Difference between revisions of "Weaving (skill)"

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{{Anchor|Handtrailing}}
{{Anchor|Handtrailing}}
{{AB
{{Skill_detail
|skillname = Handtrailing
|skill = Handtrailing
|description = Trailing light from your hand
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


Trailing is a method by which one is able to begin creating light, the first step of weaving.
Trailing is a method by which one is able to begin creating light, the first step of weaving.
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The amount of balance recovery time does not matter, simply using your balance and recovering it is  
The amount of balance recovery time does not matter, simply using your balance and recovering it is  
enough.
enough.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Tearing}}
{{Anchor|Tearing}}
{{AB
{{Skill_detail
|skillname = Tearing
|skill = Tearing
|description = Strike at their essence
|syntax = WEAVE TEARING <target>
|syntax = WEAVE TEARING <target>
|description = AFFECTS: Both players and NPCs
|detail = Dithering effect: 3
 
Dithering effect: 3


Weave glowing threads through your opponent and then tear them apart with a simple gesture. This  
Weave glowing threads through your opponent and then tear them apart with a simple gesture. This  
will deal magical damage to their body and cause them to bleed.
will deal magical damage to their body and cause them to bleed.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Glimmer}}
{{Anchor|Glimmer}}
{{AB
{{Skill_detail
|skillname = Glimmer
|skill = Glimmer
|description = Distracting your opponent with light
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a  
While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a  
distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's  
distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's  
eyes, and allows you to better dodge your opponent's attacks.
eyes, and allows you to better dodge your opponent's attacks.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Sheath}}
{{Anchor|Sheath}}
{{AB
{{Skill_detail
|skillname = Sheath
|skill = Sheath
|description = Sheathe yourself against harm
|syntax = WEAVE SHEATH
|syntax = WEAVE SHEATH
|description = Dithering effect: 1
|detail = Dithering effect: 1
   
   
Spin together a subtle sheath around yourself that will help you resist harm against physical  
Spin together a subtle sheath around yourself that will help you resist harm against physical  
attack. In addition, every sixth instance of damage will be negated completely.
attack. In addition, every sixth instance of damage will be negated completely.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Image}}
{{Anchor|Image}}
{{AB
{{Skill_detail
|skillname = Image
|skill = Image
|description = Create a lifelike mirror image
|syntax = WEAVE IMAGE [target]
|syntax = WEAVE IMAGE [target]
|description = Dithering effect: 3
|detail = Dithering effect: 3


Create a lifelike image of your target. This image will be treated like a real person when a skill  
Create a lifelike image of your target. This image will be treated like a real person when a skill  
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If no target is specified, then you will create an image of yourself.
If no target is specified, then you will create an image of yourself.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Scatter}}
{{Anchor|Scatter}}
{{AB
{{Skill_detail
|skillname = Scatter
|skill = Scatter
|description = Scatter woven light into nothing
|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object>
|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object>
|description = With a clench, you can cause any woven object or effect to crumble apart. This will  
|detail = With a clench, you can cause any woven object or effect to crumble apart. This will  
remove all objects or effects of its kind that you have created.
remove all objects or effects of its kind that you have created.


The only exception to this is the Boundary ability. You may scatter any Boundary in your current  
The only exception to this is the Boundary ability. You may scatter any Boundary in your current  
room, no matter who it belongs to.
room, no matter who it belongs to.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Nullstone}}
{{Anchor|Nullstone}}
{{AB
{{Skill_detail
|skillname = Nullstone
|skill = Nullstone
|description = Weave together a destructive stone
|syntax = WEAVE NULLSTONE
|syntax = WEAVE NULLSTONE
|description = Dithering effect: 2
|detail = Dithering effect: 2


Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike  
Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike  
you while this stone is wielded, it will shatter and destroy two defences that they have in the  
you while this stone is wielded, it will shatter and destroy two defences that they have in the  
process.
process.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Soundblast}}
{{Anchor|Soundblast}}
{{AB
{{Skill_detail
|skillname = Soundblast
|skill = Soundblast
|description = Create a blast of sound with a clap
|syntax = WEAVE SOUNDBLAST
|syntax = WEAVE SOUNDBLAST
|description = Dithering effect: 3
|detail = Dithering effect: 3


With a mighty clap of your hands, you can annihilate the hearing of those around you. This will  
With a mighty clap of your hands, you can annihilate the hearing of those around you. This will  
remove any deafness and make their ears ring.
remove any deafness and make their ears ring.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Signage}}
{{Anchor|Signage}}
{{AB
{{Skill_detail
|skillname = Signage
|skill = Signage
|description = Use starry light to form words
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text>
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text>
|description = Dithering effect: 1
|detail = Dithering effect: 1


Pull light into your grasp and shape it into large, floating text that is sure to bring attention  
Pull light into your grasp and shape it into large, floating text that is sure to bring attention  
to whatever grandiose announcement you have to make. Your message cannot be longer than 11  
to whatever grandiose announcement you have to make. Your message cannot be longer than 11  
characters.
characters.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Facsimile}}
{{Anchor|Facsimile}}
{{AB
{{Skill_detail
|skillname = Facsimile
|skill = Facsimile
|description = Recreations of everyday objects
|syntax = WEAVE FACSIMILE <type>
|syntax = WEAVE FACSIMILE <type>
|description = Dithering effect: 1
|detail = Dithering effect: 1


Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a  
Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a  
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Types:
Types:
Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence.
Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Globes}}
{{Anchor|Globes}}
{{AB
{{Skill_detail
|skillname = Globes
|skill = Globes
|description = Illusionary globes to encircle your foe
|syntax = WEAVE GLOBES <target>
|syntax = WEAVE GLOBES <target>
|description = Dithering effect: 1
|detail = Dithering effect: 1


Bring forth three illusionary globes to encircle a target of choice. Should that target move to a  
Bring forth three illusionary globes to encircle a target of choice. Should that target move to a  
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cause either dizziness, confusion, and then perplexed in that order upon the target in addition to  
cause either dizziness, confusion, and then perplexed in that order upon the target in addition to  
its other effects.
its other effects.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Patchwork}}
{{Anchor|Patchwork}}
{{AB
{{Skill_detail
|skillname = Patchwork
|skill = Patchwork
|description = Restore the well-being of an ally
|syntax = WEAVE PATCHWORK <target>
|syntax = WEAVE PATCHWORK <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3


Through probing strands of light, you can utilise them to heal two random physical afflictions from  
Through probing strands of light, you can utilise them to heal two random physical afflictions from  
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Look at HELP TYPES for more information on what is regarded as a physical and mental affliction.
Look at HELP TYPES for more information on what is regarded as a physical and mental affliction.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Aurora}}
{{Anchor|Aurora}}
{{AB
{{Skill_detail
|skillname = Aurora
|skill = Aurora
|description = Empower your sorcery against others
|syntax = WEAVE AURORA
|syntax = WEAVE AURORA
|description = AFFECTS: Players only
|detail = Dithering effect: 1
 
Dithering effect: 1
   
   
When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone  
When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone  
who has been recently hostile to you. This will allow that attack to deal 50% more damage to them.
who has been recently hostile to you. This will allow that attack to deal 50% more damage to them.
|cooldown =
|target = Players only
|required =
}}
}}
{{Anchor|Horologe}}
{{Anchor|Horologe}}
{{AB
{{Skill_detail
|skillname = Horologe
|skill = Horologe
|description = Detonate and remove protective auras
|syntax = WEAVE HOROLOGE and TURN <hourglass>
|syntax = WEAVE HOROLOGE and TURN <hourglass>
|description = Dithering effect: 3
|detail = Dithering effect: 3


Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a  
Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a  
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rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be  
rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be  
prematurely ended.
prematurely ended.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Swindle}}
{{Anchor|Swindle}}
{{AB
{{Skill_detail
|skillname = Swindle
|skill = Swindle
|description = Steal a defence for yourself
|syntax = WEAVE SWINDLE <target>
|syntax = WEAVE SWINDLE <target>
|description = Dithering effect: 5
|detail = Dithering effect: 5
Requires a Globe upon the opponent.
Requires a Globe upon the opponent.


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benefit. The defence is chosen at random from those currently active on the target, and will expire  
benefit. The defence is chosen at random from those currently active on the target, and will expire  
after a set amount of time.
after a set amount of time.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Goblet}}
{{Anchor|Goblet}}
{{AB
{{Skill_detail
|skillname = Goblet
|skill = Goblet
|description = Weave a goblet of ebony blight
|syntax = WEAVE GOBLET
|syntax = WEAVE GOBLET
|description = Dithering effect: 3
|detail = Dithering effect: 3


Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next.  
Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next.  
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addiction affliction, they will be unable to help themselves from drinking it instead of something  
addiction affliction, they will be unable to help themselves from drinking it instead of something  
else.
else.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Starfall}}
{{Anchor|Starfall}}
{{AB
{{Skill_detail
|skillname = Starfall
|skill = Starfall
|description = Bring down terror from above
|syntax = WEAVE STARFALL
|syntax = WEAVE STARFALL
|description = Dithering effect: 2
|detail = Dithering effect: 2


Bring down stars of multicoloured light five times to strike your foes providing you are outside.  
Bring down stars of multicoloured light five times to strike your foes providing you are outside.  
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The magical light will also destroy the arcane defence when it collides with an enemy.
The magical light will also destroy the arcane defence when it collides with an enemy.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Barbs}}
{{Anchor|Barbs}}
{{AB
{{Skill_detail
|skillname = Barbs
|skill = Barbs
|description = Sharp barbs that draw upon mana
|syntax = WEAVE BARBS <target>
|syntax = WEAVE BARBS <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3
Requires a Globe upon the opponent.
Requires a Globe upon the opponent.


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After a certain amount of mana is used or lost, the rods will disintegrate into nothing.
After a certain amount of mana is used or lost, the rods will disintegrate into nothing.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Onyx}}
{{Anchor|Onyx}}
{{AB
{{Skill_detail
|skillname = Onyx
|skill = Onyx
|description = Utilisation of the onyx stone
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your  
You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your  
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If this effect reduces the dithering effect to zero or below, you will able to cast another weaving  
If this effect reduces the dithering effect to zero or below, you will able to cast another weaving  
spell in succession if you so choose.
spell in succession if you so choose.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Boundary}}
{{Anchor|Boundary}}
{{AB
{{Skill_detail
|skillname = Boundary
|skill = Boundary
|description = Mark the location with a boundary of light
|syntax = WEAVE BOUNDARY
|syntax = WEAVE BOUNDARY
|description = Dithering effect: 3
|detail = Dithering effect: 3


Form a destructive boundary over the current location that will only visible to those who have  
Form a destructive boundary over the current location that will only visible to those who have  
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Should another ability require the Boundary skill as a requisite, then weaving that ability will  
Should another ability require the Boundary skill as a requisite, then weaving that ability will  
empower the boundary effect, preventing enemies from leaving your location for a short while.
empower the boundary effect, preventing enemies from leaving your location for a short while.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Headstitch}}
{{Anchor|Headstitch}}
{{AB
{{Skill_detail
|skillname = Headstitch
|skill = Headstitch
|description = Detach their magical sources
|syntax = WEAVE HEADSTITCH <target>
|syntax = WEAVE HEADSTITCH <target>
|description = Dithering effect: 2
|detail = Dithering effect: 2
Requires a Globe upon the opponent.
Requires a Globe upon the opponent.


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interfere with their magical connections, besilencing their ability to call upon their mana and  
interfere with their magical connections, besilencing their ability to call upon their mana and  
dulling their mind into a deadened state.
dulling their mind into a deadened state.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Anelace}}
{{Anchor|Anelace}}
{{AB
{{Skill_detail
|skillname = Anelace
|skill = Anelace
|description = A small blade to inject hollow emotion
|syntax = WEAVE ANELACE and STAB <target>
|syntax = WEAVE ANELACE and STAB <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3


Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may  
Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may  
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Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB  
Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB  
PERFORMANCE RHYTHM for more information on this skill.
PERFORMANCE RHYTHM for more information on this skill.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Polarity}}
{{Anchor|Polarity}}
{{AB
{{Skill_detail
|skillname = Polarity
|skill = Polarity
|description = Draw another into your grasp
|syntax = WEAVE POLARITY <target>
|syntax = WEAVE POLARITY <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3
Requires your location to have Boundary.
Requires your location to have Boundary.


