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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Handtrailing |Inept |0 |Trailing light from your hand. }} | {{SkillTableRow |Handtrailing |Inept |0 |Trailing light from your hand. }} | ||
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{{SkillTableRow |Heartcage |Transcendent |0 |Bind their heart in a locket. }} | {{SkillTableRow |Heartcage |Transcendent |0 |Bind their heart in a locket. }} | ||
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{{Anchor|Handtrailing}} | |||
{{AB | |||
|skillname = Handtrailing | |||
|syntax = | |||
|description = This ability is passive. | |||
Trailing is a method by which one is able to begin creating light, the first step of weaving. | |||
To begin, it requires a single hand free of items, allowing light to form within the palm of your | |||
hand. However, being a rather ancient and crude method of magic, it will exhaust your body of its | |||
natural energy, requiring that you move your body a certain number of times before you may weave | |||
another spell. | |||
This is known as a state of dither, and when looking at Weaving spells that you may use, they will | |||
be listed with a dithering value. After casting a spell, you will need to use a number of balance- | |||
taking actions equal to the dithering value before you can cast another spell. | |||
The amount of balance recovery time does not matter, simply using your balance and recovering it is | |||
enough. | |||
}} | |||
{{Anchor|Tearing}} | |||
{{AB | |||
|skillname = Tearing | |||
|syntax = WEAVE TEARING <target> | |||
|description = AFFECTS: Both players and NPCsDithering effect: 3Weave glowing threads through your | |||
opponent and then tear them apart with a simple gesture. This will deal magical damage to their | |||
body and cause them to bleed. | |||
}} | |||
{{Anchor|Glimmer}} | |||
{{AB | |||
|skillname = Glimmer | |||
|syntax = | |||
|description = This ability is passive. | |||
While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a | |||
distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's | |||
eyes, and allows you to better dodge your opponent's attacks. | |||
}} | |||
{{Anchor|Sheath}} | |||
{{AB | |||
|skillname = Sheath | |||
|syntax = WEAVE SHEATH | |||
|description = Dithering effect: 1 Spin together a subtle sheath around yourself that will help you | |||
resist harm against physical attack. In addition, every sixth instance of damage will be negated | |||
completely. | |||
}} | |||
{{Anchor|Image}} | |||
{{AB | |||
|skillname = Image | |||
|syntax = WEAVE IMAGE [target] | |||
|description = Dithering effect: 3Create a lifelike image of your target. This image will be | |||
treated like a real person when a skill calculates how many people are within a room.If no target | |||
is specified, then you will create an image of yourself. | |||
}} | |||
{{Anchor|Scatter}} | |||
{{AB | |||
|skillname = Scatter | |||
|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> | |||
|description = With a clench, you can cause any woven object or effect to crumble apart. This will | |||
remove all objects or effects of its kind that you have created.The only exception to this is the | |||
Boundary ability. You may scatter any Boundary in your current room, no matter who it belongs to. | |||
}} | |||
{{Anchor|Nullstone}} | |||
{{AB | |||
|skillname = Nullstone | |||
|syntax = WEAVE NULLSTONE | |||
|description = Dithering effect: 2Weave together a stone of annulment, that you can hold in your | |||
free hand. Should an enemy strike you while this stone is wielded, it will shatter and destroy two | |||
defences that they have in the process. | |||
}} | |||
{{Anchor|Soundblast}} | |||
{{AB | |||
|skillname = Soundblast | |||
|syntax = WEAVE SOUNDBLAST | |||
|description = Dithering effect: 3With a mighty clap of your hands, you can annihilate the hearing | |||
of those around you. This will remove any deafness and make their ears ring. | |||
}} | |||
{{Anchor|Signage}} | |||
{{AB | |||
|skillname = Signage | |||
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text> | |||
|description = Dithering effect: 1Pull light into your grasp and shape it into large, floating text | |||
that is sure to bring attention to whatever grandiose announcement you have to make. Your message | |||
cannot be longer than 11 characters. | |||
}} | |||
{{Anchor|Facsimile}} | |||
{{AB | |||
|skillname = Facsimile | |||
|syntax = WEAVE FACSIMILE <type> | |||
|description = Dithering effect: 1Conjure forth ordinary everyday objects. They can be a few things | |||
of choice, and will decay in a short amount of time.Types:Cup, chair, table, cane, rock, chest, | |||
soapbox, sword, pole, springboard, ladder, barrel, or fence. | |||
}} | |||
{{Anchor|Globes}} | |||
{{AB | |||
|skillname = Globes | |||
|syntax = WEAVE GLOBES <target> | |||
|description = Dithering effect: 1Bring forth three illusionary globes to encircle a target of | |||
choice. Should that target move to a different location, one of them will become charged and zip | |||
back to you, reducing your accumulated dithering by one.Once enough time passes and at least one of | |||
the globes is still upon your foe, they will crash into your target, causing dizziness, confusion, | |||
and then perplexed in that order for each remaining globe.Should another ability require the Globes | |||
skill as a requisite, then weaving that ability will cause either dizziness, confusion, and then | |||
perplexed in that order upon the target in addition to its other effects. | |||
}} | |||
{{Anchor|Patchwork}} | |||
{{AB | |||
|skillname = Patchwork | |||
|syntax = WEAVE PATCHWORK <target> | |||
|description = Dithering effect: 3Through probing strands of light, you can utilise them to heal | |||
two random physical afflictions from a target by stitching together injuries found within the body. | |||
If they are an ally, it will also cure a random mental affliction and restore some health.Look at | |||
HELP TYPES for more information on what is regarded as a physical and mental affliction. | |||
}} | |||
{{Anchor|Aurora}} | |||
{{AB | |||
|skillname = Aurora | |||
|syntax = WEAVE AURORA | |||
|description = AFFECTS: Players onlyDithering effect: 1 When any arcane-sourced attack you make | |||
takes form, it will become empowered if it strikes someone who has been recently hostile to you. | |||
This will allow that attack to deal 50% more damage to them. | |||
}} | |||
{{Anchor|Horologe}} | |||
{{AB | |||
|skillname = Horologe | |||
|syntax = WEAVE HOROLOGE and TURN <hourglass> | |||
|description = Dithering effect: 3Weave together a faded hourglass into your free hand. Once turned, | |||
the hourglass will burst into a flash of light after five seconds and whoever holds it will have | |||
their shielded defence and rebounding defence destroyed. If the aura of rebounding is in the | |||
process of coming up, it will be prematurely ended. | |||
}} | |||
{{Anchor|Swindle}} | |||
{{AB | |||
|skillname = Swindle | |||
|syntax = WEAVE SWINDLE <target> | |||
|description = Dithering effect: 5Requires a Globe upon the opponent.By weaving light to penetrate | |||
your opponent's defences, you may steal one of them for your own benefit. The defence is chosen at | |||
random from those currently active on the target, and will expire after a set amount of time. | |||
}} | |||
{{Anchor|Goblet}} | |||
{{AB | |||
|skillname = Goblet | |||
|syntax = WEAVE GOBLET | |||
|description = Dithering effect: 3Drinking from this goblet will cause you to double over in pain, | |||
vomiting up whatever you eat next. Although usually most people wouldn't drink from this cup, if | |||
the person who holds it has the addiction affliction, they will be unable to help themselves from | |||
drinking it instead of something else. | |||
}} | |||
{{Anchor|Starfall}} | |||
{{AB | |||
|skillname = Starfall | |||
|syntax = WEAVE STARFALL | |||
|description = Dithering effect: 2Bring down stars of multicoloured light five times to strike your | |||
foes providing you are outside. Deals either magical, cold, or fire damage to random enemies within | |||
the location, but will only strike up three enemies per wave.The magical light will also destroy | |||
the arcane defence when it collides with an enemy. | |||
}} | |||
{{Anchor|Barbs}} | |||
{{AB | |||
|skillname = Barbs | |||
|syntax = WEAVE BARBS <target> | |||
|description = Dithering effect: 3Requires a Globe upon the opponent.Split a globe surrounding your | |||
opponent into deadly anti-magical rods that will plunge into their body. Each time they use or lose | |||
some mana, the barbs will draw blood to the surface and cause them to bleed proportionally to the | |||
amount of mana consumed.After a certain amount of mana is used or lost, the rods will disintegrate | |||
into nothing. | |||
}} | |||
{{Anchor|Onyx}} | |||
{{AB | |||
|skillname = Onyx | |||
|syntax = | |||
|description = This ability is passive. | |||
You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your | |||
body caused by weaving. While wearing any jewelcraft with a gem of onyx upon it, the immediate | |||
effects of dithering will be reduced by one. | |||
If this effect reduces the dithering effect to zero or below, you will able to cast another weaving | |||
spell in succession if you so choose. | |||
}} | |||
{{Anchor|Boundary}} | |||
{{AB | |||
|skillname = Boundary | |||
|syntax = WEAVE BOUNDARY | |||
|description = Dithering effect: 3Form a destructive boundary over the current location that will | |||
only visible to those who have engaged hypersight. Anyone who crosses the boundary will be subject | |||
to its destructive effects. For each ability on cooldown that is counted in seconds, one defence | |||
will be lost.Should another ability require the Boundary skill as a requisite, then weaving that | |||
ability will empower the boundary effect, preventing enemies from leaving your location for a short | |||
while. | |||
}} | |||
{{Anchor|Headstitch}} | |||
{{AB | |||
|skillname = Headstitch | |||
|syntax = WEAVE HEADSTITCH <target> | |||
|description = Dithering effect: 2Requires a Globe upon the opponent.Grasp their head and stitch | |||
together their mouth and mind with conjured strands of light. This will interfere with their | |||
magical connections, besilencing their ability to call upon their mana and dulling their mind into | |||
a deadened state. | |||
}} | |||
{{Anchor|Anelace}} | |||
{{AB | |||
|skillname = Anelace | |||
|syntax = WEAVE ANELACE and STAB <target> | |||
|description = Dithering effect: 3Weave together a sharp anelace engraved with runes of misery and | |||
despair. Once wielded, anyone may stab this blade into their opponent to drive a hollowness into | |||
their soul, making them hollow and narcoleptic, after which it will quickly crumble apart.Since the | |||
anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB | |||
PERFORMANCE RHYTHM for more information on this skill. | |||
}} | |||
{{Anchor|Polarity}} | |||
{{AB | |||
|skillname = Polarity | |||
|syntax = WEAVE POLARITY <target> | |||
|description = Dithering effect: 3Requires your location to have Boundary.Shift a target and | |||
yourself to a random location within three rooms. If there is a monolith sigil in the target's room | |||
or the destination, then you will be stricken with magical forces working against you, causing | |||
damage and stripping the cloak defence after movement. | |||
}} | |||
{{Anchor|Impetus}} | |||
{{AB | |||
|skillname = Impetus | |||
|syntax = WEAVE IMPETUS | |||
|description = Dithering effect: 4Wreathe your falchion or rapier in black light that will mark | |||
your oppponent when you land a blow upon them. Upon three consecutive blows in quick succession, | |||
the light will hold upon the opponent and mark them with a black star. This may only be achieved | |||
through the use of the Tempo into Rhythm combination.Venoms cannot be imparted from your blade's | |||
edge to your opponent while this effect is upon your sword. | |||
}} | |||
{{Anchor|Effigy}} | |||
{{AB | |||
|skillname = Effigy | |||
|syntax = WEAVE EFFIGY <target> | |||
|description = Dithering effect: 4Requires your location to have Boundary.By utilising a placed | |||
