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| def2_desc = Reduces physical damage and increases chance to dodge. | | def2_desc = Reduces physical damage and increases chance to dodge. | ||
| def3 = Knifeplay Teardown | | def3 = Knifeplay Teardown | ||
| def3_desc = | | def3_desc = Passive. Prevents a victim from parrying if they are fallen with at least one broken leg. | ||
| def4 = Knifeplay Trueparry | | def4 = Knifeplay Trueparry | ||
| def4_desc = | | def4_desc = Allows the Predator to parry all limbs at the same time, but they can't attack or move while doing so. | ||
| def5 = Knifeplay Bladesurge | | def5 = Knifeplay Bladesurge | ||
| def5_desc = | | def5_desc = Gives a defence that, once triggered through loss of health, allows the Predator to benefit from all stances for a short time. | ||
| def6 = Predation Hide | | def6 = Predation Hide | ||
| def6_desc = | | def6_desc = Removes you from room description and WHO HERE, enabling [[Knifeplay_(skill)#Pommelwhip|pommelwhip]] and [[Predation_(skill)#Hostage|hostage]] | ||
| def7 = Predation Whitesight | | def7 = Predation Whitesight | ||
| def7_desc = | | def7_desc = Allows you to see during a blizzard. | ||
| def8 = Predation Regeneration | | def8 = Predation Regeneration | ||
| def8_desc = | | def8_desc = Adds periodic health regen, at the cost of a slight periodic mana drain. | ||
| def9 = Predation Mask | | def9 = Predation Mask | ||
| def9_desc = | | def9_desc = Causes you to appear as 'a masked man/woman' instead of your name in room descriptions, WHO HERE, and actions like emotes (but not attacks). | ||
| def10 = Predation Swifteye | | def10 = Predation Swifteye | ||
| def10_desc = | | def10_desc = Passive. Increases the speed of [[Predation_(skill)#Dartshot|dartshot]] and [[Predation_(skill)#Twinshot|twinshot]] under certain conditions. | ||
| def11 = Predation Windwalk | | def11 = Predation Windwalk | ||
| def11_desc = | | def11_desc = Prevents certain notifications when you enter/leave an area, like [[Telepathy_(skill)#Mindnet|mindnet]]. Does '''not''' cause you to move from room to room silently. | ||
| def12 = Predation Preserval | | def12 = Predation Preserval | ||
| def12_desc = | | def12_desc = Increases fire, cold, and electric resistance by a whopping 20%. | ||
| def13 = Predation Aversion | | def13 = Predation Aversion | ||
| def13_desc = | | def13_desc = Allows you to ignore aegii and glyphs. | ||
| def14 = Predation Defang | | def14 = Predation Defang | ||
| def14_desc = | | def14_desc = Adds a chance for your successful parries to upset balance. | ||
| def15 = Predation Culmination | | def15 = Predation Culmination | ||
| def15_desc = | | def15_desc = Improves your chance to dodge/divert when using DODGE ALL or DIVERT ALL. | ||
| def16 = Predation Apex | | def16 = Predation Apex | ||
| def16_desc = | | def16_desc = Passive. A little complicated, but important - see [[Predation_(skill)#Apex|AB APEX]]. | ||
| def17 = Beastmastery Placate | | def17 = Beastmastery Placate | ||
| def17_desc = | | def17_desc = Passive. Once you defeat an alpha beast in the specified area, this provides some significant bonuses to [[Beastmastery_(skill)#Beastcall|beastcall]]. | ||
| weapon_info = a bone sitara, carved via [[Knifeplay_(skill)#Bonecarving|bonecarving]], and possibly a shield (though this reduces damage output, due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]]) | | weapon_info = a bone sitara, carved via [[Knifeplay_(skill)#Bonecarving|bonecarving]], and possibly a shield (though this reduces damage output, due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]]) |
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