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{{SkillTableRow |Triad |Mythical |60 |Dispatch thrice as many. }} | {{SkillTableRow |Triad |Mythical |60 |Dispatch thrice as many. }} | ||
{{SkillTableRow |Bladesurge |Transcendent |0 |The spirit of the fighter fully realised. }} | {{SkillTableRow |Bladesurge |Transcendent |0 |The spirit of the fighter fully realised. }} | ||
{{SkillTableRow |Lateral |Inept |0 |The basic slash. }} | {{SkillTableRow |Lateral |Inept |0 |The basic slash. }} | ||
{{SkillTableRow |Vertical |Novice |0 |A more powerful slash. }} | {{SkillTableRow |Vertical |Novice |0 |A more powerful slash. }} | ||
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{{SkillTableRow |Tidalslash |Mythical |80 |Use your enemy's magic against them. }} | {{SkillTableRow |Tidalslash |Mythical |80 |Use your enemy's magic against them. }} | ||
|} | |} | ||
{{Anchor|Knifecrafting}} | |||
{{AB | |||
|skillname = Knifecrafting | |||
|syntax = STRIP <corpse> CLEANUP <bone> CARVE SITARA FROM <bone> | |||
|description = The sitara is the primary tool of the powerful Predators and the most iconic weapon | |||
of their kit. Sitaras may be carved from the bones of almost any animal, although it is a long | |||
process that requires precision, time, and focus. You will also need a dagger on hand in order to | |||
do so. | |||
Once carved, the sitara is a unique weapon to keep in mind. Due to its smooth bone surface, only a | |||
single venom will adhere to it at any time and another one cannot be applied to it mid-attack. | |||
It is also rumoured that magnificent sitaras with unique properties of ice and fire have been | |||
carved in past times, and even more obscure rumours mention the existence of sitaras that cause | |||
damage against which there is no protection. | |||
Such rumours appear to hold no basis in reality, despite countless attempts to prove otherwise, and | |||
are often discredited as pure myth. | |||
}} | |||
{{Anchor|Stances}} | |||
{{AB | |||
|skillname = Stances | |||
|syntax = CHANGESTANCE <stance> | |||
|description = Your stance is an important aspect of Knifeplay, helping you strike and flow between | |||
each blow without hesitation. These stances will also provide you with a substantial benefit to | |||
your attacks as per the list below. | |||
Stances: | |||
None - No benefit. | |||
Gyanis - A stance which improves the trauma dealt by Knifeplay. | |||
Vae-Sant - A nimble stance that speeds up all balance recovery. | |||
Rizet - A powerful stance designed to increase sitara damage. | |||
Ein-Fasit - A stance designed to bolster blunt and cutting resistance. | |||
Laesan - An agile stance enabling an extra strike when it is last. | |||
Upon completion of an attack, a sitara wielder will flow from one stance to the next, dependent on | |||
their previous stance and the attack used. Not all attacks will be as efficient when used from | |||
certain stances. | |||
}} | |||
{{Anchor|Ambidexterity}} | |||
{{AB | |||
|skillname = Ambidexterity | |||
|syntax = | |||
|description = This ability is passive. | |||
Should the hand holding your sitara become crippled, you will be able to switch it to a free hand | |||
in order to continue attacking providing you wield nothing else. | |||
Additionally if you are not wielding a shield, your sitara attacks (except Crescentcut) will do | |||
additional damage. | |||
}} | |||
{{Anchor|Series}} | |||
{{AB | |||
|skillname = Series | |||
|syntax = | |||
|description = Syntax: SERIES <[ab] [param]> <...> <[ab] [param]> <target> [venom] | |||
This ability allows you execute multiple Knifeplay attacks at once, within the same command. The | |||
attacks will be executed in the specified order against the chosen target, who can be a player or a | |||
denizen. | |||
If the attack can be targetted against a particular limb, it needs to be specified immediately | |||
after the attack name. The Pheromones skill is used in a series with the word 'pheromones' instead | |||
of its actual syntax. | |||
Optionally, the command can include a venom at the very end, which will be used for the first | |||
action within the combo that can deliver a venom. If no action can deliver a venom, then the venom | |||
will be ignored. | |||
Examples: SERIES LATERAL VERTICAL LATERAL target | |||
SERIES BLEED VERTICAL PHEROMONES target | |||
SERIES LATERAL VERTICAL LATERAL target ACONITE | |||