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in the target's room or the destination, then you will be stricken with magical forces working  
in the target's room or the destination, then you will be stricken with magical forces working  
against you, causing damage and stripping the cloak defence after movement.
against you, causing damage and stripping the cloak defence after movement.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Impetus}}
{{Anchor|Impetus}}
{{AB
{{Skill_detail
|skillname = Impetus
|skill = Impetus
|description = Death follows the black star
|syntax = WEAVE IMPETUS
|syntax = WEAVE IMPETUS
|description = Dithering effect: 4
|detail = Dithering effect: 4


Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow  
Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow  
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Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your  
Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your  
sword.
sword.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Effigy}}
{{Anchor|Effigy}}
{{AB
{{Skill_detail
|skillname = Effigy
|skill = Effigy
|description = Link your opponent with an effigy
|syntax = WEAVE EFFIGY <target>
|syntax = WEAVE EFFIGY <target>
|description = Dithering effect: 4
|detail = Dithering effect: 4
Requires your location to have Boundary.
Requires your location to have Boundary.


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your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it  
your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it  
will be transferred to your opponent, no matter how far away they might be.
will be transferred to your opponent, no matter how far away they might be.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Runeband}}
{{Anchor|Runeband}}
{{AB
{{Skill_detail
|skillname = Runeband
|skill = Runeband
|description = Glimmering band of encircling runes
|syntax = WEAVE RUNEBAND <target>
|syntax = WEAVE RUNEBAND <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3


Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a  
Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a  
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Should another ability require the Runeband skill as a requisite, then weaving that ability will  
Should another ability require the Runeband skill as a requisite, then weaving that ability will  
alter the spin of the band, afflicting the enemy in reverse order instead.
alter the spin of the band, afflicting the enemy in reverse order instead.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Thurible}}
{{Anchor|Thurible}}
{{AB
{{Skill_detail
|skillname = Thurible
|skill = Thurible
|description = Choke your opponent with billowing smoke
|syntax = WEAVE THURIBLE
|syntax = WEAVE THURIBLE
|description = Dithering effect: 5
|detail = Dithering effect: 5


Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location  
Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location  
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The smoke will only occur if the thurible is either wielded or placed upon the ground.
The smoke will only occur if the thurible is either wielded or placed upon the ground.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Bladestorm}}
{{Anchor|Bladestorm}}
{{AB
{{Skill_detail
|skillname = Bladestorm
|skill = Bladestorm
|description = Conjure terrifying daggers
|syntax = WEAVE BLADESTORM <target>
|syntax = WEAVE BLADESTORM <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3
Requires a Runeband upon the opponent.
Requires a Runeband upon the opponent.


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The venom that the loki attack delivers from this skill will be visible to you.
The venom that the loki attack delivers from this skill will be visible to you.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Talisman}}
{{Anchor|Talisman}}
{{AB
{{Skill_detail
|skillname = Talisman
|skill = Talisman
|description = A trusted source of luck
|syntax = WEAVE TALISMAN
|syntax = WEAVE TALISMAN
|description = Dithering effect: 5
|detail = Dithering effect: 5


Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical  
Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical  
effects that alert your presence to another on entry will become nullified while it remains in your  
effects that alert your presence to another on entry will become nullified while it remains in your  
inventory.
inventory.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Ironcollar}}
{{Anchor|Ironcollar}}
{{AB
{{Skill_detail
|skillname = Ironcollar
|skill = Ironcollar
|description = Woven iron to choke the throat
|syntax = WEAVE IRONCOLLAR <target>
|syntax = WEAVE IRONCOLLAR <target>
|description = Dithering effect: 3
|detail = Dithering effect: 3
Requires a Runeband upon the opponent.
Requires a Runeband upon the opponent.


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An opponent can remove the collar from themselves to escape its grasp before it becomes trapped  
An opponent can remove the collar from themselves to escape its grasp before it becomes trapped  
around their neck.
around their neck.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Heartcage}}
{{Anchor|Heartcage}}
{{AB
{{Skill_detail
|skillname = Heartcage
|skill = Heartcage
|description = Bind their heart in a locket
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET
|description = Dithering effect: 6
|detail = Dithering effect: 6
Requires your location to have Boundary.
Requires your location to have Boundary.


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Once the locket is fully formed, you will be able to break it in order to slay your opponent  
Once the locket is fully formed, you will be able to break it in order to slay your opponent  
instantly at your leisure, though be warned it will only last for five minutes before crumbling.
instantly at your leisure, though be warned it will only last for five minutes before crumbling.
|cooldown =
|target =
|required =
}}
}}
288

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