288
edits
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{{SkillTableRow |Skullcrush |Mythical |33 |Crush your opponent's skull in your jaws. }} | {{SkillTableRow |Skullcrush |Mythical |33 |Crush your opponent's skull in your jaws. }} | ||
|} | |} | ||
A # indicates exclusivity to the Wereboar subclass. | A # indicates exclusivity to the Wereboar subclass. | ||
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{{Anchor|Mangle}} | {{Anchor|Mangle}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mangle | ||
|description = Mutilate the limb of your victim | |||
|syntax = MANGLE <LEFT/RIGHT> <ARM/LEG> OF <victim> | |syntax = MANGLE <LEFT/RIGHT> <ARM/LEG> OF <victim> | ||
| | |detail = If your victim possesses a broken arm or leg, you can latch your might upon it and mangle | ||
it in one swift blow. If you mangle a leg, then it will cause your opponent to fall to the ground. | |||
ground. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Combo}} | {{Anchor|Combo}} | ||
{{ | {{Skill_detail | ||
| | |skill = Combo | ||
|description = Claw your opponent repeatedly | |||
|syntax = COMBO <target> <[ab] [param]> <[ab] [param]> | |syntax = COMBO <target> <[ab] [param]> <[ab] [param]> | ||
| | |detail = This ability allows you to unleash a swift combination of attacks with a single command. | ||
command. You may optionally include which limb to strike after specifying the ability you wish to | You may optionally include which limb to strike after specifying the ability you wish to use. | ||
use. | |||
Example: COMBO DZEKK REND LEFT REND RIGHT | Example: COMBO DZEKK REND LEFT REND RIGHT | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Destroy}} | {{Anchor|Destroy}} | ||
{{ | {{Skill_detail | ||
| | |skill = Destroy | ||
|description = Destroy the limb of your victim | |||
|syntax = DESTROY <LEFT/RIGHT> <ARM/LEG> OF <victim> | |syntax = DESTROY <LEFT/RIGHT> <ARM/LEG> OF <victim> | ||
| | |detail = If your opponent is suffering from a crippled limb, then you can completely destroy that | ||
limb, leaving it broken and useless. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Leapslash}} | {{Anchor|Leapslash}} | ||
{{ | {{Skill_detail | ||
| | |skill = Leapslash | ||
|description = Leap at your opponent from your mount | |||
|syntax = LEAPSLASH <target> | |syntax = LEAPSLASH <target> | ||
| | |detail = While mounted, you may leap from your steed and crash into your target, knocking them to | ||
them to the ground as you slash frantically at them. | the ground as you slash frantically at them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Armpitlock}} | {{Anchor|Armpitlock}} | ||
{{ | {{Skill_detail | ||
| | |skill = Armpitlock | ||
|description = Pin your victim by their armpit | |||
|syntax = JAWLOCK ARMPIT OF <victim> | |syntax = JAWLOCK ARMPIT OF <victim> | ||
| | |detail = This skill will let you pin an opponent who has either a mangled torso or a mangled arm | ||
with your jaws, providing they are prone. While pinned, you can still use your claw attacks, but | |||
your bite attacks will become unavailable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Expose}} | {{Anchor|Expose}} | ||
{{ | {{Skill_detail | ||
| | |skill = Expose | ||
|description = Aim for their unprotected areas | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
When your opponent is prone, you will aim for the soft flesh that is unprotected by armour. As such, | When your opponent is prone, you will aim for the soft flesh that is unprotected by armour. As such, | ||
your Ferality attacks will not be as impacted by your opponent's armour while they are in this | your Ferality attacks will not be as impacted by your opponent's armour while they are in this | ||
state. | state. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spleenrip}} | {{Anchor|Spleenrip}} | ||
{{ | {{Skill_detail | ||
| | |skill = Spleenrip | ||
|description = Destroy their spleen and health | |||
|syntax = SPLEENRIP <victim> | |syntax = SPLEENRIP <victim> | ||
| | |detail = If you are pinning an individual by their armpit, you can rip out their spleen. The | ||
damage to the spleen will be great and incurable while the body naturally fixes itself. While they | damage to the spleen will be great and incurable while the body naturally fixes itself. While they | ||
are suffering from this, the ability to clot naturally and intentionally will be significantly | are suffering from this, the ability to clot naturally and intentionally will be significantly | ||
reduced. | reduced. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Necklock}} | {{Anchor|Necklock}} | ||
{{ | {{Skill_detail | ||
| | |skill = Necklock | ||
|description = Pin your victim by their neck | |||
|syntax = JAWLOCK NECK OF <victim> | |syntax = JAWLOCK NECK OF <victim> | ||
| | |detail = This skill will let you pin an opponent who has a broken head with your jaws, providing | ||
they are prone. While pinned, you can still use your claw attacks, but your bite attacks will | |||
become unavailable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fury}} | {{Anchor|Fury}} | ||