SERIES FEINT LEFT LEG CRESCENTCUT LOWHOOK RIGHT BLEED target | |||
SERIES FLASHKICK FLASHKICK FLASHKICK target | |||
}} | |||
{{Anchor|Twin}} | |||
{{AB | |||
|skillname = Twin | |||
|syntax = | |||
|description = This ability is passive. | |||
Through careful training, you now have gained the ability to brace yourself and deliver two | |||
Knifeplay attacks in a single balance. When combining attacks, the balance recovery will be equal | |||
to the slowest attack that is used after modifiers, by adding them up and applying them after each | |||
move. | |||
You can also make use of the following attacks from Predation: | |||
Pheromones, Mindnumb, and Pindown. | |||
}} | |||
{{Anchor|Notching}} | |||
{{AB | |||
|skillname = Notching | |||
|syntax = NOTCH SITARA | |||
|description = Carve a notch into the blade of your sitara to acknowledge your skill with the knife. | |||
The first notch on your knife can always be carved. Once carved, you can SHOWOFF the knife to | |||
others and they will be able to see it. | |||
Apex bonus: | |||
You can continue to carve notches up to your current apex streak, allowing you to keep a permanent | |||
reminder of your skill and intimidate others. | |||
}} | |||
{{Anchor|Pommelwhip}} | |||
{{AB | |||
|skillname = Pommelwhip | |||
|syntax = SITARA POMMELWHIP <target> | |||
|description = While hiding in the shadows, you can leap out and strike with the pommel of your | |||
sitara at your target, causing a moderate blackout. This will then remove you from hiding. | |||
This weapon attack will bypass the aura of rebounding. | |||
}} | |||
{{Anchor|Fleshbane}} | |||
{{AB | |||
|skillname = Fleshbane | |||
|syntax = FLESHBANE <target> [venom] | |||
|description = This ability will use your spit to infect the target's flesh, causing wounds from | |||
your sitara to heal poorly. | |||
As such, each time you deal an instance of cutting damage to your opponent with your sitara and rip | |||
open their skin, the wounds will periodically fester and reduce the potency of a restoration | |||
poultice applied to a limb. | |||
Additionally, any health gain or recovery by non-natural means will be reduced for the duration of | |||
this effect. | |||
You may use this ability while off equilibrium and can also deliver a venom with it. | |||
This weapon attack will bypass the aura of rebounding. | |||
}} | |||
{{Anchor|Triplet}} | |||
{{AB | |||
|skillname = Triplet | |||
|syntax = | |||
|description = This ability is passive. | |||
Your abilities with the sitara have increased such that you are now able to perform three Knifeplay | |||
attacks in a single balance. | |||
Please see AB KNIFEPLAY TWIN for more detailed information. | |||
}} | |||
{{Anchor|Spacing}} | |||
{{AB | |||
|skillname = Spacing | |||
|syntax = SPACING [OFF] | |||
|description = This ability will cause you to constantly attempt to keep your distance from a foe, | |||
allowing you be more resistant to blunt and cutting damage, and granting a small bonus to your | |||
chance to dodge. | |||
}} | |||
{{Anchor|Teardown}} | |||
{{AB | |||
|skillname = Teardown | |||
|syntax = | |||
|description = This ability is passive. | |||
Little chance does a fallen opponent have against deflecting a small, nimble weapon like your | |||
sitara. While they remain on the ground with a broken leg, you will be able to bypass any attempt | |||
at parrying your knife. | |||
}} | |||
{{Anchor|Trueparry}} | |||
{{AB | |||
|skillname = Trueparry | |||
|syntax = TRUEPARRY [OFF] | |||
|description = With a careful eye and a wary pose, this ability will allow you to parry all of your | |||
limbs at once. Be warned however, that this defensive stance requires your full concentration. | |||
Should you act or become unconscious, you will cease to parry all your limbs. | |||
This powerful defensive stance comes with a hefty drain to your endurance, and will be difficult to | |||
maintain for long stretches of time. | |||
Apex bonus: | |||
For each kill you have achieved, it will reduce the endurance upkeep cost of the skill by 5. | |||
}} | |||
{{Anchor|Bloodscourge}} | |||
{{AB | |||
|skillname = Bloodscourge | |||
|syntax = BLOODSCOURGE <target> [venom] | |||
|description = Years of constant exposure to deadly venoms have tainted your blood to the point | |||
that it is toxic to other people. With this ability, you will coat your sitara with your own blood | |||
before plunging it into your target. | |||
Your target will then suffer from the recurring effects of your toxic blood, afflicting them | |||
periodically with random venoms, before the natural antidotes in their own bloodstream are enough | |||
to purge their body. | |||
Having a high skillrank in Antidotes will grant a higher chance of finally purifying the blood of | |||
this effect. | |||
You may use this ability while off equilibrium and can also deliver a venom with it. | |||
This weapon attack will bypass the aura of rebounding. | |||
}} | |||
{{Anchor|Triad}} | |||
{{AB | |||
|skillname = Triad | |||
|syntax = PERFORM TRIAD | |||
|description = This ability will allow you to perform two random sitara attacks upon three random | |||
enemies within your location. If any of them are protected by the aura of rebounding or a magical | |||
shield, then you will attempt to destroy those defences first. | |||
Triad can select from the following Knifeplay attacks: | |||
Lateral, Vertical, Jab, Lowhook, Crescentcut, Spinslash, Gouge, Flashkick, and Trip. | |||
}} | |||
{{Anchor|Bladesurge}} | |||
{{AB | |||
|skillname = Bladesurge | |||
|syntax = BLADESURGE | |||
|description = If you receive a substantial amount of damage while this ability is active, an extra | |||
boost of adrenaline will heal you for a large amount of health and will grant you the benefits of | |||
all Knifeplay stances for a short period. | |||
Cooldown (when triggered): 195 seconds | |||
}} | |||
{{Anchor|Lateral}} | |||
{{AB | |||
|skillname = Lateral | |||
|syntax = SITARA LATERAL <target> | |||
|description = AFFECTS: Both players and NPCs | |||
A basic sitara slash, attacking the opponent and causing trauma to the target's torso. | |||
}} | |||
{{Anchor|Vertical}} | |||
{{AB | |||
|skillname = Vertical | |||
|syntax = SITARA VERTICAL <target> [venom] | |||
|description = AFFECTS: Both players and NPCs | |||
A slower, more damaging attack than the lateral. It does not target a body part, but it can deliver | |||
a venom. | |||
}} | |||
{{Anchor|Swiftkick}} | |||
{{AB | |||
|skillname = Swiftkick | |||
|syntax = SWIFTKICK <target> | |||
|description = AFFECTS: Both players and NPCs | |||
This swift kick will do a small amount of blunt damage to your target and can strike through | |||
magical shields. | |||
}} | |||
{{Anchor|Trip}} | |||
{{AB | |||
|skillname = Trip | |||
|syntax = TRIP <target> | |||
|description = With a hook of the leg and a quick elbow, this ability will allow you to throw an | |||
opponent to the ground. If their head is broken, then the jarring impact of hitting the ground will | |||
deal blunt damage and leave them dazed. | |||
}} | |||
{{Anchor|Jab}} | |||
{{AB | |||
|skillname = Jab | |||
|syntax = SITARA JAB <target> [LEFT/RIGHT] | |||
|description = This hooking attack will deal high trauma to the target's arm. If no side is | |||
selected, then one will be chosen at random. | |||
}} | |||
{{Anchor|Feint}} | |||
{{AB | |||
|skillname = Feint | |||
|syntax = SITARA FEINT <target> <limb> | |||
|description = This attack will cause your target to shift their parry to the targeted limb and | |||
will briefly upset their balance. | |||
Cooldown: 10 seconds | |||
}} | |||
{{Anchor|Pinprick}} | |||
{{AB | |||
|skillname = Pinprick | |||
|syntax = SITARA PINPRICK <target> | |||
|description = This attack, aimed at a target's nerves, will cut them with your sitara and cause | |||
them to become epileptic. | |||
}} | |||
{{Anchor|Raze}} | |||
{{AB | |||
|skillname = Raze | |||
|syntax = SITARA RAZE <target> | |||
|description = AFFECTS: Both players and NPCs | |||
This ability will use your sitara to tear down defensive auras and abilities that protect your | |||
target. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
}} | |||
{{Anchor|Bleed}} | |||
{{AB | |||
|skillname = Bleed | |||
|syntax = SITARA BLEED <target> | |||
|description = This quick, multiple lashing attack with your sitara will cause your target to begin | |||
to bleed for a light amount. This will cause two instances of damage and bleeding. | |||
}} | |||
{{Anchor|Flashkick}} | |||
{{AB | |||
|skillname = Flashkick | |||
|syntax = FLASHKICK <target> | |||
|description = This quick kick to the face of your target will cause a random hidden affliction to | |||
the opponent, as well as dealing trauma to their head. If they are affected by all afflictions it | |||
can give, then it will cause a blackout of the senses. | |||
This attack can give the following afflictions: | |||
Confusion, dementia, weariness, stupidity, or dizziness. | |||
}} | |||
{{Anchor|Crescentcut}} | |||
{{AB | |||
|skillname = Crescentcut | |||
|syntax = SITARA CRESCENTCUT <target> [venom] | |||
|description = AFFECTS: Both players and NPCs | |||
A slow, looping attack, this sitara attack is well known for its deadly potency and heavy damage | |||
when the opponent is hindered upon the floor. It can also deliver a venom if you so choose. | |||
The following afflictions will boost its damage: | |||
* (+10%) Each crippled leg | |||
* (+15%) A writhe-based affliction | |||
* (+15%) Paresis / paralysis | |||
* (+25%) Fallen | |||
* (+30%) Each broken torso/head | |||
* (+35%) Each broken arm/leg | |||
* (+40%) Shock | |||
* (+50%) Each mangled torso/head | |||
The afflictions are listed in order of what causes the least damage boost to the greatest, with | |||
each one stacking. Limb-based afflictions will stack for each individual one the target has. | |||
This attack cannot be dodged or diverted through Avoidance. | |||
}} | |||
{{Anchor|Lowhook}} | |||
{{AB | |||
|skillname = Lowhook | |||
|syntax = SITARA LOWHOOK <target> [LEFT/RIGHT] | |||
|description = This low, swooping attack will cause trauma to a target's legs with your sitara. If | |||
no side is selected, then one will be chosen at random. | |||
}} | |||
{{Anchor|Veinrip}} | |||
{{AB | |||
|skillname = Veinrip | |||
|syntax = SITARA VEINRIP <target> | |||
|description = This vicious attack will aim at your opponent's throat, using the tip of the knife | |||
to rip apart an artery within. They will begin to bleed periodically, and once it finally stops | |||
flowing with blood it will leave them both weary and dizzy. | |||
}} | |||
{{Anchor|Gouge}} | |||
{{AB | |||
|skillname = Gouge | |||
|syntax = SITARA GOUGE <target> | |||
|description = The wound caused by this swift cut across the face will disfigure them, turning any | |||
loyal minions against them. It will cause two instances of damage and trauma for one attack. | |||
}} | |||
{{Anchor|Freefall}} | |||
{{AB | |||
|skillname = Freefall | |||
|syntax = FREEFALL <target> [venom] | |||
|description = If your target is either in the skies or trees, and you are above them or next to | |||
them, you can dive upon them with your sitara, dragging them down to the ground. Once upon the | |||
ground, they will be thrown to the floor and stunned while you stab them multiple times. This will | |||
cause three instances of damage, the first of such delivering a venom. | |||
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of | |||
a combo. | |||
This weapon attack will bypass the aura of rebounding. | |||
}} | |||
{{Anchor|Spinslash}} | |||
{{AB | |||
|skillname = Spinslash | |||
|syntax = SITARA SPINSLASH <target> | |||
|description = This confusing strike will randomly attack one of the arms or legs that your target | |||
is not parrying with your sitara, dealing trauma to that limb. It will cause two instances of | |||
damage and trauma for one attack. | |||
}} | |||
{{Anchor|Butterfly}} | |||
{{AB | |||
|skillname = Butterfly | |||
|syntax = SITARA BUTTERFLY <target> [venom] | |||
|description = This acrobatic and graceful attack will dismount you and let you move from an | |||
adjacent location to attack your target with your sitara, delivering a venom upon its blade. | |||
This weapon attack will bypass the aura of rebounding. | |||
}} | |||
{{Anchor|Tidalslash}} | |||
{{AB | |||
|skillname = Tidalslash | |||
|syntax = ABSORPTION [OFF] TIDALSLASH <target> | |||
|description = This ability will allow you to absorb the harmful energies of magic-typed or arcane- | |||
sourced damage directed at you and store them in your sitara. Once your sitara has absorbed enough | |||
energy and begins to glow, you may attack your enemy with the deadly tidalslash, dealing a large | |||
amount of cutting damage and a small amount of unblockable damage. Death by this ability will not | |||
leave a corpse behind. | |||
You may check to see how much magical energy your sitara has absorbed by checking it with | |||
WEAPONPROBE. Please see AB WEAPONRY WEAPONPROBE for more information on this skill. | |||
Apex bonus: | |||
For each kill you have racked up, the damage will be split more in favour of unblockable damage | |||
over cutting damage. It cannot be divided any further than 90% unblockable, 10% cutting. | |||
}} |
edits