288
edits
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|} | |} | ||
{{Anchor|Handtrailing}} | {{Anchor|Handtrailing}} | ||
{{ | {{Skill_detail | ||
| | |skill = Handtrailing | ||
|description = Trailing light from your hand | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
Trailing is a method by which one is able to begin creating light, the first step of weaving. | Trailing is a method by which one is able to begin creating light, the first step of weaving. | ||
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The amount of balance recovery time does not matter, simply using your balance and recovering it is | The amount of balance recovery time does not matter, simply using your balance and recovering it is | ||
enough. | enough. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tearing}} | {{Anchor|Tearing}} | ||
{{ | {{Skill_detail | ||
| | |skill = Tearing | ||
|description = Strike at their essence | |||
|syntax = WEAVE TEARING <target> | |syntax = WEAVE TEARING <target> | ||
| | |detail = Dithering effect: 3 | ||
Dithering effect: 3 | |||
Weave glowing threads through your opponent and then tear them apart with a simple gesture. This | Weave glowing threads through your opponent and then tear them apart with a simple gesture. This | ||
will deal magical damage to their body and cause them to bleed. | will deal magical damage to their body and cause them to bleed. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Glimmer}} | {{Anchor|Glimmer}} | ||
{{ | {{Skill_detail | ||
| | |skill = Glimmer | ||
|description = Distracting your opponent with light | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a | While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a | ||
distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's | distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's | ||
eyes, and allows you to better dodge your opponent's attacks. | eyes, and allows you to better dodge your opponent's attacks. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sheath}} | {{Anchor|Sheath}} | ||
{{ | {{Skill_detail | ||
| | |skill = Sheath | ||
|description = Sheathe yourself against harm | |||
|syntax = WEAVE SHEATH | |syntax = WEAVE SHEATH | ||
| | |detail = Dithering effect: 1 | ||
Spin together a subtle sheath around yourself that will help you resist harm against physical | Spin together a subtle sheath around yourself that will help you resist harm against physical | ||
attack. In addition, every sixth instance of damage will be negated completely. | attack. In addition, every sixth instance of damage will be negated completely. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Image}} | {{Anchor|Image}} | ||
{{ | {{Skill_detail | ||
| | |skill = Image | ||
|description = Create a lifelike mirror image | |||
|syntax = WEAVE IMAGE [target] | |syntax = WEAVE IMAGE [target] | ||
| | |detail = Dithering effect: 3 | ||
Create a lifelike image of your target. This image will be treated like a real person when a skill | Create a lifelike image of your target. This image will be treated like a real person when a skill | ||
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If no target is specified, then you will create an image of yourself. | If no target is specified, then you will create an image of yourself. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scatter}} | {{Anchor|Scatter}} | ||
{{ | {{Skill_detail | ||
| | |skill = Scatter | ||
|description = Scatter woven light into nothing | |||
|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> | |syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> | ||
| | |detail = With a clench, you can cause any woven object or effect to crumble apart. This will | ||
remove all objects or effects of its kind that you have created. | remove all objects or effects of its kind that you have created. | ||
The only exception to this is the Boundary ability. You may scatter any Boundary in your current | The only exception to this is the Boundary ability. You may scatter any Boundary in your current | ||
room, no matter who it belongs to. | room, no matter who it belongs to. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Nullstone}} | {{Anchor|Nullstone}} | ||
{{ | {{Skill_detail | ||
| | |skill = Nullstone | ||
|description = Weave together a destructive stone | |||
|syntax = WEAVE NULLSTONE | |syntax = WEAVE NULLSTONE | ||
| | |detail = Dithering effect: 2 | ||
Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike | Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike | ||
you while this stone is wielded, it will shatter and destroy two defences that they have in the | you while this stone is wielded, it will shatter and destroy two defences that they have in the | ||
process. | process. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Soundblast}} | {{Anchor|Soundblast}} | ||
{{ | {{Skill_detail | ||
| | |skill = Soundblast | ||
|description = Create a blast of sound with a clap | |||
|syntax = WEAVE SOUNDBLAST | |syntax = WEAVE SOUNDBLAST | ||
| | |detail = Dithering effect: 3 | ||
With a mighty clap of your hands, you can annihilate the hearing of those around you. This will | With a mighty clap of your hands, you can annihilate the hearing of those around you. This will | ||
remove any deafness and make their ears ring. | remove any deafness and make their ears ring. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Signage}} | {{Anchor|Signage}} | ||
{{ | {{Skill_detail | ||
| | |skill = Signage | ||
|description = Use starry light to form words | |||
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text> | |syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text> | ||
| | |detail = Dithering effect: 1 | ||
Pull light into your grasp and shape it into large, floating text that is sure to bring attention | Pull light into your grasp and shape it into large, floating text that is sure to bring attention | ||
to whatever grandiose announcement you have to make. Your message cannot be longer than 11 | to whatever grandiose announcement you have to make. Your message cannot be longer than 11 | ||
characters. | characters. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Facsimile}} | {{Anchor|Facsimile}} | ||
{{ | {{Skill_detail | ||
| | |skill = Facsimile | ||
|description = Recreations of everyday objects | |||
|syntax = WEAVE FACSIMILE <type> | |syntax = WEAVE FACSIMILE <type> | ||
| | |detail = Dithering effect: 1 | ||
Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a | Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a | ||
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Types: | Types: | ||
Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence. | Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Globes}} | {{Anchor|Globes}} | ||
{{ | {{Skill_detail | ||
| | |skill = Globes | ||
|description = Illusionary globes to encircle your foe | |||
|syntax = WEAVE GLOBES <target> | |syntax = WEAVE GLOBES <target> | ||
| | |detail = Dithering effect: 1 | ||
Bring forth three illusionary globes to encircle a target of choice. Should that target move to a | Bring forth three illusionary globes to encircle a target of choice. Should that target move to a | ||
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cause either dizziness, confusion, and then perplexed in that order upon the target in addition to | cause either dizziness, confusion, and then perplexed in that order upon the target in addition to | ||
its other effects. | its other effects. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Patchwork}} | {{Anchor|Patchwork}} | ||
{{ | {{Skill_detail | ||
| | |skill = Patchwork | ||
|description = Restore the well-being of an ally | |||
|syntax = WEAVE PATCHWORK <target> | |syntax = WEAVE PATCHWORK <target> | ||
| | |detail = Dithering effect: 3 | ||
Through probing strands of light, you can utilise them to heal two random physical afflictions from | Through probing strands of light, you can utilise them to heal two random physical afflictions from | ||
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Look at HELP TYPES for more information on what is regarded as a physical and mental affliction. | Look at HELP TYPES for more information on what is regarded as a physical and mental affliction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Aurora}} | {{Anchor|Aurora}} | ||
{{ | {{Skill_detail | ||
| | |skill = Aurora | ||
|description = Empower your sorcery against others | |||
|syntax = WEAVE AURORA | |syntax = WEAVE AURORA | ||
| | |detail = Dithering effect: 1 | ||
Dithering effect: 1 | |||
When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone | When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone | ||
who has been recently hostile to you. This will allow that attack to deal 50% more damage to them. | who has been recently hostile to you. This will allow that attack to deal 50% more damage to them. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Horologe}} | {{Anchor|Horologe}} | ||
{{ | {{Skill_detail | ||
| | |skill = Horologe | ||
|description = Detonate and remove protective auras | |||
|syntax = WEAVE HOROLOGE and TURN <hourglass> | |syntax = WEAVE HOROLOGE and TURN <hourglass> | ||
| | |detail = Dithering effect: 3 | ||
Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a | Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a | ||
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rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be | rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be | ||
prematurely ended. | prematurely ended. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swindle}} | {{Anchor|Swindle}} | ||
{{ | {{Skill_detail | ||
| | |skill = Swindle | ||
|description = Steal a defence for yourself | |||
|syntax = WEAVE SWINDLE <target> | |syntax = WEAVE SWINDLE <target> | ||
| | |detail = Dithering effect: 5 | ||
Requires a Globe upon the opponent. | Requires a Globe upon the opponent. | ||
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benefit. The defence is chosen at random from those currently active on the target, and will expire | benefit. The defence is chosen at random from those currently active on the target, and will expire | ||
after a set amount of time. | after a set amount of time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Goblet}} | {{Anchor|Goblet}} | ||
{{ | {{Skill_detail | ||
| | |skill = Goblet | ||
|description = Weave a goblet of ebony blight | |||
|syntax = WEAVE GOBLET | |syntax = WEAVE GOBLET | ||
| | |detail = Dithering effect: 3 | ||
Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next. | Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next. | ||
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addiction affliction, they will be unable to help themselves from drinking it instead of something | addiction affliction, they will be unable to help themselves from drinking it instead of something | ||
else. | else. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Starfall}} | {{Anchor|Starfall}} | ||
{{ | {{Skill_detail | ||
| | |skill = Starfall | ||
|description = Bring down terror from above | |||
|syntax = WEAVE STARFALL | |syntax = WEAVE STARFALL | ||
| | |detail = Dithering effect: 2 | ||
Bring down stars of multicoloured light five times to strike your foes providing you are outside. | Bring down stars of multicoloured light five times to strike your foes providing you are outside. | ||
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The magical light will also destroy the arcane defence when it collides with an enemy. | The magical light will also destroy the arcane defence when it collides with an enemy. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barbs}} | {{Anchor|Barbs}} | ||
{{ | {{Skill_detail | ||
| | |skill = Barbs | ||
|description = Sharp barbs that draw upon mana | |||
|syntax = WEAVE BARBS <target> | |syntax = WEAVE BARBS <target> | ||
| | |detail = Dithering effect: 3 | ||
Requires a Globe upon the opponent. | Requires a Globe upon the opponent. | ||
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After a certain amount of mana is used or lost, the rods will disintegrate into nothing. | After a certain amount of mana is used or lost, the rods will disintegrate into nothing. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Onyx}} | {{Anchor|Onyx}} | ||
{{ | {{Skill_detail | ||
| | |skill = Onyx | ||
|description = Utilisation of the onyx stone | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your | You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your | ||
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If this effect reduces the dithering effect to zero or below, you will able to cast another weaving | If this effect reduces the dithering effect to zero or below, you will able to cast another weaving | ||
spell in succession if you so choose. | spell in succession if you so choose. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Boundary}} | {{Anchor|Boundary}} | ||
{{ | {{Skill_detail | ||
| | |skill = Boundary | ||
|description = Mark the location with a boundary of light | |||
|syntax = WEAVE BOUNDARY | |syntax = WEAVE BOUNDARY | ||
| | |detail = Dithering effect: 3 | ||
Form a destructive boundary over the current location that will only visible to those who have | Form a destructive boundary over the current location that will only visible to those who have | ||
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Should another ability require the Boundary skill as a requisite, then weaving that ability will | Should another ability require the Boundary skill as a requisite, then weaving that ability will | ||
empower the boundary effect, preventing enemies from leaving your location for a short while. | empower the boundary effect, preventing enemies from leaving your location for a short while. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Headstitch}} | {{Anchor|Headstitch}} | ||
{{ | {{Skill_detail | ||
| | |skill = Headstitch | ||
|description = Detach their magical sources | |||
|syntax = WEAVE HEADSTITCH <target> | |syntax = WEAVE HEADSTITCH <target> | ||
| | |detail = Dithering effect: 2 | ||
Requires a Globe upon the opponent. | Requires a Globe upon the opponent. | ||
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interfere with their magical connections, besilencing their ability to call upon their mana and | interfere with their magical connections, besilencing their ability to call upon their mana and | ||
dulling their mind into a deadened state. | dulling their mind into a deadened state. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Anelace}} | {{Anchor|Anelace}} | ||
{{ | {{Skill_detail | ||
| | |skill = Anelace | ||
|description = A small blade to inject hollow emotion | |||
|syntax = WEAVE ANELACE and STAB <target> | |syntax = WEAVE ANELACE and STAB <target> | ||
| | |detail = Dithering effect: 3 | ||
Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may | Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may | ||
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Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB | Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB | ||
PERFORMANCE RHYTHM for more information on this skill. | PERFORMANCE RHYTHM for more information on this skill. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Polarity}} | {{Anchor|Polarity}} | ||
{{ | {{Skill_detail | ||
| | |skill = Polarity | ||
|description = Draw another into your grasp | |||
|syntax = WEAVE POLARITY <target> | |syntax = WEAVE POLARITY <target> | ||
| | |detail = Dithering effect: 3 | ||
Requires your location to have Boundary. | Requires your location to have Boundary. | ||
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in the target's room or the destination, then you will be stricken with magical forces working | in the target's room or the destination, then you will be stricken with magical forces working | ||
against you, causing damage and stripping the cloak defence after movement. | against you, causing damage and stripping the cloak defence after movement. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Impetus}} | {{Anchor|Impetus}} | ||
{{ | {{Skill_detail | ||
| | |skill = Impetus | ||
|description = Death follows the black star | |||
|syntax = WEAVE IMPETUS | |syntax = WEAVE IMPETUS | ||
| | |detail = Dithering effect: 4 | ||
Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow | Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow | ||
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Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your | Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your | ||
sword. | sword. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Effigy}} | {{Anchor|Effigy}} | ||
{{ | {{Skill_detail | ||
| | |skill = Effigy | ||
|description = Link your opponent with an effigy | |||
|syntax = WEAVE EFFIGY <target> | |syntax = WEAVE EFFIGY <target> | ||
| | |detail = Dithering effect: 4 | ||
Requires your location to have Boundary. | Requires your location to have Boundary. | ||
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your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it | your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it | ||
will be transferred to your opponent, no matter how far away they might be. | will be transferred to your opponent, no matter how far away they might be. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Runeband}} | {{Anchor|Runeband}} | ||
{{ | {{Skill_detail | ||
| | |skill = Runeband | ||
|description = Glimmering band of encircling runes | |||
|syntax = WEAVE RUNEBAND <target> | |syntax = WEAVE RUNEBAND <target> | ||
| | |detail = Dithering effect: 3 | ||
Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a | Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a | ||
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Should another ability require the Runeband skill as a requisite, then weaving that ability will | Should another ability require the Runeband skill as a requisite, then weaving that ability will | ||
alter the spin of the band, afflicting the enemy in reverse order instead. | alter the spin of the band, afflicting the enemy in reverse order instead. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Thurible}} | {{Anchor|Thurible}} | ||
{{ | {{Skill_detail | ||
| | |skill = Thurible | ||
|description = Choke your opponent with billowing smoke | |||
|syntax = WEAVE THURIBLE | |syntax = WEAVE THURIBLE | ||
| | |detail = Dithering effect: 5 | ||
Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location | Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location | ||
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The smoke will only occur if the thurible is either wielded or placed upon the ground. | The smoke will only occur if the thurible is either wielded or placed upon the ground. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bladestorm}} | {{Anchor|Bladestorm}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bladestorm | ||
|description = Conjure terrifying daggers | |||
|syntax = WEAVE BLADESTORM <target> | |syntax = WEAVE BLADESTORM <target> | ||
| | |detail = Dithering effect: 3 | ||
Requires a Runeband upon the opponent. | Requires a Runeband upon the opponent. | ||
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The venom that the loki attack delivers from this skill will be visible to you. | The venom that the loki attack delivers from this skill will be visible to you. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Talisman}} | {{Anchor|Talisman}} | ||
{{ | {{Skill_detail | ||
| | |skill = Talisman | ||
|description = A trusted source of luck | |||
|syntax = WEAVE TALISMAN | |syntax = WEAVE TALISMAN | ||
| | |detail = Dithering effect: 5 | ||
Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical | Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical | ||
effects that alert your presence to another on entry will become nullified while it remains in your | effects that alert your presence to another on entry will become nullified while it remains in your | ||
inventory. | inventory. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ironcollar}} | {{Anchor|Ironcollar}} | ||
{{ | {{Skill_detail | ||
| | |skill = Ironcollar | ||
|description = Woven iron to choke the throat | |||
|syntax = WEAVE IRONCOLLAR <target> | |syntax = WEAVE IRONCOLLAR <target> | ||
| | |detail = Dithering effect: 3 | ||
Requires a Runeband upon the opponent. | Requires a Runeband upon the opponent. | ||
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An opponent can remove the collar from themselves to escape its grasp before it becomes trapped | An opponent can remove the collar from themselves to escape its grasp before it becomes trapped | ||
around their neck. | around their neck. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Heartcage}} | {{Anchor|Heartcage}} | ||
{{ | {{Skill_detail | ||
| | |skill = Heartcage | ||
|description = Bind their heart in a locket | |||
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET | |syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET | ||
| | |detail = Dithering effect: 6 | ||
Requires your location to have Boundary. | Requires your location to have Boundary. | ||
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Once the locket is fully formed, you will be able to break it in order to slay your opponent | Once the locket is fully formed, you will be able to break it in order to slay your opponent | ||
instantly at your leisure, though be warned it will only last for five minutes before crumbling. | instantly at your leisure, though be warned it will only last for five minutes before crumbling. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits