrying if they are fallen with at least one broken leg.
| def4 = Knifeplay Trueparry
| def4 = Knifeplay Trueparry
| def4_desc =
| def4_desc = Allows the Predator to parry all limbs at the same time, but they can't attack or move while doing so.
| def5 = Knifeplay Bladesurge
| def5 = Knifeplay Tidalslash
| def5_desc =
| def5_desc = Use ABSORPTION to begin absorbing the magic from magically-sourced attacks, to be used later in a powerful tidalslash attack.
| def6 = Predation Hide
| def6 = Knifeplay Bladesurge
| def6_desc =
| def6_desc = Gives a defence that, once triggered through loss of health, allows the Predator to benefit from all stances for a short time.
| def7 = Predation Whitesight
| def7 = Predation Hide
| def7_desc =
| def7_desc = Removes you from room description and WHO HERE, enabling [[Knifeplay_(skill)#Pommelwhip|pommelwhip]] and [[Predation_(skill)#Hostage|hostage]].
| def8 = Predation Regeneration
| def8 = Predation Whitesight
| def8_desc =
| def8_desc = Allows you to see during a blizzard.
| def9 = Predation Mask
| def9 = Predation Regeneration
| def9_desc =
| def9_desc = Adds periodic health regen, at the cost of a slight periodic mana drain.
| def10 = Predation Swifteye
| def10 = Predation Mask
| def10_desc =
| def10_desc = Causes you to appear as 'a masked man/woman' instead of your name in room descriptions, WHO HERE, and actions like emotes (but not attacks).
| def11 = Predation Windwalk
| def11 = Predation Swifteye
| def11_desc =
| def11_desc = Passive. Increases the speed of [[Predation_(skill)#Dartshot|dartshot]] and [[Predation_(skill)#Twinshot|twinshot]] under certain conditions.
| def12 = Predation Preserval
| def12 = Predation Windwalk
| def12_desc =
| def12_desc = Prevents certain notifications when you enter/leave an area, like [[Telepathy_(skill)#Mindnet|mindnet]]. Does '''not''' cause you to move from room to room silently.
| def13 = Predation Aversion
| def13 = Predation Preserval
| def13_desc =
| def13_desc = Increases fire, cold, and electric resistance by a whopping 20%.
| def14 = Predation Defang
| def14 = Predation Aversion
| def14_desc =
| def14_desc = Allows you to ignore aegii and glyphs.
| def15 = Predation Culmination
| def15 = Predation Defang
| def15_desc =
| def15_desc = Adds a chance for your successful parries to upset balance.
| def16 = Predation Apex
| def16 = Predation Culmination
| def16_desc =
| def16_desc = Improves your chance to dodge/divert when using DODGE ALL or DIVERT ALL.
| def17 = Beastmastery Placate
| def17 = Predation Apex
| def17_desc =
| def17_desc = Passive. A little complicated, but important - see [[Predation_(skill)#Apex|AB APEX]].
| def18 = Beastmastery Placate
| def18_desc = Passive. Once you defeat an alpha beast in the specified area, this provides some significant bonuses to [[Beastmastery_(skill)#Beastcall|beastcall]].


| weapon_info = a bone sitara, carved via [[Knifeplay_(skill)#Bonecarving|bonecarving]], and possibly a shield (though this reduces damage output, due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]])
| weapon_info = a bone sitara, carved via [[Knifeplay_(skill)#Bonecarving|bonecarving]], and possibly a shield (though this reduces damage output, due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]])
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Upon learning [[Knifeplay_(skill)#Series|series]] and [[Knifeplay_(skill)#Twin|twin]], Predators can begin to string together combos of two (or three, using Laesan stance) hits at a time, and [[Knifeplay_(skill)#Triplet|triplet]] allows for another hit still. Generally, Predators have the option of continuing to alternate [[Knifeplay_(skill)#Lateral|lateral]] and [[Knifeplay_(skill)#Vertical|vertical]], or to alternate with a [[Knifeplay_(skill)#Crescentcut|crescentcut]] combo (used from Rizet stance, for best results). Arranging your combos to end in Ein-Fasit stance reduces incoming physical damage between hits, but is difficult to pair with Laesan's extra hit.
Upon learning [[Knifeplay_(skill)#Series|series]] and [[Knifeplay_(skill)#Twin|twin]], Predators can begin to string together combos of two (or three, using Laesan stance) hits at a time, and [[Knifeplay_(skill)#Triplet|triplet]] allows for another hit still. Generally, Predators have the option of continuing to alternate [[Knifeplay_(skill)#Lateral|lateral]] and [[Knifeplay_(skill)#Vertical|vertical]], or to alternate with a [[Knifeplay_(skill)#Crescentcut|crescentcut]] combo (used from Rizet stance, for best results). Arranging your combos to end in Ein-Fasit stance reduces incoming physical damage between hits, but is difficult to pair with Laesan's extra hit.


Predators only need their sitara for hunting, and all sitaras have the same damage, speed, and penetration ratings. You may wield a shield in order to mitigate physical damage, but having a free hand makes all attacks (except crescentcut) more effective.
Predators only need their sitara for hunting, and all sitaras have the same damage, speed, and penetration ratings. You may wield a shield in order to mitigate physical damage, but having a free hand makes all attacks (except crescentcut) more effective due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]].


| offense_info = The simplest form of lethal offense for a Predator is to use [[Predation_(skill)#Twinshot|twinshot]] with venoms to apply afflictions to a target, eventually either overwhelming their ability to cure or shutting it down entirely with a venom lock. This should be done from Vae-Sant stance as it reduces the balance cost of throwing darts, and the [[Predation_(skill)#Swifteye|swifteye]] ability offers some additional options for increasing speed. An affliction offense will usually culminate in either [[Predation_(skill)#Cirisosis|cirisosis]] or voyria. It can be augmented by the use of [[Knifeplay_(skill)#Bloodscourge|bloodscourge]] and several [[Beastmastery_(skill)|Beastmastery]] abilities, particularly an orel's [[Beastmastery_(skill)#Swoop|swoop]] or a spider's [[Beastmastery_(skill)#Intoxicate|intoxicate]] and [[Beastmastery_(skill)#Acid|acid]]. Beast abilities can be coupled with [[Knifeplay_(skill)#Fleshbane|fleshbane]] to apply a venom. One important note is that darts do respect magical shields (and rebounding auras, unless the Predator's [[Predation_(skill)#Apex|apex]] level is high enough). This means even an affliction offense must make room for sitara combos when needing to [[Knifeplay_(skill)#Raze|raze]]. All combos used should end in Vae-Sant, to continue throwing darts as fast as possible.
| offense_info = The simplest form of lethal offense for a Predator is to use [[Predation_(skill)#Twinshot|twinshot]] with venoms to apply afflictions to a target, eventually either overwhelming their ability to cure or shutting it down entirely with a venom lock. This should be done from Vae-Sant stance as it reduces the balance cost of throwing darts, and the [[Predation_(skill)#Swifteye|swifteye]] ability offers some additional options for increasing speed. An affliction offense will usually culminate in either [[Predation_(skill)#Cirisosis|cirisosis]] or voyria. It can be augmented by the use of [[Knifeplay_(skill)#Bloodscourge|bloodscourge]] and several [[Beastmastery_(skill)|Beastmastery]] abilities, particularly an orel's [[Beastmastery_(skill)#Swoop|swoop]] or a spider's [[Beastmastery_(skill)#Intoxicate|intoxicate]] and [[Beastmastery_(skill)#Acid|acid]]. Beast abilities can be coupled with [[Knifeplay_(skill)#Fleshbane|fleshbane]] to apply a venom. One important note is that darts do respect magical shields (and rebounding auras, unless the Predator's [[Predation_(skill)#Apex|apex]] level is high enough). This means even an affliction offense must make room for sitara combos when needing to [[Knifeplay_(skill)#Raze|raze]]. All combos used should end in Vae-Sant, to continue throwing darts as fast as possible.
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