{{ | {{Skill_detail | ||
| | |skill = Fury | ||
|description = Convert your frustration into power | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
Providing you are mutated, if you strike parry three times within a short time frame, your body | Providing you are mutated, if you strike parry three times within a short time frame, your body | ||
will flood with fury. During this state, you can use claw attacks while off balance, allowing you | will flood with fury. During this state, you can use claw attacks while off balance, allowing you | ||
to bite and then claw twice. | to bite and then claw twice. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Throatrip}} | {{Anchor|Throatrip}} | ||
{{ | {{Skill_detail | ||
| | |skill = Throatrip | ||
|description = Destroy their throat and fitness | |||
|syntax = THROATRIP <victim> | |syntax = THROATRIP <victim> | ||
| | |detail = If you are pinning an individual by their neck, you can rip out the tender flesh of their | ||
neck. The damage to the area will be great and will be incurable while the body naturally fixes | |||
itself. While they are suffering from this, they will be unable to make use of their voice and | |||
their ability to recover quickly from elixirs will be reduced. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Thighlock}} | {{Anchor|Thighlock}} | ||
{{ | {{Skill_detail | ||
| | |skill = Thighlock | ||
|description = Pin your victim by their thigh | |||
|syntax = JAWLOCK THIGH OF <victim> | |syntax = JAWLOCK THIGH OF <victim> | ||
| | |detail = This skill will let you pin an opponent who has a mangled leg with your jaws, providing | ||
they are prone. While pinned, you can still use your claw attacks, but your bite attacks will | |||
become unavailable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Gore}} | {{Anchor|Gore}} | ||
{{ | {{Skill_detail | ||
| | |skill = Gore | ||
| | |description = They didn't need those intestines anyway | ||
| | |syntax = GORE <target> | ||
|detail = Requires a jawlock. If your target is below 25% health, this will instantly kill the | |||
Requires a jawlock. If your target is below 25% health, this will instantly kill the target. | target. Otherwise deals heavy cutting damage. Removes jawlock upon use. | ||
Otherwise deals heavy cutting damage. Removes jawlock upon use. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Buffet}} | {{Anchor|Buffet}} | ||
{{ | {{Skill_detail | ||
| | |skill = Buffet | ||
| | |description = Batter them blow after blow | ||
| | |syntax = BUFFET <target> | ||
|detail = If you have your target jawlocked, deliver a buffet of blows upon them, | |||
If you have your target jawlocked, deliver a buffet of blows upon them, | |||
dealing heavy damage and stunning. This will clear your jawlock. | dealing heavy damage and stunning. This will clear your jawlock. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deathroll}} | {{Anchor|Deathroll}} | ||
{{ | {{Skill_detail | ||
| | |skill = Deathroll | ||
| | |description = They cannot escape you | ||
| | |syntax = DEATHROLL <target> | ||
|detail = Requires your target to be jawlocked. Deals heavy cutting damage, but if performed in a | |||
Requires your target to be jawlocked. Deals heavy cutting damage, but if performed in a flooded | flooded location, deals asphyxiation damage instead. Removes jawlock upon use. | ||
location, deals asphyxiation damage instead. Removes jawlock upon use. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rupture}} | {{Anchor|Rupture}} | ||
{{ | {{Skill_detail | ||
| | |skill = Rupture | ||
| | |description = Rend their flesh in a spray of blood | ||
| | |syntax = RUPTURE <target> | ||
|detail = If your target is jawlocked, rip their flesh apart. Deals heavy bleeding damage equal to | |||
If your target is jawlocked, rip their flesh apart. Deals heavy bleeding damage equal to one-third | one-third of their missing health, damages them, and removes jawlock. | ||
of their missing health, damages them, and removes jawlock. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Headdrop}} | {{Anchor|Headdrop}} | ||
{{ | {{Skill_detail | ||
| | |skill = Headdrop | ||
| | |description = Drop them on their head | ||
| | |syntax = HEADDROP <target> | ||
|detail = Requires your target to be jawlocked. Lift your target into the air with your mighty | |||
Requires your target to be jawlocked. Lift your target into the air with your mighty wings and drop | wings and drop them upon their head. Does fair damage and breaks said head. Removes jawlock. | ||
them upon their head. Does fair damage and breaks said head. Removes jawlock. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Groinrip}} | {{Anchor|Groinrip}} | ||
{{ | {{Skill_detail | ||
| | |skill = Groinrip | ||
|description = Destroy their legs and agility | |||
|syntax = GROINRIP <victim> | |syntax = GROINRIP <victim> | ||
| | |detail = If you are pinning an individual by their thigh, you can rip out the tender muscles in | ||
their groin. The damage to the area will be great and will be incurable while the body naturally | |||