boundary upon the ground, you can draw upon it to weave together an effigy of your opponent. Once | |||
created, you can strike this effigy with an attack and any damage dealt to it will be transferred | |||
to your opponent, no matter how far away they might be. | |||
}} | |||
{{Anchor|Runeband}} | |||
{{AB | |||
|skillname = Runeband | |||
|syntax = WEAVE RUNEBAND <target> | |||
|description = Dithering effect: 3Surround your opponent with a band of shifting runes, wrought | |||
from magical light and drifting in a clockwise pattern around them. While active, the confusing | |||
marks will afflict your opponent every so often with one of following afflictions in the specified | |||
order. It will collapse if the opponent is no longer in the same location as you.They will | |||
additionally be unable to use abilities that dispel magic.Afflictions:Stupidity, paranoia, ringing | |||
ears, loneliness, exhausted, laxity, and clumsiness.Should another ability require the Runeband | |||
skill as a requisite, then weaving that ability will alter the spin of the band, afflicting the | |||
enemy in reverse order instead. | |||
}} | |||
{{Anchor|Thurible}} | |||
{{AB | |||
|skillname = Thurible | |||
|syntax = WEAVE THURIBLE | |||
|description = Dithering effect: 5Weave together a golden thurible that will begin to emit smoke. | |||
Any enemy of yours in the location will choke and cough on the smoke, knocking their pipe balance. | |||
If they inhale the smoke three times, then it will cause asthma instead.The smoke will only occur | |||
if the thurible is either wielded or placed upon the ground. | |||
}} | |||
{{Anchor|Bladestorm}} | |||
{{AB | |||
|skillname = Bladestorm | |||
|syntax = WEAVE BLADESTORM <target> | |||
|description = Dithering effect: 3Requires a Runeband upon the opponent.Summon three daggers to | |||
hover around your target. Every time someone uses a weapon attack against the target, there is a 1 | |||
in 3 chance a dagger will plunge down from the skies and deliver the loki venom. If the weapon | |||
attack does not originate from the Performance skillset, then the chance is lowered to 1 in 8.The | |||
venom that the loki attack delivers from this skill will be visible to you. | |||
}} | |||
{{Anchor|Talisman}} | |||
{{AB | |||
|skillname = Talisman | |||
|syntax = WEAVE TALISMAN | |||
|description = Dithering effect: 5Once woven, this wooden talisman will grant any holder extra luck | |||
while they possess it. Magical effects that alert your presence to another on entry will become | |||
nullified while it remains in your inventory. | |||
}} | |||
{{Anchor|Ironcollar}} | |||
{{AB | |||
|skillname = Ironcollar | |||
|syntax = WEAVE IRONCOLLAR <target> | |||
|description = Dithering effect: 3Requires a Runeband upon the opponent.Weave together the runeband | |||
upon your opponent to create an iron collar, which will constrict their throat by snapping shut | |||
shortly after creation. When the iron collar is latched closed, they will find it difficult to | |||
smoke their pipes quickly, and they will unable to FLY or SWING into the trees.An opponent can | |||
remove the collar from themselves to escape its grasp before it becomes trapped around their neck. | |||
}} | |||
{{Anchor|Heartcage}} | |||
{{AB | |||
|skillname = Heartcage | |||
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET | |||
|description = Dithering effect: 6Requires your location to have Boundary.If the opponent is bound | |||
by an iron collar, fallen, and their primary emotional state is over 50% in strength, you can tie | |||
their heart to the pinnacle of weaving; the heart-cage locket. Once begun, it will begin to form | |||
upon the ground after a short delay. During its formation, the locket can be attacked and destroyed | |||
to prevent its creation.Once the locket is fully formed, you will be able to break it in order to | |||
slay your opponent instantly at your leisure, though be warned it will only last for five minutes | |||
before crumbling. | |||
}} |
edits