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| attacks = magic - eq - int | | attacks = magic - eq - int | ||
| armor = none | | armor = none | ||
| weapons = staff or | | weapons = staff or spell focus | ||
| skillset_1 = Elemancy | | skillset_1 = Elemancy | ||
| skillset_2 = Arcanism | | skillset_2 = Arcanism | ||
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{{ClassPageTemplate | {{ClassPageTemplate | ||
| class = Ascendril | | class = Ascendril | ||
| overview = | | overview = '''Ascendril''' are learned mages who wield mastery over the elements of Fire, Water, Air, and above all, Spirit. They wear no physical armor, and are free to wield any spellcasting focus or shield they like. Ascendril are uniquely equipped to fortify locations in ways no one else can, making them an invaluable asset on any field of battle, and they can bend their elemental mastery to contribute to any offensive style with relative ease. Perhaps unsurprisingly, given their awesome destructive might, Ascendril are particularly vulnerable to incoming attacks, and must be either skittish or well-guarded to survive an engagement. | ||
| statpack = | | statpack = typical | ||
| skill1 = | | skill1 = Elemancy | ||
| skill1_desc = | | skill1_desc = | ||
| skill2 = | | skill2 = Arcanism | ||
| skill2_desc = | | skill2_desc = | ||
| skill3 = | | skill3 = Thaumaturgy | ||
| skill3_desc = | | skill3_desc = | ||
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| def1_desc = | | def1_desc = | ||
| weapon_info = | | weapon_info = usually a staff, but any spell focus will do, and a shield for protection | ||
| armor_info = | | armor_info = none, Ascendril rely on their magics to protect them | ||
| tattoo1 = Boar | | tattoo1 = Boar | ||
| tattoo2 = Moss | | tattoo2 = Moss |
edits