fixes itself. While they are suffering from this, their ability to dodge and divert will be halved | fixes itself. While they are suffering from this, their ability to dodge and divert will be halved | ||
and they will move from room to room slowly. | and they will move from room to room slowly. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pant}} | {{Anchor|Pant}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pant | ||
|description = Gather your breath | |||
|syntax = PANT HARSHLY | |syntax = PANT HARSHLY | ||
| | |detail = Providing you are filled with fury, you may release your breath in a cloud of hot steam. | ||
steam. | |||
This will provide the following benefits: | This will provide the following benefits: | ||
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Please see AB HUNTING FITNESS for more information on this skill and AB FERALITY FURY for | Please see AB HUNTING FITNESS for more information on this skill and AB FERALITY FURY for | ||
information on fury. | information on fury. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Flurry}} | {{Anchor|Flurry}} | ||
{{ | {{Skill_detail | ||
| | |skill = Flurry | ||
|description = Attack in a flurry of limbs | |||
|syntax = FLURRY <target> PREPARE TO FLURRY | |syntax = FLURRY <target> PREPARE TO FLURRY | ||
| | |detail = Attack in a savage flurry of tooth and claw, striking out at multiple body parts at once | ||
in a powerful assault. While this ability cannot be parried, any limb damage dealt will not cause | |||
the limb to break. You will need to use a different attack in order to break a limb. | |||
When preparing to flurry, you will automatically flurry the next person to enter the room. | When preparing to flurry, you will automatically flurry the next person to enter the room. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Quarter}} | {{Anchor|Quarter}} | ||
{{ | {{Skill_detail | ||
| | |skill = Quarter | ||
|description = Quarter your victim in a packhunt | |||
|syntax = QUARTER <target> | |syntax = QUARTER <target> | ||
| | |detail = If a fellow shapeshifter has an opponent captured in a jawlock, you can take hold of a | ||
free limb and tear them to pieces, granting them a grisly death. | |||
You will also come out of it with a yummy snack! | You will also come out of it with a yummy snack! | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Slashing}} | {{Anchor|Slashing}} | ||
{{ | {{Skill_detail | ||
| | |skill = Slashing | ||
|description = A claw attack that causes bleeding | |||
|syntax = SLASH <target> [limb] | |syntax = SLASH <target> [limb] | ||
| | |detail = Draw your sharp claws against your foe in a basic attack. If you choose a limb to target | ||
it will cause damage to that limb. | |||
Draw your sharp claws against your foe in a basic attack. If you choose a limb to target it will | |cooldown = | ||
cause damage to that limb. | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Spinalcrack}} | {{Anchor|Spinalcrack}} | ||
{{ | {{Skill_detail | ||
| | |skill = Spinalcrack | ||
|description = Cause nerve damage to your opponent | |||
|syntax = SPINALCRACK <target> | |syntax = SPINALCRACK <target> | ||
| | |detail = Strike powerfully at their torso, damaging their spine and causing paresis. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rend}} | {{Anchor|Rend}} | ||
{{ | {{Skill_detail | ||
| | |skill = Rend | ||
|description = Disable the arms of an opponent | |||
|syntax = REND <target> [LEFT/RIGHT] | |syntax = REND <target> [LEFT/RIGHT] | ||
| | |detail = Use your claws to rend the muscles of your opponents arm, crippling it in the process. | ||
process. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hamstring}} | {{Anchor|Hamstring}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hamstring | ||
|description = Disable the legs of an opponent | |||
|syntax = HAMSTRING <target> LEFT/RIGHT] | |syntax = HAMSTRING <target> LEFT/RIGHT] | ||
| | |detail = Aim for the juicy muscles in your opponent's leg, crippling their ability to make use of | ||
use of it. | it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Faceslash}} | {{Anchor|Faceslash}} | ||
{{ | {{Skill_detail | ||
| | |skill = Faceslash | ||
|description = A strike that will cause blurred vision | |||
|syntax = FACESLASH <target> | |syntax = FACESLASH <target> | ||
| | |detail = Take swing at your opponent's head, blurring their vision with a vicious strike to the | ||
face. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bodypunch}} | {{Anchor|Bodypunch}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bodypunch | ||
|description = A serious blow to their torso | |||
|syntax = BODYPUNCH <target> | |syntax = BODYPUNCH <target> | ||
| | |detail = Launch into a massive blow at the torso of your victim, stunning them briefly. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Throatslice}} | {{Anchor|Throatslice}} | ||
{{ | {{Skill_detail | ||
| | |skill = Throatslice | ||
|description = Silence the cries of the weak | |||
|syntax = THROATSLICE <target> | |syntax = THROATSLICE <target> | ||
| | |detail = By aiming for the neck, you can cripple your opponent's voice and prevent them from | ||
speaking or making use of it. | speaking or making use of it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Skullwhack}} | {{Anchor|Skullwhack}} | ||
{{ | {{Skill_detail | ||
| | |skill = Skullwhack | ||
|description = Cause damage to the skull | |||
|syntax = SKULLWHACK <target> | |syntax = SKULLWHACK <target> | ||
| | |detail = Deliver a painful blow to the skull of an opponent. If they are suffering from a broken | ||
head, then the strike will knock them unconscious. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Jugular}} | {{Anchor|Jugular}} | ||
{{ | {{Skill_detail | ||
| | |skill = Jugular | ||
|description = Causing bleeding in the neck | |||
|syntax = JUGULAR <target> | |syntax = JUGULAR <target> | ||
| | |detail = A potent strike that will aim for the vitals of your prey, ripping forth their jugular | ||
and making them bleed profusely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bite}} | {{Anchor|Bite}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bite | ||
|description = A basic bite attack | |||
|syntax = BITE <target> [limb] | |syntax = BITE <target> [limb] | ||
| | |detail = A nasty bite against an opponent. If you specify a limb then you will deal damage to that | ||
limb. | |||
A nasty bite against an opponent. If you specify a limb then you will deal damage to that limb. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Gut}} | {{Anchor|Gut}} | ||
{{ | {{Skill_detail | ||
| | |skill = Gut | ||
|description = A bite that causes damage to the torso | |||
|syntax = GUT <target> | |syntax = GUT <target> | ||
| | |detail = If your opponent is suffering from a broken torso, you can savagely rip into their gut | ||
and instantly mangle it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lacerate}} | {{Anchor|Lacerate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Lacerate | ||
|description = Lacerate them, causing delayed bleeding | |||
|syntax = LACERATE <target> | |syntax = LACERATE <target> | ||
| | |detail = A master of combat knows it is important to keep the blood flowing to ensure death to | ||
their victim. If your opponent is suffering from a broken torso, you can lacerate their chest, | |||
causing some bleeding up front and more a few seconds later. This ability will also give your | causing some bleeding up front and more a few seconds later. This ability will also give your | ||
victim the rend affliction. | victim the rend affliction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Neckdrag}} | {{Anchor|Neckdrag}} | ||
{{ | {{Skill_detail | ||
| | |skill = Neckdrag | ||
|description = Drag your victim by the neck | |||
|syntax = NECKDRAG <target> <direction> | |syntax = NECKDRAG <target> <direction> | ||
| | |detail = By clamping your jaws around the neck of your target, you can drag them in a direction of | ||
direction of your choosing. This will throw them to the floor and knock them off balance. | your choosing. This will throw them to the floor and knock them off balance. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Facemaul}} | {{Anchor|Facemaul}} | ||
{{ | {{Skill_detail | ||
| | |skill = Facemaul | ||
|description = Make them unrecognizable | |||
|syntax = FACEMAUL <target> | |syntax = FACEMAUL <target> | ||
| | |detail = If your victim has blurry vision, they will be open for an attack to maul their face | ||
leaving them with a form of permanent disfigurement. | leaving them with a form of permanent disfigurement. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spinalrip}} | {{Anchor|Spinalrip}} | ||
{{ | {{Skill_detail | ||
| | |skill = Spinalrip | ||
|description = Cause permanent nerve damage | |||
|syntax = SPINALRIP <victim> | |syntax = SPINALRIP <victim> | ||
| | |detail = Using your maw, you can rip their spine out of place, causing periodic paralysis until it | ||
until it is cured, as well as blocking the use of the survival skill Restoration. | is cured, as well as blocking the use of the survival skill Restoration. | ||
This effect can be cured with the restoration salve, or the spine will heal itself in a short | This effect can be cured with the restoration salve, or the spine will heal itself in a short | ||
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Please see AB SURVIVAL RESTORATION for more information on this ability. | Please see AB SURVIVAL RESTORATION for more information on this ability. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Skullcrush}} | {{Anchor|Skullcrush}} | ||
{{ | {{Skill_detail | ||
| | |skill = Skullcrush | ||
|description = Crush your opponent's skull in your jaws | |||
|syntax = SKULLCRUSH <target> | |syntax = SKULLCRUSH <target> | ||
| | |detail = If your opponent has fallen and is suffering from a broken head, you can crush their | ||
skull between your jaws, instantly mangling it. | skull between your jaws, instantly mangling it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits